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ONLY my feeling about UO and especially pvp

slayer888

Lore Keeper
Stratics Veteran
Stratics Legend
I hope I don't get flamed but this is just my own story which is totally truth.

The reason why I make this post is because I just checked my UO friends in whatsapp, they said, UO has nobody to play with... and the joy of playing UO seems like lacking so much compare to before...

Back in like 6-7 months ago, when UO decided to change the faction point ranking system and the artifact purchasing system, I probably is the only or nearly the only person who stepped up and said this type of implementation will totally eliminate factions pvp especially in cross shards... it will also effect the # of accounts one have to sustain which is not healthy to UO overall.

I don't know, is it true? It's true in my shard and my cross shard "Asuka", but is it true to any other shards? I dont know, someone can share their opinion here.

Because if one person is willing to invest 2 accounts UO because they can customize their chars more easier, they are more willing to do so... and if they can't even customize, they probably just gonna stick with 1 account or even delete it...

Honestly, as observed, some pvpers that I know of really did cancel out their accounts (well just feel free to correct me if I am wrong... anyways its just I know of)

Myself, I had 6 accounts, and now I barely using 1-2 accounts MAX because all my other accounts needed to reset up in armor and weapons etc.. which is just honestly a waste of time and not cost efficiency.

I feel that UO nowadays are just not so player friendly. Having a wonderful game like this for over 15 years (I have played since 1997), I kinda feel disappointed with this game especially in the PVP aspect. They do have great contents on the PVM aspects, but for PVP aspects and artifacts/equipment distribution, I am totally disappointed of this UO system. Those minority who got the time to farm for example the most recent "bracer" with 40 fireball, more resists, etc... now we get a minor version replica... which I think UO is taking the first step to get into the wrong direction... you're discouraging players to enjoy your "replica" system.

Well, I think I am speaking too much and maybe not to the main point. The main point I would like to say is that, if UO would like more lives in faction and faction pvp like before, the ONLY method is to implement the NEARLY free artifacts again to open for everybody again... otherwise, it will just continue to make more dead pvp activities.

I do agree that maybe there will have increment of PVM activities such as the new content EXODUS which I take a barely 1 hour to easily NEARLY solo it myself.... but it gets boring very soon...

PVP should be one of the key aspect to keep a game alive. You go to Felucca, you dont see any pks... so why make a Felucca. Why not just delete Felucca and make everywhere Trammel

In my opinion, to improve pvp, is to be "open-minded" and just reintroduce the old faction system with nearly free AF and then implement new activities start from there for encouraging new players for trying the system.

Uh... well I dont know where I am at now... but I hope I am not getting flamed for express this type of feeling to UO.
 

Winker

Babbling Loonie
Stratics Veteran
Stratics Legend
PvP has gotten so bad i deleted 2 of my red PvP chars yesterday, i also closed down 2 of my 4 accounts. All my fiends have left OSI/EA UO and some are now playing on free player run shards. I find myself playing EA/OSI UO during the day(doing PvM stuff that im kinda getting board of now) and playing on player ran shards at night for the PvP.

I think PvP has been hit so hard now that there may never be any come back. Its really hard getting people to come back once they have left. Great strides have been done in the PvM area lately, but nothing other than nerfs done to the PvP. PvM gets old real fast.

I see this on many shards now, its sad really cause over the entire game now a lot of people must have left and thats not good for the game as a whole.
 

Merion

Lore Master
Stratics Veteran
Stratics Legend
I have to agree with the OP, at least to some extent.

All of my chars are in a faction and of course I made heavy use of the faction artis in my suits. Those combined with imbuing were the best thing to happen to PvP in the last 10 years. Why? Because it leveled the field. Everybody suddenly had very very good gear, thus it came down to player skill again instead of who could afford the best items.

The changes to the faction artis did not cause much disturbance in the balance of pvp - with reforging and imbuing everybody should be able to get decent gear. But the faction fighting, at least on my low to medium population shard dropped to nothing. And it is not the silver, that is the problem, but to maintain a high rank is rather difficult - especially when everybody leaves their faction chars at home because parts of their suit have decayed since the last login, so that you can't get points of anyone.

So yeah, the changes have hurt the faction PvP, at least in my experience.

It was surely made with good intentions, but we all know those do not guarantee good results. So some further changes are required, for we need more reasons for people to play factions, not less.
 

Picus at the office

Certifiable
Supporter
Stratics Veteran
Stratics Legend
This guy has some valid points and it's not shocking to see the Anti PvP crowd has, again, nothing to add save for trolling.

For the person whom said 6 accounts is hard to run you are wrong. I have three accounts and I would swap out chars often during lengthy faction fights as I died and brought a fresh guy back to the field, there was no switcing of suits as I made suits for all my guys. Why do you care if he had 6 accounts as long as they were paid for? Any income stream coming to the UO system is great, 6 is better than 2.

Factions was a great system with some bugs yet at the end anyone who wanted to join could and it was cheap. There wasn't a shard where you couldn't field a guy for over a mil and some time but now you need a full suit and no one is around. For those who said that they couldn't use the stuff for what ever reason I call BS just as the people who complained about trammies useing the items, who cared? It was annoying to see a person at the bank clad in faction but only because you couldn't fight them.

The single worst part about the faction change is the seemingly complete lack of follow up. Crush factions and then leave all those who played waiting for order/chaos to show up? It's been what 8 months or so since the change and not a single thing has happened. IMO it's a freaking disaster and the team should be hanging thier collective heads in shame for the debacle that they tossed all of us, "trammies" included.

"Trammies" don't for a moment think that events like these are benificial for you in the long term. Yes you might not have to listen to us nasty PvP people yucking it up on Gen chat but that's only because we have left. The revenue stream is lower I can assure you of that. There are less people playing and the team has nothing to add that will increase it. Gold has had it's greatest level of inflation in the last half year because people are clearing out thier holdings at what ever price they can still get for it. The game is nearly over for myself and it won't be to long before it's done for you also, your reward for all the hate is just around the corner I can only hope you enjoy it.
 

