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NEWS [UO.Com] Ask & Answer No. 10

T

tchappell

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From the Devs
2012 Nov 12 14:02 GMT
It is time for another Ask and Answer. This week we received a lot of questions regarding adding features and items to the game. Here are the answers to your questions:

UO Auctions

From Purple Pixie, Atlantic
I totally think the bag with 3 snow and 3 grass tiles will be a miracle to those of us who love to decorate for the seasons and don’t want to go into construction mode and destroy our establishments. I just have one small request of wish for an addition... or even divide it 2x, 2x, and 2x... with sand tiles. We don’t have sand tiles in our house construction AND these could be used for “festive reasons”... not to mention in gardens to show off fancy cacti. Could you please consider adding them? Thanks (Lady Frany Flame)


Mesanna: Currently there are not any sand tiles in the same tile format as the grass and snow but I hope to get some good ones in the future *makes note*

Question: Have the Dev team ever considered adding Fossils to the game? it seems an angle that could be added to luck based mining that the art is already in place to add. something that would also expand saltpeter mining as its also luck based. could create some nice decoration just outta shell and skull n bone art already in the game. with the possibility of a very rare fossil finds and getting your name attached to the find? (Treasure Seeker)

Mesanna: Hrm interesting idea but no we have not thought about adding fossils to mining. We have been talking about how to make resource gathering more exciting though.


UO Mania

It would be nice to be able to receive a "secure shard transfer crate" from a character on some other player's account, that only the characters of that account on the destination shard can open. In this way we could securely organize shard transfer shipments for third parties (clorenz )


Mesanna: This would be a very difficult thing to put in the game, the risk is way to high for us to address this type of transfer.


UO Japan

Certain pet seems to have skills which can't be shown by Animal Lore skill. Could you tell us what those "hidden" skills are? Is it possible for pets once being resurrected to reach skill cap again? (Nickname: kann)

Mesanna: There are the basic set of 8 skills that show up in the pet’s Animal Lore skills gump. We will put it on our list to review this and update the list in a future publish. As far as the pet reaching skill cap after resurrecting there is no reason why they should not do that, if you are having issues please let us know.

The color of antique wedding dress is very nice. Is it possible to add dyes of the same color or similar white color as a Clean Up Britannia reward?(Nickname: Tru)
SIDE NOTE: The hue# is 2953.


Mesanna: We are always looking to add new dyes, at this time I will only say its possible.


UOForums

When going from the Abyss to one of the Abyss Champ (who are on the Feluca facet), one gets a PvP Warning that can be switched off through the context menu. Could you include into this system the PvP Warnings when going through house teleporters? I own two houses, one of them in Felucca and the constant warnings get old fast. Any possibility to switch them off would be appreciated. (Merion)

Phoenix: We would like to research this before making any commitments but it’s a reasonable request.


High Seas was a big hit when it came out. Even tho still played to a degree, alot of folk wanted to play "Land & Sea" fights, where a ship can fire its cannons on shore in an attack mode. ( of course this would mean the cannons on the fortress would take damage or even some of the structure). Maybe have it like damage to a ship where you have to repair and attack the structure when defense is lowered like a ship.... Question is: Will the opportunity ever arise for the chance to have "Land Cannons" that fire in order to build Fortress's and have the chance for land and sea conflicts? That way someone can attack a fortress and the Fortress can fire back in defense. (Eyes of Sosaria)

When we were doing High Seas we talked about Land Cannons and came up with a lot of ways to exploit them, We figured it was best to not put them in the game.

Ultima Online Bibliothek

Hello again, recently I remembered the thing about the gypsy camps and the moonstone jewelry. Is it possible to get the camps back to get a chance for it to drop again? Or maybe you could add the jewelry to another monster or another mini-boss? (Medea,)

Mesanna: The gypsy camps were causing some side issues in the game so Phoenix added the chance for the moon jewelry to drop on the Cook in Wrong.

Now I'm really curious - is it really true that no one on the production shard has managed to fetch a Void Lobster yet? After 3 years it should be possible to get one of those bloody critters, right? Can you give us a hint (even a small one will do) how to catch one of those? Thanks! (Medea, )

Mesanna: Funny you should ask this question now, Bleak just fixed this bug for Pub 80. And yes no one to my knowledge has fished up a Void Lobster.

