Over the years, I have seen many times posts about the lack of players on Siege, in Felucca and many attempts to revive PvP in Ultima Online but never have I read discussions about what I think is the core problem that is common to all these problems. To my opinion, it is unfair fights. I do not think that, when playing a game, a player enjoys loosing. It can happen, sure, but together with losing fights there should also be winning fights to keep players wanting to keep PvPing and thus play on Siege, in Felucca and bring life to those places. So, as I see it, the most crucial aspect of the problems lamented is "uneven fights". Ganking being one of the worst aspects of the problem. I think that if an effort was made to ensure that PvP fights were to be balanced, whether between individuals or groups, then more and more players would entertain this important aspect of Ultima Online and replenish the PvP areas of UO. In order to achieve that, though, the game would need a special PvP engine that assessed the "power" of characters both evaluating their total skills and their gear/weaponry and allow only a slight inbalance (say 10% plus or minus ?) between the attacker and the defender (be them 2 individuals or 2 groups). That is, to make an example, if player A wants to initiate an attack against player B, the PvP engine would make a weighted assessment of the power of player A and that of player B and only if the 2 totals come into the same range, plus or minus 10%, then the combat would be allowed. If player A was to be too strong as in respect to player B, the PvP engine would not allow the combat. This way, fights would be more open ended and ganking would no longer occur as well as having players most always winning and others most always losing fights. Having unbalanced fights is bad for the game because, at least I see it, those eventually always losing will get fed up and stop playing the game or at least stop PvPing, while those most always winning fights will eventually get bored of winning all the time and leave the game for lack of competition and boredom. So, ensuring that combat could occur only when the 2 fighting parties are moreless on an even power balance I think would help PvPing in Ultima Online. Of course, this means the need for resources to invest in such an important aspect of the game but I think it is the most important aspect to solve the problem because it goes to treat what I think is the root of the problems which affect PvP in Ultima Online.
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