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Don't take my gold!!

DankNuggets

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Like I said: I don't mind doing away with checks. I understand the problems they have caused. But I don't want gold around for decoration (but do understand that lots of people have used gold piles in their home decorations). What I'm specifically speaking about is that I like it that gold has weight and I Have to go to the bank to deposit it. Of all the games I have played, only the Ultimas, UO and Daggerfall made you actually go to the bank and deposit gold you have collected. It made it feel like gold had actual value, if that makes it any sense. It's not just decoration or a number on my paperdoll.

Most of us actually work hard for our gold. That should mean something besides a number I occasionally check on my paperdoll.

Like I said: maybe I'm a party of one but I for one will be saddened if that's the way they go and that sure seems how Mesanna said it would. She said she could be swayed by what she reads here so I thought I would at least let my voice be heard.
I am 100% behind you on this. Darkfall was awesome when they had localized banking. You had to actually group up and make a caravan to move gold to another city/bank. It would be similar to Moonglow bank not having what was at Britain Bank. It gave gold a significant purpose and made it both valuable and fun to collect. I think that making this game more "stream-lined" would destroy the charm of it. It has a "real world" feel. No one would actually be able to carry billions of gold around on them, you would restricted to weight.

The real problem is how much gold is around. A gold sync has been suggested (perhaps tried?) but I don't see that working. A gold wipe would piss people off to no end. Imagine playing 15 years and having all that work and gold deleted over night. I do not have an idea for how to fix the gold issue. This is an issue that occurs in long term games like this that have a virtual economy. Not that long ago the Devs made changes to certain monsters and items without telling anyone in an effort to stop gold farming. It's a problem that has been around for awhile and I don't see a fix other then starting all over again. No one is going to want to do that tho and so we are stuck with these types of ideas and/or fixes. I don't want to see piles of gold go away, but at this point what else can you do? I know some people who have houses with nothing but mil checks locked down.
 

Angel of Sonoma

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7. Money & checks cannot be shard transferred on characters. However, a system would be put into place to allow shard-to-shard transmission of gold on the same account, but with a wait time and percentage fee charged.
hell no! i just paid r/l money for a transfer token and then have to pay a surcharge in gold to move my character's gold to the destination shard!?? i think not. :thumbdown:
 

Miri of Sonoma

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Perhaps the problem with explaining our viewpoint Rhiannon is that most people seem to want to be practical (regarding the gold issue) and we want to be immersed. At least that is how it seems to me.
 

Rhiannon

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Perhaps the problem with explaining our viewpoint Rhiannon is that most people seem to want to be practical (regarding the gold issue) and we want to be immersed. At least that is how it seems to me.
I think you are exactly right, Miri. When I play UO, I BECOME Rhiannon. My RL ceases to exist. So anything that takes me out of that annoys me (i.e. seeing someone say "dooood"). I just wanna smack them. :p I understand practical. I just hope they figure out another way.
 

Lord Frodo

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hell no! i just paid r/l money for a transfer token and then have to pay a surcharge in gold to move my character's gold to the destination shard!?? i think not. :thumbdown:
Sure wish I could have liked this more than once. Now if you want to give us the ability to do this gold transfer without having to transfer a char then i would say yes. Maybe a 10% transfer fee
 

puni666

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Once any gold hits your bank account it should be account bound. This way you can still loot it from people/monsters and still have to work beyond just killing the target you acquired it from to keep it.
 

ShadowTrauma

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Its tough to follow both posts actively, although the other seems to be referencing cars at the moment... :D

Let me pose a rough example to you of what I think myself and some other people would like to see and then please tell me what issues you would have. It might help to clear up some of the miscommunication.

Example system: Gold still drops and exists in all cases like it currently does. You still have to physically carry or bag of sending gold to the bank. At the bank, some system (double clicking the gold pile, saying some command, context menu option, etc...) would allow you to change that physical gold into a number recognized by your account.

There are still some details that would need to be figured out, like different servers and account wide gold. In my view it should still provide that feeling you were referring to.
 

