Again I believe the problem is the split, if Devs had made some shards Trammel only code and some shard only Felucca code, the case would had looked different on the Felucca shards.The problem with fel is there is no risk for anti-social types. Allow me to illustrate. I go to fel with my lumberjack for the increased wood harvest. A pk spots me and attacks. No problems there; I love it. Let's say I win (seldom happens for me). I get a few gold pieces from insurance. Twenty minutes later he's back and we do it all again. When do I get to harvest wood? If I must spend all of my time fighting, where is the reward for me coming to fel. I think most tram players see through this and stay in tram.
You would had been killed, yes, but after that, that PK would let you in peace for some hours, maybe until next day
That do not make sense to me, as you could stay in Trammel zone and even when you don't get 2 x wood, you will get as much wood as in Felucca, as you don't use time to fight.Two simple solutions, either of which, over time, will build fel population.
1) Die in fel and that character may not log back in for 24 hours.
Why should the PK have his char banned for 24 hours, because you love to play with him instead of boring lumbering in Trammel zone?
A true PK do not go grey, he is red. Even when the idea is not all bad, I'm sure someone will find a way to make people to go grey and then killing them.2) Go grey and your insurance drops while you are grey.
That would be real risk vs. reward. For all pks every shard would be Siege.