GalenKnighthawke

Grand Poobah
Stratics Veteran
Stratics Legend
It is important to remember that the changes to Faction Artifacts appear to have been done in direct response to complaints, from Fel players, that "Trammies" were taking the Artifacts and then ignoring Felucca. The counter-argument that's somehow become conventional wisdom didn't emerge until quite recently.

It is also important to note that Fel players who were not in Factions consistently complained that the artifacts were over-powered. As is the case with the first point, the counter-argument that's somehow become conventional wisdom didn't emerge until quite recently.

It is also important to remember that Factions existed long before Faction Artifacts did. Passages like this:

Factions was a great system with some bugs yet at the end anyone who wanted to join could and it was cheap. There wasn't a shard where you couldn't field a guy for over a mil and some time but now you need a full suit and no one is around.
Appear to make sense only if the poster equates Factions and Faction Artifacts; the former existed considerably before the latter.

It neither makes me a troll nor "off my rocker," or whatever personal attack is thrown at me as a result of this post, to admit this. It is simply acknowledging reality.

-Galen's player
 

Picus at the office

Certifiable
Supporter
Stratics Veteran
Stratics Legend
It is important to remember that the changes to Faction Artifacts appear to have been done in direct response to complaints, from Fel players, that "Trammies" were taking the Artifacts and then ignoring Felucca. The counter-argument that's somehow become conventional wisdom didn't emerge until quite recently.

It is also important to note that Fel players who were not in Factions consistently complained that the artifacts were over-powered. As is the case with the first point, the counter-argument that's somehow become conventional wisdom didn't emerge until quite recently.

It is also important to remember that Factions existed long before Faction Artifacts did. Passages like this:



Appear to make sense only if the poster equates Factions and Faction Artifacts; the former existed considerably before the latter.

It neither makes me a troll nor "off my rocker," or whatever personal attack is thrown at me as a result of this post, to admit this. It is simply acknowledging reality.

-Galen's player
I'll admit that prior to the day that faction arti's went public I had stopped playing but the day after I, and everyone else who wanted to, joined. I did it for the items at first because they were nice, cheap and allowed me to expand the shards I played on from 3 to as many as I felt like. All I needed was some arms, a gorget, a weapon and a pair of ok jewels and I could have a simple suit on every shard. Quickly though other people saw this and did the same with some going so far as to transfer good items and better suits but based around the cheap arti's.

The amount of people who complained about the faction items was, IMO, smaller than the amount who actually played inside factions and, more often than not, they were the same people who did not enjoy the element of Stat. I played factions for a few years when it was popular and there were more players in game overall, those times have gone.

My Anti troll was actually directed at Frodo whom, imo, adds nothing yet derails every thread that I have seen him/her post in. Galen, you add fresh insight and content worth reading even if I do not like your stance.
 

Vexxed

Certifiable
Stratics Veteran
Stratics Legend
My Personal take on Faction Artifacts is thus.....

1) They are more powerful but not OVER-Powered.. The Catch 22 to that statement is that I don't know any PvP'er who doesn't 1st build his suit to the best of his abilities & then 2nd go PvP with it.. The Reason being... if you lose & you KNOW your suit is inferior then you've got an excuse, but if your own suit is better & you still lose.... Well it's your own fault heh.

2) I HATED the evolution of Cross-Shard PvP groups.... What it amounted to was a group of people that zerged out 1 shard for a very short period of time (1 quick fight) & then promptly bail from the shard. They pretty much never had a casual PvP presence at a gate, so only came out of the wood work (aka logged off 1 shard) for a spawn raid & were usually gone right after. I will admit that PvP just evolved to that state & that the Death Blow they gave Faction Artifacts is what IMO killed off groups like that. Anyway, I don't really care WHAT caused the decrease in PvP. I do CARE about what would fix it in today's population / templates / patches / situations etc.... Mostly it seems to me that a low PvP population requires something lure / bait whatever to get people to simply BE in fel. If you're a PvPer your not going to wait forever for PvP which isn't happening before you switch up to some other aspect of the game like PvM to at least keep yourself entertained or doing something useful. Gimme some activity that would bring people to FEL & keep them there & PvP will follow... I'll PvP 1st & PvM 2nd, but I won't wait all day for PvP if it doesn't look to be happening which is pretty much true for everyone.
 

GalenKnighthawke

Grand Poobah
Stratics Veteran
Stratics Legend
I'll admit that prior to the day that faction arti's went public I had stopped playing but the day after I, and everyone else who wanted to, joined. I did it for the items at first because they were nice, cheap and allowed me to expand the shards I played on from 3 to as many as I felt like. All I needed was some arms, a gorget, a weapon and a pair of ok jewels and I could have a simple suit on every shard. Quickly though other people saw this and did the same with some going so far as to transfer good items and better suits but based around the cheap arti's.

The amount of people who complained about the faction items was, IMO, smaller than the amount who actually played inside factions and, more often than not, they were the same people who did not enjoy the element of Stat. I played factions for a few years when it was popular and there were more players in game overall, those times have gone.

My Anti troll was actually directed at Frodo whom, imo, adds nothing yet derails every thread that I have seen him/her post in. Galen, you add fresh insight and content worth reading even if I do not like your stance.
Thank you.

You are probably right that the people who complained was lower than the amount playing. I could be wrong here but I had the impression that the hard-core Factioners --which is not the same as hard-core PvPers who happen to participate in Factions-- mostly took the artifacts as like an extra bonus for their participation, and didn't overly much begrudge people who used the items but didn't participate much. Some begrudging, but less than those from hard-core PvPers who happened to participated in Factions. And defintely less loud.

Unfortunately, the "Faction Artifacts on Trammies Suxxors" crowd was loud.

The counter-argument didn't emerge strongly until after the changes were made.

Interestingly enough it was not my experience that Trammel players taking advantage of the Artifacts was anywhere near as widespread as was non-Faction Felucca players taking advantage of them and then doing everything except Factions while wearing them. For saying this I was afflicted with the usual variety of personal attacks.