Dixie of Chesapeake

Journeyman
Stratics Veteran
I hate change!!!! every time they go a changing something in this game they screw it up!!!! :gun: HERES YOUR SOLUTION DEVS!!!!! PLEASE READ THIS!!!!! you guys dont mind making books for all the other deeds...bods, Sot's ect..... MAKE A DANG CHECK BOOK!!!!! that will hold 1000 checks and take up one slot in your BB.....if someone wants to buy a house that costs 425 million they can just put it all in a check book and transfer it all at one time in a trade window......problem solved!
 

Basara

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hell no! i just paid r/l money for a transfer token and then have to pay a surcharge in gold to move my character's gold to the destination shard!?? i think not. :thumbdown:
You're in the minority. Most people using a transfer token would kill for this, in order to be able to transfer more ITEMS. Would your rather transfer a packy full of checks, or a packy loaded with an extra 125 items that actually have personal meaning, or resale value over 1 million each?

The fee would at worst be 10%, most likely 5% or less. Which is a hell of a lot cheaper than buying more transfer tokens to move.

PLUS, this allows someone who ISN'T transferring a character to send money from their old established shard to their new one, to get a running start on building a character up from scratch.
 
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Dixie of Chesapeake

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Stratics Veteran
I hate change!!!! every time they go a changing something in this game they screw it up!!!! :gun: HERES YOUR SOLUTION DEVS!!!!! PLEASE READ THIS!!!!! you guys dont mind making books for all the other deeds...bods, Sot's ect..... MAKE A DANG CHECK BOOK!!!!! that will hold 1000 checks and take up one slot in your BB.....if someone wants to buy a house that costs 425 million they can just put it all in a check book and transfer it all at one time in a trade window......problem solved!
this would also keep people from standing in one spot farming gold ...because if you attach it to the paperdoll "like WOW" they never get heavy and never have to leave
 

Miri of Sonoma

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Some of my characters don't even know each other let alone share gold. They all make and keep their own. So that would be an issue for me as well. Ideally, I would like to see it stay the same but I know that most likely won't happen. I haven't given much thought to what I could live with since it seems the majority seem to be in favour of it.

I agree on the two posts..it is probably better if this one is locked as the discussion on the other one is more recent.
 

Ruppy2

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I will say this, my kids would miss putting a few piles of gold here, a few there, and a few about 10 bags deep in a chest just to squirrel it away, but whatever. Kids will get over it.
 

Lord Frodo

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Once Gold hits your bank it is added to your shard account. If you want a pile of gold then alls you have to say is "withdraw" and the amount and a pile of gold will pop into your backpack.
 

Lord Frodo

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I hate change!!!! every time they go a changing something in this game they screw it up!!!! :gun: HERES YOUR SOLUTION DEVS!!!!! PLEASE READ THIS!!!!! you guys dont mind making books for all the other deeds...bods, Sot's ect..... MAKE A DANG CHECK BOOK!!!!! that will hold 1000 checks and take up one slot in your BB.....if someone wants to buy a house that costs 425 million they can just put it all in a check book and transfer it all at one time in a trade window......problem solved!
And what happens to UO if they find a way to dupe one of these checkbooks. These books are no different than a 1 billion gold check. NO TY
 
S

Smokes To Much

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tell me its not a good idea......:p
It's not a good idea....it's a freakin horrible idea.

Part of the reason they're doing this is to stop people from duping checks. With your idiotic idea they would be able to dupe even larger amounts of gold.
 
S

Smokes To Much

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I will say this, my kids would miss putting a few piles of gold here, a few there, and a few about 10 bags deep in a chest just to squirrel it away, but whatever. Kids will get over it.
If you'd have read some of the Dev comments, you'd already know that your kids will still be able to do this.
 

Gospel

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I hate change!!!! every time they go a changing something in this game they screw it up!!!! :gun: HERES YOUR SOLUTION DEVS!!!!! PLEASE READ THIS!!!!! you guys dont mind making books for all the other deeds...bods, Sot's ect..... MAKE A DANG CHECK BOOK!!!!! that will hold 1000 checks and take up one slot in your BB.....if someone wants to buy a house that costs 425 million they can just put it all in a check book and transfer it all at one time in a trade window......problem solved!
Oh my god you can't possibly be serious. This caused me physical pain when I read it.
 

