• Hail Guest!
    We're looking for Community Content Contribuitors to Stratics. If you would like to write articles, fan fiction, do guild or shard event recaps, it's simple. Find out how in this thread: Community Contributions
  • Greetings Guest, Having Login Issues? Check this thread!
  • Hail Guest!,
    Please take a moment to read this post reminding you all of the importance of Account Security.
  • Hail Guest!
    Please read the new announcement concerning the upcoming addition to Stratics. You can find the announcement Here!

Duels in houses after Pub 80 not possible, please fix it

FrejaSP

Queen of The Outlaws
Professional
Stratics Veteran
Stratics Legend
Campaign Patron
You would still have your ban macro. Players hate to be banded for a great vendorhouse like yours, so they would be very careful not to risk that. :)

The first years on Siege, you could not lock your front door in a public house so all crafters had to stock their vendors outside or in a room, where all could walk in.
I know it sounds bad not to be able to make the house 100% secure. It did not stop the crafters at that time, we had alot of shops.

You are doing great and would not get killed much more than now :heart:
 
Last edited:

Barania

Slightly Crazed
Stratics Veteran
Stratics Legend
As a long time crafter on Siege, I don't really understand why it is sensical to not be able to attack someone in your own house - and then get kicked out yourself when ya do if what I read in this thread is true. Anybody ever hear about templates like stealthers and thieves? I've let folks I never knew in my house if i was convinced they were new to the shard and needed something to get started.

This is very disturbing..

Jack Nickelson
 

FrejaSP

Queen of The Outlaws
Professional
Stratics Veteran
Stratics Legend
Campaign Patron
Not a good idea.

If every PKing Tom, ****, & Harry could get into my shop and kill Landreu every time the whim struck them, which from chat & forums, is clearly all the time, leaving me running around in black & white and unable to keep my vendors stocked, I'd be gone back to Chessie.

I'm here on Siege to craft things for people, not be endlessly running to the Zento healer shop for a rezz.
Don't worried, I doubt they are going to changes that now. I guess I better relax and get in the game and play :grin:
 

RaDian FlGith

Babbling Loonie
Stratics Veteran
Stratics Legend
Maybe it's your guys who are boys, you can keep your trammel code on prodo, just remove it from Siege, and remove this stupid looting rules too and give up back, grey if looting something you did not have looting right too.
Keep your sandbox with a babysitting system on Prodo
Yes... because, you know, there's OBVIOUSLY a lot of house-fighting in Trammel.

Le. Sigh.
 

Tanivar

Crazed Zealot
Stratics Veteran
Stratics Legend
I've got no problem with having PKers on my shops friends list so they can shop in peace. They use that access to dirtnap any of my characters or anyone else shopping while in the shop and that access would be gone. Outside the shop, oh well, that's life on Siege. We OOOoooOOOooo off to the Zento rezzer.

Both PKers & everyone else needs to be able to have fun while playing on Siege. Anyone not having fun on Siege isn't going to stay, even with a 2nd house here. Let's make an effort to see that any new arrivals are allowed to have some fun here between trips to the nearest healer. Both PKers & everyone else needs to have fun while playing on Siege.
 

dupapa

Journeyman
Stratics Veteran
Stratics Legend
the new rules have been implemented as said in a too broad fashion, i for one agree Freja
 

IanJames

Certifiable
Alumni
Stratics Veteran
Stratics Legend
Well it definitely will prevent us from being able to play our RP werewolf game that we do every now and then. We will have to do dueling outside or in the arena... and no one will be able to host fight nights in their homes anymore... I don't like it.
 

TheDrAJ

Babbling Loonie
Stratics Veteran
Stratics Legend
UNLEASHED
Well it definitely will prevent us from being able to play our RP werewolf game that we do every now and then. We will have to do dueling outside or in the arena... and no one will be able to host fight nights in their homes anymore... I don't like it.
Agrees!
 

TBH

Adventurer
Stratics Veteran
Stratics Legend
Please reverse this change to the game, there is nothing wrong with house fighting. If you do not want to fight someone that uses their house to their advantage or disadvantage, then don't. No one has ever been forced to fight a house hider. Castles, Keeps, and some customize-able house designs are made for house fighting. We don't need this kind of heavy handed fix for a non issue. Sort of like the fix to cutting large amounts of cloth or leather, another silly change that inconveniences players more than helps the game.
 