-Galen's player
 

Speaking the Truth

Lore Keeper
Stratics Veteran
Stratics Legend
That's not true, those of us that made chars on lots of shards [12 for my group] did so because you could make a suit for a 1-3 mil if you knew you how to set it up and then filled in the rest with faction artifacts.

Anyone that claims that are OP is crazy they have a little added bonus. You can get to 70 dci with ease, you get more than enough mr, lmc, lrc ect.

The ONLY thing you can't replicate is the faction crystalline, however with the addition of things like the alchemical bracers, that is mattering less and less. Anyone that is complaining is just trying to make excuses. As I showed before, the gear isn't making the difference in someone dying. All it did was allow players who like to pvp able to do so on many shards, until they steam rolled factions then tried to fix it with a single band-aid.
 

Good Grief

Journeyman
Stratics Veteran
Stop being biased, and be open minded.
Sorry, saying that Factions was, is and always will be crappy system is not being biased, it's the truth.

The rest of yuor post is just typical whiny baby crap with some insults about how I must suck at PvP and be scared or some garbage. As I said my first response and many in the past. You want the best artis in the game for free. Go cry somewhere else, cause you'll get no sympathy from me.
 

Picus of Napa

Certifiable
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Stratics Legend
UNLEASHED
Sorry, saying that Factions was, is and always will be crappy system is not being biased, it's the truth.

The rest of yuor post is just typical whiny baby crap with some insults about how I must suck at PvP and be scared or some garbage. As I said my first response and many in the past. You want the best artis in the game for free. Go cry somewhere else, cause you'll get no sympathy from me.
Why so much hate? It's not like you were either forced to join or not. Everyone one could have "the best arti's in the game" for free, yourself included. You can't argue that they didn't add some reduced entry fee to making a PvP char at the slight trade off of going into stat, can you? I don't know if you pvp'd the day before the "nerf" but as the OP said there has been a very large fall off due to the change and for the long term health of our game that isn't good.

While factions had it's downsides, many for sure, the amount of people willing to join it for the items ment that it did get used which, when you look at some of the other content in the game, wasn't that bad.
 

kelmo

Old and in the way
Professional
Alumni
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Stratics Legend
UNLEASHED
Dread Lord
Chest thumping and name calling is what usually gets threads like this shut down. Keep it on topic and non personal and it will be an interesting read garnering the attention many of you seek. Continue to name call and belittle each other and all this good insight is for naught.
 

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
True PvPers PvP, doesn't matter whether or not they're in factions. Factions are simply a flavor that some may simply not care for. It's like aruging over dark and milk chocolate. Sure dark chocolate is suppose to be healthier, but I don't like it, give me milk chocolate. In the end it's still chocolate. Likewise, it's still PvP, who cares if not every PvPer likes factions...
 
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Berethrain

Slightly Crazed
Stratics Veteran
Stratics Legend
I didn't feel like reading the new posts but the only fix for organized pvp such as factions is either.

A. REVERT or B. REPLACE.

The rest of pvp is a lot to balance.

But they could start with the 5 extra hci on gargs.

They could fix the weapons in throwing. Putting bow mods/specials on quicker throwing weapons sucks if you dont want to play a garg.
 
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LordDrago

Certifiable
Stratics Veteran
Stratics Legend
I didn't feel like reading the new posts but the only fix for organized pvp such as factions is either.

A. REVERT or B. REPLACE.
I doubt a revert will take place to the faction point system before the fix.
Hopefully the devs are working on a fantastic replacement for it that everyone will be at least a bit happy with.

Come on devs, I am rooting for you on this one.
 

LordDrago

Certifiable
Stratics Veteran
Stratics Legend
Ok lets take it to the main point.

Faction is screwed up.

They better should have not fixed that very MINOR problem before by faction killer patch.

Now, DEVs, just give us the replacement and start work some new ideas. Dont waste more times. That's all I gonna say.
Would be nice to have some indication from the devs what they are thinking in regards to factions.

I know that no matter what they do, some people will be happy and others will not be, but I think there is an excellent opportunity here for som cross communication between the players and devs that whatever system is adopted is the best that it can be, and that it is not another broken system from the get go.

Would also be nice for some communication so that we players can get some sense of confidence that this is at least somewhere on the devs radar.
 

slayer888

Lore Keeper
Stratics Veteran
Stratics Legend
Would be nice to have some indication from the devs what they are thinking in regards to factions.

I know that no matter what they do, some people will be happy and others will not be, but I think there is an excellent opportunity here for som cross communication between the players and devs that whatever system is adopted is the best that it can be, and that it is not another broken system from the get go.

Would also be nice for some communication so that we players can get some sense of confidence that this is at least somewhere on the devs radar.
To be very honest. The first step they do is revert to "before" the faction killer patch

Keep those armors in trammel epheral and felucca indestrubile and adjust the rate if necessary

2nd stage, enhance faction activities and add-on quests for newbie players or ppl not willing to try pvp to complete some quests and have more sense about pvp which may possible drive their interest.

I am tired of hearing ppl say faction arties are a problem.

There is "0" BIG FAT "0" problem, when everyone get the same chance of wearing them in both pvp and pvm. So honestly, dont know why there is so much stubborn and whine about it.
 

slayer888

Lore Keeper
Stratics Veteran
Stratics Legend
All DEVS need to do is the following:-

If DEVS are listening, just try once, for 1 month or EVEN 1 week, just to see the effect!!!

1. remove faction kill points
2. reduce silver for purchase faction arties back to normal (rank 10 for 5k)
3. keep ephermal and indestrubile in faction arties
4. requirement of faction rank no longer needed for riding faction war horses
5. requirement of faction rank no longer needed for wearing faction arties

Just do the above 1st stage for 1 month or 1 WEEK to observe. If anything goes wrong, then just revert back to now.

