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PvP Academy

Eric Ravenwind

Lore Master
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Clarification: What this thread is NOT:

This is NOT a Tram vs. Fel thread.
This is NOT a "lure people to Fel" thread.
This is NOT a thread to argue in.

What this IS about, is compiling information to help teach people how to PvP. Ideally, skilled PvP'ers will step forward and share their tricks-of-the-trade and hopefully, be available in-game to walk newbies through the motions. Taking time to show folks how to, let's say, set up spell macros, fight certain types of opponents, and so-on.

The original idea was to create a guild, "PvP Academy" or whatever, that would have veteran PvP'er as the guild leaders: the teachers. Players who wanted to learn would join the guild & participate in training exercises. After being graded, and finishing the "lesson plan", they could leave the guild, become a teacher, or just stick around, keep practicing, and/or help out.

The teachers would set up a time-table for completing each phase of training. At the end of each phase, the teachers would get together and grade each student. If they pass, they move onto the next phase, if not - they keep practicing and strengthen their weak-points.

The following is a rough draft of the Training Syllabus. Please note: I have little to no experience with what is important in PvP - these are just some of the things that I've struggled with. Feel free to suggest adding or removing of topics.

Finally, I'd like to suggest that the educational atmosphere be friendly and helpful. No negative, rude, or harassing behavior directed at the students or teachers.

[If this turns out to be a productive thread, maybe it could be stickied for quick reference.]


[Training Syllabus]

Phase 1:
- Effective Character Builds & Templates

Phase 2:
- Macros & Targeting
- Spell rotations, combos, and special moves

Phase 3:
- Fighting Dexxers (1.v.1)
- Fighting Mages (1.v.1)

Phase 4:
- Fighting Multiple Opponents (1.v.###)
- Group Battles (###.v.###)

Phase 5:
- Gear
- Misc. Supplies & knowing when to use them

**Note to moderators: if anyone starts to post harrassing, arguing BS - please delete the posts to keep things constructive please.
 
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weins201

Certifiable
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Add one more - Play style - Up front and face to face fighting or he Stealthy Sniper that would be Phase one kinda like a tree the roots are the base but looks like a good idea, will be interesting to see how it works out.

Not to anyone looking to join any of the guilds offering any of these services - MAKE SURE YOU KNOW WHO . WHAT YOU ARE GETTING IN BED WITH.
 

Viquire

Crazed Zealot
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Stratics Legend
You know, there was a day when all guilds incorporated this thinking. I wonder what happened?

That observation and question are not specifically helpful, but in reality, all the information you seek is already out there. On this site and others. What is NOT readily available is a compilation of all this information into one easy-to-access format.

The monkey wrench is playstyle. Some people are just really good at the template they enjoy and play a lot because they enjoy it. With soooo many possible variants available in UO no one will ever be able to create the schema that says if you are x character, with y template, and you find yourself in combat with z character, then steps abc will assure your victory.

We are in the testing phase of a physical combat overhaul. I can only assume that a magical combat overhaul is not far behind, to be followed by a crafting overhaul. By the time we are done with all of that it will probably be time to start over again.

There are whole systems in this game devoted to providing some stimulus to learn how to survive in a pvp situation. Almost all of them are completely unused, partly because combat itself is not completely balanced, partly because there are players who subvert the system through outside means, and partly because all of those systems either have their own peculiarities that seem inconsistent to the system itself, and/or they feel disconnected from the rest of the game as a whole because they seem to serve no other purpose than their own.

I would like to see guilds have a reason to exist and foster player and character development. Good luck.

My advice would be to get your group out there and just do it. You would be amazed at the incentive getting your butt stomped on a couple of times will be to some of them. Some will leave, it isn't for everybody. But some will become excellent.
 

Lord Frodo

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You might want to start with Basic PvP 101 Pre-AoS style just to get peoples feet wet b4 going into the harder parts of PvP. Templete builds are as complicated as trying to figure out this new Pub they want to put in. Basic old skol PvP will let them know if this is thier cup of tea and the suits that were worn back then are cheap and the templetes were a lot easier to do.
 

GalenKnighthawke

Grand Poobah
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There is a great tendency to think that those who do not PvP simply lack the ability to do so, an do not participate in it on that basis.