The Epiphany armor that dropped from Blackrock Golems states to grant a 'mana burst' effect. To my knowledge that ability is not active at the moment. Since the armor is marked 'exceptional' and has 255 durability I assume it is meant for imbuing und wearing this
armor. Is the effect simply undiscovered as of now or not yet implemented? (Pcuvush, )


Misk: Both the epiphany set (mana burst) and the regeneration set (health burst) effects are active and do function in game. The virtuous pieces are aligned to positive karma players and the villainous pieces are aligned to negative karma players. Both sets can be imbued, however they cannot be enhanced. The burst occurrence rate scales based on the number of pieces you are wearing (up to a maximum value of 5) and the power of the burst scales based on your karma level. The burst effects are triggered by being attacked. Currently the regeneration set spawns on Charybdis and the epiphany spawns on Niporailem.​

Continue reading...
 

yars

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the fossil idea is pretty cool, and yes the hidden tamed creature skills was something i always wanted to see
 

Storm

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Great info Thanks again!
one question
Mesanna: The gypsy camps were causing some side issues in the game so Phoenix added the chance for the moon jewelry to drop on the Cook in Wrong.

I hope the % was increased then because i killed hundreds of Gypsies trying to get them!
and cooks are a lot tougher
 

startle

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Great info Thanks again!
one question
Mesanna: The gypsy camps were causing some side issues in the game so Phoenix added the chance for the moon jewelry to drop on the Cook in Wrong.

I hope the % was increased then because i killed hundreds of Gypsies trying to get them!
and cooks are a lot tougher
It's just "Wrong" to have a tough Cook.....
:rolleyes:
 
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Tanivar

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Will we be permitted to see the results of the CC larger game window option mentioned in Ask & Answer #3? I put in a question about this before Ask & Answer questions stopped being taken.

It said the results were un-aesthetically pleasing. Considering the EC itself falls into that category, can we be given the chance to see the effect on the graphics? Given that the CC is considered the only good UI Ultima Online has by many of your paying customers, it might keep a few more of us adding our monthly fees to EA's bottom line if an acceptable larger CC game window is added to the CC UI.

How many have left UO because the CC lacks a larger game window for their big screens and because the EC is considered not an acceptable alternative UI?
 

G.v.P

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Best Ask & Answer yet. Two great ideas (fossils, dress dye color) and two great explanations (moon jewelry, epiphany armor).

the fossil idea is pretty cool, and yes the hidden tamed creature skills was something i always wanted to see
Yeah, the fossil idea seems pretty cool to me, too. Could incorporate some unique skills, maybe, like item identification, mining.

How many have left UO because the CC lacks a larger game window for their big screens and because the EC is considered not an acceptable alternative UI?
I definitely agree. I have to troll a little, though. I stopped playing UO as much as I used to because UO PvP is so dependent on RNG and cheats rather than skill. Of course, I'm using a 19-inch monitor, so maybe I wouldn't complain as much about the resolution of UO.
 

Tanivar

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Of course, I'm using a 19-inch monitor, so maybe I wouldn't complain as much about the resolution of UO.
I'm running a 23" HP LCD which will display screen resolutions other than it's default 1920x1080 cleanly, so using 1360x768 isn't a problem. Apparently many LCDs won't do that well.
 

Adol

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The color of antique wedding dress is very nice. Is it possible to add dyes of the same color or similar white color as a Clean Up Britannia reward?
It's only a work around, but the dresses can be converted to cloth which maintains it's colouring by using a salvage bag... the cloth loses the name of course, but you can at least make any cloth item back out of it again.

As soon as Publish 80 hits, there's going to be a mad dash to catch the first void lobster... what a shame it's most likely to be on Origin... I hear-by volunteer Europa to generously and selflessly put itself forward as the sacrificial shard this time!
 

The Mule

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It's only a work around, but the dresses can be converted to cloth which maintains it's colouring by using a salvage bag...

Just use scissors on the wedding dress, cuts them into marbled cloth. Though Im sure people wnat the dyes for their uber items and not just their lovely hat.
 