After they do this changes, I GUARANTEE 100% of the following:-

1. More players will get into faction
2. More pvp in faction
3. More players going to pvp
4. More characters are created
5. More characters created lead to more accounts created (possible) [but this one should take longer to check]
6. All those who quitted may come back
7. More templates adjustment, the market for different resources (such as imbue or reforge) will also increase, due to increased characters and templates usage by players
8. powerscrolls & ss request will also be higher demand
9. fel spawns will be more active (due to #8)
10. More subscription of UO will happen than now.

Just try 1 month or EVEN 1 week and you will see my word come true.

Back in 6-7 or 8 months, I mentioned that once this faction killer patch goes in, ppl will start quitting and lesser pvp activites, lesser character usage (my word came true 100% now)

After the above come true, further enhance the faction system to be more player friendly (crafter, tailor, smith, thief, bard, newbies, etc..) all will have incentive to enjoy the system by input quests fulfillment related to FACTIONS. Add in factions tutorial as well.

Then afterwards, when more participation into faction, can add in more elements (such as the purpose of defense towns, make scheduled raids/defense, enhance the town finance minister and sheriff functions, commanding lord functions, put in elements of stronghold guard, make faction oriented area (aka pvp battle ground; with a field force surrounding the area and once left will be freely attackable; so everyone got freedom to watch and or pvp.)
 

Scotch Bingington

Visitor
Stratics Veteran
ONLY my feeling about UO and especially pvp | Page 2 | Stratics: A Career Path in Gaming is were this started.

Fel players play for the challenge and enjoyment of pvp combat not to get rich but have fun fighting something that does not have ai and will make decisions and mistakes,and i can see how this can upset tram since there not getting rich off fel players with there doom arties.(besides the last 8 months)
So I say give fel a silver faction champ spawn(factions only) that drops ubber items that can only be used in tram and drops 100k silver so fel and tram can make money, and hey maybe this will make trammies want to pvp for these items.
trammies can still get rich with doom items, and pvp will go on like before in fel(cross fingers)before the faction killing patch
 
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Spamphoo

Visitor
Stratics Veteran
Stratics Legend
I totally agree. The time that they spend on creating the items and spawn would take nothing and could revamp FEL pvp champs...the drops in the new spawn could be rewarding for both fel and tram players...you could bring back group fights...protection fights...rewards...could have it again like when champs first came out...or when factions was leet!!...the part that is hard to swallow is that I think for this idea to gain speed it came from the wrong side of UO (PVP)....but i TOTALLY agree and would hope that more would jump on it to support it!
 

Prana

Adventurer
Stratics Veteran
Stratics Legend
At the very least what could it hurt to have a couple more FEL only drops? We just had some descent tram additions and they are perfect example of how we flock to the new ITEMS.
 

Ani

Adventurer
Stratics Veteran
Stratics Legend
I agree with the Scotch guy. This game is too caught up in favoring Tram and we've lost a lot of are PvPers. I miss the big faction fights, the limited guard zones so that reds could cross heal each other, mages can't even use half their templates. No fields, no conflag pots no earthquakes, no this and that.

Reward faction bases with new artis, bulk silver, new pet dyes for warhorses or something when one wins the town to encourage sigil guarding and base fighting, make stat 10 or 15 minutes so players will come back for fights, take away the guard zones in main fighting areas like how it used to be near Yew Bank, etc. a couple years ago.

I don't know but I feel like this game is more and more leaning towards becoming all Tram based. I'm just saying balance out the PvP side so that we can enjoy the game as well.
 
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Madrid

Slightly Crazed
Stratics Veteran
Stratics Legend
Nothing the Devs add to Felucca is going to make me want to PvP. If an item is introduced I really would like I will transfer to a secluded shard (already have characters built on several dead shards) to work the spawn or boss in peace without having to deal with PvPers.

People either want to PvP or they don't and adding items to Felucca is never going to change that. All that ever happens when items are added to Felucca is a small minority of players maintain a monopoly on the items i.e. powerscrolls and make hundreds of millions.

Also at this stage with these Legendary Items (who cares if they cursed) what more type of uber items can be introduced without completely altering game play and balance?

The Dungeon revamp items are already way over the top and were a horrible idea. There is virtually no point in doing spawns and Peerless anymore because of the Dungeon revamp items trump the rewards of Champion Spawns and Peerless.

And the solution is to add even more powerful items than what is dropping now?:confused2:
 
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Scotch Bingington

Visitor
Stratics Veteran
in tram harder monsters are coming out maybe stat, power scrolls for pets that only work in tram, extra damage increase over the cap again tram only, lots of little things dont have to go all crazy... and a boss that drops silver would help balance the broken pvp system they have in place, people want to pvp but more and more people have quit since the faction killing patch and it's more difficult to find good fights if you dont wanna pvp thats fine but dont hate on it, trying to get ideas to jump start pvp again and its a FACTION SPAWN ONLY no none factions player no revamp dungeons new spawn for faction players so dont worry Madrid factions means pvp so you can buy the items from us .
 
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swroberts

Journeyman
Stratics Veteran
Stratics Legend
ONLY my feeling about UO and especially pvp | Page 2 | Stratics: A Career Path in Gaming is were this started.

Fel players play for the challenge and enjoyment of pvp combat not to get rich but have fun fighting something that does not have ai and will make decisions and mistakes,and i can see how this can upset tram since there not getting rich off fel players with there doom arties.(besides the last 8 months)
So I say give fel a silver faction champ spawn(factions only) that drops ubber items that can only be used in tram and drops 100k silver so fel and tram can make money, and hey maybe this will make trammies want to pvp for these items.
trammies can still get rich with doom items, and pvp will go on like before in fel(cross fingers)before the faction killing patch
Who in the hell is getting rich off the selling Doom Arties.....they are essentially wortheless in a decent suit because of the low resists. You have to sacrifice imbuing slots to make up for incorporating them in......maybe the Jackels collar, but the Gladiators Collar beats that by a mile, and that is a Champ Spawn drop.
 

Lythos-

Lore Master
Stratics Veteran
Stratics Legend
Doom arties are still in pretty high demand. Orni's still sell for 18-22 and are the most common brace slot for every mage in this game no matter if it's pvm or pvp mage. If you look closely, the totem and hunters are still widely used as an alternate means of getting the hit chance.

