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[UO Herald] Ask & Answer No. 9

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From the Devs
2012 Nov 05 20:49 GMT
In this week's Ask and Answer we have a interesting mix of questions that the developers answered. Here they are for your reading pleasure:

UO.stratics

Has there been any thought as to letting us use any of the boats in the huge lake in Malas near Umbra, or sail in any of the waters in Ilshenar? (Bazer - Apr 2011)
Could rowboats only be allowed in Dungeons, Ilshenar, Ter Mur and Malas? (Basara - October 2012)
Will you allow us to use rowboats in dungeons please? There is so much wasted water in like ice dungeon and I need to catch Winter Dragonfish and Blue lobsters so....thats all (Lord Gareth - June 2011)
Maybe it would be nice to allow rowboat placement in dungeons? There some dungeons where a rowboat can be handy to fish. Otherwise rowboats don't realy have a good use cause they are slow and have no hold.(Frarc -Mar 2011)I wouldn´t mind rowboats in Ilshenar, Gravewater Lake etc either .... (Ertai Vodalion - Mar 2011)


Kyronix: Using Rowboats in dungeons and Malas/Ilshenar is something that isn’t as simple as flipping the “rowboats on” switch. As far as dungeons go, all the areas where you’d presumably place a rowboat would need to be checked given the new level of accessibility, basically the dungeons weren’t built to be sailed, the same, albeit to a lesser degree, goes for Ilshenar. Malas however, that’s a pretty straightforward body of water and we’ll discuss the matter further. As far as fishing goes we’ve made some passes at various aspects of fishing that will be visible in the Pub 80 bug squashing extravaganza.

Essentially back when they increased the chances for lower end creatures to give relic frag generating loot they broke the loot generators ability to drop single mod items like 20DCI/HCI, 4MR, Stats, 150 luck, 35 EP, etc. Can they somehow undo what they did or give the loot generator better chances of dropping single mod items with max intensity? (DEVs can you please take a look into the loot generator?) (silent)

Phoenix: Such items are currently produced by low-end runic tools. We do not have plans for the near future to revisit monster loot generation.


(I rewrote the question into a more concise form – MMoore)
Will you take a look at the contents of the holds of pirate ships, the loot of pirates, and the rewards for capturing pirates? The time investment, cost, and risk are not commensurate with the reward.


Phoenix: Yes, we will have a good look at these in a near future publish.

In the SA Dungeon, to the right of where the Slasher of Veils spawns at the Destroyed Monument/Statue in center of other buildings. When fighting the Slasher Of Veils in this area and a hell hound is on the statue area, provoking the hell hound on the Slasher can cause the Slasher to teleport on top of monument base then teleport players up also, killing them, leaving them with no way down and unable to retrieve items from their corpses. Will this be looked into in the near future? (From Trokip - submitted via PM) Also (asamdan, Ask the Devs Jul 2010)

Kyronix: I will submit an unconfirmed bug into the system, and if it checks out (which it sounds like it will) will look to altering the world building in that area so this no longer occurs.

Will we ever be able to use soulstones that we find from other people for something besides deco? Like maybe using them in the creation of fragments or being able to wipe the stone empty to use them again, maybe with limited charges? (PowerFullPete, Jan, 2010)
We all have a few odd unowned Soulstone's gotten from housefalls or found in luna. These unowned stones are good for deco but Id like to see perhaps a trade in. Red ,Blue an green ones litter uo, tons of dye tubs,statues stc.. so to clean them up Id like to see something like the Holloween mask lady set up perhaps in luna to except the rewards trade in. Old for new choice. Would go along way to clean up unwanted rewards and get something we can use. (Lady Storm, Jun, 2010)
Will we ever be able to re-link full soulstones or soulstone fragments to different accounts similarly to what is possible with teleport tiles? (Forte~, Sep, 2010)
Can there be a way to use old soulstones? Especially when the players who originally owned them (and paid for them, real money here) have quit the game? They are already paid for? Why can't we re-use them? I understand they are account bound. But why can't the skills be re-moved and the stone be re-newed? It seems pointless to have hundreds of soulstones in game, that we ALREADY PAID FOR, be completely and utterly unusable. It's real money floating around in a game, and being worthless. EA (as a last resort) could even sell us a tool that would un-bind them and wipe the skills from them for a couple of bucks. So that at least it could be used again. It costed someone money to purchase in the first place. Why can't they be re-used if the player who bought it has quit the game entirely? (Templar Asarhi, Jun, 2011 )


Phoenix: We are currently evaluating ideas for what to do with these, including implementing an exchange program that will allow multiple soulstones to be turned in and exchanged for new soulstones.



