• Hail Guest!
    We're looking for Community Content Contribuitors to Stratics. If you would like to write articles, fan fiction, do guild or shard event recaps, it's simple. Find out how in this thread: Community Contributions
  • Greetings Guest, Having Login Issues? Check this thread!
  • Hail Guest!,
    Please take a moment to read this post reminding you all of the importance of Account Security.
  • Hail Guest!
    Please read the new announcement concerning the upcoming addition to Stratics. You can find the announcement Here!

Question about Burning Barbed Kits....

Vexxed

Certifiable
Stratics Veteran
Stratics Legend
I haven't really played with these yet & I've got a few questions.

1) I know 6 Mod pieces are possible with B-kits but is that through regular crafting with the kits or only through Reforging?

2) Is it possible to get 6 Mods @ max intensity? I'm just trying to get a grasp on what is POSSIBLE etc..

Thanks
 

cazador

Grand Inquisitor
Stratics Veteran
Stratics Legend
From what I've seen barbed kits without reforging gives 5 mods your best bet 100% is to reforge, it takes 6 charges for 2 names and powerful and you can get a much heavier piece imbuing weight prior to enhancing then with 1 barbed charge non reforge
 

Obsidian

Crazed Zealot
Alumni
Stratics Veteran
Stratics Legend
Campaign Supporter
Why don't you test this on TC? In my experience, yes the only way to craft a 6 mod item is with reforging. Cazador mentioned the settings. What I think you will have ot do is find two groups that don't have overlapping properties. I still haven't figured out exactly how the system handles it when both your mystic and wizardry groups (for example) get the same mod. Does it re-roll another mod or does it drop the duplicate property and give you a less powerful item? If so, it would be easier to get a 6 mod item with two groups that are mutually exclusive (i.e. fortified and wizardry, vicious and animated, etc).
 

cazador

Grand Inquisitor
Stratics Veteran
Stratics Legend
Why don't you test this on TC? In my experience, yes the only way to craft a 6 mod item is with reforging. Cazador mentioned the settings. What I think you will have ot do is find two groups that don't have overlapping properties. I still haven't figured out exactly how the system handles it when both your mystic and wizardry groups (for example) get the same mod. Does it re-roll another mod or does it drop the duplicate property and give you a less powerful item? If so, it would be easier to get a 6 mod item with two groups that are mutually exclusive (i.e. fortified and wizardry, vicious and animated, etc).
Wizardy and arcane work well together if building a Mage suit and u want 25 lrc 10 lmc 4 mr 3 casting focus mana inc int bonus...but when for instance you mix in invigorating arcane you get a mix of more mods..so with that said when combining arcane and wizardry you roll more Mage mods still the same amount of mods just all of a specific mod so to me it seems you seem to roll higher capped pieces more often ie 25 lrc 10 lmc if that makes any sense
 
Top