Hi all.
I just joined a faction again with my thief, and then began my sigil-thiever's job.
And alas, when i did replace my first sigil in its town, i got no gain : no killpoint, no silver. It seems, things have changed : one must have placed a sigil for corruption in his stronghold, in order to gain gold when repositionning it in the right town ?
So, with this system, sigils being all stollen, re-stollen and re-re-stollen, a thief NEVER knows if he will gain anything or not. I fear, i'll nevermore spend my time for that, untill it ischanged.
Let's say it loud and clear : faction is a team job. When a corrupted sigil stays at stronghold, the first thief of the faction who see it must replace it in town. No matter of who placed the sigil in corruption process : that is team job... The real duty of the thief is to gain towns to his faction, no ? But if a thief who gains towns to his faction isn't rewarded, sigil thieving play is nearly dead !
And on the other side, if a thief steals a sigil and puts it for corruption, he as either to be there when the sigil is corrupted and deal it properly, either not to cry if he isn't there at the right moment : other factionners must do the job in his place, for sure...
Not right ?
I just joined a faction again with my thief, and then began my sigil-thiever's job.
And alas, when i did replace my first sigil in its town, i got no gain : no killpoint, no silver. It seems, things have changed : one must have placed a sigil for corruption in his stronghold, in order to gain gold when repositionning it in the right town ?
So, with this system, sigils being all stollen, re-stollen and re-re-stollen, a thief NEVER knows if he will gain anything or not. I fear, i'll nevermore spend my time for that, untill it ischanged.
Let's say it loud and clear : faction is a team job. When a corrupted sigil stays at stronghold, the first thief of the faction who see it must replace it in town. No matter of who placed the sigil in corruption process : that is team job... The real duty of the thief is to gain towns to his faction, no ? But if a thief who gains towns to his faction isn't rewarded, sigil thieving play is nearly dead !
And on the other side, if a thief steals a sigil and puts it for corruption, he as either to be there when the sigil is corrupted and deal it properly, either not to cry if he isn't there at the right moment : other factionners must do the job in his place, for sure...
Not right ?