Siege Shard General Chat

Is it possible to get a better explanation of 'drift speed' and 'turn delay' on large ships? In other words, which ship type is fastest, and which is slowest? Also could we get these figures, plus 'durability' and 'cannon damage' figures for the Britannia Boat?


Phoenix: All ships move at the same speed, except rowboats.

The Tokuno and Orc ships have 100,000 hit points. The Gargish ship has 140,000 hit points. The Britannian ship has 200,000 hit points.



UO Auctions

Question: Has the Dev team ever considered adding further higher levels of ingot and stone that could be extremely rare but give material bonuses similar to that of heartwood? this may open up slightly more deversity on how you can kit up a human/gargoyle melee fighter, as the material bonuses of wooden armor often outshine metal/stone?
(Treasure Seeker)


Phoenix: We do not have plans to add new types of special materials at this time.

Question: Have the Dev team thought about ways to bring back dragon scales as a recourse now that the armor is obsolete? i think perhaps an item crafted by tinkers that adds +1 resist or +5luck to a crafted armor piece would be a good way of bringing back the scales and also making balancing crafted sets a bit easier .
(Treasure Seeker)

Bleak: We are currently working to bring back value to all types of armor including Dragon Armor



UO Mania

could you let us use the Retouching tool on an ethereal mount statuette in the trade window, so that other players don't need to give us their ethereal mounts to make them transparent? (clorenz)


Phoenix: We will take this idea into consideration.

If you have something you want to know about Ultima Online and the team, post your questions on your fansite. All interesting questions will be collected and send to our team, so we can continue to answer them.
en

Continue reading...
 

ShadowTrauma

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Essentially back when they increased the chances for lower end creatures to give relic frag generating loot they broke the loot generators ability to drop single mod items like 20DCI/HCI, 4MR, Stats, 150 luck, 35 EP, etc. Can they somehow undo what they did or give the loot generator better chances of dropping single mod items with max intensity? (DEVs can you please take a look into the loot generator?) (silent)
Phoenix: Such items are currently produced by low-end runic tools. We do not have plans for the near future to revisit monster loot generation.

Question was answered, but misunderstood... I doubt the answer will change, but Silent was referring mostly to jewelry (possibly properties that can't be gotten with runics as well, like splintering, etc...), which makes the answer unfortunate as typically they were the most useful items to find.

There is just so many junk mods given with the current system that many do not attempt to "roll the dice" on the new loot, recently there has also been posts about how luck is working with the loot generation which is related to this issue. Regardless question was answered for the moment, moving on.
 
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Lord Lew

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I'd hate to see them change anything in regards to handing an item over to another player to fix the transparency or dye an item. Part of the experience in a multiplayer game is learning who to trust, and not trust.

There is both good and evil inherent in all worlds, and creating a name for yourself by your deeds and actions is part of said worlds. The creation of trammel, and then the introduction of artifacts totally destroyed the need for a good name. You no longer needed protection to get to and from a city, nor a good crafter to create or repair your items. Honor and truth were tossed to the wayside in a carebear world with bright neon and L337 artifacts.

The return to a time with trust and a good name is dearly needed Please begin to implement ideas and ways to bring this back to UO. Begin to foster the multiplayer experience more, a single player game is a boring and dead game.
 

Merus

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I'd hate to see them change anything in regards to handing an item over to another player to fix the transparency or dye an item. Part of the experience in a multiplayer game is learning who to trust, and not trust.

There is both good and evil inherent in all worlds, and creating a name for yourself by your deeds and actions is part of said worlds. The creation of trammel, and then the introduction of artifacts totally destroyed the need for a good name. You no longer needed protection to get to and from a city, nor a good crafter to create or repair your items. Honor and truth were tossed to the wayside in a carebear world with bright neon and L337 artifacts.

The return to a time with trust and a good name is dearly needed Please begin to implement ideas and ways to bring this back to UO. Begin to foster the multiplayer experience more, a single player game is a boring and dead game.

