Terry's got them all - fishing in one spot yesterday he got 5 serps, 3 of which gave a mib. It was sufficiently unusual for him to mention it to me (my hubby)For two days now I have not got a single MIB/SOS with m GM Fisherman... I am used to getting about four or five a day. Anyone else noticing a lack of MIB in the last few days?? Or am I just really freaking unlucky all of a sudden?
me toooooo. it's like christmas(I like to pop them in bulk)
Agree'd... I imbued my Fisherman's Suit (the Cleanup one) with luck, so he's currently at around 1400... I just opened about 50 MIB's and got 5 ASOS's, so I'm very happy about that...Something I've noticed with luck, I tend to get more ASOS's from the mib's I pull up while wearing higher luck. Using my normal mage suit I'll get apx 1 white out of 40 mib's. I bump that up to 1000ish and suddenly I'm getting 3 or 4 out of 40 (I like to pop them in bulk)...
Not sure I understand the need for imbuing the CleanUp Fisherman's suit with Luck....Agree'd... I imbued my Fisherman's Suit (the Cleanup one) with luck, so he's currently at around 1400... I just opened about 50 MIB's and got 5 ASOS's, so I'm very happy about that...
Well, since I was imbuing it anyway, I figured I'd go ahead and slap luck on it... After all, both my fishermen will wear the suit for everything they do - from fishing for MIB's to questing to pirating to rare fishing/crabbing....Not sure I understand the need for imbuing the CleanUp Fisherman's suit with Luck....
Why not just have a "Luck" suit (which goes higher than 1,400 Luck...) and wear that one, perhaps using the Luck Statue even, just before opening up a bunch of MiBs ?....
As a matter of fact it is. That was one of my favorite books as a kid. The movie didnt do the book justice but it's still in my favorite movie list. And when I saw that little picture I knew it had to be mine!Oh, and archiv - love your sig pic! Is that Hemmingway's "Old Man and the Sea" ? How appropriate for this forum....![]()
Whether it's true or not, I believe the ASOS is determined when the MIB is fished up. Could all be RNG coincidence but before I had a luck suit that I could fish in I would use my mage suit to fish and max out my luck when I popped them. Using apx 1400 luck that way I would only get 1 in 35-45. It could all be coincidence but, as every fisherperson knows....if that's what they keep biting on then keep using it.Not sure I understand the need for imbuing the CleanUp Fisherman's suit with Luck....
Why not just have a "Luck" suit (which goes higher than 1,400 Luck...) and wear that one, perhaps using the Luck Statue even, just before opening up a bunch of MiBs ?
Or is the Ancient SoS perhaps determined right since when one 'fishes up" the MiB ? That is, when one double clicks the MiBs it has already been set whether it will become a regular SoS or an Ancient SoS ?
If you're going to do a study I'd be willing to start tossing in my data once I clear out some room to start fishing again. All the new items have taken up a bit of room in my limited storage. Although I must say, I'm all ready to be married at least 50 times, each can wear their own valkyrie bra and feed me freshly picked grapes!I'm going to do a study on this... My hunch is that ASOS is not in the bottle when taken from the serpent, but I could certainly be fos.... I'm going on a hunch, since I don't currently have any empirical data to prove it one way or the other, but it "seems" that luck during "opening" (or pop'd as Xen says) helps the ratio.... I'll let you know in a couple of weeks tho, one way or the other.... The experiment begins....
Well, if that's the case - then my first 100 MIB sample certainly suggests that luck does NOT play a part in determining whether a MIB contains an ASOS at the time of opening the bottle. Wearing 2800 luck when opening 100 MIB's only produced 2 ASOS's. Disappointing to say the least.....The official statement made several years ago when they were introduced is that an ASOS isn't checked for until the bottle is opened......
I have never observed a correlation between Luck and any aspect of Fishing. Sadly, the 2/100 ASOS rate is about what I usaully get.Well, if that's the case - then my first 100 MIB sample certainly suggests that luck does NOT play a part in determining whether a MIB contains an ASOS at the time of opening the bottle. Wearing 2800 luck when opening 100 MIB's only produced 2 ASOS's. Disappointing to say the least...