It would be an error to think that this explains all, or even most, lack of participation in PvP. Surely many do not know how to do it as a result of not doing it, but this doesn't equate to, if they knew how, they would.

Any policy made on the basis of this error would therefore also be in error.

-Galen's player
 
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Eric Ravenwind

Lore Master
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Stratics Legend
You might want to start with Basic PvP 101 Pre-AoS style just to get peoples feet wet b4 going into the harder parts of PvP. Templete builds are as complicated as trying to figure out this new Pub they want to put in. Basic old skol PvP will let them know if this is thier cup of tea and the suits that were worn back then are cheap and the templetes were a lot easier to do.
You'll have to explain what "Pre-AoS" PvP is - i have not clue. Using just GM armor?
 

Eric Ravenwind

Lore Master
Stratics Veteran
Stratics Legend
There is a great tendency to think that those who do not PvP simply lack the ability to do so, an do not participate in it on that basis.

It would be an error to think that this explains all, or even most, lack of participation in PvP. Surely many do not know how to do it as a result of not doing it, but this doesn't equate to, if they knew how, they would.

Any policy made on the basis of this error would therefore also be in error.

-Galen's player
This is for those who want to. That is all. If they want to learn - great. If not - great.
 

Lythos-

Lore Master
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Stratics Legend
It HAS to start with the computer, connection and a lot of patience. While it's possible to pvp with a wal-mart computer and a cheap internet connection, i wouldn't expect great things.

Like Orgional said test would be the best place. Not everyone is good at every template. I've seen some people that can play a pure mage or necro mage like a beast but cannot play a mystic mage. Some people can play archers but can't play fencers.
 

Orgional Farimir

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And on a side note there needs to be a reason for people to want to learn to PvP. Something like my guild wars/town wars idea I posted several times several months ago.

The Devs need to update the PvP system as a whole and make it worth while for someone to attempt to learn to PvP.
 

Eric Ravenwind

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Please, let's stick to posting ideas on the Academy's structure and combat tips for newbies. We do not need analysis' of how/why people want or dont want to PvP.
 

GalenKnighthawke

Grand Poobah
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And on a side note there needs to be a reason for people to want to learn to PvP. Something like my guild wars/town wars idea I posted several times several months ago.

The Devs need to update the PvP system as a whole and make it worth while for someone to attempt to learn to PvP.
This post, of course, immediately changes the nature of the thread, and obligates me to point out: The problem is not, and has never been, a lack of reason to PvP, it is that people do not want to. No incentive, and there have been several as I've pointed out repeatedly, can last for long in the face of people not wanting to.

The original poster got around this issue by suggesting his proposal would be for those who, for whatever reason, did want to. I took this to mean that the idea was not intended as a lure or incentive, bur rather providing a means of comparatively rapid improvement for those who already had the inclination. For the comparatively few who already wanted to engage and were held back by not knowing how.

For whatever reason you have opted to drag us back into the territory I've already covered adequately in dozens of other threads.

-Galen's player
 

Orgional Farimir

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back on topic I would move #5 to number 1.5.

You need to learn to PvP with consumables and the type of suit you expect to wears so you know how to react. PvPing with spell focus is a lot different than PvPing with out it.

That is why Test would be a good start. They can work on their suits and then when they go back to their home shard they know what arties/armor parts they need.
 

Viquire

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You'll have to explain what "Pre-AoS" PvP is - i have not clue. Using just GM armor?
I am missing the quote all function here, but while laudable, and aimed at teaching tactics, it simply is not plausible to teach new players in a simulation of pre-aos model when the game is post-aos. Those who receive this kind of instruction are going to faced with an unlearning and relearning curve if and when they do get out into the open field combat of fel.

The idea of holding sessions on test is a good one. I would suggest you make two guilds, try to balance them as best you can by templates and skilled player population, and have them war each other.
 
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Lord Frodo

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You'll have to explain what "Pre-AoS" PvP is - i have not clue. Using just GM armor?
This has me dumbfounded a little. Were you here Pre-AoS? If not then sorry. Pre-AoS was basic armor and weps, we did not have all these god suits/weps that all PvPers are now required to use in todays UO. Oh but for the simplier times of UO, how i miss thee. Leaves to go through more spreadsheets so I can go play UO.
 

