I posted the below in another thread so figured I would start a thread with just it to see what people think.
Here is a possible solution to bring more of the PVP & PVM communities together in Fel.
Let's say a group of PVM'ers want to venture to Fel for a little hunting so they hire some players as guards against PVPer's/PK griefer's.
Here is how it would work.
The above isn't about adding new content or punishment to entice people over to Fel. It is strictly about trying to bring together the different play styles in order to see a little more population return to Fel.
I feel new items and/or punishment for Fel aren't the answer to bringing the communities together and increasing the Fel population as this has been tried through out the 15 years and we can clearly see where each attempt has gotten us.
Here is a possible solution to bring more of the PVP & PVM communities together in Fel.
Let's say a group of PVM'ers want to venture to Fel for a little hunting so they hire some players as guards against PVPer's/PK griefer's.
Here is how it would work.
- A representative from the PVM group would go to a vendor and initiate a "Contract" showing meeting location, hunting location, group size, date & time of hunt.
- This contract would require a certain amount of gold based upon the number of PVM'ers in the group & number of guards wanted. All gold is to be distributed to the guards (more on that later).
- Each member of the group would have to "sign" the contract and give their share of the gold. This could be done by giving the initiating member a contract in their bag that each member should double click and drop their gold on. Once done the player is considered part of the hunting party.
- Once every member of the hunting party has signed the contract it will be returned to the vendor and a notice placed on a "help wanted" board in Fel/Trammel towns.
- Anyone wanting to be a guard would select the job from the board and be shown the number of party to be guarded and "Pay". They will then sign the contract them selves.
- One all positions for guards have been filled each person will have a copy of the contract dropped in their backpack showing they are good to go on the hunt and will have access to a special chat channel so they can all agree upon the designated meeting place (to be determined by the hunting party but not at the hunting site) date and time for the hunt.
- When ready for the hunt all members will double click their contract and be transported to the designated meeting place. When every one is there the representative from the hunting party will double click the contract and the entire group will be transport to a random spot ( the entire group will go to the same place) a short distance from their designated hunting ground and the hunt can begin.
- Once the hunt begins all members of the contract will be put in a special party which allows them to heal each other (looting optional and will be selected when signing the contract) but not harm each other. So the guards can't turn on the ones they agreed to protect and the hunters can't turn on their guards. The guards must also stay within a certain distance to the hunting group to prevent them from just running off and killing other players elsewhere for the kills or abandoning the party yet still collecting pay. The guards will be given a warning when getting to far away and will no longer be considered part of the party if they leave.
- Once the hunt is over the hunting party rep will double click the contract again and each member of the contract will be given a special gump asking if they are ready to end the hunt. Once every one agrees it is over the guards will be paid a percentage of the money placed on the contract based upon how many kills (only kills of real players count) they had guarding the "hunters" with a bonus placed on how often they healed or rezed a member of the hunting party. All money will be paid out to the guards so if they protect the hunting party but only have to heal and rez them from the monsters they are hunting they will still get paid and get the bonus for healing and rezing. The entire group will then have a 5 minute timer before the party is officially disbanded to allow each other to safely go their own way.
The above isn't about adding new content or punishment to entice people over to Fel. It is strictly about trying to bring together the different play styles in order to see a little more population return to Fel.
I feel new items and/or punishment for Fel aren't the answer to bringing the communities together and increasing the Fel population as this has been tried through out the 15 years and we can clearly see where each attempt has gotten us.