The Requirement of Tactics for Special Moves was introduced in Publish 46. For the most part this was the brain child of one player who believed that UO should be more of a class based system. The introduction of this had nothing to do with game balance. The balance issues which most will agree on were the lack of damage caps and dps ranging from Melee to Spell Damage. For the most part all of these have been addressed.
UO had an edge over all other MMO's and that was mix and match skill sets, however this changed after Publish 46. Many Templates and skills added through the various expansions have become more or less obsolete do to this requirement in a system where fitting skills in a already crowded template is near hopeless.
I am sure most have experienced this issue and question its validity in the game.
UO had an edge over all other MMO's and that was mix and match skill sets, however this changed after Publish 46. Many Templates and skills added through the various expansions have become more or less obsolete do to this requirement in a system where fitting skills in a already crowded template is near hopeless.
I am sure most have experienced this issue and question its validity in the game.