Adol

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There's one small issue that people have missed so far; and that is that even if the tying of gold to account prevents cheque-duping, it also removes the physical "weight" of gold in game, thus opens up the pandora's box of mob-scripting or people parking in certain spots all day to get the gold instead. At the moment, there's a small brake on this activity due to even a Bag Of Sending being limited to 30 charges. Sure, you can grab multiple bags, but then you need to grind the powder to recharge them, or do the quest again to get new bags. However, if Gold goes straight to your account, this entire mechanic is bypassed, so you can now effectively stay at a single spawn forever.

Personally, I like the old fashioned gold mechanic, but then I grew up with the single player Ultimas. Maybe the devs have some focus-testing which shows the modern gamer doesn't understand the mechanic?
 
S

Smokes To Much

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There's one small issue that people have missed so far; and that is that even if the tying of gold to account prevents cheque-duping, it also removes the physical "weight" of gold in game, thus opens up the pandora's box of mob-scripting or people parking in certain spots all day to get the gold instead.
No....you're the one who missed the comments saying that gold collected off monsters, etc would still be the same as it is today. It's not until you deposit it that it gets added to your account total.
 

Kojak

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nothing should change except the way it's stored in the bank
 

rmjcsr

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White checks though technically checks are rares now because they no longer can be made. Therefore, if the yellow checks are to disappear this should NOT happen also for white checks which should be entitled to remain as rares just as they are now.

I also agree with keeping white checks as they are i spent a nice bit of gold to get my white checks and if they were wiped id be quite pissed

other than that i think an account bound check book would be a good solution let me write a check for cash but otherwise keep my balance in full available across all toons and shards.
 

HP_Zoro_HP

Seasoned Veteran
Stratics Veteran
not to step on anyones toes but to the above poster... If thats the case then why not keep gold checks as the new "rares". Why not? Because there are so many in the game right now. Then again whos idea was it to come out with bless deeds in the spring cleaning and keep the "This deed can be used to bless an item" in the game simply because it's considered a "rare"? What i'm saying is it's just not right to keep one thing and remove another and expect it to fix everything... There's just so much involved. Not that it matters but I don't agree with making gold character/account bound simply because every game seems to be like (well hate to say it) but world of warcraft, diablo, shadowbane, Aion online, Rift... The one thing that sets this game apart from all those is the fact that we can turn our gold into checks and actually move them anywhere we want. I believe that before long if they go with this then I wouldn't be surprised if UOs layout in-game gets completely revamped to look just like all the other mmos out there... For example... F1-F10... drag your powers to the keys... Have a 2 scroll bars on the bottom... 2 scroll bars on the right, and eventually the only thing that will matter is the "Character Ilvl" which would be determined by the overall average "item level" of your armor.... Sound familiar? Good, because i'm trying to make a point here... Stay away from removing our checks because that's what makes ultima online the game we all fell in love with in the beginning
 

Uvtha

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Most of us actually work hard for our gold. That should mean something besides a number I occasionally check on my paperdoll.
I don't understand why a number on a graphic is better than a number on the paperdoll. Especially if the gold pile graphic still exists and is easy to get. I mean I agree item based currency has much more character, but if you can cut down on a big source of cheating... that character just isn't worth the trade off.

The gold you "work" for will be the same gold. It will just be next to a different graphic.
 

Hunters' Moon

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I haven't read the whole thread,so pardon if this has been asked. If we go to a system that only sees our gold balance simply as numbers,will that eliminate having to recall out from farming a dungeon because the weight of the gold will require you to bank it? Also,how will this work when buying something in the trade window? will there be a seperate field to type in how much to trade from your gold balance?
 