But one of the dev team has already stated factions will be scrapped completely upon impliment of Chaos/Order. Hopefully with the armor revamp, they make doom arties with the same mods as faction arties and available to everyone.
 

slayer888

Lore Keeper
Stratics Veteran
Stratics Legend
Alright, since my original thoughts about UO and factions PVP has come to this stage with seems (only seems) DONT FLAME ME please!

Majority agree that the faction killing patch is bad, and the previous patch back in 6-7 or 8 months before is better, so here we stick to a main point...

JUST DO IT , THANKS!

All DEVS need to do is the following:-

If DEVS are listening, just try once, for 1 month or EVEN 1 week, just to see the effect!!!

1. remove faction kill points
2. reduce silver for purchase faction arties back to normal (rank 10 for 5k)
3. keep ephermal and indestrubile in faction arties
4. requirement of faction rank no longer needed for riding faction war horses
5. requirement of faction rank no longer needed for wearing faction arties

Just do the above 1st stage for 1 month or 1 WEEK to observe. If anything goes wrong, then just revert back to now.

After they do this changes, I GUARANTEE 100% of the following:-

1. More players will get into faction
2. More pvp in faction
3. More players going to pvp
4. More characters are created
5. More characters created lead to more accounts created (possible) [but this one should take longer to check]
6. All those who quitted may come back
7. More templates adjustment, the market for different resources (such as imbue or reforge) will also increase, due to increased characters and templates usage by players
8. powerscrolls & ss request will also be higher demand
9. fel spawns will be more active (due to #8)
10. More subscription of UO will happen than now.

Just try 1 month or EVEN 1 week and you will see my word come true.

Back in 6-7 or 8 months, I mentioned that once this faction killer patch goes in, ppl will start quitting and lesser pvp activites, lesser character usage (my word came true 100% now)

After the above come true, further enhance the faction system to be more player friendly (crafter, tailor, smith, thief, bard, newbies, etc..) all will have incentive to enjoy the system by input quests fulfillment related to FACTIONS. Add in factions tutorial as well.

Then afterwards, when more participation into faction, can add in more elements (such as the purpose of defense towns, make scheduled raids/defense, enhance the town finance minister and sheriff functions, commanding lord functions, put in elements of stronghold guard, make faction oriented area (aka pvp battle ground; with a field force surrounding the area and once left will be freely attackable; so everyone got freedom to watch and or pvp.)
 

swroberts

Journeyman
Stratics Veteran
Stratics Legend
Doom arties are still in pretty high demand. Orni's still sell for 18-22 and are the most common brace slot for every mage in this game no matter if it's pvm or pvp mage. If you look closely, the totem and hunters are still widely used as an alternate means of getting the hit chance.

But one of the dev team has already stated factions will be scrapped completely upon impliment of Chaos/Order. Hopefully with the armor revamp, they make doom arties with the same mods as faction arties and available to everyone.
Learned something new...;)
 

Ani

Adventurer
Stratics Veteran
Stratics Legend
I feel like the best solution to fix factions right now, is gather ideas and suggestions and have the Devs create a poll where PvPers can vote on a short series of multiple choice questions.

Example:

How long should players be put in stat?
A) Keep it 20 minutes
B) 15 minutes
c) 10 minutes

How much silver should players get dropped in their bags for owning a town?
A) 50k
B) 75k
c) 100k

Reward faction players with new items. Not necessairly some major artifact but maybe new war horse colors, special named robes or something for winning the towns.

For General PvP-

Players should not be able to flag out from inside their houses, (including sending dragons and pets out) once they attack they should be ejected outside. Also, no boat hopping if flagged.

Limit the guard zone areas. It is just ridiculous how tight zones are around every corner in Fel towns, especially Yew our main battlegrounds. Fel is supposed to be for PvP, not hiding the entire time.

Just throwing out ideas, I don't know but there are a lot of fixes needed to keep PvP alive and grab old players's attention to make a comeback. I'm not saying make them all happen overnight but at least listen to some of the realistic suggestions that can be achieved.
 
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Berethrain

Slightly Crazed
Stratics Veteran
Stratics Legend
Alright, since my original thoughts about UO and factions PVP has come to this stage with seems (only seems) DONT FLAME ME please!

Majority agree that the faction killing patch is bad, and the previous patch back in 6-7 or 8 months before is better, so here we stick to a main point...

JUST DO IT , THANKS!

All DEVS need to do is the following:-

If DEVS are listening, just try once, for 1 month or EVEN 1 week, just to see the effect!!!

1. remove faction kill points
2. reduce silver for purchase faction arties back to normal (rank 10 for 5k)
3. keep ephermal and indestrubile in faction arties
4. requirement of faction rank no longer needed for riding faction war horses
5. requirement of faction rank no longer needed for wearing faction arties

Just do the above 1st stage for 1 month or 1 WEEK to observe. If anything goes wrong, then just revert back to now.

After they do this changes, I GUARANTEE 100% of the following:-

1. More players will get into faction
2. More pvp in faction
3. More players going to pvp
4. More characters are created
5. More characters created lead to more accounts created (possible) [but this one should take longer to check]
6. All those who quitted may come back
7. More templates adjustment, the market for different resources (such as imbue or reforge) will also increase, due to increased characters and templates usage by players
8. powerscrolls & ss request will also be higher demand
9. fel spawns will be more active (due to #8)
10. More subscription of UO will happen than now.

Just try 1 month or EVEN 1 week and you will see my word come true.

Back in 6-7 or 8 months, I mentioned that once this faction killer patch goes in, ppl will start quitting and lesser pvp activites, lesser character usage (my word came true 100% now)

After the above come true, further enhance the faction system to be more player friendly (crafter, tailor, smith, thief, bard, newbies, etc..) all will have incentive to enjoy the system by input quests fulfillment related to FACTIONS. Add in factions tutorial as well.