Good grief... that would be totally ridiculous. Why in the world would the dev's care WHERE they are when they are opened? What on earth could have possible caused them to think that we should be "rewarded" with an ASOS more or less often depending on where the mib is when pop'd?...... are you popping them while they're in a box on the ground? or while they're in your backpack? I heard rumor long ago that where they were also made a difference. When I open mine I open them in a locked down container so I dont know that it would make a difference but it's a thought.
UO - where people have been going to insane lengths to test rumors and urban legends since 1997...Good grief... that would be totally ridiculous. Why in the world would the dev's care WHERE they are when they are opened? What on earth could have possible caused them to think that we should be "rewarded" with an ASOS more or less often depending on where the mib is when pop'd?
Well, if it's true, then we can find that out too... And thanks archiv for that bit of info (gonna do some searching to see if I can find that anywhere here). I would NEVER have considered that a factor, but now that it may be - I will test that theory too...
I've not known a single case where Basara has been "wrong" in all my years here, which is certainly good enough for me.The official statement made several years ago when they were introduced is that an ASOS isn't checked for until the bottle is opened...
At this point I wouldn't hazard a guess as to whether or not luck plays a part during the "opening" of an mib. When I've opened 1000 mib's naked and another 1000 wearing luck, I would think that that would be sufficient numbers to make a determination. Since the dev's refuse to tell us, I just decided to find out for myself... (and the rest of you who may be interested, of course)...Interesting thread. I haven't been doing much at sea lately, but a few days ago I opened 20 mibs and got one ASOS (with luck at a pathetic 95). That doesn't prove anything, of course, but I seriously doubt that luck has much (if anything) to do with it.
I have to admire your fortitude.At this point I wouldn't hazard a guess as to whether or not luck plays a part during the "opening" of an mib. When I've opened 1000 mib's naked and another 1000 wearing luck, I would think that that would be sufficient numbers to make a determination. Since the dev's refuse to tell us, I just decided to find out for myself... (and the rest of you who may be interested, of course)...
Yes, I know the feeling. This is the first time in 14+ years that I've decided that I really wanted to do something like this - to prove one way or another what the code really says about an issue. But I don't mind, since getting the gold from the mib's is a big plus.... Not to mention the clean-up points I've accumulated by trashing the rest of what's in the chests... I think my fishermen combined are up to almost 500k points now...I have to admire your fortitude.I lack the patience and persistence necessary to be good at testing these things.
The problem I suspect isn't the MiB code - it's UO's well-known-to-be-flakey RNG.to prove one way or another what the code really says about an issue
I suspect they have those suits because most MMO players take the attitude of "if I have a stat, I'm going to maximize (or minimize as appropriate) the ever lovin' h-e-doublehockeysticks out of it". While UO has a higher percentage of people willing to go to great lengths to try obscure tests to quantify such things... it's by no means common. Even so it's pretty hard to pin down what's a bug and what's working as intended when you don't have the formula, or the variables (what's more valuable to the devs, and thus coded in, may not be what's valuable to the players), or the intended end results to compare to. It's kinda like codebreaking - only you don't read the language that has been encoded.Still a lot of ppl have high luck suits so if it was so obvious a bug, it would be known, no ?
I suspect they have those suits because most MMO players take the attitude of "if I have a stat, I'm going to maximize (or minimize as appropriate) the ever lovin' h-e-doublehockeysticks out of it". While UO has a higher percentage of people willing to go to great lengths to try obscure tests to quantify such things... it's by no means common. Even so it's pretty hard to pin down what's a bug and what's working as intended when you don't have the formula, or the variables (what's more valuable to the devs, and thus coded in, may not be what's valuable to the players), or the intended end results to compare to. It's kinda like codebreaking - only you don't read the language that has been encoded.
Also, word of such things usually comes out on the forums (which few people read) or the patch notes (which even fewer people read)... and then the information is transmitted via word of mouth, with all the problems *that* entails.
The general populace really doesn't communicate among themselves, only with their guildies (at best)... so there's no real way for them the propagate the knowledge of a "luck bug". And even when they do, there's no clear way to tell what's bugged or not because there frequently isn't a "control" to be compared against - and on top of that it's all random, which makes extracting the results of "luck" even more difficult. (And all that is without factoring in the basic greed of many players - if they can't get instant satisfaction, the system is (to them) broken... whether it's working to the designers intent or not.)If it's only one or two guys who have suits with more than 1000or so luck it may go unnoticed by the "general population", but as far as I can see it's a lot of people on most shards that have suits with very high luck and use them often.