OK....Some insist to me that the base resists on metal armors are actually lower than on leather armors, and that this resist imbalance is as much a factor in the under-use of the heavier armors as is meddability.
Yet when I raise this in public, people link me to Stratics and UO Guide pages showing that the resists are about even!
And yet, in the armor debate going on now over Publish 81, I see that idea raised again, by others.
So...Question One.
Which is it. Are the resists between the lighter armors and heavier armors imbalanced, and if so in which direction? This is, I think, a factual issue. Someone is right, and someone is wrong.
And, Question Two.
Is there some value in raising the base resists of all armor? The idea here is that a noob would be able to toss on NPC-made armor and have some minor level of viability while gold farming. Would this have far-reaching consequences I am not accounting for? Would those be good or bad consequences?
-Galen's player
Yet when I raise this in public, people link me to Stratics and UO Guide pages showing that the resists are about even!
And yet, in the armor debate going on now over Publish 81, I see that idea raised again, by others.
So...Question One.
Which is it. Are the resists between the lighter armors and heavier armors imbalanced, and if so in which direction? This is, I think, a factual issue. Someone is right, and someone is wrong.
And, Question Two.
Is there some value in raising the base resists of all armor? The idea here is that a noob would be able to toss on NPC-made armor and have some minor level of viability while gold farming. Would this have far-reaching consequences I am not accounting for? Would those be good or bad consequences?
-Galen's player