Hopefully they try to scale most specials to be as good as Armor Ignore... instead of Nerfing Armor Ignore, to be like most specials.
I would really like to see the old specials come back as well (Pre-AoS
2-handed-melee-weapon only specials) I believe the chance for a special to go off was 25% of your Anatomy skill.
Specials didn't take mana, but instead they were all basically a hit-spell effect.
Two-Handed Swords/Axes - Concussion Blow (cut the targets intelligence in half for about 5 seconds or so) Similar to the way Concussion works now, but instead of restoring your mana after a short time, you had to regenerated it, as if you spent half of your mana pool.
Two-handed Fencing - Stun for about 2 seconds (Unbreak-able Stun, similar to Mysticism's Bombard spell) just a higher proc chance.
Two-handed Maces - Crushing blow (50% more damage)
If they came back, there should probably be some kind of Anti-Special-Stack implemented as well, to stop the Chance of proc-specials from going off when a special move is toggled to land on the next hit. (2 Crushing blows might be a little overpowered if they were stacked into one hit.
There's not really any telling until it hits TC1 for anyone to know for sure. (I don't see the Dev's going into detail with this before it goes to TC1.)