Vexxed

Certifiable
Stratics Veteran
Stratics Legend
Please reverse this change to the game, there is nothing wrong with house fighting. If you do not want to fight someone that uses their house to their advantage or disadvantage, then don't. No one has ever been forced to fight a house hider. Castles, Keeps, and some customize-able house designs are made for house fighting. We don't need this kind of heavy handed fix for a non issue. Sort of like the fix to cutting large amounts of cloth or leather, another silly change that inconveniences players more than helps the game.
:thumbdown:

House fighting is lamesauce & finally fixing it is great for PvP. It promotes actualy fighting instead of simply allowing annoyance tactics..
 

FrejaSP

Queen of The Outlaws
Professional
Stratics Veteran
Stratics Legend
Campaign Patron
:thumbdown:

House fighting is lamesauce & finally fixing it is great for PvP. It promotes actualy fighting instead of simply allowing annoyance tactics..
It may be fixed for a very small group, but it will be a pain for a very large group, who like using their houses for PvP events
 

tangar

Journeyman
Stratics Veteran
Its funny that people who dont play at Siege write here that they approve this stupid restriction. Guys you could play as you want on your server, but Siege has to be as it was all this years! Almost all Siege players dont want this feature. It kills a lot of fun as PvP-sieges, tournaments, RP-events, PvP training etc.

First they make restriction for fighting in house. Next would be insurance at Siege? We have to fight for our identity!
 
Last edited:

UncleSham

Certifiable
Stratics Veteran
Stratics Legend
i have a possible compromise , if it can be implemented .

i have tested this and can confirm that while guild members can spar , alliance members and even people on a house's friends list get the boot to the lawn.

i think the biggest thing thats bothering alot of people is that alliance members/friends cant spar . now we do like to spar for fun and skill gain . having to go to an arena is not much fun for a roalplay perspective and quite ridiculous to try to do training in . especially for those of us using the rate over time skill gain . also if one were trying to use an alacrity in ROT its a huge waste of minuets .

the base question also remains . if you dont like fighting people in a house , why dont you just leave ?
this affects so many people when all you really need to do is walk away.

while i agree certain people have wanted this fix for a long time , this is overdoing it. what if we let you have your fix , but maybe tweak it a bit ?

i dont see why alliance members should be treated differently than guild members. if we could allow alliance members to spar , this would alleviate some of the stress this is creating.
how about allowing party members to spar ? this could save fight nights.

can either (or both) of these be done without reinventing the whole process ?

while i personally believe this has no place on siege , i would be willing to compromise if we could still still have our fight nights and sparing ability. can you work with us a little please ?

allies and party members wouldnt bother you guys would it ? it would make a world of difference to us.
 
Last edited:

Mentiras

Lore Keeper
Alumni
Stratics Veteran
Stratics Legend
Awards
1
Shoot, I think that players should be able to set their houses as flagged or unflagged areas, toggle something on your sign and people inside your house can flag on you and fight at will. It ruined my best attended and most liked event (paintball). =(
Ouch.
People inside the house should not be able to attack those outside, but I want to be able to attack people inside my house and vice versa.
 

Celestial Knight

Adventurer
Stratics Veteran
I found fighting from a house a very good thing because if a player useing illegal program's (cheating)yes i know everytime anyone say's cheat or hack that person is a newbie,or ask the question what cheat was used >like player's never ever cheat god forbit they break the rule of no cheating,This new policy is very good for bullying/harassment could call the police but nope new policy pker's have the right to do whatever they wish.and no u can not defend urself from a cyber bully,Hmm only 3 thing's to at this point close down account's or remove all protection(no armor or wepaon's)pker's love too gank, now pker's do not have too worry about a player fighting from a house or the challenge too kill a player who is defending thierself from a house okay,3rd stay away from fel intill pker's start havening a temper tantrum because no one will fight them ,remember pker's u still have that fine area too fight in LOL
 

virtualhabitat

Lore Keeper
Stratics Veteran
Stratics Legend
this whole idea of banning all forms of house fighting is like bending over a dollar to pick up a dime.

People should be able to spar and fight in their own homes if they wish -with whomever they wish, regardless of guild, faction, or alliance affiliation.
Those that do not wish to fight in someone else's home have never been forced to do so. -ever.
 

Dan123The123Man

Lore Master
Stratics Veteran
Stratics Legend
Just read the first few posts but one suggestion might be (as lame as it may sound) to party with the player you are dueling and make it so if you are partied then it won't kick you out of the house.
 

claudia-fjp

Lore Master
Stratics Veteran
Stratics Legend
It may be fixed for a very small group, but it will be a pain for a very large group, who like using their houses for PvP events
Since when did all the PVPers on every other server become the very small group and the people of Siege become the very large group... Did I wake up in the Mirror Mirror universe from Star Trek this morning or what?
 