Good Grief

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I stopped playing UO as much as I used to because UO PvP is so dependent on RNG and cheats rather than skill.
*waits for the inevitable posts from people who claim scripts are absolutely useless and that nobody uses speeder programs to outrun everyone else.*

:stir:
 

MalagAste

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Do people never ask fel/pvp related content questions? just curious.
Maybe no one plays in Fel to ask Fel questions. Or maybe no one has any Fel related questions..... though the Cannon question could be Fel sort of related.
 

Adol

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Just use scissors on the wedding dress, cuts them into marbled cloth. Though Im sure people wnat the dyes for their uber items and not just their lovely hat.
You get more cloth from the Salvage bag though (as you do recycling any other item), based upon your tailoring skill.

As for Fel questions... there's one right there; admittedly, it's about living in Felucca and the warning gumps when changing homes, rather than just mindlessly fighting the same people over and over again, which is probably why people didn't notice it... but there's been quite a few in previous Ask and Answer based around that, and ways to make it more interesting; see Ask and Answer's 4 and 5 for instance.
 

Olahorand

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Maybe its not the pet skills the questioner was talking about not being able to come back to the cap, but the stats. I have a dread war horse, which does go over 118 Dex any more (besides blessing itself), and a similar issue with an Greater Dragon.
*Salute*
Olahorand
 

Petra Fyde

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pets do not suffer stat loss on death, only skill loss. If you have pets unable to reach the 125 cap in any stat they're probably bugged.
 

Petra Fyde

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Petra Fyde

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So what about removing that bug without having to throw away the pet?
I'm not sure on that. If it were your character a GM could fix it, but I'm not sure about pets. I have a mare that was hit by the 'stabled when cursed' bug She used to have max hp - but how would I prove that? Having said that any large pet that's obviously well trained should have 125 dex.
 

Tanivar

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I have a mare that was hit by the 'stabled when cursed' bug She used to have max hp - but how would I prove that?
You can't prove it, but they can. All they should need is the date before it occurred to go in and look at your characters file on a few backups. Then they can check a few months farther back to compare the pets numbers.

"Yep, paying customer #45648 is right, the pet hit points were at max then dropped drastically, no other numbers dropped like it was killed a lot. The prior months number checks were also at max. I'd say it's likely a bug, put it back up to max and make a note on the account about it."
 

G.v.P

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*waits for the inevitable posts from people who claim scripts are absolutely useless and that nobody uses speeder programs to outrun everyone else.*

:stir:
True, maybe I should have stopped at RNG. Once you play a PvP game which relies on three dimensions and skill shots it's hard to go back to a grid based game. UO PvP can still be fun but it feels like I'm opening Minesweeper.
 

Ron Silverbeard

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Hello again, recently I remembered the thing about the gypsy camps and the moonstone jewelry. Is it possible to get the camps back to get a chance for it to drop again? Or maybe you could add the jewelry to another monster or another mini-boss? (Medea,)
Mesanna: The gypsy camps were causing some side issues in the game so Phoenix added the chance for the moon jewelry to drop on the Cook in Wrong.​


AHA! Good to know!
*Camps Wrong*
 

Hunters' Moon

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You can 'feel' this all you like, but it won't make it true.
I do know that a couple of my questions,not relating to pvp,didn't make the cut and was kicked over to new player corner or SnR. I am curious as to what standard is applied to questions that are alloowed through to Messana and the Devs.
 

Storm

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if you read up Shamus seemed to answer this pretty well,
I imagine being down right rude in your questions or attacking others wont go well either.
 

Cetric

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Cetric they are not filtered they are just not asked. I look forward to hearing your questions.

Mesanna
That's unfortunate.

Question 1. What have the dev's got up their sleeves to create some pvp. Is Chaos/Order the one thing in the back of your minds? PvP has been very boring lately without much new content. Many have stated before that the best pvp is generated when players have something to fight over - ie. power scrolls have been huge for pvp for a long time, but are starting to really flicker out due to most players having what they need. Have you or your team kicked any options around the table? Factions was a decent system, but it has always been imperfect, and almost needs wiped out and rebuilt from scratch with no remorse.

Question 2. With pvp being sort of boring lately as previously mentioned, i'm wondering when the possible special moves/armor enhancements might be taking place, as well as the mentioned nerfs/enhancements to throwing/archery stone form/protection, and the like. I'm not looking for a firm *this date* answer, but more, do you think that is a long way out, completely off the table at this point, or is it closer than we think?