HP_Zoro_HP

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lol the more posts I read in this thread the more I just wanna say... Raise your hands if you like pre AOS! Now raise your hands i fyou like the future of UO! lol

I guess the same reason why people like rares... Why people like customizing their houses... Why people dress to look pretty... Everything in UO is about graphics aka pixels and checks are no different. We like it because it's what makes this game so much different then any other game. Converting gold checks to gold that is character or account bound won't get rid of cheaters. There will be cheaters in every game you play and if you don't think so then you haven't played enough games to determine what the actual outcome is. What's even more irritating imo is the fact that they have been trying to remove dupers from this game for years... Instead of fixing a flaw in the system due to (not trying to be a **** here but lets be honest) poor development... Let's instead go ahead and change what players love about this game because we don't have the brains or just lack the manpower to fix our own broken ****. So I stand by what I said before... If UO goes in this direction it's going right down the path of ending up like all the other mmos out there and what's gonna happen is they're gonna be like "Hmm, well why stop here? Lets do this and that oh and this to". There's some things in this game that just don't even look right tbh. I dont want to bash on the auction pet broker thing or whatever but on some shards when you goto magincia it looks like a freaking grave yard. The way they implemented that for instance could have been touched up a lot better then the way it is now. Be original for christ sake... Keep the gold checks and just get some well educated developers or something that know how to fix **** and this duping wouldn't happen in the first place.
 

Uvtha

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lol the more posts I read in this thread the more I just wanna say... Raise your hands if you like pre AOS! Now raise your hands i fyou like the future of UO! lol
Future please. Deitemize bank currency!

I guess the same reason why people like rares... Why people like customizing their houses... Why people dress to look pretty... Everything in UO is about graphics aka pixels and checks are no different. We like it because it's what makes this game so much different then any other game.
I HIGHLY doubt that piles of gold are going anywhere. Duping gold piles isn't an issue. You can only carry like 50k at at time.

Converting gold checks to gold that is character or account bound won't get rid of cheaters. There will be cheaters in every game you play and if you don't think so then you haven't played enough games to determine what the actual outcome is. What's even more irritating imo is the fact that they have been trying to remove dupers from this game for years... Instead of fixing a flaw in the system due to (not trying to be a **** here but lets be honest) poor development...
I think obviously if they were able to stop duping period, they would do it. But they clearly do not have the means (in whatever capacity) to do so. Thus it becomes and issue of limiting damage.

Let's instead go ahead and change what players love about this game because we don't have the brains or just lack the manpower to fix our own broken ****.
Again... if gold graphic is still available we will have really lost nothing. And in fact as many have already pointed out that aside from lessening the impact of duping non item currency has other good points, such as extra bank and house space, and ease of moving shards and trading homes or any large ticket items.

So I stand by what I said before... If UO goes in this direction it's going right down the path of ending up like all the other mmos out there and what's gonna happen is they're gonna be like "Hmm, well why stop here? Lets do this and that oh and this to".
Not surprised to hear it. When ANY change gets made people wheel out the ole "slippery slope" defense and oh how everything will explode if this change ever happens. Changes happen... things never explode. Years down the line the same people fight to defend it when its up for a new change. ;P

There's some things in this game that just don't even look right tbh. I dont want to bash on the auction pet broker thing or whatever but on some shards when you goto magincia it looks like a freaking grave yard. The way they implemented that for instance could have been touched up a lot better then the way it is now.
Certainly agree with you there on the aesthetics at least. New Magincia with its sand "roads" is easily one of it not THE most hideous place in game. Looks like a mod made by an unskilled amateur world designer.

Be original for christ sake... Keep the gold checks and just get some well educated developers or something that know how to fix **** and this duping wouldn't happen in the first place.
If it were that simple it would be done. Isn't that much obvious? The code this game is based on is 15 years old, and has been altered by jesus... hundreds of people over the years. I'm sure its a giant mess that is doing a lot of things it was never intended to do.
 
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Adol

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No....you're the one who missed the comments saying that gold collected off monsters, etc would still be the same as it is today. It's not until you deposit it that it gets added to your account total.
I watched the entire 15th Anniversary party, and can be seen in the Stratics video from Test. Did you watch it all? They talked about a number of ideas for how to change gold. The post you're referring too is speculation on Stratics as to how it could be, not the Dev's final design document, because there isn't one yet. So my point was that so far the debate has been about how to avoid duping, without considering what other issues could be involved.
 