FrejaSP

Queen of The Outlaws
Professional
Stratics Veteran
Stratics Legend
Campaign Patron
Since when did all the PVPers on every other server become the very small group and the people of Siege become the very large group... Did I wake up in the Mirror Mirror universe from Star Trek this morning or what?
I only asked for a fix on Siege
 

UncleSham

Certifiable
Stratics Veteran
Stratics Legend
because this hurts us the most.

there are very few places one can run to on siege that are safe . our home is one . i always figured if i made it home alive id be ok . this cuts into us hard . players can still use a number of things to slam us from the yard including earthquakes and fields . they can hit us with ranged spells and arrows if we dont have every possible line of sight blocked and even then if the house isnt built just right they can get animated weapons and natures furys in the house .

now they are saying we dont have the right to fight back . this to me is too much . a few people have asked for a fix to house hiding . to my knowledge , this is mostly coming from the ones who failed to catch me on the way home . at least here it is . on production shards i suppose if you kill someone in their house you get half their insurance . so they would like this as well but this is completely irrelevant on siege as we have no insurance . they cant even loot us if they do kill us in a house so i dont see why they try. (just to be mean ?)

the possible exception to that would be a factioner killing another factioner to get his points. but this helps only a small portion of society.

also iv heard on atlantic some people use their houses as an ambush point to kill people around yew gate . that kinda stinks ill give ya that , but still you dont HAVE to follow them there.

this comes from some , not even all of the pvp community, to benefit them . however it affects everyone . even on siege there are alot more of us roleplayers and pvmers that this cuts into compared to the few this will help.

they say help us this is a problem . im thinking no its really not because you can just walk away , to us this IS a problem we cant walk away from . our home is our last refuge in may cases. yes i can gate away to a town and log out there , but why should i have to abandon my home ? some of us , especially the younger folks still in training, cant even do that .

thats not even considering the "cant spar" issues . im willing to deal with the reduced security of my home as a compromise if we can save our sparing and fight nights . otherwise i will fully raise my voice and declare "this is wrong !"

it helps a few in the pvp community and hurts everyone else . so who exactly is being unfairly vocal ?

you people in a trammel ruleset dont even have to wory about this , it doesnt affect you in the slightest . on siege ... our home is our refuge . so yeah , we care.

edit = i suppose some may say we could just log out , but alot of times you get that 2 minuit combat time out and if you log you could be dead standing there and not even know it.
 
Last edited:

Uvtha

Stratics Legend
Stratics Veteran
Stratics Legend
They should just add a "temporary friend" setting to house security, that won't allow you access to any storage that regular friends have, that lasts for like... 2 hours or whatever. Then change it so that owners/co-owners/friends and temp friends have "guilded" status while in that home, ie attacking does not flag.

That way people couldn't hide behind houses in actual pvp, but people could still host pvp tournaments or do private non guild dueling without the threat of outside griefing.

Win win. It make require a lot of coding... but that would be an effective solution I think.
 

Winker

Babbling Loonie
Stratics Veteran
Stratics Legend
Let get a few facts straight.

You can attack anyone from a house that attacks you from outside if youre not the aggressor.
You can still house fight as long as you dont move!
You can fight in a house if you're fighting people in the same guild as you.
You can duel people in arenas if you wish to duel in peace.
Why should you be allowed to stay in a house if your flagged? when you cant enter a house if your flagged.

So Now we have a few facts, lets expand on a few of them.

What's wrong with making a guild and putting people into a the guild for the occasion of house duelling? This way you can house fight for as long as you want. It only takes a few seconds to change guilds.

Whats the difrence of fighting in a house and fightig in the arena? I dont buy into the idea of house fighting being role playing, the Deco of the area will not make a difference of who wins and who looses.

All i can see here is, people who want to grief others crying due to the fact they can no longer grief people from inside there house. As long as your not flagged you can still get in your house. So if you need to run in due to an attack you can still get in your own home and hide.

This change has been in for quite a few weeks now and its took you this long to notice!!! So its there for not that imporant or you would have noticed long before now.

If this rule was changed on siege it would stop me from comming to siege, so its not going to do the population any good to have this rule reversed for siege.

You should never be able to use a house as shield and grief people from inside it.
 
