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Weapon Improvments Suggestion!Special Move Change Deed!

Roland Of Gilead

Seasoned Veteran
Stratics Veteran
Stratics Legend
Who isnt sick of seeing every fencer use the same 1 or 2 weaps or same with any other weapon skill?Really theres 2 reasons for this the weapon speed and the weapon specials right?I read they will be making weapons do dmg according to their speed thats a nice step in the right direction perhaps But no ones gonna use weapons with lame specials that no one likes. I Propose a simple deed possibly getable through a quest or turn in points or whatever--That will allow u to change the weapon specials on any weapon therefore allowing people to use that cool looking weapon they like that happens to look cool with their outfit or their rp style or whatever without being hampered by the useless specials.I mean seriously how hard can it be?Yes most would use the same few specials people like now but at least u see people using dif weapons and such.Isnt uo supposed to be all about diversity?Who wants to play in a world where everyones the same as everyone else!If i did i wouldn't be here!Anyways interested in peoples thoughts.Let the trolling begin!
 

Orgional Farimir

Lore Keeper
Stratics Veteran
Stratics Legend
Maybe turn in points, but not quests. I would also like to see strict limitations..... Last thing we need is a 2 second weapon that can AI and mortal.


Also it should be non transferable
 
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GalenKnighthawke

Grand Poobah
Stratics Veteran
Stratics Legend
The post would appear to be in mockery of, and in great misunderstanding of, something many people have asked for for a long time, and that is an option to cosmetically alter a piece of armor or armor-like clothing with properties to look like something else. Rune Beetle Carapace into a Plate Tunic (western-style); Mace and Shield Glasses into a Norse Helm. Conjurer's Garb into a dress, Etc.

What is proposed herein is something rather different: The ability to design a custom weapon, not for aesthetic purposes or for RP purposes, but for effectiveness purposes.

Personally the first thing I'd do would be to give the Leafblade the Disarm special.

But yeah, the proposal itself appears to be less of a proposal and more of a mockery of other proposals -- and a mockery that misunderstands the object of the mockery quite radically.

-Galen's player
 

RaDian FlGith

Babbling Loonie
Stratics Veteran
Stratics Legend
The weapon specials are designed to fit the particular weapon. There's no reason to swap them up. If you want fencing specials, become a fencer, and use a fencing weapon. If you want mace specials, become a macer, and use macing weapons. I wouldn't mind them swapping particular specials per item, but to balance that becomes a larger nightmare. In no way should someone be able to maximize a weapon's ability by playing "Swap the Specials."
 

RaDian FlGith

Babbling Loonie
Stratics Veteran
Stratics Legend
But yeah, the proposal itself appears to be less of a proposal and more of a mockery of other proposals -- and a mockery that misunderstands the object of the mockery quite radically.
You are eminently more optimistic about some of these posts than I. However, perhaps, in this case, you are correct, sir.
 

Lythos-

Lore Master
Stratics Veteran
Stratics Legend
I vote no. Everyone will be stacking their most used mods on 2sec weps leaving all other weps a far memory. Unless they make ALL weps the exact same speed with the same base damage then and only then will we be seeing some variations.
 

keel

Sage
Stratics Veteran
Stratics Legend
Hey remember when Mage Armor didn't exist, and if you wanted great resists you needed plate? No thanks. You think uniformity is bad now, those changes would make it worse.
 

TBH

Adventurer
Stratics Veteran
Stratics Legend
I vote no to this bad idea for most of the above reasons and the fact the specials also usually mirror what the weapon could actually do. For instance, a war fork's tines could easily be used to snare and rip a weapon from someone's grasp in a twisting motion and the sharp ends would easily make one bleed but I highly doubt it would ignore armor or be used to bash someone into paralysis.
 

Maximus of Lck

Adventurer
Stratics Veteran
Stratics Legend
Hey remember when Mage Armor didn't exist, and if you wanted great resists you needed plate?
Sorry but plate didn't give you the best resists. Resists didn't exist back then. Plate armor gave you the best AR (Armor Rating). Back then armor made sense. Heavier armor = bigger AR.