While I understand your sentiment, the UO of today is not the UO of old. Most shards just do not have a population to support what you propose. I think offering players ways to safe guard their items for transactions such as repairs and retouching helps people get what they need in a less restrictive/risky environment without hindering gameplay. To say it another way, a new player on most of the smaller shards could wait a very long time for a Legendary smithy to pop by the Britain forge hoping to get his weapon repaired.
 

CovenantX

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They don't, sadly.
But maybe this means they will bring in those to the game. I'd love that.
Sounds good, but then What would be the point in PvMing for items generated by the new loot system, if they keep adding Reforging Buffs, the revamps aren't going to be useful almost at all. it's already threatened greatly because of Smithing/Tailoring reforging.

The only reason anyone would PvM for non-artifact loot is for Rings/bracelets & for Splintering weapons. and of course, Relic fragments...
 
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Hunters' Moon

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Question: Has the Dev team ever considered adding further higher levels of ingot and stone that could be extremely rare but give material bonuses similar to that of heartwood? this may open up slightly more deversity on how you can kit up a human/gargoyle melee fighter, as the material bonuses of wooden armor often outshine metal/stone?
(Treasure Seeker)
Phoenix: We do not have plans to add new types of special materials at this time.
I'd say keep the ingots the way they are but give us the ability to mix differnt ores before smelting to get different elemental properties. Shadow-copper? Dull Verite? It could have pretty good possibilities.
 

Picus of Napa

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From the Devs
2012 Nov 05 20:49 GMT
In this week's Ask and Answer we have a interesting mix of questions that the developers answered. Here they are for your reading pleasure:
Essentially back when they increased the chances for lower end creatures to give relic frag generating loot they broke the loot generators ability to drop single mod items like 20DCI/HCI, 4MR, Stats, 150 luck, 35 EP, etc. Can they somehow undo what they did or give the loot generator better chances of dropping single mod items with max intensity? (DEVs can you please take a look into the loot generator?) (silent)
Phoenix: Such items are currently produced by low-end runic tools. We do not have plans for the near future to revisit monster loot generation.​
I hate sounding like an ass but do the devs actually read these boards or the ones like it and discuss amongst themselves what the player base is talking about? As Obsidian said this question, and the threads related to it, had nothing to do with runics and everything to do with jewels.​
Come on guys PLEASE start understanding how this game is played and what people are actually doing with thier time.​
 

Petra Fyde

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The loot generator question had everything to do with jewelry with single mods at max intensity. These cannot be crafted with runic reforging because there are no runic tinker tools.
The devs don't have the time to read every single thread on this board. The question asked did not specifically mention jewellery.
 

BeaIank

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Sounds good, but then What would be the point in PvMing for items generated by the new loot system, if they keep adding Reforging Buffs, the revamps aren't going to be useful almost at all. it's already threatened greatly because of Smithing/Tailoring reforging.

The only reason anyone would PvM for non-artifact loot is for Rings/bracelets & for Splintering weapons. and of course, Relic fragments...
I surely agree with you there, but they made it clear that they aren't looking at the loot tables again any time soon. :(
I'd much rather have to hunt for that overcap single mod jewel than to reforge it, but this sadly won't be the case, so we have to hope for the second best case scenario, which in this case, it is tinker runics.
 

G.v.P

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In the SA Dungeon, to the right of where the Slasher of Veils spawns at the Destroyed Monument/Statue in center of other buildings. When fighting the Slasher Of Veils in this area and a hell hound is on the statue area, provoking the hell hound on the Slasher can cause the Slasher to teleport on top of monument base then teleport players up also, killing them, leaving them with no way down and unable to retrieve items from their corpses. Will this be looked into in the near future? (From Trokip - submitted via PM) Also (asamdan, Ask the Devs Jul 2010)
Kyronix: I will submit an unconfirmed bug into the system, and if it checks out (which it sounds like it will) will look to altering the world building in that area so this no longer occurs.​
I posted a thread on how to deal with the stuck spot nearly a year ago. For anyone curious, check the thread out. If you don't have a friend or a second account you're still screwed.​
Question: Have the Dev team thought about ways to bring back dragon scales as a recourse now that the armor is obsolete? i think perhaps an item crafted by tinkers that adds +1 resist or +5luck to a crafted armor piece would be a good way of bringing back the scales and also making balancing crafted sets a bit easier .
(Treasure Seeker)
Bleak: We are currently working to bring back value to all types of armor including Dragon Armor
Yay! My favorite armor. You guys could start by making Dragon Armor not count as a "special material," that way we can re-forge! :(
 

Warpig Inc

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Non boat areas just need long piers. That way more of theese other areas can be fished and crabbed at the same time to fill quest needs and chance for variety of rare fish. And not like the pier at the garg fishing village. Deep water fishing pulls serps that have to be walked up to the shore to be killed so they can be looted. Add in some dungeon serps and the ability to pull up paragons in Ilsh. A paragon dungeon serp chest pulled up in the mushroom caves. Locks that down next to the paragon valorite elemental chest.