Uvtha

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I watched the entire 15th Anniversary party, and can be seen in the Stratics video from Test. Did you watch it all? They talked about a number of ideas for how to change gold. The post you're referring too is speculation on Stratics as to how it could be, not the Dev's final design document, because there isn't one yet. So my point was that so far the debate has been about how to avoid duping, without considering what other issues could be involved.
But is IS reasonable to assume that;s how it would work. Gold coins are not the problem when it comes to duping. Checks are.
 

HP_Zoro_HP

Seasoned Veteran
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But is IS reasonable to assume that;s how it would work. Gold coins are not the problem when it comes to duping. Checks are.
Wrong, it's the fact that they can't seem to fix a flaw in their own game and so they make a tweak here and there and before you know it it's not the game you started playing anymore.

Future please. Deitemize bank currency!
And you might as well be looking at an "Ultima Online: Cataclysm" expansion :-/.


I HIGHLY doubt that piles of gold are going anywhere. Duping gold piles isn't an issue. You can only carry like 50k at at time.
Not refering to piles of gold period.


I think obviously if they were able to stop duping period, they would do it. But they clearly do not have the means (in whatever capacity) to do so. Thus it becomes and issue of limiting damage.
Wrong yet again... If they had any worthwhile developers then they would have gotten this fixed years ago... I'm not even going to go into the long and drawn out list of issues that UO has and you can't sit back and tell me that it has all the issues that it has because it's IMPOSSIBLE to fix... That's a lie right there... The problem lies within the people tweaking everything and expecting one thing to fix another when they don't realize, maybe it's best to fix the root of the problem rather than screwing everything else up.


Again... if gold graphic is still available we will have really lost nothing. And in fact as many have already pointed out that aside from lessening the impact of duping non item currency has other good points, such as extra bank and house space, and ease of moving shards and trading homes or any large ticket items.
You do miss the point here... With so many checks in the game it's gotta be an either or situation. You cant keep gold checks in the game and assume everythings just fin and dandy. Now if your refering to gold piles? Well that's gotta be dealt with as well because there's probly endless amounts of piles of gold spread out through all the shards.


Not surprised to hear it. When ANY change gets made people wheel out the ole "slippery slope" defense and oh how everything will explode if this change ever happens. Changes happen... things never explode. Years down the line the same people fight to defend it when its up for a new change. ;P
Oh yeah just throw me into the random bunch of people who like playing on the "slippery slope". Never liked skiing or snowboarding myself so you've got me confused with someone else. Changes happen... **** messes up most the time... Then months later and sometimes years you wish something would come along to correct the mistakes that the dev team has caused, or whoever makes those decision up there *looks up*.


Certainly agree with you there on the aesthetics at least. New Magincia with its sand "roads" is easily one of it not THE most hideous place in game. Looks like a mod made by an unskilled amateur world designer.
Too-shay


If it were that simple it would be done. Isn't that much obvious? The code this game is based on is 15 years old, and has been altered by jesus... hundreds of people over the years. I'm sure its a giant mess that is doing a lot of things it was never intended to do.
Well if it weren't bought out by so many damn failure companies then maybe it'd gotten further, or if when interviewing these damn people to work on the game they made sure they cared about it first that might help. Instead of turning UO into damn star trek and keeping it the Ultima Online that it once was.
 

Rhiannon

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I don't understand why a number on a graphic is better than a number on the paperdoll. Especially if the gold pile graphic still exists and is easy to get. I mean I agree item based currency has much more character, but if you can cut down on a big source of cheating... that character just isn't worth the trade off.

The gold you "work" for will be the same gold. It will just be next to a different graphic.
I think and the other ones who agree with my stance would explain it like this: There are so many unique things about UO that keep us playing (or continually pull us back after we get distracted by the newest thing). One of those unique things is how the gold works. You collect it from monsters, you physically take it to the bank, you see the gold piling up and feel a sense of satisfaction. Then when you want to pay for something that's expensive, you can create a check to hand someone. This has worked great except the cheaters figured out how to dup the checks.