Statement 1. I enjoyed dueling you in fel yew on Great lakes a while back, although I feel the tables were slightly slanted in your direction ;)

That's all for now from me, all though there has been a lot of fairly significant discussion on the boards recently in regards to pvp, it unfortunately always gets blown away by some random troll. I realize we all play a very great sandbox game, but more and more recently it feels like the pvp aspect of uo is a forgotten game in and of itself. Its sad to see that, because the pvp in uo is one of the better systems in any game i've played with a pvp system. Few people like arenas and encounter fights. Random and strategic action is much more fun in my opinion. You never really know what you are going to encounter - one of the reasons why factions or chaos/order being allowed on all facets with a one time murderers reprieve is at least fascinating to me, whether it is a good idea or not for the overall game without further discussion though is another matter.
 
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Lord Frodo

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That's unfortunate.

Question 1. What have the dev's got up their sleeves to create some pvp. Is Chaos/Order the one thing in the back of your minds? PvP has been very boring lately without much new content. Many have stated before that the best pvp is generated when players have something to fight over - ie. power scrolls have been huge for pvp for a long time, but are starting to really flicker out due to most players having what they need. Have you or your team kicked any options around the table? Factions was a decent system, but it has always been imperfect, and almost needs wiped out and rebuilt from scratch with no remorse.

Question 2. With pvp being sort of boring lately as previously mentioned, i'm wondering when the possible special moves/armor enhancements might be taking place, as well as the mentioned nerfs/enhancements to throwing/archery stone form/protection, and the like. I'm not looking for a firm *this date* answer, but more, do you think that is a long way out, completely off the table at this point, or is it closer than we think?

Statement 1. I enjoyed dueling you in fel yew on Great lakes a while back, although I feel the tables were slightly slanted in your direction ;)

That's all for now from me, all though there has been a lot of fairly significant discussion on the boards recently in regards to pvp, it unfortunately always gets blown away by some random troll. I realize we all play a very great sandbox game, but more and more recently it feels like the pvp aspect of uo is a forgotten game in and of itself. Its sad to see that, because the pvp in uo is one of the better systems in any game i've played with a pvp system. Few people like arenas and encounter fights. Random and strategic action is much more fun in my opinion. You never really know what you are going to encounter - one of the reasons why factions or chaos/order being allowed on all facets with a one time murderers reprieve is at least fascinating to me, whether it is a good idea or not for the overall game without further discussion though is another matter.
Isn't PvP suppose to be the End Game for UO. And here we thought PVP was all about Skill V Skill and not about goodies. LOL
 

Picus of Napa

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Can someone ban the above troll?

I added a question to the "ask the dev" section but it seems to have not made it to the page and it was on a similar topic to Cetric's"

A while back there was a short lived dueling shard when the arena's were being rolled out, it created lots of fun and was a great value added feature to the game. Will we be able to see such a event or, even better, constant shard of such a design?
 

Gospel

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Will we be permitted to see the results of the CC larger game window option mentioned in Ask & Answer #3? I put in a question about this before Ask & Answer questions stopped being taken.

It said the results were un-aesthetically pleasing. Considering the EC itself falls into that category, can we be given the chance to see the effect on the graphics? Given that the CC is considered the only good UI Ultima Online has by many of your paying customers, it might keep a few more of us adding our monthly fees to EA's bottom line if an acceptable larger CC game window is added to the CC UI.

How many have left UO because the CC lacks a larger game window for their big screens and because the EC is considered not an acceptable alternative UI?
Oh yeah let's definitely start this crap up again! I want to hear your opinions mislabeled as facts and your archaic standards of what a UI should be all over again, just like the first time! I love hearing you explain how a 15 year old client is the future of the game, it's such a breath of fresh air. While we're at it, lets scrap our smartphones and start using our old Nokia phones again. Brilliant!
 
T

Tazar

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I do know that a couple of my questions,not relating to pvp,didn't make the cut and was kicked over to new player corner or SnR. I am curious as to what standard is applied to questions that are alloowed through to Messana and the Devs.
OK... I'll Bite. You have only 3 threads that you started that are in the SnR Forum.

!.) Regarding Stratics Admins and Mods (Doesn't seem like Ask the Dev's Material)
2.) Regarding Thread Necromancy on the Stratics Forums (Also not Ask the Dev's Material)
3.) Complaining about critical people in UHall and challenging them to produce and develop a game better than UO.