Dull Copper runic chance to put 100% mana leech on a hally? Dull Copper runic chance to reforge 100% mana leech hally without it auto tagged with neg mods? The chance to loot a 100% mana leech hally that even if no neg mods is still restricted to 450 points imbue. The issue on not getting unique mods on loot items that still has openings for the restricted 450 point imbuing. Overdue Tinker BODs system and not some carp/fletcher runic quest lameness.

Yes make the pirate rewards reflect the effort better. Add in more crafting materials and some those 1 in 25,000 rares drops. Being in the ship combat aspect of the game should be more a lifestyle and not a passing fancy like picking up a shovel to do a little mining. Want a carrot for fel? Make it one that floats and reduce half the chat cheat crying.

Add in a Mortal Combat "COME HERE !" wand that draws a creature into your face with an auto agro on user. More then one critter that have those hidey holes in the game. Could cure those fel players that like to attack from houses.

Someone elses used soul stone and used tire. Neither found item should be brought home and nailed to the wall as decoration. Recycling is in. So a drop spot that frags are reaccount assigned at same charge status and full stones are converted into a 10 charge frag. Want an endless use stone burn a reward pick or go support your game at the store and buy a stone. Again assuming every red cent spent at the store goes to the game that generated the funds.

Dragon Scale armor is made "Human Only" armor with abilities alonmg the wood armor properties. Reward Cloth Added to tailor BOD rewards that gargs can make cloth armor with wood armor properties. New choice option on the sewing kit menu to use new cloth on garg armor and not a floppy hat. Add plain scales to lizards and standard cloth already exist. This will allow reforging and then enhancing with scale and new cloth. More money spent at the UO store for no fail enhancing. A tool that should be a high end BOD reward also and not a pay to play factor.

Retouching tool can target locked down rides. Or target a blank scroll for one shot retouch.
 

cazador

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I am all for paid items in the UO store I also agree you shouldn't have to pay to play...but you don't farm away sell your items/mats and whatever else you harvest people are selling for gold..

I wish there would be more items for sale on UO store I honestly don't know what the hell they are waiting for there's a decent amount of people who buy the stuff add more = more revenue come on now...barbed kits 2.99 for a pack of 3 half the UO community is lazy give them an option to buy what they need from EA not some 3rd party site...I'm sure EA could beat prices and put them out of business..and there would still be hundreds of these items for sale in game for people that don't wish to buy them..it just seems like they are wasting all this extra revenue and letting 3rd party sites suck it all up!!

Ex: I work 50-60 hours a week I really can't devote 2-3 hours a day farming for a berserker breastplate I play to pvp not farm before when I was younger I had more free time and I did but I just can't devote that kind of time anymore..so I buy it from a 3rd party site because hey I'm here to play...well instead of 19.99 or whatever these 3rd party sites sell it for EA charges 14.99..heh now they have just gained my business AGAIN that's over one month game play I just paid...c'mon who runs this marketing team...


Heck make it even easier! Implement it thru the vendor system..give the actually players a bonus if somebody buys something from your vendor for real cash at a conversion...so say EA sells gold for .25 a mil and you have 60k ingots for sale for 500k that's only .12 so it's rounded to .99 and the vendor gets a bonus say 100k gold because there item is bought for real $ ..obviously it would need to be tweaked but still it could be a good idea
 

Picus at the office

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The devs don't have the time to read every single thread on this board. The question asked did not specifically mention jewellery.
I don't read every thread on this board as I work full time, raise two kids, walk the dog for a hour every day, work out at the gym for a hour every day, cook/clean/help with laundry, hang out with the wife and live life but I sure knew exactly what this and every other question from the last 9 A&A's were about. Two moments of investigation or even, GASP, interaction with your clients(us the players) would have given some insight to this and every other issue we seem to have.

