Nice job.I feel slightly more popular Yes, yes we did talk to JP for the site. He was a really great guy about it, too. Definitely my favorite interview I've done so far. It's like a sports nut talking to a player from his favorite team. I had pom poms and everything...
ok, seriously.... can we hire this cat to run UO?Are MMO fans impossible to please?
Are MMO players impossible to please... Lol. Okay, let's try this!
I think the old saying about pleasing everyone all the time is a perfect response to this. I think given that people have such varied opinions on what would make any game better,that its hard to implement changes that please everyone. Invariably you are going to please the people who have always wanted those changes, anger the people who thought the system was perfect, and make irate the people who think you've been wasting your time and their money by ignoring the things that matter most in the game (to them).
Communication is the key though. Players don't have to agree with you, but if they understand why things are changing, the odds are good they'll cut you some slack. This is one of the reasons I had started my "To-do" list on Stratics. Given how incredibly small the art team was, there was no way for me to address the players concerns and keep up with the demands of production. That list served to show that I was listening to what players were saying, that although I might not be able to get to it right away, it was on a list that everyone could see. Not communicating with the players just opens the door to the feeling that devs aren't listening to players, that devs don't care, that there's no "vision" for the game.
The catch to communication though is that you're laying all your cards on the table, so you better have a plan for the game, otherwise everyone will see that you don't!
Agreed. Talking to JP made me feel like he had a great grasp on the industry and the problems that plague it. I can't for the life of me understand how he's no longer working in said industry.ok, seriously.... can we hire this cat to run UO?
hell, im gonna CC this post to the current dudes and maybe..... dear god maybe they will listen to one of their own and former comrades!
I work in the industry, went through the job application process with EA, and know quite a few people that work for EA or have worked there.If it was a $ cutting measure.... shame on you EA. Good talent that has the knowhow and exp in UO is way more valuable then the young body who will take less... I am beginning to think corprate america has gone nutz, ridding themselves of older, more exp personel in favor of young cheap talent to pocket more $ in the end is suicide both for the company in the long run and for america.
If the idiot who cut Grimm wants to get a earfull of sound advice he can call me... I'll be happy to oblige him. Someone must stand up to the lunacy, might as well be me. I'll give them more then 2Cents worth!
Well, it may be exactly because he does have a good grasp of how it stands nowadays in the 'games industry'. Too many games companies seem to think their products are best marketed in the same way as shelf-stocked consumables, and therefore treat development, staff, ongoing support (for something like an MMO that's huge if you want it to work, but so far 'outside the box' for the bean-counter mentality that it never registers with them at all) and 'loyal customers' with something close to contempt.Agreed. Talking to JP made me feel like he had a great grasp on the industry and the problems that plague it. I can't for the life of me understand how he's no longer working in said industry.
Programmers in Argentina doesnt work for $700 a month, but yeah here a Senior dev with +10 yrs experience will get 2500, if he is lucky enough to find that deal. I know the company that hired ppl to work on Disney products and they pay more than 700 a month.I also know a few people working for Disney and the're doing the same thing, firing teams in the US and Europe and they now have a studio in Argentina, where the programmers work for $700 a month instead of the $2500+ they cost in a western country.
And I have two people in Argentina working for Disney for a year now for $700 per month as junior (1 and 2 yrs experience) programmers.Programmers in Argentina doesnt work for $700 a month, but yeah here a Senior dev with +10 yrs experience will get 2500, if he is lucky enough to find that deal. I know the company that hired ppl to work on Disney products and they pay more than 700 a month.
Oh and, Argentina is a western country
Going to intervene here and point out that this user is wrong on every point. With 757 posts, TheGrimmOmen was the third the most communicative devs in Stratics' 15-year history, behind only Sakkarah, who was a Stratics staff moderator prior to her employment with EA, and Draconi. He communicated with users on this forum consistently over an eight year period and there was no significant change in activity during the couple months prior to his departure. Even after his departure, he appeared in a live video stream celebrating Stratics' 15-year anniversary.Re: Communication and Grimm.
Grimm worked on UO for literal years and barely spoke to the playerbase until a few months before his termination with the company.
And if you look a massive amount of those posts they were months before he was terminated. Just like I said. So I'm not wrong. I stand by what I said.Going to intervene here and point out that this user is wrong on every point. With 757 posts, TheGrimmOmen was the third the most communicative devs in Stratics' 15-year history, behind only Sakkarah, who was a Stratics staff moderator prior to her employment with EA, and Draconi. He communicated with users on this forum consistently over an eight year period and there was no significant change in activity during the couple months prior to his departure. Even after his departure, he appeared in a live video stream celebrating Stratics' 15-year anniversary.
And if you look a massive amount of those posts they were months before he was terminated. Just like I said. So I'm not wrong. I stand by what I said.
I'm wrong he had years to get around with a to do list but only did so months before his termination? Sorry. I'm right. Again.
I'm also correct that art that was discussed for literal years went untouched as well.
So much for the 'wrong on every point'.
I'll add a tiny observation I always thought was nice. Not only did Grimm communicate frequently, he also communicated when the rest of the team was in lockdown. I've noticed when things go bad in a publish (like the Atlantic revert) or some points of a publish are not received well, devs would sort of steer clear of the boards for a while either by chocie or command.Going to intervene here and point out that this user is wrong on every point. With 757 posts, TheGrimmOmen was the third the most communicative devs in Stratics' 15-year history, behind only Sakkarah, who was a Stratics staff moderator prior to her employment with EA, and Draconi. He communicated with users on this forum consistently over an eight year period and there was no significant change in activity during the couple months prior to his departure. Even after his departure, he appeared in a live video stream celebrating Stratics' 15-year anniversary.