Then afterwards, when more participation into faction, can add in more elements (such as the purpose of defense towns, make scheduled raids/defense, enhance the town finance minister and sheriff functions, commanding lord functions, put in elements of stronghold guard, make faction oriented area (aka pvp battle ground; with a field force surrounding the area and once left will be freely attackable; so everyone got freedom to watch and or pvp.)
This will not increase participation. People quit because they botched the points system and made the faction gear changes irrelevant. They removed the rank requirement already, but the scaling system is still skewed. And why they would change the amount of silver to 50k for 1 piece is completely worthless. NO one is going to farm 50k silver from monsters to have it drop in 1 month.

They need to change the points system back to 1 kill = 1 point. They need to make the ranking system static. 0-9 rank 1 10-19 rank 2 etc.

Corrupting a sigil should distribute to participants depending on the set tithe rate to the factions. So say if 1 town = 100k silver, and 10 people did it. They each got 10k at 0% tithing to faction.

They could add so many things.

Factions could get new horses: Minax: Blood Horse TB: Silver Steed SL: Shadow Stallion COM: Purple Pony (i ran out of names) Only higher ranks could use these. Lower ranks could use the normal war horses.

Faction Dyes, Banners, Clothing would be ok.

I'm ok with 10 minute stat loss.

Make point transfer available to characters with less than 20 points. This prevents point farming.

Make sure factions has a balancing CAP. This is necessary so you don't have huge guilds dominating 1 faction without adding competition in the others.

Thieves should only get 1 point per corrupted sigil. Or stop giving them points and give the silver instead.

They could even make a tier system if the faction accrues enough silver the Commanding Lord could distribute pixel crack.

Faction Crafters: More resource gathering in town areas they own, crafting bonuses, and resource reduction.

Faction Sheriff could turn on and off the guard zones in towns they own this includes the moongates. and appoint 2 deputies to help place faction guard in their absence.

Faction Leaderboard on faction stone or by it.

Finance minister can control BUYING pices of NPCs, which also consumes silver in a town they own.

Commanding lord should be able to boot players with approval of others and have all functions within a faction.
If they resign, quit, or transfer an election cycle automatically begins.

Inactive players in a faction automatically put into 3 day resignation after so long.

There is sooo much more you could add, but if they don't bother then we'll not see any of it.
 
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Winker

Babbling Loonie
Stratics Veteran
Stratics Legend
You guys need to stop beating the faction problems and stop trying to fix them, Factions are dead and they wont be resurrected anytime soon. Let the dev team work on a new Order/Chaos system that we can use over every facet.
 

Berethrain

Slightly Crazed
Stratics Veteran
Stratics Legend
You guys need to stop beating the faction problems and stop trying to fix them, Factions are dead and they wont be resurrected anytime soon. Let the dev team work on a new Order/Chaos system that we can use over every facet.
THe order/chaos system was crap which is why they got rid of it in the first place. talk about beating a dead horse......
 

Winker

Babbling Loonie
Stratics Veteran
Stratics Legend
THe order/chaos system was crap which is why they got rid of it in the first place. talk about beating a dead horse......
where have you been the last 8-9 months thats what everyone wants a 2 tier systems that spans all facets. R U NEW?
 

Speaking the Truth

Lore Keeper
Stratics Veteran
Stratics Legend
I don't see why everything has to be so complicated. I liked that order chaos was simple. You have two sides, kill those who are on the other.

Personally I don't want to see factions removed. I would like to have the same style as back in the 97 and 98 where you could be in factions, order chaos, and war. Even if it's a small percent, there are those of us who play to pvp and would do all of them.

I also think factions could be fixed easily with a less is more approach. If the problems were fixed, I don't think adding all kinds of things is the right approach. Maybe something simple like from a free shard I saw with the faction robe. The more towns you own the better it becomes with hci/dci ect something like that.

Lythos I liked your idea of making the old artifacts up to date. Although I think somethings should remain different, since you are taking that risk of being down 33% of your skill for 20 minutes. Like the extra dci on the folded steel, night sight on the hunters/totem, ect. I could still see people complaining even if the old things got a boost though. It's weird because it's not as though everyone can't join factions if they wish.

So many people are acting as if they are "Forced". No one is forced to do a anything in UO, ever. If you don't like the system you don't have to join, it's that simple. Just like you wouldn't for order chaos, or even participate in warring another guild. I get so confused why so many are vocal about not wanting to do that, as if they HAVE to do any of those pvp things. If that were the case yew gate wouldn't have blues there day and night in high numbers.
 

Berethrain

Slightly Crazed
Stratics Veteran
Stratics Legend
where have you been the last 8-9 months thats what everyone wants a 2 tier systems that spans all facets. R U NEW?
Not everyone wants a 2 tier system. And if they have been beating this to death for 8-9 months then there is more merit in fixing the faction system they recently broke within the last few months.
 

Berethrain

Slightly Crazed
Stratics Veteran
Stratics Legend
I don't see why everything has to be so complicated. I liked that order chaos was simple. You have two sides, kill those who are on the other.

Personally I don't want to see factions removed. I would like to have the same style as back in the 97 and 98 where you could be in factions, order chaos, and war. Even if it's a small percent, there are those of us who play to pvp and would do all of them.

I also think factions could be fixed easily with a less is more approach. If the problems were fixed, I don't think adding all kinds of things is the right approach. Maybe something simple like from a free shard I saw with the faction robe. The more towns you own the better it becomes with hci/dci ect something like that.

Lythos I liked your idea of making the old artifacts up to date. Although I think somethings should remain different, since you are taking that risk of being down 33% of your skill for 20 minutes. Like the extra dci on the folded steel, night sight on the hunters/totem, ect. I could still see people complaining even if the old things got a boost though. It's weird because it's not as though everyone can't join factions if they wish.

So many people are acting as if they are "Forced". No one is forced to do a anything in UO, ever. If you don't like the system you don't have to join, it's that simple. Just like you wouldn't for order chaos, or even participate in warring another guild. I get so confused why so many are vocal about not wanting to do that, as if they HAVE to do any of those pvp things. If that were the case yew gate wouldn't have blues there day and night in high numbers.
I am unsure if one item would be enough. I don't really care to update the old artifacts as they are still useful, many people citing that being unable to use them now is why they left factions. Meaning, they probably are fine for now.