Hmmmm... Nothing there that seems even remotely like a Question for the Developers...

As to posts that are moved to the "Player's Corner" - these are generally posts that a player can answer about game mechanics and do not require a developer response. We'd rather save the developer time for the less known/more difficult questions.
 
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Petra Fyde

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I do know that a couple of my questions,not relating to pvp,didn't make the cut and was kicked over to new player corner or SnR. I am curious as to what standard is applied to questions that are alloowed through to Messana and the Devs.
Questions are moved to UO Player's corner when the answer is known to players and therefore developers time is not needed. This was your question
A trash barrel change | Stratics: A Career Path in Gaming I believe it was successfully answered?
 

Hunters' Moon

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Questions are moved to UO Player's corner when the answer is known to players and therefore developers time is not needed. This was your question
A trash barrel change | Stratics: A Career Path in Gaming I believe it was successfully answered?
My first sentence "Is it possible to have an option to make the barrel instantly delete what is placed inside?" was never answered,and in my opinion,unanswerable by a fellow player. You,a fellow player,decided it wasn't an important enough question to be fielded by the Devs.
 

Storm

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decision was made, Their was no conspiracy against you or anyone else. you are free to go other places to try and get your question answered!
 

Hunters' Moon

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decision was made, Their was no conspiracy against you or anyone else. you are free to go other places to try and get your question answered!
The Devs post more on this site than any other. Why should I not come to EA's defacto UO website?
 

Thrakkar

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Will we be permitted to see the results of the CC larger game window option mentioned in Ask & Answer #3? I put in a question about this before Ask & Answer questions stopped being taken.

It said the results were un-aesthetically pleasing. Considering the EC itself falls into that category, can we be given the chance to see the effect on the graphics? Given that the CC is considered the only good UI Ultima Online has by many of your paying customers, it might keep a few more of us adding our monthly fees to EA's bottom line if an acceptable larger CC game window is added to the CC UI.

How many have left UO because the CC lacks a larger game window for their big screens and because the EC is considered not an acceptable alternative UI?
Having draw issues (CC) is something completely different than not just liking it (EC). It was just an internal investigation. It failed. Why would they want to publish the results to the open public?
The CC is a digital house of cards, which devs are not touching, since it is in danger of collapsing, if some major changes are made. How old is that client? How many of the original devs, who wrote it, are still on board?

You should have read the whole answer. The last sentence is very important: "You can always come over to the dark side and switch to the EC….*evil grin*".
 

Petra Fyde

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My first sentence "Is it possible to have an option to make the barrel instantly delete what is placed inside?" was never answered,and in my opinion,unanswerable by a fellow player. You,a fellow player,decided it wasn't an important enough question to be fielded by the Devs.
Your reason for wanting the change was so that you didn't have to wait in your house for 3 minutes. It was shown to your satisfaction that such waiting around was not, in fact, required.
Also you have the option to have items 'instantly deleted' simply by using a public trash can instead of your house trash barrel. The option you require is already available to you. Question answered.
 

Viper09

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My first sentence "Is it possible to have an option to make the barrel instantly delete what is placed inside?" was never answered,and in my opinion,unanswerable by a fellow player. You,a fellow player,decided it wasn't an important enough question to be fielded by the Devs.
You didn't seem displeased with it being moved and the answer provided then. Why did you wait until now to make such a big stink about it? A simple private message to Petra could have solved your issue quite quickly and without derailing a thread.
 
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Ludes

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Mesanna: Hrm interesting idea but no we have not thought about adding fossils to mining. We have been talking about how to make resource gathering more exciting though.

I really, really hope this doesn't involve making resource gatherers fight.

I have at least two crafters that can't fight worth beans cause they are crafters.. I mean absolutely no healing or fighting skills at all.

My smith/miner/tailor/carpenter/tinker/imbuer can't even use a Gargoyles pickaxe with an escort.. so I'm just hoping that's not what they mean by "more exciting".

Hey somebody PM me how you make a quote show on the post as a quote please.
 