On to the topic of the thread, I do not agree with being able to "swap out" specials. It will even further the problem with only a few weapon types being used. Once someone were to figure out the ideal set, everyone would be using it. I use a kryss all the time on my fencer, and you know what, I NEVER use the specials because 1, he doesn't use poisoning, and 2, Armor ignore isn't that useful on a chivalry character. My point? I use the kryss because it's fast, not because of it's specials. I could care less if they took specials out of the game completely...
 

Aibal

Slightly Crazed
Stratics Veteran
Stratics Legend
I've seen some bad ideas in my time here, but this one may be the worst. You say fencers only use the same 1 or 2 weapons, yet you want to be able to move specials on to other weapons in an effort to create diversity? Seriously? Every player will run the same 2s weapon with AI, Disarm, and Mortal. Yeah, that's really going to create diversity in the weapons. I think I'll wait to see what happens with the new weapon/armor changes instead.
 

Roland Of Gilead

Seasoned Veteran
Stratics Veteran
Stratics Legend
Ok obv u all didnt like the idea understood.My point is that ANY weap skill players use the same few weapons so we need some sort of way to allow folks to use the 90% of them NO one uses.Everyone already uses 2 sec weaps right?? what is the dif then if some of them have dif specials on em?And it would appear they are making it so dif weap speeds will have some affect on dmg now so that will help i think make people try other weaps but we all know if it has lame specials u dont bother with it.That is what i meant not a mockery at all just a simple post folks.
 

cazador

Grand Inquisitor
Stratics Veteran
Stratics Legend
Make plate better then Garg base resists..

Tweak soul glaive to be slower as well as cyclone

Lower all one handed weps to be faster yes even the Kryss

.75 faster for all one handed weps

Tweak macing to be a bit faster and fix the specials conc and crushing need love..

Put a 20 second timer on mortal

10 second timer on DP or at least a dropped level if used within that time

Give cure pots a timer like heals to make up for penalty on dex

Many many more
 

Orgional Farimir

Lore Keeper
Stratics Veteran
Stratics Legend
Make plate better then Garg base resists..

Tweak soul glaive to be slower as well as cyclone

Lower all one handed weps to be faster yes even the Kryss

.75 faster for all one handed weps

Tweak macing to be a bit faster and fix the specials conc and crushing need love..

Put a 20 second timer on mortal

10 second timer on DP or at least a dropped level if used within that time

Give cure pots a timer like heals to make up for penalty on dex

Many many more





+1
 

cazador

Grand Inquisitor
Stratics Veteran
Stratics Legend
Armor should go back to pre AOS style with post AOS resist styles

Cloth armor- make new cloth for humans/elves -5 str +3 stam +5 int per piece

Leather armor - all medable leather -3 str +1 stam +2 int per piece

Non medable armor +3 str +3 stam -2int per piece

Plate all non medable metal pieces - +8 str -3 stam -5 int

Wood armor - +3 str -1 stam +3 int

Obviously all can be tweaked but you get the idea

Reforging - new non weight properties

Leather Armor - Physical Absorption- 1%-5% - capped at 18 - absorbs physical damage- timer at every 30 seconds

Mana Burst 5%-10% - capped at 40%
Random burst of mana regen based on mana used times at 45 second intervals

Leather Non Medable - Physical absorption 3%-8% - capped at 25%

Mana burst 4%-9% capped at 30%

Wood armor - physical absorption 4%-9% - capped at 30%

Mana burst 3%-8% capped at 25%


Plate Armor - Physical absorption 5%-10% capped at 40%

Mana burst 1%-5% capped at 18%

All are random reforges can come up with any reforge and use 0 weight

Only activates with full suit equipped
ie: full leather suit excluded artifacts and head piece..don't know how that would work..or even if it makes sense but could add some spice to suit building
 

cazador

Grand Inquisitor
Stratics Veteran
Stratics Legend
I thought I was the only one... Definitely the most needed consumable cool-down :D.

Along with the Removal of Poisoning's Free Orange-Petal-Cure of course...
Well the problem with cure cool downs ATM is that dexxers can chain nox over and over..I propose a cure timer only if the infectious strike gets a timer other then that I'd hate to see every dexxer become a dp fencer because of the cool down..
 
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