The greatest problems I can relate to that the DEVS have is that we as pvpers couldn't even agree on the color of dirt if we tried. So when they try to make everone happy, which is what they tried to do in the last faction patch, it bombed. This was preluded by the biggest faction works they had when they revamped the factions and bases.

Their mind is in the right place, it just doesn't work like that. Just like faction arties have to either be freely available or left on the rank incentive system. You cant let everyone have them and then jack up the price to 50k, then NO ONE wants to have them.
 

Winker

Babbling Loonie
Stratics Veteran
Stratics Legend
It is important to remember that the changes to Faction Artifacts appear to have been done in direct response to complaints, from Fel players, that "Trammies" were taking the Artifacts and then ignoring Felucca. The counter-argument that's somehow become conventional wisdom didn't emerge until quite recently.


No one asked for factions to be changed in the way they did it. Many people told the Devs when these changes went to the test center that it would Kill the PvP but the devs went ahead and did it anyway.

But you dont seam to want to admit that.

It is also important to note that Fel players who were not in Factions consistently complained that the artifacts were over-powered. As is the case with the first point, the counter-argument that's somehow become conventional wisdom didn't emerge until quite recently.

No one form Felucca complained about faction arties, everyone who PvPed all joined factions so there was no one to complain. Show me the proof rather than just spounting words. Talk is cheep! If you cant prove it, it didnt happen.

It is also important to remember that Factions existed long before Faction Artifacts did. Passages like this:

Appear to make sense only if the poster equates Factions and Faction Artifacts; the former existed considerably before the latter.

Factions were dead for years, yes they were around for a long time. But there were more Con's than Pros so no one was using factions, you just dont want to admit it. So the Devs reworked factions so that the poor UO player who had no resources or not a lot of gold would be able to make a faction suit that was GOOD for PvP use.

It neither makes me a troll nor "off my rocker," or whatever personal attack is thrown at me as a result of this post, to admit this. It is simply acknowledging reality.

To acknowledge reality, is to acknowledge that faction arties were put into the game to allow the majority of the people access to the high end PvP suits that are needed to compete. Thats acknowledging reality. Once these suit were broken a majority of the PvP player base could not afford to remake them and they just left the game. Now that the reality of today's game

-Galen's player
 
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Berethrain

Slightly Crazed
Stratics Veteran
Stratics Legend
If they were to leave the prices high one of the better things they could do is to distribute silver to players upon corrupting a sigil and placing it for purification. Those at the base or carrying a sigil would reap the benefits.
 

Lythos-

Lore Master
Stratics Veteran
Stratics Legend
I don't see why everything has to be so complicated. I liked that order chaos was simple. You have two sides, kill those who are on the other.

Personally I don't want to see factions removed. I would like to have the same style as back in the 97 and 98 where you could be in factions, order chaos, and war. Even if it's a small percent, there are those of us who play to pvp and would do all of them.

Lythos I liked your idea of making the old artifacts up to date. Although I think somethings should remain different, since you are taking that risk of being down 33% of your skill for 20 minutes. Like the extra dci on the folded steel, night sight on the hunters/totem, ect. I could still see people complaining even if the old things got a boost though. It's weird because it's not as though everyone can't join factions if they wish.
I was speaking in the pretense that they were going to scrap factions. If so, then by all means, the current faction arties should be implimented into common everyday game play for everyone.

I can't stand factions. The playerbase isn't there for full scale fights nor do they want these big fights...because nobody wants to spend time waiting out stat loss.

Someone mentioned removing guard zones. No. People that want to try out pvp need encouragement and a safe place to watch. Thus why these newer pvpers want to sit in guard zone and get excited to jump into a gank. After a while these players decide to venture out on their own and make their own decision on "what side" they want to play, who they like, who they don't. Plus, the majority of players are blue now anyway.
 

Berethrain

Slightly Crazed
Stratics Veteran
Stratics Legend
No one asked for factions to be changed in the way they did it. Many people told the Devs when these changes went to the test center that it would Kill the PvP but the devs went ahead and did it anyway.

But you dont seam to want to admit that.
If I remember right the faction arties were a result of the team of players they threw together to come up with ideas. Sadly the picked the wrong players. But you are right, I remember a lot of people not being in favor of the fation gear from the start.

They were rather unhappy instead of fixing the bugs we were hoping to see changed, they threw in pixel crack.

It has been a steady string of the same behavior leaving factions dead like it is.
But again I remind myself, they gathered a lot of the ideas from the wrong core of players minus the faction revamp they tried a year or two ago. That one was all on them.
 

Berethrain

Slightly Crazed
Stratics Veteran
Stratics Legend
I was speaking in the pretense that they were going to scrap factions. If so, then by all means, the current faction arties should be implimented into common everyday game play for everyone.

I can't stand factions. The playerbase isn't there for full scale fights nor do they want these big fights...because nobody wants to spend time waiting out stat loss.

Someone mentioned removing guard zones. No. People that want to try out pvp need encouragement and a safe place to watch. Thus why these newer pvpers want to sit in guard zone and get excited to jump into a gank. After a while these players decide to venture out on their own and make their own decision on "what side" they want to play, who they like, who they don't. Plus, the majority of players are blue now anyway.

Not really, guard zone is for those to run back and spam guards if they happened to get attacked. When successfully deployed, it eliminates the entire point of coming to fel in the first place. If people are interested enough they can hide or start pvping with a group. Which happens more often than not.

Guilds who pvp add those who normally wouldnt so when they do an event in fel they begin to participate.

An example of this was XV, DC, APEX, KDL, , etc. on great lakes. Full of players who didn't normally pvp but when zerging would participate.

Forgot to add, everyone who pvps love BIG fights. This just goes to show you havent been involved in pvp enough to really understand. Let alone a big base fight. Those were a great time.
 