Lord Frodo

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I am missing the quote all function here, but while laudable, and aimed at teaching tactics, it simply is not plausible to teach new players in a simulation of pre-aos model when the game is post-aos. Those who receive this kind of instruction are going to faced with an unlearning and relearning curve if and when they do get out into the open field combat of fel.

The idea of holding sessions on test is a good one. I would suggest you make two guilds, try to balance them as best you can by templates and skilled player population, and have them war each other.
And this is where people will agree to dis-agree and everybody will want thier ideas given consideration. Basics are Basics in anything you do. Teaching Basic PvP skills is the same as teaching Basic PvM skills and you never unlearn basic skills you just add to them.

On a side note.
This looked to be the start of a good thing but now we have already heard from "give us a reason to PvP" types to this will not work types. I can't wait for the hard core PvPers to get on here defending why thier way is the only way to PvP types. People should want to PvP for the sake of PvP not the shines.
 

Picus at the office

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I'll add what I can. I only play dexxers as I'm not "leet" enough to play a mage, a joke for those that understand, so this is based upon that temp and style.

Make macros for everything you can think of and use them for every char that shares a similar style. You can move your screen set up and in game macro's by copying the char file from your doc folder, do this. Every guy of mine who can use a potion shares the same key, same for bandies, box, apples, spells etc.

Buy UOA if you run the CC, I don't run the EC so I am not sure what it can and cannot do. Use UOA to make macro's for triggering a box, drinking str/dex pots, eating apples/grapes/petals etc. Use the resource area of UOA to set up SIX different things to watch like G-Heals, refresh, apples, bandies and Str/Dex potions.

Carry potions, more than you think you will need. IMO the biggest reason that people die to my guys isn't because I'm better, faster or have a better temp but it's because I think I am going to win. 1v1, 1v2 or 1v5 I think I will win and I load my backpack as such. 25+ G-heals and 30 cures, at least 30 T-refresh potions, 15+ str/dex, 150+ enhanced bandages(never ever will you see my body with plain even if I am rolling 120 healing skill), a trapped box, 10+ purple petals, apples, and grapes can be found in my pack. Other people will carry more stuff like fish pies and orange petals and more. Carrying less that you need will assure you that you will die, thinking you are going to die will have you die, planning for death is going to have you die. The object is to win and kill the other guy, maximize your chance to do so.

Optimize your temp: Farm scrolls and 120 everything that you can to assure that you hit as often as you can. 120 weapon skill and 120 resist is a must. 100-120 healing and 120 tactics. Anat can be used or passed IMO, it's handy for extra damage, resing and curing but does nothing for your healing. 100+ ninja for animal for, it sucks but is a needed crutch(I hate it but have it simply cause I want to live and fight again).

Optimize your suit/weapons: Get excel and use it to make your suit. Run 50 EP on your jewels and factor it into your stat's. 45 HCI and 45+DCI and as much DI as you can fit. Make your gear with leather/wood/iron and factor in the enhancing bonus to your total resist thus milking every point you can for stat/MR/LMC. Make cash and buy a crimison/tangle/earings/boots/robes. These are free points that you have to use to gain that slight bump over the other guys. Shoot for 400+ stat points after you have chugged and eaten a petal. 150 HP is a must, nothing else will do.

This is all I can think of atm.
 
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Vexxed

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PvP =

  • Speed (Connection / Computer / whatever... Movement is key in 99% of all fights)
  • Template (Luckily UO isn't Rock, paper, scissors BUT certain templates do have andvantages vs others.
  • Suit / Items (This is where the ability to # crunch / think outside the box comes in. It's also where have MEGA $$$ gives you an advantage)
  • Your Skill (I've seen people GIVEN decent suits that just dominated long time vets after wks of playing bc they were skilled at how they chose to play)
  • Experience (You may be very skilled but if you cannot predict a dismount gank / Xfielded drop in / or which of your exits is likely fielded it will do you little good)
I will say that to be successful at PvP really does REQUIRE all of the above. If your exceptional in 1 category and lacking in another you will rank accordingly in the PvP world. Also, one of the things that really took me the longest to get over was that certain mechanics / play styles or templates will have advantages in specific situations. If your know what those situations are then allowing your opponent to use them to his advantage gives him an edge. (Myst Stoneform in a grinder / Disarm Archers + Dismounter in open field YEW gate PvP / Tamers pushing a choke with G. Drags etc.) I usually had a few PvP chars that I favored, but would fail to switch up my PvP temp. depending on the circumstances of a fight. I still usually don't do this, but I've been building templates / suits with "NO-holes" or obvious flaws for a long time now.
Lastly.... & I only say this because it's my favorite aspect of the game is that SUIT BUILDING is an art. Ultimately if you came up with a PvP Template that is decent then the next step is your items / equip & I cannot stress how much of a difference those make. If you dont know how much curse drops your stats with & without 120 resist then your not doing the # muchkin thing very well. If your building a suit & not accounting for every single point in a given resist you could do better. My rule of thumb when imbuing stuff is if I come up with something that's only 490 weight when I max it out then I didn't plan very well. These days though Clean LEGENDARY items make a huge difference, but that's a conversation for another day...
 