Last edited:

FrejaSP

Queen of The Outlaws
Professional
Stratics Veteran
Stratics Legend
Campaign Patron
Let get a few facts straight.

You can attack anyone from a house that attacks you from outside if youre not the aggressor.
You can still house fight as long as you dont move!
You can fight in a house if you're fighting people in the same guild as you.
You can duel people in arenas if you wish to duel in peace.
Why should you be allowed to stay in a house if your flagged? when you cant enter a house if your flagged.
Really, what do you get from this then, your victim can still run to his house if you attack. If he attacked, he was already temp banned for his house and can't get in.
If your problem is players attacking you from a house, then move away from the house.
We did not need this changes at all, it only help a very small group of PvP'ers. Now if the players on prode shards want it fine, just remove it from Siege

So Now we have a few facts, lets expand on a few of them.
What's wrong with making a guild and putting people into a the guild for the occasion of house duelling? This way you can house fight for as long as you want. It only takes a few seconds to change guilds.
They will have to leave their guild to join mine, do that sounds smart to you? Most on Siege is in a guild already.

Whats the difrence of fighting in a house and fightig in the arena? I dont buy into the idea of house fighting being role playing, the Deco of the area will not make a difference of who wins and who looses.
Sometimes we duel / sparre in out best gear, now I don't know how the arana works, but I doubt it's town zone around it. In house the one standing at side line looking at the fights are safe, we don't risk a gang roll in and kill the group around the arana

All i can see here is, people who want to grief others crying due to the fact they can no longer grief people from inside there house. As long as your not flagged you can still get in your house. So if you need to run in due to an attack you can still get in your own home and hide.
We don't have a problem with someone complaining about someone inside griefing someone outside, we only have someone crying, when people not like to die to them and choose to stay inside their house. If someone grief you from a house, just move a screen away and problem is solved.

This change has been in for quite a few weeks now and its took you this long to notice!!! So its there for not that imporant or you would have noticed long before now.
I do not PvP full time, I have vendors to stock, resources I need to hunt for, plants I need to care, young Siege players I need to support and guildmembers I need to train with. Much of that training is vs our local reds, done on the roof of our castle or tower as our younger members don't feel safe dueling on the road.

If this rule was changed on siege it would stop me from comming to siege, so its not going to do the population any good to have this rule reversed for siege.
No big deal, you would not last for long on Siege anyway.

You should never be able to use a house as shield and grief people from inside it.
Then remove the stupid ugly water walls from houses. and you can only grief people, who are foolish to enough to stay near the house, just like you can only keep rez killing people, if they are foolish to keep comming back after first time you do it.

I se zero reason for this changes

With 2 years with great changes and bug fix, it's ok a poor fix get added too, as long the Devs see the mistake and remove it again at least from Siege. As I don't play Prodo, I only ask for it removed from Siege
 
Last edited:

FrejaSP

Queen of The Outlaws
Professional
Stratics Veteran
Stratics Legend
Campaign Patron
There that one line summs it up :ten:
lol, I saw that, somehow the rest of the sense got lost :p

should had been:
I do not PvP full time, I have vendors to stock, resources I need to hunt for, plants I need to care, young Siege players I need to support and guildmembers I need to train with. Much of that training is vs our local reds, done on the roof of our castle or tower as our younger members don't feel safe dueling on the road.
 
Last edited:

Uvtha

Stratics Legend
Stratics Veteran
Stratics Legend
I for one absolutely see the value of non guilded dueling/training in a secure location. Not only for practical reasons but also because there is the aesthetic value and community building aspect of players having the option to make their homes a spot for personally run pvp events, or even for pvp clinics or things of that nature.

Arenas are great, but they can't match the experience of going to another persons carefully decorated and designed home to gather round and watch a fight or enter a player run tournament. These kind of things should be protected.
 

Wenchkin

Babbling Loonie
Alumni
Stratics Veteran
Stratics Legend
You can fight in a house if you're fighting people in the same guild as you.

Which isn't enough for the purposes some of us have already outlined.

You can duel people in arenas if you wish to duel in peace.

Why should players from a player town have to up and go to an arena just to have a duel when they have buildings right beside them? If it's our house, we should be able to use it for whatever we want. It doesn't hurt you or any other PvPer if two people quietly duel or players run a small event in their own building.

Why should you be allowed to stay in a house if your flagged? when you cant enter a house if your flagged.

Because it is our house and we've outlined above perfectly reasonable situations which require us to flag in a building and stay there. None of which harm you.

