Arrrrr, me do be wary o' this cloud computing thingamabobber! Me worries what a strong wind mayhaps scatter me pixels 'cross all Seven Seas!!Now that someone drank the koolaid and thought it was a good idea to use it for gaming servers... yeesh. I'm REALLY not impressed with the results.
Even if the LOG IN server isn't on the cloud it still has to talk to the SHARDS which are.So, to summarise: Those people who are having a problem, it's with the log in server, not the shard servers?
Which would mean that it's not cloud related, because the patch and log in servers aren't on the cloud, unless Lord Obsidian's research is incorrect?
http://stratics.com/community/threads/shard-ip-addresses.249180/
Yes Petra. For me its always the login.So, to summarise: Those people who are having a problem, it's with the log in server, not the shard servers?
Which would mean that it's not cloud related, because the patch and log in servers aren't on the cloud, unless Lord Obsidian's research is incorrect?
http://stratics.com/community/threads/shard-ip-addresses.249180/
What tends to be more interesting, is virtual hosting isn't always more cost effective, and definitely gives you more headaches.I've had lag, outright pauses worse than usual, and difficultly logging in since someone at EA heard about the cherries of Cloud computing and apparently not the pits of it, then decided to move things to the cloud. Seemed like the usual trend of customer service going downhill. <shrugs>
I FIXED MY SH*T!!!!!fix your sh*t
Care to elaborate?
Same for me, every since the server redo or whatever.the game itself isn't laggy at all - just the login servers are busted