Rumpy

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It HAS to start with the computer, connection and a lot of patience. While it's possible to pvp with a wal-mart computer and a cheap internet connection, i wouldn't expect great things.

Like Orgional said test would be the best place. Not everyone is good at every template. I've seen some people that can play a pure mage or necro mage like a beast but cannot play a mystic mage. Some people can play archers but can't play fencers.
*raises hand slowly*

I am an excellent pure mage and necro mage, but I can't use mysticism to save my damn life. Though, it was when I first came back to UO and now since I think I know how it works, I'll probably be good with it now too.
 

Vexxed

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Nice info

I just had to quote this. IMHO this is a HUGE UNDERSTATEMENT. Get your PHDs ready folks we gonna build a PvP suit to fit your Template.

Sooo.... True ! If you don't know the base resists of leather armor or understand how the +20 random resist points from Armslore / Exceptional are distrubuted or the likely hood of getting say 11 / 20 of those "Random" points in say fire then your NOT ready to build a suit. If your imbuing an already enhanced piece or armor then your wasting potential etc.. Having fun yet?
 

CovenantX

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all this suit building going on, for pvp.

all you really need

Dexers
+25 HP
+45 HCI
+45 DCI
+DI ? I'll leave that for you guys, It's not worth it to me.
+40 LMC
+8^ MR
70/70/70/70/70*

Mages
+2/6 casting... That is all.... jk
+25 HP
+100 lrc
+40 LMC
+45 DCI
+10^ MR
70/70/70/70/70*

Stats Str, Dex, & Int, is where dexers need more on their suit than mages... Mages have absolutely no need for Dexterity 15 (+5 from the CC) is more than sufficient for any mage (not including parry mages).
whereas dexers need Dex (if they have healing), & Stamina to swing their weapons at a decent rate, or capped speed even.

Dexers won't kill any well-experienced pvper without spending mana... (sorry Mith) :D.
 

cazador

Grand Inquisitor
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Stratics Legend
1st lesson it may seem trivial and below you- Train your skills by hand DO NOT use 3rd party programs todo of for you it teaches you NOTHING!

2nd lesson start on a dexxer with listed abilities nothing too complicated learn the mechanics of UO don't jump right into Magery you could get confused with dumps/interrupts/timing that you'll just get overwhelmed and most likely hang it up

3 rd lesson - PRACTICE! Go to test die a billions times who cares it's free armor free gold

4th lesson - get with a group of similar skilled players and setup duel days made mandatory based on yours and theirs easiest convenience..

And good luck UO has many adversaries around every corners that you'll face
 

Cetric

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You need to learn to PvP with consumables and the type of suit you expect to wears so you know how to react.

I seem to know an entire guild (ok, most of a guild) that has not learned anything new in a long time and does not devote any time to their suits and templates.


Anyways


I like the idea, i just don't know how it would work out in practice. PvP is complicated, there is a lot to learn, and most of it comes with experience. Fighting versus something, and playing as something, gives you experience. If you play dexers, you learn the ins and outs of them. you learn your weaknesses and your strengths. now when you are fighting another temp like yours, you have an idea of its capabilities, of its weaknesses. you can now exploit them. Eventually you learn more and get better at this. it applies to all play styles and templates.

Mage fighting is similar. duel or 1v1 people slightly better than you and move up the ladder to learn 1v1 ability. group pvp is another ball game, which takes experience in what wins you fights in groups and what loses those same fights. Numbers play a factor, but numbers can be overcome with good team play. You can easily vastly outnumber an opponent and lose, simply from bad templates and bad choices.
 