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Tanivar

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Having draw issues (CC) is something completely different than not just liking it (EC). It was just an internal investigation. It failed. Why would they want to publish the results to the open public?
UN-aesthetically pleasing was a dev opinion of the resulting graphic quality, and may have been influenced by the fact it wasn't like the EC graphics which the devs apparently consider good. Classic Client users may find the 'UN-aesthetically pleasing' results an acceptable alternative to the EC.

The CC is a digital house of cards, which devs are not touching, since it is in danger of collapsing, if some major changes are made.
I doubt the CC is a 'house of cards' as you put it. It's just written in a programming language none of the devs have bothered to learn how to write well. I'm sure there are programmers in their 30's or 40's who are quite capable of writing code for the CC. It's likely in the same code UO itself is written in after all.

How old is that client? How many of the original devs, who wrote it, are still on board?
Given UO was released in 1997? I'd say it's pushing twenty years old. With the turnover in devs UO has, I'd say none are still on board. They've got somebody writing new code that works with the old code though, so whoever that is can write new code for the Classic Client part of the old code. Whoever originally wrote it likely didn't write a 'house of cards' since it wouldn't have been fun to upgrade as he needed to, or looked good on a future resume. I imagine Richard Garriott worked with professionals after all.

You should have read the whole answer. The last sentence is very important: "You can always come over to the dark side and switch to the EC….*evil grin*".
No I can't. I've played using the 'dark side', it's not a good UI, I've un-nstalled it from my gaming machine since it's not an acceptable alternative to the 'light side'.

The *evil grin* part of that quote is very appropriate given the quality of the EC. They're basically saying "tough tadpoles customer, we're saying this is what your going to have to eventually play UO with, you've got no choice because we're going to leave the CC behind as time goes by. Keep paying us your money and use the client your given. Join the Dark Side...<**evil grin**>

My reply to that is sorry Charlie. A fun game has good content and a good User Interface. Let the good User Interface fall to far behind the game so that we're left with only a bad User Interface to access good content with and the game is no longer fun. We're left with seeking a good content/good User Interface game elsewhere.

How many of those who have left in the last few years since wide screen LCD monitors have come along did so because the largest CC game window was to small on their screens, and they too found the EC unacceptable?
 
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Ludes

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I have to disagree about the "House of Cards" thing Tanivar.

I have worked on old, rewritten, patched software many times. Guess how much stuff gets tweaked along the way and never gets documented anywhere cause it's "just a small tweak".

I wouldn't touch the CC client with a ten foot pole. I'm totally in awe of the guys that still mess with it.
 
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Hunters' Moon

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You didn't seem displeased with it being moved and the answer provided then. Why did you wait until now to make such a big stink about it? A simple private message to Petra could have solved your issue quite quickly and without derailing a thread.
Because I know that I would have gotten the same flak that I am getting now. It is the best to pick your battles with fellow players that have the ability to lock and make threads vanish.
 

Lord Frodo

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Because I know that I would have gotten the same flak that I am getting now. It is the best to pick your battles with fellow players that have the ability to lock and make threads vanish.
So then why did you give this answer?
I tested it and you don't have to return home to get the message that you got reward points for what is dropped into the barrel. You get the message where ever you are in the game
This was your main concern
I would like to drop it in and go.
and you even proved it to yourself that you can do exactly what you wanted to do.

So really where is the problem?
 

Viper09

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Because I know that I would have gotten the same flak that I am getting now. It is the best to pick your battles with fellow players that have the ability to lock and make threads vanish.
Except there will be a huge difference in response between publicly accusing people of filtering or playing favorites and keeping it civil and asking politely. Again, in that thread you're complaining about, you don't show any problem. No one here can read minds. But no more of this, taking away from the main topic here. If you don't get the point now...
 
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Kyronix

UO Designer
VIP
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UNLEASHED
UN-aesthetically pleasing was a dev opinion of the resulting graphic quality, and may have been influenced by the fact it wasn't like the EC graphics which the devs apparently consider good. Classic Client users may find the 'UN-aesthetically pleasing' results an acceptable alternative to the EC.

I doubt the CC is a 'house of cards' as you put it. It's just written in a programming language none of the devs have bothered to learn how to write well. I'm sure there are programmers in their 30's or 40's who are quite capable of writing code for the CC. It's likely in the same code UO itself is written in after all.