Obviously something has to be done. But as someone else said: the checks are the problem currently.

In 15 years, it's been one issue after another that has continually trashed the economy. Even Richard Garriott has talked about this over the years. Every new development team has had to deal with one issue or another. Since the game was first coded, they did not anticipate that people would spend their entire existance in the world cheating. So new code is continually being written to attempt to stop this.

Those of us who emerse ourselves in the world want to keep the things that make UO unique. Putting a number on a paperdoll will serve to move UO towards the way of all the rest of the games that look and feel the same way and we're all fighting to keep that from happening.

Now, this is all in the talking stages and not set in stone. I wouldn't be opposed to having a number on one of my paperdoll screens AS LONG AS I still have gold I can collect, gold still weighs something and can/needs be banked, I still see gold piles piling up and have the ability to trade gold with other players. I say change the check system dramatically. Rewrite it to it's undupable. Maybe add in the ability to write checks for how much I want as long as there is enough gold in the bank to cover it. Someone else mentioned a checkbook type system. Everyone who responded to that lady trashed the idea. But if it's done right, what would be the harm?
 

Uvtha

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Wrong, it's the fact that they can't seem to fix a flaw in their own game and so they make a tweak here and there and before you know it it's not the game you started playing anymore.
Clearly, that IS a problem, but what are you gonna do? Just never try and improve anything if you can't 100% fix problems? Is it better to let the duping effect the game than to make changes to curtail it? Especially when the change is a generally GOOD change.

Explain to me how this change would negatively effect the game. We would still have gold piles, and gold loot.

People are just so resistant to ANY change regardless of what the change is, or what it does for the game. I remember when they added in the murder reprieves and everyone said it would be the end of the world, and I said: "No one will remember their outrage in 6 months". And that's what happened, and that's what will happen with the gold change if and when it occurs.

Well if it weren't bought out by so many damn failure companies then maybe it'd gotten further, or if when interviewing these damn people to work on the game they made sure they cared about it first that might help. Instead of turning UO into damn star trek and keeping it the Ultima Online that it once was.
Bought out by failure companies? UO has been EA owned since day one. I has never changed hands. Any 15 year old game is gonna have massive dev turn over. Thats just the nature of the game.
Reguarless, this DID happen, and things ARE they way they are. They don't have a time machine, so they have to do what they can do, with what they have now.

Also, UO is nothing like Star Trek or much like any other online game. Sure it has taken elements from other games, but that's in no way new, and most of those things are well liked.
 
S

Smokes To Much

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We would still have gold piles, and gold loot.
That's why this thread and all the resistance to this change is so stupid. Nothing is changing except you will no longer have to deal with checks and moving money between your chars or storing 100's of checks in your bank boxes and house.

A more accurate title of this thread would be "Don't take my checks".
 

Uvtha

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Now, this is all in the talking stages and not set in stone. I wouldn't be opposed to having a number on one of my paperdoll screens AS LONG AS I still have gold I can collect, gold still weighs something and can/needs be banked, I still see gold piles piling up and have the ability to trade gold with other players. I say change the check system dramatically. Rewrite it to it's undupable. Maybe add in the ability to write checks for how much I want as long as there is enough gold in the bank to cover it. Someone else mentioned a checkbook type system. Everyone who responded to that lady trashed the idea. But if it's done right, what would be the harm?
Well I would be beyond shocked if they changed it so that there was no gold item. I fully expect gold to drop exactly as it does now, the only change that should be made is how the bank deals with it. First of all because they know that its a cool thing that people like, and second of all because you can leave gold piles and still curtail the duping.

As for rewriting the check code so its undupable... that's what they are doing with this change. They clearly don't know how people are duping. If they knew it could be fixed, but people always find new ways to do it. So they have to move on to the second tier of solutions.

The checkbook would change nothing. The problem is that a player can get a lot of currency (125 million to be exact) in their bags. That is the change that has to be made.