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Orgional Farimir

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I seem to know an entire guild (ok, most of a guild) that has not learned anything new in a long time and does not devote any time to their suits and templates.
Is this the same guild that currently brings 8 wrestle/parry mages to a grinder?
 

Lythos-

Lore Master
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What about template suggestions?
That totally depends on what you're totally comfortable with and most importantly what's fun for you. Other than that it's what you're looking to do with your template. Are you going to be pvping with guildmates or friends? Do you want to play a support role or are you looking to be king of the world?
 

MalagAste

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I've often found the best PvPers that I know practice all the time... They get in a group of folk who have similar desires to be the best at PvP.... If they ever lost they would retool their template suit or tactics until they could consistently beat the opponent. They were always adapting to new changes and continually practicing their moves... if they were a mage they were ALWAYS testing timings.... combos and such..... Dexers would try new weapons, weapon specials and combinations of things looking at each new opponent and studying playstyles and weaknesses..... Many of them knew exactly how long they could stand and fight and when they needed to back away and heal.... They had the timing down on bandages and potions..... because they practiced.

I knew a pair of mages that were VERY good.... because they constantly practiced together they knew each others role and moves... they didn't have to say much because they knew exactly what each one was to do when... because they practiced it over and over. Too often people are in a hurry to get to the end and think they ought to be great shortly after they start.... but it takes hours and hours of practice to get to where you know your keys.... you know your timing and you know your weakness's and strengths.

My own main character is built as a more support role... He can dismount, hit hard but hasn't got what he needs to consistently finish off a job.... he knows though that if someone is getting low a well placed shot will drop them... his strength though is usually in surviving long enough and keeping his opponent constantly on the heal to stall until others can arrive... His key is in staying alive. Be enough of a nuisance to keep them busy and distracted and hold the attention until others can help finish them off.

One tactic of PvP is to lure folk out of the pack..... get them to chase you so your friends can easily pick them off. Divide and conquer if you will.
 

DJAd

Stratics Legend
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Stratics Legend
That totally depends on what you're totally comfortable with and most importantly what's fun for you. Other than that it's what you're looking to do with your template. Are you going to be pvping with guildmates or friends? Do you want to play a support role or are you looking to be king of the world?
Sorry, I mean how about some of the PvP players post up their templates in this thread.
 

Lord Frodo

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all this suit building going on, for pvp.

all you really need

Dexers
+25 HP
+45 HCI
+45 DCI
+DI ? I'll leave that for you guys, It's not worth it to me.
+40 LMC
+8^ MR
70/70/70/70/70*

Mages
+2/6 casting... That is all.... jk
+25 HP
+100 lrc
+40 LMC
+45 DCI
+10^ MR
70/70/70/70/70*

Stats Str, Dex, & Int, is where dexers need more on their suit than mages... Mages have absolutely no need for Dexterity 15 (+5 from the CC) is more than sufficient for any mage (not including parry mages).
whereas dexers need Dex (if they have healing), & Stamina to swing their weapons at a decent rate, or capped speed even.

Dexers won't kill any well-experienced pvper without spending mana... (sorry Mith) :D.
Is that all? JK
Which Arties/Community Collection items help the most with this?
What is (+5 from the CC)?
How will the new Pub 81 change this?
What/Which Material/runics used?
Is this all Medable Armor (Dexers)
How fast do you run through the Imbued items?

With all this required just to PvP sometimes you just wish for the simpler times of Pre-AoS.
 

Warpig Inc

Babbling Loonie
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This is for those who want to. That is all. If they want to learn - great. If not - great.
Don't forget those that have and don't anymore. Take a pretty big damn carrot to even think about getting back into that rat race. Besides the tram life allows me to buy whatever carrot they place in fel.

Why my New Land ideal with fels rules set would work. Get their naked and all those things that make uber suits is not there. x100 higher insurance rate or a different money exchange with gold a rare loot drop. Hell just a new land area where durability loss is faster based on the points weight of an item that is not a true artifact. We got a New Mag and the PVP cure is a New Fel. A place where you can not take your favorite woobies to.

The current fel/PVP world is a turd. No matter how it is candy coated it still taste like turd. Why the sounds good but is not possible classic shard is in the back of most minds. A new land in our current shards with the fel rules set and a few basic game rule tweeks would work. Also non that SE land rush crap for housing. Some rare orc ship build style of a house deed of a random size that might be a custom type.
 