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Ani

Adventurer
Stratics Veteran
Stratics Legend
Doom arties are still in pretty high demand. Orni's still sell for 18-22 and are the most common brace slot for every mage in this game no matter if it's pvm or pvp mage. If you look closely, the totem and hunters are still widely used as an alternate means of getting the hit chance.

But one of the dev team has already stated factions will be scrapped completely upon impliment of Chaos/Order. Hopefully with the armor revamp, they make doom arties with the same mods as faction arties and available to everyone.
If factions is completely wiped, I know a lot of people who will quit including myself. Factions is the root of PvP, makes it more suspenseful, fun and challenging. It's not a good idea to eliminate it just because they want an easy fix.
 
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Speaking the Truth

Lore Keeper
Stratics Veteran
Stratics Legend
I am unsure if one item would be enough. I don't really care to update the old artifacts as they are still useful, many people citing that being unable to use them now is why they left factions. Meaning, they probably are fine for now.

The greatest problems I can relate to that the DEVS have is that we as pvpers couldn't even agree on the color of dirt if we tried. So when they try to make everone happy, which is what they tried to do in the last faction patch, it bombed. This was preluded by the biggest faction works they had when they revamped the factions and bases.

Their mind is in the right place, it just doesn't work like that. Just like faction arties have to either be freely available or left on the rank incentive system. You cant let everyone have them and then jack up the price to 50k, then NO ONE wants to have them.
It could be a bit of both. Still have to pay for them, the old price, but everyone can have them. I just think they should be how they are where they don't break in fel, but they do in tram so people can't get items then NEVER pvp. That doesn't make sense to be able to remove the risk completely but still get the full benefits.

I've never suggested 50k for a piece ever.
 

Speaking the Truth

Lore Keeper
Stratics Veteran
Stratics Legend
I was speaking in the pretense that they were going to scrap factions. If so, then by all means, the current faction arties should be implimented into common everyday game play for everyone.

I can't stand factions. The playerbase isn't there for full scale fights nor do they want these big fights...because nobody wants to spend time waiting out stat loss.

Someone mentioned removing guard zones. No. People that want to try out pvp need encouragement and a safe place to watch. Thus why these newer pvpers want to sit in guard zone and get excited to jump into a gank. After a while these players decide to venture out on their own and make their own decision on "what side" they want to play, who they like, who they don't. Plus, the majority of players are blue now anyway.
The player IS there, however many left when people went from being able to play lots of shards ect down to 1 or 2.

It's not as though people don't want to play factions, they just now have to deal with an absurd amount of hurtles. Things like not being able to rank up, then farming what would be hundreds of thousands of silver, and they'd have to do that every 4 weeks? It's easy to see why people don't want to do that. It was nice when you could log on find a fight, log off. I[and those I know] dont like when it has that WoW aspect of constantly grinding for things. UO was nice that it was different and you could be casual with factions, now that is long gone.

The only reason I was talking about bumping the old ones a bit is that so people stop claiming that these items are just SOOOO powerful. I guess 3 extra resist on the fey leggings is why they died, or the 3 mr on the orny. Not that they were out played. It was the diminishing returns of MR that got them[sarcastic- for those who don't get it].
 
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Lythos-

Lore Master
Stratics Veteran
Stratics Legend
Not really, guard zone is for those to run back and spam guards if they happened to get attacked. When successfully deployed, it eliminates the entire point of coming to fel in the first place. If people are interested enough they can hide or start pvping with a group. Which happens more often than not.

Guilds who pvp add those who normally wouldnt so when they do an event in fel they begin to participate.

An example of this was XV, DC, APEX, KDL, , etc. on great lakes. Full of players who didn't normally pvp but when zerging would participate.

Forgot to add, everyone who pvps love BIG fights. This just goes to show you havent been involved in pvp enough to really understand. Let alone a big base fight. Those were a great time.
Yew gate was never intended to become the be all end all for pvp. You missed my point that some people go to guard zones when they want to watch and NOT be attacked. But yeah, there's plenty of places to pvp that wouldn't have a guard zone.

I haven't been involved enough to understand? Where are these big fights? All i see are 6-8 people vs 2-3 anytime i log on Atlantic. These are faction players i'm talking about, not regular pvpers. As far as your assumption i'm not involved enough, i've been a pvper for over a decade and most likely have forgotten more about game mechanics, template builds and battle strategy than most could ever hope to learn. Nobody wants big fights in factions. Nobody wants to die anymore thus why people run away if a few die. Show me a "big fight" if i'm wrong but i haven't seen one or even heard about one in a LONG time.

I also have to giggle at those that think choke fights are something special. Area spell, heal, fields, repeat...so easy they could borrow the cavemen to do a commercial about it.
 

Theo_GL

Grand Poobah
Stratics Veteran
Stratics Legend
UNLEASHED
For General PvP-

Players should not be able to flag out from inside their houses, (including sending dragons and pets out) once they attack they should be ejected outside. Also, no boat hopping if flagged.

Limit the guard zone areas. It is just ridiculous how tight zones are around every corner in Fel towns, especially Yew our main battlegrounds. Fel is supposed to be for PvP, not hiding the entire time.

Just throwing out ideas, I don't know but there are a lot of fixes needed to keep PvP alive and grab old players's attention to make a comeback. I'm not saying make them all happen overnight but at least listen to some of the realistic suggestions that can be achieved.
You all crack me up. Why do you think people fight at Yew gate??
1 - Easy to get to (moongate)
2 - Many of house locations nearby to house hide/rez/resupply.

I mean, there is no reason everyone has to play around Yew gate - You could all go play PvP around Moonglow gate if you wanted. There is no magical reason why Yew is selected for this activity. The fact is the PLAYERS are selecting this location because they LIKE the houses. Too bad you don't. Dev's need to stop changing the game for one player.
 
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Speaking the Truth

Lore Keeper
Stratics Veteran
Stratics Legend
No one's saying they can't like the houses. All people are saying is that you shouldn't be able to fight from a house if you are the aggressor, and same with the boats from the expansion. You shouldn't be able to have a boat that only some players can get on [like houses] that people can jump on while they are the aggressor.
 
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