What's wrong with making a guild and putting people into a the guild for the occasion of house duelling? This way you can house fight for as long as you want. It only takes a few seconds to change guilds.
Oh your GM would love you doing that all the time! Recruiting members are not always online and have better things to do than add players in and out of the guild. GMs don't all allow any random player to join either - for good reason. It's a really messy solution and one which is going to hit a wall rather swiftly. I allowed players of any guild and type to fight as long as they didn't loot and behaved, which worked really well for us. There are situations where large groups fight and capture buildings by fighting inside them. Nobody is going to add all those players onto one guild just to have a quick fight. RP is a spontaneous thing, and the reason I stayed in Fel was so my guild could have RP that may lead to a fight with anyone without all that guild adding/warring nonsense first. Nothing quite breaks the moment like [is your GM online to war us] or similar.

Whats the difrence of fighting in a house and fightig in the arena? I dont buy into the idea of house fighting being role playing, the Deco of the area will not make a difference of who wins and who looses.
You don't seem to know much about RP, we're not just fighting straight duals like you would. Sometimes we do different things just for fun. Drop a maze and bomb each other, make a teeny box for fighting in. Or combining events in one place, we've had theatres, market days... all sorts. There is more to RP events than winning or losing. The arenas are so large you can't watch a fight in the CC unless you move around, even the EC doesn't give a particularly great view. Besides, buildings have controls that the arenas don't have. And personality. And a passing regular can see if something is happening he might want to watch. If you're all at an arena your home place is a ghost town and they have to guess where you went. No thanks.

All i can see here is, people who want to grief others crying due to the fact they can no longer grief people from inside there house. As long as your not flagged you can still get in your house. So if you need to run in due to an attack you can still get in your own home and hide.
How on earth can someone grief you from inside their own house? You step out of range and leave them to it. End of story. The house can't follow you! Also, it's Fel... why on earth are you calling "griefer" in the first place? Coward, sure. But they're not able to do much from their own house unless you stand there and take it. Which isn't being griefed, it's being a bit um...daft ;)

This change has been in for quite a few weeks now and its took you this long to notice!!! So its there for not that imporant or you would have noticed long before now.
Rubbish. RPers aren't always fighting in buildings, I expect many of them haven't hit this change yet. Some probably read the changes and didn't realise what they'd mean. I'm guilty there too, because I didn't think the devs would use a sledgehammer to crack a few nuts, the change didn't jump out at me when I read it either.

You should never be able to use a house as shield and grief people from inside it.
Learn how to deal with house hiders, then you can come here and tell others what they can do in their own buildings. Don't expect others to support a change that disrupts many legit activities because you call grief at the drop of a hat. Some players have put YEARS of effort and time into creating a good RP place with atmosphere and running events there. That is the location they want to play in, not some stupid arena that has no connection with their town. Maybe you should try running a RP town for a few years and see how you'd appreciate this change from the other side of the fence.

Wenchy
 

Winker

Babbling Loonie
Stratics Veteran
Stratics Legend
Really, what do you get from this then, your victim can still run to his house if you attack. If he attacked, he was already temp banned for his house and can't get in.
If your problem is players attacking you from a house, then move away from the house.
We did not need this changes at all, it only help a very small group of PvP'ers. Now if the players on prode shards want it fine, just remove it from Siege

When PvPing in a built up area. People sit in there house and wait for the fight to come past them then the take pop shots are who every they feel like hitting/dismounting/paralising/flame striking/mortaling etc. Its a well used griefing tactic.

They will have to leave their guild to join mine, do that sounds smart to you? Most on Siege is in a guild already.

Whats so bad about that? Create a temp Guild for what ever event your having. Call it TEG The Event Guild. It only takes seconds to leave a guild and join another for a event. Then a few seconds to be guilded back into your own guild.


Sometimes we duel / sparre in out best gear, now I don't know how the arana works, but I doubt it's town zone around it. In house the one standing at side line looking at the fights are safe, we don't risk a gang roll in and kill the group around the arana

Yes Arean's have a guard zone around them, people can be gated straight into a guard zone with zero risk to there Sunday Best.


We don't have a problem with someone complaining about someone inside griefing someone outside, we only have someone crying, when people not like to die to them and choose to stay inside their house. If someone grief you from a house, just move a screen away and problem is solved.

Well since your trying to get Siege to be more populated, you would find that this is a large problem around built up areas where PvP ocurs. The larger your population the larger your problem. So while it may not be a large problem now, it would be if you get your own way and get more people on Siege.