Merus

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Here is my Nox-scribe template:

120 magery
120 eval
120 resist
100 med
100 poison
100 inscribe
60 alchemy

Runs with a pretty standard Mage suit as described above with 50ep (68 with alchy), 30 sdi (40 with scribe) and some casting focus.
 
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Eric Ravenwind

Lore Master
Stratics Veteran
Stratics Legend
Here is my Nox-scribe template:

120 magery
120 eval
120 resist
100 med
100 poison
100 inscribe
60 alchemy

Runs with a pretty standard Mage suit as described above with 50ep (68 with alchy), 30 sdi and some casting focus.
How does this hold up?
 

Merus

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How does this hold up?
As pvp Mage templates that I have tried I think this is on of my favorites. With the spell focusing sash and proper timing you can get a pretty serious exp/fs combo. You can also do some pretty decent damage with magic arrow/harm which can catch folks off guard. With the high ep, you can rely more heavily on pots, both for buffs and heals/cures.
 

Lythos-

Lore Master
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Is that all? JK
Which Arties/Community Collection items help the most with this?
What is (+5 from the CC)?
How will the new Pub 81 change this?
What/Which Material/runics used?
Is this all Medable Armor (Dexers)
How fast do you run through the Imbued items?

With all this required just to PvP sometimes you just wish for the simpler times of Pre-AoS.
Something that hasn't been said is the SDI changes which is 30-SDI for a pure mage (wrestle mage, poison mage, parry mage) and 15-SDI for any hybrid (necro mage, mystic mage, ninja mage)

Most people still take advantage of faction arties but a newcomer can use non faction versions with a little more suit work.
In no particular order: Mace n shields, i'm digging the prismatic lenses now for the added DI, folded steels, orni is still good for a mage, enchanted coral bracelet,Kasa, Hat of magi, mark of travesty, slither, conj garb, ranger cloak, shadow cloak, tangle or crimson, the stealth robe, royal guard cloak,crystalline ring, LT sash, glad collar,spell focus sash, mana orbs, all the way down to spirit of the totem and hunters headress. The possibilities only end with a players creativity and game knowledge.

I assume he meant a crimson which is +10dex?

Pub 81, i have suspended any work on new or existing characters until the changes are set and written in stone.

Mages are using reforged armor. Dexxer armor is much easier since you only have hp increase, mana/stam increase, lmc and a little mr. I start with base leather pieces, reforge or imbue then use a forged metal tool to enhance with usually barb since it gives the best enhance resist boost. On my dexxer suits i always build them around 50ep jewels and base my stats so if i chug a greater strength and agility i will hit the exact cap of 150str and 150dex.

I personally run all human in all med armor. The 2mr from JoaT med and 1mr from focus comes in handy.

I've had my suits and weps for a LONG time THANK GOD. I do appreciate the dev team and all but if they had to build a suit from scratch without staff client help i bet they'd pull their damn hair out.
 

Picus at the office

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I've been running a garg for the last few months:
120 Anat
120 Healing
110 Ninja
120 Throwing
120 Tactics
120 Resist
10 Focus(only because I forgot about ninja)

There isn't much to be said, max out your stats and roll with it. I've 1 v 7 with him a few times and came out on top.

I also love my old Death Striker:
I think this is his temp
120 Healing
100 Hiding
120 Stealth
120 Macing
120 Resist
120 Tactics
The rest into med. This guy can brutalize people when you roll with the war axe for bleed and AI. I've clobbered top level mages with the old AI, Bleed, AI and DS combo. You have to lay out the fishing line, conserve mana and strike when they start thier big combo. Bleed is the crucial element and I only wish I could find a sutable splintering weapon.
 

Orgional Farimir

Lore Keeper
Stratics Veteran
Stratics Legend
Here is my Nox-scribe template:

120 magery
120 eval
120 resist
100 med
100 poison
100 inscribe
60 alchemy

Runs with a pretty standard Mage suit as described above with 50ep (68 with alchy), 30 sdi (40 with scribe) and some casting focus.
I have a similar template, but I run with 30 spellweaving and 120 Med..... the hard part I'd making sure you get a joat 6
 

DrVenkman

Adventurer
Stratics Veteran
I have an idea for the training. Know how to set your computer up. You could show what kinds of processes or services to stop that could be slowing you down, also you could throw in like how to set the priority for uo and any tricks you know of for setting up your comp to make uo run smoothest. Of course that would depend on each users computer though so that might be hard to do.
 