I'm not sure exactly why this reply was made, it seems to attempt to deflect something from the team but all it does is make them look more foolish than before.
 

Petra Fyde

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The team aren't mind readers. I didn't realise the request only related to jewellery either. What's obvious to you, without being clearly stated, isn't obvious to everyone.
 

Theo_GL

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Correct, unless I missed this, tinker tool runics don't exist, right?
Hi, my name is Phoenix and I don't even know the game I work on.

The ONLY loot people care about is jewelry since any weapon/armor you can craft better with runics/reforging/imbuing.

To say you can craft 20 DCI/HCI jewels through low level runics would be downright funny if it weren't so sad that they had no idea how their game works.

Ring/Braces crafted by tinker tools for which there ARE NO RUNICS and never have been. Thanks Devs.
You know, I try not to be a hater but it takes reading a single post in UHall to be reminded of the state of affairs.
 

Gorbs

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The team aren't mind readers. I didn't realise the request only related to jewellery either. What's obvious to you, without being clearly stated, isn't obvious to everyone.
Petra, you don't need to defend the devs on this one. The question was not limited to jewelry. The response was limited to weapons and armor. If you re-read the question you will see that 20DCI/HCI was the first property listed. Another was 35EP. If they did not understand the question posed it is important to bring the issues back to light.
 

Obsidian

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The devs don't have the time to read every single thread on this board. The question asked did not specifically mention jewellery.
Petra, I respectfully request you re-ask the question with specific clarification on jewelry (rings and bracelets) from the new dungeon loot system. Thank you.
 

claudia-fjp

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Ask and Answer #10, a clarification of past questions that were misread, misunderstood, or the answers didn't make much sense leaving more questions than answers!


One can hope...
 

startle

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Ask and Answer #10, a clarification of past questions that were misread, misunderstood, or the answers didn't make much sense leaving more questions than answers!

One can hope...
Good grief.... Apparently you can't remember when there was NO communication... For years...
I believe that these people are doing their best with what they have... Neither the questions nor the answers are always perfect, but this sort of comment serves but a single purpose: It makes the people that you are talking about less interested in participating. Stop freekin' whining. :whip:
 

claudia-fjp

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Good grief.... Apparently you can't remember when there was NO communication... For years...
I believe that these people are doing their best with what they have... Neither the questions nor the answers are always perfect, but this sort of comment serves but a single purpose: It makes the people that you are talking about less interested in participating. Stop freekin' whining. :whip:
They aren't even answering the questions asked sometimes leaving players wondering what's the point of even bothering to ask... They AREN'T doing the best with what they have, they aren't even READING some questions. You seem to think they are too thin skinned that they can't handle being asked to clarify questions they got WRONG, then they are in the wrong line of work, but maybe I give them more credit than you do.

What I do remember is my grandfather telling me if you are going to do something DO IT RIGHT.
 

kelmo

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We could just not do this at all.
 

kelmo

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I take that comment back... We do this for the community. Some times it is just hard to know who the community is.
 

claudia-fjp

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We could just not do this at all.
We? Are you speaking on behalf of the Devs now kelmo? Are you the one responsible for the answers? You certainly seem to be the ready to take what you can get. I on the other hand who give my money to EA and not Stratics would rather not read one of these things on the front page of the herald and walk away thinking they took 2 mins on it and didn't bother to actually read some questions.

* since you take that back, the community is the people replying in all of these A&A threads asking for clarification and upset their questions weren't read instead of being glossed over. Feel free to go back and read them and you'll see.
 
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kelmo

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*smiles* No... I am not responsible for the answers. I am not speaking for anyone. What was your question?
 

kelmo

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Why are you frustrated?
 

Picus at the office

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I was thinking of this thread yesterday while I was working, then when I went to the gym, after at home while I was helping out around the house and then when I had a moments peace with the dog during our walk that there have not really been all that many new postings on this site over the last few months and the vast majoriity of those have been here at the old hall(wow poor structure). Given that this is the case I find it hard to believe that the team cannot actually keep up with what the community actually talks about. I understand that those that post here tend to be more passionate about the game vs. some but I find that I often have just the same drive for everything else I do in life and more so for my occupation. It seems to smack me in the face that I understand my job, buisness and enviroment to a degree that the team does not seem to for thier job, buisness and enviroment. How hard is it to follow what thier clients are saying?