Personally this is the change I would make:

Gold creation is 100% like is is now. Monsters drop it in piles, it rains from the sky when a champ dies, etc... Gold collection is 100% the same as it is now. You pick up the gold, put it into your pack, and carry it to the bank or to your house whatever. When you put money into the bank, it goes into one gold pile graphic somewhere. Once its in the bank you can get it out 2 ways. 1) Saying "withdraw xxx" which puts gold coins of that amount into your bag. 2) A currency trade option in a trade gump.

That way really nothing is lost, not even immersion in the game world, and duping is curtailed. Its a win win.
 

Angel of Sonoma

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UNLEASHED
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Now, this is all in the talking stages and not set in stone. I wouldn't be opposed to having a number on one of my paperdoll screens AS LONG AS I still have gold I can collect, gold still weighs something and can/needs be banked, I still see gold piles piling up and have the ability to trade gold with other players. I say change the check system dramatically. Rewrite it to it's undupable. Maybe add in the ability to write checks for how much I want as long as there is enough gold in the bank to cover it. Someone else mentioned a checkbook type system. Everyone who responded to that lady trashed the idea. But if it's done right, what would be the harm?
i agree. but as long as checks/checkbooks are in a tangible form someone will find a way to dup them. let's face it, this is just a bandaid. the people who dup will move on to something else. if they can't dup 1 million gold checks, they will dup some other high end item which they can then sell to get legitimate gold.
 

Uvtha

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i agree. but as long as checks/checkbooks are in a tangible form someone will find a way to dup them. let's face it, this is just a bandaid. the people who dup will move on to something else. if they can't dup 1 million gold checks, they will dup some other high end item which they can then sell to get legitimate gold.
People already do, and will continue to dupe other high end items. There's a big difference though. Duping currency not only has a direct effect on the economy for everyone, its also really hard to trace because everyone has tons of millions dollar checks, and many people legitimately have hundreds of millions. Duping items will only effect the market for those items, which don't get me wrong is also bad, but its something MUCH easier to spot and take action against.

Duping aside the more I think about it, the more I like the idea of non item currency. It will just make life a little easier when making big purchases, and also just save space, which is always nice.
 
S

Smokes To Much

Guest
Duping items will only effect the market for those items, which don't get me wrong is also bad, but its something MUCH easier to spot and take action against.
Here's my understanding, feel free to correct me if it's wrong.

Gold is very easy to launder so that it's literally impossible to trace. As soon as the dupe takes place the dupers put it into their bank or on a vendor and create new checks and a new item ID is created and there's no way to trace that.

When an item is duped it carries the same ID as the original and is much easier for the Devs to track those duplicate ID's and take action not only against whoever is currently holding the item, but possibly even tracing it back to the point of which account had the item when the duplicate ID was originally created.

This is why eliminating check duping actually does put a huge dent in the duping. Because if you think about it, duping a few hundred million isn't really anywhere as profitable as duping very rare items that are possibly worth billions. The chance of getting caught duping gold is next to nothing because it's impossible to trace, whereas the chance of getting caught duping items, especially really rare items is probably alot higher.
 

Uvtha

Stratics Legend
Stratics Veteran
Stratics Legend
Here's my understanding, feel free to correct me if it's wrong.

Gold is very easy to launder so that it's literally impossible to trace. As soon as the dupe takes place the dupers put it into their bank or on a vendor and create new checks and a new item ID is created and there's no way to trace that.

When an item is duped it carries the same ID as the original and is much easier for the Devs to track those duplicate ID's and take action not only against whoever is currently holding the item, but possibly even tracing it back to the point of which account had the item when the duplicate ID was originally created.

This is why eliminating check duping actually does put a huge dent in the duping. Because if you think about it, duping a few hundred million isn't really anywhere as profitable as duping very rare items that are possibly worth billions. The chance of getting caught duping gold is next to nothing because it's impossible to trace, whereas the chance of getting caught duping items, especially really rare items is probably alot higher.
That certainly makes sense.
 
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