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Can you turn off Guards in Nujel'm Graveyard?

G.v.P

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Wish I had time this morning to check it out!
 

Kylie Kinslayer

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It looks like that at times on Atlantic, but let one of those Zombie Skelles spawn and the guards jump into action faster than they do when a red is on a blues butt in town lol
 

Lady Bleez

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I thought this was fixed because the past few times that skeles spawned, there were no guards. Apparently I thought wrong. As long as the skeles wander around by the gate it seems to be ok. But one spawned in the small building as I approached the thief guildmaster happened to be in that same building and poof went my skeleton.

It was a real pain finding one with my name too. That was the 4th cemetery checked :(
 

Jade of Sonoma

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Last night there was nothing in the Nujelm Cemetary on Sonoma.

Will check it this morning.
 

Angel of Sonoma

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while you're fixing the guards in nujelm, can you please allow me to cast an EV around the brit farms? seems i 'can not cast in this town'.
 

MalagAste

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Last night on GL the Guards were everywhere.
 

Adol

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Regarding the Guards, they will only summon if an NPC or Player calls them in, so if the Zombies appear on the far, far left they will normally be unmolested. However on the right there's a Yellow npc that can see them and will pull the Guards in if a fight starts. After a while if the the guard doesn't see a Zombie it will leave the area and the spawn will return to normal. The trick then is to pull a zombie from the left across the Graveyard, so the Guards already there see it; the Zombies move faster than the guards, so take it out the Graveyard gate and over to the steps; let the Guards get out the gate, and close it behind you. The Guards that have spawned won't now see the Graveyard, the NPC can see the Guard there so more won't be called in, but if you then flag to the Zombies and pull them over to the far left so the first blows are out of the NPCs sight, he won't call more in against you for the new fights. It's tricky, but you can get a little bit of peace for yourself this way.
 

weins201

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If you cast an EV in town and it attacks anyone you are Grey and will get either guard whacked or I will pesonally kill you if I see you.
 

Jade of Sonoma

Babbling Loonie
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Regarding the Guards, they will only summon if an NPC or Player calls them in, .
ha ha .. I will have to use another other way to tell my Greater Dragon to "follow" and "guard" because as my named skeleton chased after me, I stopped to cast invis on self. Then as my dragon was about to attack the skeleton, a guard appeared out of no where and whacked the skeleton dead. NO CORPSE.

I bet my named bones were on It. It was the FIRST of the NAMED Skeletons to appear and was near my corpse making it difficult to pick up my bandages. I didn't find any bones on any of my named skeletons until the next day when I died again.
 
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Adol

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ha ha .. I will have to use another other way to tell my Greater Dragon to "follow" and "guard" because as my named skeleton chased after me, I stopped to cast invis on self. Then as my dragon was about to attack the skeleton, a guard appeared out of no where and whacked the skeleton dead. NO CORPSE.

I bet my named bones were on It. It was the FIRST of the NAMED Skeletons to appear and was near my corpse making it difficult to pick up my bandages. I didn't find any bones on any of my named skeletons until the next day when I died again.
Dem bones, dem bones, dem gone bones... sorry to hear that though! I was fiddling with this tonight, and if you're using a Dragon stand outside the fence on the left and fight there; the dragon will cast through the fence, and you can use Fire Field through it whilst remaining safe. Teleport over the fence to loot, and use war mode and double click to lure them behind the building. If a guard follows from somewhere else, run back and lure it as listed above. If it kills one on the left before you can move it, hope it comes back for one in the centre...
 
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