I do not PvP full time, I have vendors to stock, resources I need to hunt for, plants I need to care, young Siege players I need to support and guildmembers I need to train with. Much of that training is vs our local reds, done on the roof of our castle or tower as our younger members don't feel safe dueling on the road.

It does not matter if you PvP full time or not. It does matter when your trying to run away from from a group of Gangbangers trying to gank you. Then sudenly your dismounted from some goon from a house.


No big deal, you would not last for long on Siege anyway.
Wrong! I have a fully developed char on Siege. I choose not to play anymore due to lag.


Then remove the stupid ugly water walls from houses. and you can only grief people, who are foolish to enough to stay near the house, just like you can only keep rez killing people, if they are foolish to keep comming back after first time you do it.

Again, its not about standing next to a house. Its about running past a house in a fight. Field fights very rarely stay static.

I se zero reason for this changes
Thats because you are refusing to see there is another view other than your own.

With 2 years with great changes and bug fix, it's ok a poor fix get added too, as long the Devs see the mistake and remove it again at least from Siege. As I don't play Prodo, I only ask for it removed from Siege
 

Winker

Babbling Loonie
Stratics Veteran
Stratics Legend
Which isn't enough for the purposes some of us have already outlined.


Why should players from a player town have to up and go to an arena just to have a duel when they have buildings right beside them? If it's our house, we should be able to use it for whatever we want. It doesn't hurt you or any other PvPer if two people quietly duel or players run a small event in their own building.


Because it is our house and we've outlined above perfectly reasonable situations which require us to flag in a building and stay there. None of which harm you.


Oh your GM would love you doing that all the time! Recruiting members are not always online and have better things to do than add players in and out of the guild. GMs don't all allow any random player to join either - for good reason. It's a really messy solution and one which is going to hit a wall rather swiftly. I allowed players of any guild and type to fight as long as they didn't loot and behaved, which worked really well for us. There are situations where large groups fight and capture buildings by fighting inside them. Nobody is going to add all those players onto one guild just to have a quick fight. RP is a spontaneous thing, and the reason I stayed in Fel was so my guild could have RP that may lead to a fight with anyone without all that guild adding/warring nonsense first. Nothing quite breaks the moment like [is your GM online to war us] or similar.


You don't seem to know much about RP, we're not just fighting straight duals like you would. Sometimes we do different things just for fun. Drop a maze and bomb each other, make a teeny box for fighting in. Or combining events in one place, we've had theatres, market days... all sorts. There is more to RP events than winning or losing. The arenas are so large you can't watch a fight in the CC unless you move around, even the EC doesn't give a particularly great view. Besides, buildings have controls that the arenas don't have. And personality. And a passing regular can see if something is happening he might want to watch. If you're all at an arena your home place is a ghost town and they have to guess where you went. No thanks.


How on earth can someone grief you from inside their own house? You step out of range and leave them to it. End of story. The house can't follow you! Also, it's Fel... why on earth are you calling "griefer" in the first place? Coward, sure. But they're not able to do much from their own house unless you stand there and take it. Which isn't being griefed, it's being a bit um...daft ;)


Rubbish. RPers aren't always fighting in buildings, I expect many of them haven't hit this change yet. Some probably read the changes and didn't realise what they'd mean. I'm guilty there too, because I didn't think the devs would use a sledgehammer to crack a few nuts, the change didn't jump out at me when I read it either.


Learn how to deal with house hiders, then you can come here and tell others what they can do in their own buildings. Don't expect others to support a change that disrupts many legit activities because you call grief at the drop of a hat. Some players have put YEARS of effort and time into creating a good RP place with atmosphere and running events there. That is the location they want to play in, not some stupid arena that has no connection with their town. Maybe you should try running a RP town for a few years and see how you'd appreciate this change from the other side of the fence.

Wenchy
All of this is answerd in the above reply
 

FrejaSP

Queen of The Outlaws
Professional
Stratics Veteran
Stratics Legend
Campaign Patron
Sorry Winker, you really not worth my time, trolls like you, should be killed, even from inside houses :p
 
Last edited:

Wenchkin

Babbling Loonie
Alumni
Stratics Veteran
Stratics Legend
All of this is answerd in the above reply
Nope, you didn't come close to answering pretty much anything I said. Nice try, but no cookie :)

When PvPing in a built up area. People sit in there house and wait for the fight to come past them then the take pop shots are who every they feel like hitting/dismounting/paralising/flame striking/mortaling etc. Its a well used griefing tactic.
Goodness, how on earth would you cope if 3 of those buildings popped up in your RP town? Right beside tavern and shop. That must have given my lot a living hell... Except it didn't, we and our friends pretty much slapped them around until they behaved. I'm thinking if a bunch of RPers could deal with house hiders, anyone can. I didn't need a dev intervention back then, you don't need one now.

