It's been so long since this system has been touched, so here's a few things I'd like to see change/evolve.
Being red should remove the criminal status being able to loot anyone in fel or get attack a blue and get rezed immediately after. Of course they are criminals, t hey are red. So when they die they can also immediately be ressurected by a red healer. They are red too, of course.
Allow the title "The Murderer" in the title system. I.e. in my paperdoll or as a scroll over on my character it would say Berethrain The Murderer.
There has never been any use for short term and long term counts. The amount of hours required to burn both sets off is rediculous.
Get rid of short term and long term and just make them "Murder Counts".
1 count should make you red. If you do the crime you do the time. It shouldn't be that you can kill 4 people and only spend 2 minutes as a criminal. This is widely abused.
Helping someone kill another player is still considered a murder count.
Make each murder count decay rate time 12 hours in game or make them decay in 24 hrs without being logged into the game. There is no reason for the absurd amount of time for a murder count to be decayed.
Forged pardons should remove more murder counts. 10 would per pardon would be better. These are already 1 million each. This might even go up in cost giving treasure hunters a little added bonus.
Being Red, your insurance costs should go up. Each count should be a multple of the insurance base. Got 50 murder counts? Your insurance just went up 50x per piece. This is not really this much because most items are 10gp to 600 gp. Want to kill 50 people, you're going to pay more. I'm guessing more people would want to go take a crack at the insurance.
It may be worth looking at allowing Reds into other facets. No pvp there, but allow them to integrate with the rest of the player base. NPCs still won't sell to them, and if they die to an npc they should become lootable in trammel etc. Minus what they have insured.
Just a few ideas for now.
Being red should remove the criminal status being able to loot anyone in fel or get attack a blue and get rezed immediately after. Of course they are criminals, t hey are red. So when they die they can also immediately be ressurected by a red healer. They are red too, of course.
Allow the title "The Murderer" in the title system. I.e. in my paperdoll or as a scroll over on my character it would say Berethrain The Murderer.
There has never been any use for short term and long term counts. The amount of hours required to burn both sets off is rediculous.
Get rid of short term and long term and just make them "Murder Counts".
1 count should make you red. If you do the crime you do the time. It shouldn't be that you can kill 4 people and only spend 2 minutes as a criminal. This is widely abused.
Helping someone kill another player is still considered a murder count.
Make each murder count decay rate time 12 hours in game or make them decay in 24 hrs without being logged into the game. There is no reason for the absurd amount of time for a murder count to be decayed.
Forged pardons should remove more murder counts. 10 would per pardon would be better. These are already 1 million each. This might even go up in cost giving treasure hunters a little added bonus.
Being Red, your insurance costs should go up. Each count should be a multple of the insurance base. Got 50 murder counts? Your insurance just went up 50x per piece. This is not really this much because most items are 10gp to 600 gp. Want to kill 50 people, you're going to pay more. I'm guessing more people would want to go take a crack at the insurance.
It may be worth looking at allowing Reds into other facets. No pvp there, but allow them to integrate with the rest of the player base. NPCs still won't sell to them, and if they die to an npc they should become lootable in trammel etc. Minus what they have insured.
Just a few ideas for now.