CovenantX

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
Is that all? JK
Which Arties/Community Collection items help the most with this?
What is (+5 from the CC)?
How will the new Pub 81 change this?
What/Which Material/runics used?
Is this all Medable Armor (Dexers)
How fast do you run through the Imbued items?

With all this required just to PvP sometimes you just wish for the simpler times of Pre-AoS.
Glasses from Library Mace & Shields (dexer).
Navrey NightEyes - glasses Night-eyes (mage).

The +5 from the CC is Dexterity. Mages don't need dexterity much at all, I use the CC mostly for the +10 HP, but the dex allows me to stay at 10 (show real dexterity) and I would always be 15 with the CC on.
prevents you from running out of stamina completely when pushing through players/npcs in fel (takes 10 stamina, when you push through something/someone)

I can't say how pub 81 will affect it for sure, since we can't test it yet... But, if the +1-3% Lmc bonus you would get for non-medable armor types is free via imbuing and stacks with the property on the same piece. you should be able to imbue 7 lmc on a studded armor piece (Hide, Stone, & Bone Armor), and have 10 lmc with the passive 3% on each piece. so over all, it would free up one imbuing mod.
I doubt this armor revamp would have so much of a benefit with reforging non-med armor, but it would highly depend on how the stamina protection works, it's going to require some testing.

Everytime I build a suit, I try to reach property caps in as few items as possible. say for a pvp mage, for 15% Sdi, (Which I didn't add to the list of stats a mage suit should have:eek:) I would use the Crystaline ring, as opposed to using an imbued ring & bracelet, since the imbuing cap is 12%, you would need two items, to reach the pvp cap (without using artifacts that occupy armor slots with SDi bonus). same with LMC, You either do 5 pieces at +8 lmc, or 4 pieces at +10 lmc.

All of my suits are made with barbed leather or valorite (Both are medable armor suits though) if it's imbued, always leather... medable is too good to pass up.
if it's metal, its likely reforged and has "mage armor". barbed kits & valorite hammer reforged only.

How fast do I run through imbued items, as in how often do they need to be replaced? or how fast is it to piece a suit together ?
If you powder items up to 255/255 durabiity before you imbue them and repair them when they get down to 10-25/max durability, they will last far longer than it would take, to get the resources/gold to make a replacement.

The speed in which it takes to make a suit, depends on if you get the right resistances via Crafting bonuses: Exceptional & Arms Lore this can take quite a while, mostly when you get down to the last piece to fit the right resistances... last piece is always the hardest.

pretty much every single one of my suits have 70/75/70/75/75 resistances, both pvp & pvm, because of wraith form (-5 energy) and Corpse Skin (-15 fire -15 Poison).

I don't use faction artifacts becuase I absolutely hate needing to replace my gear every 4 weeks, regardless If I play that character or not.
 

Lord Frodo

Stratics Legend
Stratics Veteran
Stratics Legend
UNLEASHED

puni666

Slightly Crazed
Stratics Veteran
Stratics Legend
I'll teach dexers how to abuse this game if necessary! Sounds like fun!
 

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
1st lesson it may seem trivial and below you- Train your skills by hand DO NOT use 3rd party programs todo of for you it teaches you NOTHING!

2nd lesson start on a dexxer with listed abilities nothing too complicated learn the mechanics of UO don't jump right into Magery you could get confused with dumps/interrupts/timing that you'll just get overwhelmed and most likely hang it up

3 rd lesson - PRACTICE! Go to test die a billions times who cares it's free armor free gold

4th lesson - get with a group of similar skilled players and setup duel days made mandatory based on yours and theirs easiest convenience..

And good luck UO has many adversaries around every corners that you'll face
Nice list. I particularly agree with 2 and 3. I suck at PvP, really. But I use to enjoy it a lot when I did it (when there were more people around). The most important recommendation I can make is to not be afraid of dieing. Everyone who PvPs dies, so those who are interested in it need to not be afraid of dieing. I understood why some were afraid of dieing in the past before insurance, but now days, with insurance, there is no reason to be scared of it.
 
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