I understand that not everyone will want to be the best at what they do and this is fine. My expectations of myself, and those around me, are high they might even be to high but such is life as I want nothing but first place for myself and everyone I surround myself with, this game falls in that circle.
 
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Theo_GL

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Given that this is the case I find it hard to believe that the team cannot actually keep up with what the community actually talks about. I understand that those that post here tend to be more passionate about the game vs. some but I find that I often have just the same drive for everything else I do in life and more so for my occupation. It seems to smack me in the face that I understand my job, buisness and enviroment to a degree that the team does not seem to for thier job, buisness and enviroment. How hard is it to follow what thier clients are saying?
This is my point. I would LOVE to have forums with feedback from my customers like UHall and what is offered here for 'FREE'. The fact though that the consumer (US) tends to be more knowledgeable than the creators (DEVs) is a sad thing. It explains the reason why we see the changes in the game that we see.
 

kelmo

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What do you do for a living Picus at the office? Seems you are schooling us a lot from where ever you work from. I am just curious.
 

kelmo

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This is my point. I would LOVE to have forums with feedback from my customers like UHall and what is offered here for 'FREE'. The fact though that the consumer (US) tends to be more knowledgeable than the creators (DEVs) is a sad thing. It explains the reason why we see the changes in the game that we see.
What do you do for a living?
 

kelmo

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I am a baker and a cafe cook. How about you?
 

kelmo

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How many of you are UO game devs? Go ahead, raise your hands.
 

Picus at the office

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I run an investment fund and manage the collective wealth of 450+ families with total assets slightly north of $400 mil.
 

ShadowTrauma

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Kelmo, it could just be me, but I thought Picus' post, while critical, was well written, and remained respectful enough to get his point across clearly. He is just frustrated (as are many others) that questions are often misunderstood, and while I agree with what I believe you are trying to point out; The Dev's are only human and make mistakes sometimes, we also cannot be certain of what goes on behind the scenes, so some understanding and patience is in order. I still believe that if posters are able to vent constructively it can be effective criticism.

I'm not so naive as to believe we aren't at fault either, the questions apparently need to be worderd very carefully, and the Dev's have indeed been more vocal with us (something I hope continues), but people will still get frustrated at times, and I am confident that the Dev's will understand this. Mesanna, being a long term developer, player, reader of the forums, and now producer will most likely be able to see past the sometimes overly emotional content of certain posts.

Still we should try and remain considerate and patient, but obviously its not always easy to do.

I still appreciate the effort UO Developer posters, thank you.

Ending with an effective anger chant: Goosfraba or Goos blah blah if you prefer. *Thank you Anger management.*
 
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silent

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I don't care if you're a butcher, baker, or candlestick maker. Take pride in your work, do a good job, and listen to the feedback from your customers otherwise someone else will service them.
 

Obsidian

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Let me ask the question again...

Petra, would you be kind enough to ask the developers for clarification on the answer on max intensity, single mod items from the new loot system specifically as they relate to rings and bracelets? Thank you.
 

ShadowTrauma

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I'm with you fellow players on the single mod loot issues (and other loot issues) and even though the question was misunderstood, I believe it is unfortunately still answered.

Pheonix: "We do not have plans for the near future to revisit monster loot generation."

It could just be the way I read it, but I don't think we have much room for getting a different answer here. :sad3:
 

Obsidian

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I'm with you fellow players on the single mod loot issues (and other loot issues) and even though the question was misunderstood, I believe it is unfortunately still answered.

Pheonix: "We do not have plans for the near future to revisit monster loot generation."

It could just be the way I read it, but I don't think we have much room for getting a different answer here. :sad3:
However, the sentence which precedes that statement is incorrect for rings and bracelets: "Such items are currently produced by low-end runic tools."

Maybe this means that runic tinker tools are on the horizon... now that would make me very happy if it were the case.
 
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ShadowTrauma

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I appreciate the positive outlook, I think Covenant made a good argument why we most likely wont see that anytime soon (but I would be ok with being wrong :D ).
 

NuSair

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The team aren't mind readers. I didn't realise the request only related to jewellery either. What's obvious to you, without being clearly stated, isn't obvious to everyone.
The devs don't have the time to read every single thread on this board. The question asked did not specifically mention jewellery.
Ummmm, what other loot can drop single mod items like 20DCI/HCI, 4MR, Stats, 150 luck, 35 EP, etc? That is pretty obvious if you actually read the question.
 
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