The need for Power scrolls declines greatly with no new players coming to the game. Sure, people make new toons all the time but still, power scrolls being the only true fel reward outnumber those using them by far.
Again, "true" reward is subjective; your not liking the other rewards doesn't mean they aren't there. What if they give you something new and PvP specific that you also don't like? Will it not count?
Furthermore, Yes, Fel did get two abyss spawns in the latest big expansion but trammel got a new land and dungeon.
Again, most people went to Trammel and didn't look back, for excellent reasons that had nothing whatsoever to do with the rewards or lack thereof.
Indeed for the brief period that the facets were essentially equal, Fel so emptied out that they had to start a long line of incentives which I've outlined elsewhere.
Fel being empty isn't a product of the lack of rewards. The lack of rewards is a product of the fact that very few want to play there, hence why alienate the vast majority of your customers by making them?
By adding more for PvPers to fight over you accomplish quite a few important things. First being, a purpose in PvPing. Arguments such as "You should PvP to PvP" only works from the outside looking in, we on the inside still want a goal.
The point is that if you make rewards that impact PvM, as basically all rewards will, that are available only through PvP, you're hurting the majority of your customers at the expense of catering to a minority that has already chosen to ignore most of the rewards at their fingertips.
If something was added for us to fight over that offered more rewards then powerscrolls then it would balance the economy of tram and fel. Allow me to explain.
Elsewhere one of your fellows argued that Fel drives the Tram economy. I take it you think he was wrong?
I do too.
I am, however, not all that concerned about balancing out the economies of the facets because as a game it wouldn't make sense to alienate most of your customers for the vocal few.
I am just as capable of going to Trammel as you are Felucca. You don't want to come to felucca because you feel it is a risk of PvP.
Here is where a certain amount of subtle smack talk begins wherein you make assumptions about me, state them, and then I have to waste time establishing my credentials.
I've been in spawn guilds, done factions, done Spawns and Harrowers (I was present at the first Harrower spawn on LS and might have been the first person to wound it -- hard to tell when something has that much HP), done Yew Gate Combat, etc.
I don't want to come to Felucca mostly for the attitude. No I don't like PvP but I'd still do it, just to sharpen my skills for PvM, if it didn't mean putting up with all the things it means putting up with.
I don't want to come to Trammel because there is no risk, thus defeating any excitement the game offers. I enjoy the risk..
And here the game continues wherein I must stop to challenge every incorrect assumption you state as fact.
There is actually the same risk. You die, you lose insurance money, you may not get to your corpse in time to get stuff you didn't insure, if you don't either insure or get the rewards out before you died you could lose them, etc.
I don't enjoy rewards without some or a lot of risk. I buy numerous things you can only find in trammel from trammel only players. You should buy Felucca only items from Me and those of the same opinions. That balances the economy between Tram and Fel. Neither of us want to travel to the opposite facet because it ruins both of our gameplay for us.
I'm not being unreasonable or bashing trammel players, or luring them etc. I just want fun, purposeful pvp, risk while PvMing, and equalities between the two facets.
When they made Dungeon Doom they expected, or so they stated, that there would be a fair amount of shard to shard trade. Scrolls for artifacts. Some say that happened but I never experienced it.
What I noticed was the biggest PvP guild on LS started to somehow count Doom as PvP (even had it on a list of PvP content they "totally dominated" on their site), and treated as such. Except since they couldn't kill anyone legally so they started to do stuff like "lose connection" while standing in the doors, and lure the monsters out into the main chamber, thus trapping everyone. And started to make characters with no luck that were assured of doing the most damage, thus limiting the number of artifacts. Stuff like that.
Because power scrolls had the most value of any item in the game at that time they also had all the money (metaphorically) and there were no complaints about "balance" back then.
They also used to brag about putting spies in 'every' Tram guild and how they would destroy the big Tram guilds from within, etc.
*shrugs*
-Galen's player