Wenchy
 

FrejaSP

Queen of The Outlaws
Professional
Stratics Veteran
Stratics Legend
Campaign Patron
Not a good idea.

If every PKing Tom, ****, & Harry could get into my shop and kill Landreu every time the whim struck them, which from chat & forums, is clearly all the time, leaving me running around in black & white and unable to keep my vendors stocked, I'd be gone back to Chessie.

I'm here on Siege to craft things for people, not be endlessly running to the Zento healer shop for a rezz.
The problem with teleporters are, they make houses to secure :) I like the risk, that a thief or PK can stealth in your door, if you are to slow to close it. My comment about them was mostly meant to show, that Siege keep getting changes, that really goes against the spirit for Siege. I'm not really asking them to changes it now.
 
Last edited:

Winker

Babbling Loonie
Stratics Veteran
Stratics Legend
i have a possible compromise , if it can be implemented .

i have tested this and can confirm that while guild members can spar , alliance members and even people on a house's friends list get the boot to the lawn.

i think the biggest thing thats bothering alot of people is that alliance members/friends cant spar . now we do like to spar for fun and skill gain . having to go to an arena is not much fun for a roalplay perspective and quite ridiculous to try to do training in . especially for those of us using the rate over time skill gain . also if one were trying to use an alacrity in ROT its a huge waste of minuets .

the base question also remains . if you dont like fighting people in a house , why dont you just leave ?
this affects so many people when all you really need to do is walk away.

while i agree certain people have wanted this fix for a long time , this is overdoing it. what if we let you have your fix , but maybe tweak it a bit ?

i dont see why alliance members should be treated differently than guild members. if we could allow alliance members to spar , this would alleviate some of the stress this is creating.
how about allowing party members to spar ? this could save fight nights.

can either (or both) of these be done without reinventing the whole process ?



But if they change it so that you dont get flaggged as a criminal

while i personally believe this has no place on siege , i would be willing to compromise if we could still still have our fight nights and sparing ability. can you work with us a little please ?

allies and party members wouldnt bother you guys would it ? it would make a world of difference to us.

I missed this,

Yeah thats a better idea, allowing guild members, Alliaince Members and party memebers not to become flagged as Ciminals if they are in a house with you.

The whole consept here is the flagging system. If your flagged as a Criminal you cant get into a house, Its been this way for donkey years, What has changed is, there is no reason you should be allowed to stay in a house if your flagged as an Criminal.

Fighting a guild member or an aliance member or even a party member should not be treated as a criminal act. That way you can at the very least create a party to RP or duel. But still make it hard on those who wish to grief people outside there homes.
 
Last edited:

FrejaSP

Queen of The Outlaws
Professional
Stratics Veteran
Stratics Legend
Campaign Patron
Fighting a guild member or an aliance member or even a party member should not be treated as a criminal act. That way you can at the very least create a party to RP or duel. But still make it hard on those who wish to grief people outside there homes.
Also already have an options in the party system to allow party members looting so you could make an options to allow party members to attack you and you would have a way for players, even in trammel to duel.

Maybe even a duel/sparring option, there the party is allowed attacking to attacking eack others but can't loot each others and won't gain insurance money from the kill.
I believe alot would like a system like that.
 
Last edited:

Viquire

Crazed Zealot
Stratics Veteran
Stratics Legend
Has anyone tried this with warring guild members? Not factions, that's different.
 

Merus

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
I missed this,

Yeah thats a better idea, allowing guild members, Alliaince Members and party memebers not to become flagged as Ciminals if they are in a house with you.

The whole consept here is the flagging system. If your flagged as a Criminal you cant get into a house, Its been this way for donkey years, What has changed is, there is no reason you should be allowed to stay in a house if your flagged as an Criminal.

Fighting a guild member or an aliance member or even a party member should not be treated as a criminal act. That way you can at the very least create a party to RP or duel. But still make it hard on those who wish to grief people outside there homes.
The problem with using criminal as the flag is that there are lots of ways to fight without going criminal... factions, reds, greys... And lots of ways to flag criminal without attacking someone.