Given UO was released in 1997? I'd say it's pushing twenty years old. With the turnover in devs UO has, I'd say none are still on board. They've got somebody writing new code that works with the old code though, so whoever that is can write new code for the Classic Client part of the old code. Whoever originally wrote it likely didn't write a 'house of cards' since it wouldn't have been fun to upgrade as he needed to, or looked good on a future resume. I imagine Richard Garriott worked with professionals after all.

No I can't. I've played using the 'dark side', it's not a good UI, I've un-nstalled it from my gaming machine since it's not an acceptable alternative to the 'light side'.

The *evil grin* part of that quote is very appropriate given the quality of the EC. They're basically saying "tough tadpoles customer, we're saying this is what your going to have to eventually play UO with, you've got no choice because we're going to leave the CC behind as time goes by. Keep paying us your money and use the client your given. Join the Dark Side...<**evil grin**>

My reply to that is sorry Charlie. A fun game has good content and a good User Interface. Let the good User Interface fall to far behind the game so that we're left with only a bad User Interface to access good content with and the game is no longer fun. We're left with seeking a good content/good User Interface game elsewhere.

How many of those who have left in the last few years since wide screen LCD monitors have come along did so because the largest CC game window was to small on their screens, and they too found the EC unacceptable?
Without getting to a huge debate on whether the CC or the EC are more worthy (I think people feel just as passionately about both options) if you want to see an example of why we can't "just" extend the size of the client window in the Classic Client head on over to Castle Blackthorn in Trammel. If you go to the Western half of the Castle there are two lookout/guard towers. Head to the Northwestern tower and climb to the top. Once you are up there move around the Southeastern corner of the tower. What you will see in the ocean is a slew of brown tiles that represent filler terrain that is outside the draw radius of the Client window, in this case the result of your height. This was similar to what we saw when internally testing an increased client window size. To us, that's unacceptable and I think most players who still enjoy playing the classic client (myself included, I use both) would agree.

The *evil grin* part of the quote was made in jest and was more of a joke related to the fact that often times many things pay homage to the Star Wars reference that many of us are fond of. If you took it as offensive I deeply apologize.
 

Nimuaq

Lore Master
Stratics Veteran
Stratics Legend
Without getting to a huge debate on whether the CC or the EC are more worthy (I think people feel just as passionately about both options) if you want to see an example of why we can't "just" extend the size of the client window in the Classic Client head on over to Castle Blackthorn in Trammel. If you go to the Western half of the Castle there are two lookout/guard towers. Head to the Northwestern tower and climb to the top. Once you are up there move around the Southeastern corner of the tower. What you will see in the ocean is a slew of brown tiles that represent filler terrain that is outside the draw radius of the Client window, in this case the result of your height. This was similar to what we saw when internally testing an increased client window size. To us, that's unacceptable and I think most players who still enjoy playing the classic client (myself included, I use both) would agree.

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Tanivar

Crazed Zealot
Stratics Veteran
Stratics Legend
Without getting to a huge debate on whether the CC or the EC are more worthy (I think people feel just as passionately about both options) if you want to see an example of why we can't "just" extend the size of the client window in the Classic Client head on over to Castle Blackthorn in Trammel. If you go to the Western half of the Castle there are two lookout/guard towers. Head to the Northwestern tower and climb to the top. Once you are up there move around the Southeastern corner of the tower. What you will see in the ocean is a slew of brown tiles that represent filler terrain that is outside the draw radius of the Client window, in this case the result of your height. This was similar to what we saw when internally testing an increased client window size. To us, that's unacceptable and I think most players who still enjoy playing the classic client (myself included, I use both) would agree.

The *evil grin* part of the quote was made in jest and was more of a joke related to the fact that often times many things pay homage to the Star Wars reference that many of us are fond of. If you took it as offensive I deeply apologize.
Thanks for answering my question. :)

I see the problem you mention when that high up. On the lower floors & at ground level that problem isn't noticably there. The view from the roof of my 3 story house is barely effected by it. Just a few corner tiles are brown. I would find it totally acceptable if all I lost was that percentage of a larger game window. A small price to pay to stay on the 'light side' and retain the use of the CC so I can continue to enjoy playing UO.

Don't delete the code you've written, it might be needed one day if in the future someone decides to drop the CC and UO finds it's losing to many paying customers as a result of that move.

Have a great day :)
 
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