There are small number of weapons I actually use for melee fighting. I PvM primarily and defend myself during raids/harrowers as best I can for my PvP playset. The weapons I currently use are:
- War Axe (AI, Bleed), 13-15, 3.25s
- Bladed Staff (AI, Dismount), 14-16, 3.0s
- Leafblade (Feint, AI), 13-15, 2.75s
- Broadsword (AI, CB), 13-15, 3.25s
I use all of these because they have the best DPS with an achievable 1.25s swing speed and have the AI special move. Of course, this is dependent on me maintaining my stamina so I can swing at 1.25s. What I foresee happening if HSL no longer works as it currently does, is I will have to migrate to weapons that naturally swing faster with less stamina so I can maintain my 1.25s swing rate. I will sacrifice DPS but as long as I can maintain my swing rate I will continue to succeed in my attack. This might mean I move more to the Katana which is a faster AI weapon (2.5s) with a lower base damage.
The problem in all of this is that there is still only a small subset of weapons that will be used. I thought the whole purpose of this was to make all weapons have a use. This would mean things like giving a 2H weapon a distinct benefit over using a 1H weapon because they cannot use a shield or have a free hand for pots. This meant fixing some of the special moves that have no real purpose or use. I was looking forward to metal having similar properties by ingot type as wood to add variety to weapons so not every mage is running a -15MW Bloodwood Bokuto.
So if I could adjust the initial pub for weapons changes it would be in this manner:
- Drop the HSL change completely
- Drop the Mana Burst and SSI debuff effects as they only add unnecessary complexity
- Give a bonus to using 2H weapons (something like a 20% chance for a free double strike)
- Don't change the existing weapons that people use (i.e. leafblade, soul glaive) and buff everything else to be on par with them
- Give ingots, stone, and other materials besides wood a set of bonus mods and extra resists so they are on par with wood
Bottomline: Reduce the complexity by going back and just tweaking the status quo; do not increase complexity by adding new confusing systems and effects.
- War Axe (AI, Bleed), 13-15, 3.25s
- Bladed Staff (AI, Dismount), 14-16, 3.0s
- Leafblade (Feint, AI), 13-15, 2.75s
- Broadsword (AI, CB), 13-15, 3.25s
I use all of these because they have the best DPS with an achievable 1.25s swing speed and have the AI special move. Of course, this is dependent on me maintaining my stamina so I can swing at 1.25s. What I foresee happening if HSL no longer works as it currently does, is I will have to migrate to weapons that naturally swing faster with less stamina so I can maintain my 1.25s swing rate. I will sacrifice DPS but as long as I can maintain my swing rate I will continue to succeed in my attack. This might mean I move more to the Katana which is a faster AI weapon (2.5s) with a lower base damage.
The problem in all of this is that there is still only a small subset of weapons that will be used. I thought the whole purpose of this was to make all weapons have a use. This would mean things like giving a 2H weapon a distinct benefit over using a 1H weapon because they cannot use a shield or have a free hand for pots. This meant fixing some of the special moves that have no real purpose or use. I was looking forward to metal having similar properties by ingot type as wood to add variety to weapons so not every mage is running a -15MW Bloodwood Bokuto.
So if I could adjust the initial pub for weapons changes it would be in this manner:
- Drop the HSL change completely
- Drop the Mana Burst and SSI debuff effects as they only add unnecessary complexity
- Give a bonus to using 2H weapons (something like a 20% chance for a free double strike)
- Don't change the existing weapons that people use (i.e. leafblade, soul glaive) and buff everything else to be on par with them
- Give ingots, stone, and other materials besides wood a set of bonus mods and extra resists so they are on par with wood
Bottomline: Reduce the complexity by going back and just tweaking the status quo; do not increase complexity by adding new confusing systems and effects.