IMO the better fix would be to prevent someone IN a house from flagging as an aggressor to someone OUTSIDE a house. Two people already in the house = fighting ok. Defending yourself from an attack inside a house = fighting ok.
 

Tanivar

Crazed Zealot
Stratics Veteran
Stratics Legend
... :) I like the risk, that a thief or PK can stealth in your door, if you are to slow to close it.
You like it, that's great for you, but what of those who don't like it? Answer, they don't play Siege and the population is low.

There needs to be a balance so that more than those into PKing & thieving can enjoying playing on Siege. Otherwise the population is low.

My comment about them was mostly meant to show, that Siege keep getting changes, that really goes against the spirit for Siege. I'm not really asking them to changes it now.
Some of these changes may make Siege more attractive to prodo shard players. A place with more danger and risk than prodo, but also somewhere you can enjoy having a good chance of keeping the reward of your work.

The situation on Siege has been a very low population for a very long time, and you want more people. Apparently some changes are needed.
 

FrejaSP

Queen of The Outlaws
Professional
Stratics Veteran
Stratics Legend
Campaign Patron
I don't believe making Siege more like prodo shards will give us more members. How many times had you died on Siege so far?

I believe AoS and factions items was what almost killed Siege. To get Siege back to live, we need players to be able to affort replacing lost items and we need alot busines for the crafters and the ones collecting resources.

The risk for dying is not what stop players from playing Siege. We are doing better now, you can get a a new suit for a fair price but a maxed out suit is to expensive for many and the crafters do have hard keeping up with the demand, as it take alot time gathering resources for imbuing.

I would like to see a better drop of gems, essences, SOR from plant growing, mutant seed for xpolling (alot love too look good on Siege)

The ones who have hardest with making it on Siege, it's the ones who try to PvP, it cost alot to learn it, as they need good suits and losing several suit a day and not kill enough to get some loot.

I don't really think crafters die alot on Siege but I could be wrong.
 
Last edited:

Tanivar

Crazed Zealot
Stratics Veteran
Stratics Legend
I don't believe making Siege more like prodo shards will give us more members. How many times had you died on Siege so far?
Four times so far I think. Once in the shop early on, and three bushwhacks when traveling and foraging.
 

FrejaSP

Queen of The Outlaws
Professional
Stratics Veteran
Stratics Legend
Campaign Patron
I hope Devs will changes it so Alliance members and Party members can duel in house just like guild members can.
Devs please consider it.
 

Tjalle

Grand Poobah
Stratics Veteran
Stratics Legend
UNLEASHED
Campaign Supporter
Another possible solution (can´t remember if it´s already been mentioned here) would be to code it so that within each house area (footprint?) there´s a "free zone" where anyone can be attacked without booting anyone outside of the house. That way you can spar anyone or have a Fight Night without having to guild, ally or party them.

And if you attack someone on the outside from inside the house you get booted as it is now.
 

Spiritless

Sage
Stratics Veteran
Stratics Legend
UNLEASHED
People who complain about house hiding has always amused me. Most of them were sat in a pack of about 10 blues firmly inside the Yew moongate guardzone, mind you, while the 2-3 reds in their houses provided them with their desired entertainment.

I don't think this required dev intervention, personally. The solution to this "problem" has always been simple: don't fight people around their houses. They have home turf advantage and it actually makes logical sense that you're at a disadvantage by fighting them within their "territory." There are no houses in dungeons or in/around champ spawns. The radius of impact one having a house in the area is actually pretty small and easy to stay away from.

I'm against this restriction on the principle that any artificially introduced limits detract from the sandbox nature of UO and, thus, deviates from the core nature of what UO was meant to be about: freedom and open PvP choice which was largely unhindered by external factors, such as developer restrictions. I see this as the further Trammelization of the Felucca ruleset, even if some see it as a beneficial change. I personally see protecting the open nature and free choice of Felucca as a higher priority than solving an issue which already had player solutions.
 

FrejaSP

Queen of The Outlaws
Professional
Stratics Veteran
Stratics Legend
Campaign Patron
I can only agree, freedom is one of the thing I love with the Felucca and Siege ruleset. Sadly we don't have much freedom left now.
Sure life was hard and not for all back in 1997 where I started but I loved the challenge, that be from reds who wanted to kill me or from thieves, who wanted my house key. You had to be smart to survive and you did risk ending up with nothing but it was amazing to be a part of it.

I do love UO now too, but it did become to safe for me.
 
Top