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Reworking champs?!

greenwolf

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I'm a frequent spawner, and with that said i like the way spawns are at the present moment. I would just hate to see them made any harder then they already are. Its not that the spawns themselves are hard but the fact of defending yourself while doing the spawn would become a greater challenge than already necessary (PvP).

My two cents on this topic is rather than reworking on something that is NOT broken, make brand new spawns in tram. Now don't get me wrong with tram champs there could be some disadvantages like the ones they already have for ilsh. I just don't see the sense in fixing something that isn't broken. Although if something were to be fixed, I would like to not have a mob cast a spell on me when I'm 4-5 screens away.

Anyway whats everyone's opinion on the reworking of spawns I know I'm not the only spawner out there.
 

CovenantX

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I Understand that, but at the same time a champ spawn should not be something anyone can solo. IMO.

I just hope the difficulty is worth the reward =]
 

mspossi

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I Understand that, but at the same time a champ spawn should not be something anyone can solo. IMO.

I just hope the difficulty is worth the reward =]
there is this problem, and for the player who plays alone has nothing?
You have to lose a great time building the character, his suit, and defend the murderers and yet you guys say they can not face the boss alone??:yell:
 

CovenantX

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We could be jumping to conclusions...

They haven't said How they are re-working champ-spawns & peerlesses..
They might mean, they are changing the existing "loot" on the current champ spawns/mobs into the new loot system, and may be changing/adding in new rare drops for each champ.

There has to be some where to add other replica drops (from global Events) as mentioned at the 15th Anniversary Party.

we don't know yet.
 

ShadowTrauma

Seasoned Veteran
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Stratics Legend
I agree that it is too early to hypothesize on this topic as we have no information regarding the subject. Like CovenantX and Lynk state some changes could be good. No need to fear change, especially change we know nothing about.
 

Spiritless

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there is this problem, and for the player who plays alone has nothing?
You have to lose a great time building the character, his suit, and defend the murderers and yet you guys say they can not face the boss alone??:yell:
I facepalm every time I read someone bring up this point, tbh.

You're playing an MMO, not a single player game. It is natural to assume that some of the highest tiers of end-game content should require a party of players to participate in. Doing so should actually be encouraged and rewarded by the game mechanics itself; perhaps that aspect needs to be enhanced on the whole actually to increase the desire to party up.
 
S

Smokes To Much

Guest
Its not that the spawns themselves are hard but the fact of defending yourself while doing the spawn would become a greater challenge than already necessary (PvP).
I agree. This whole thing also had me worried when it was mentioned.

Half the spawns started are started with the intent to see if any PvPers want to come out and play (away from the damn gate).

Frankly some of the spawns are to hard considering the low population of most shards when you consider that most people do spawns when they not only have enough people to do the actual spawn, but more importantly enough people to defend the spawn, should it be raided.
 

Viper09

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We should indeed wait until we know exactly how they plan on re-working champ spawns. From what I've gathered it just seems like they are going to be changing up the spawns so it's not a cycle of the same creatures at every stage for their specific spawns. However you have to admit a champ spawn that can be consistently soloed is screaming that something is off. We also have to remember too that champ spawns were introduced back when characters were severely underpowered (in the context of where UO is now) and has not been tinkered with since. Thus spawns definitely need to be revisited and upgraded to be a good match with the strength of the average player now, it should be a challenge.
 
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Sept

Journeyman
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Stratics Legend
I welcome the changes, I do solo champs and often, but I prefer and believe they were intended not to we completed by groups. As previously mentioned we do not know what the changes will be, but whatever they are I will be happy to see champ spawns updated.
 

Winker

Babbling Loonie
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Stratics Legend
i can solo every single champ they need to be made harder
 
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lucitus

UOEC Modder
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I facepalm every time I read someone bring up this point, tbh.

You're playing an MMO, not a single player game. It is natural to assume that some of the highest tiers of end-game content should require a party of players to participate in. Doing so should actually be encouraged and rewarded by the game mechanics itself; perhaps that aspect needs to be enhanced on the whole actually to increase the desire to party up.
Have you played these daysUO? UO is a single player game these days.
 

cazador

Grand Inquisitor
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Stratics Legend
I've been saying this awhile..this may spark a whole new interest in spawning as well as playing for people..that only play to make gold irl money..we hate it but it exists..add 125 130 135 140 scrolls..the +5 stat to the Harry..boost difficulty..not too excessive maybe leave level 3-level4 the same but one and 2 need a bump..make it doable by a party of 3..add conj replicas and rares that have random mods..Jester Hat of the Baracoon..stock with 10 lmc 20 lrc..a chance for 3 extra max intensity mods..add a champion NPC quest at the entrance of fire..you collect tokens" or whatever" instead of the gold have that spawn in stacks of 5..obscene amounts where u can buy Artie's/scrolls/replicas from the NPC..a lot to add some may think its ok..some not but that would make the pixel hungrys start doing spawns again and you'll definetly see groups of 10-20 chaining spawns all day..all day fight for the pvp hungry it almost seems win win..oh ya NEW titles!

...imagine the new templates you'd see people trying to work out with 140 scrolls..and bump stats to 170..max stats 260..max skills for anyone over 1 yr to 725..talk about a revamp

Edit..the only reason I propose such a huge revamp is because adding a few rares and increasing the difficulty live s spawns for what a month? Revamping it completely revitalizes spawns for a year or more..tons of new content..next year expansion maybe..no free patch could tie into lord blackthorn vs a new enemy storyline for the Lore folks..to try and get the folks on lb side..easiest way to make you forget the villain is to add a new one..I'll edit in a few more details when I have time
 

Obsidian

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Would be nice if the loot tables for champs and peerless were upgraded..... I don't think the difficulty needs to be bumped up.
Agree with Lynk's recommendation. Improve the loot with thew new loot system, add new replicas and other boss drops, and add an elemental spawn to the mix. Leave everything else alone. I would love to see an increase in the drop percentage of 120 scrolls per champ since everyone binds up their lesser scrolls.
 

Winker

Babbling Loonie
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Stratics Legend
yeah but cut out the gargoyle loot please... just make human loot convertable. there are very vew people playing a gargoyal to justify the amount of gargoyle loot that drops
 

mspossi

Seasoned Veteran
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Stratics Legend
I facepalm every time I read someone bring up this point, tbh.

You're playing an MMO, not a single player game. It is natural to assume that some of the highest tiers of end-game content should require a party of players to participate in. Doing so should actually be encouraged and rewarded by the game mechanics itself; perhaps that aspect needs to be enhanced on the whole actually to increase the desire to party up.
hello, yes I know this is a mmo game, the problem is that I play on a shard that unfortunately this almost empty.
By contrast, the few who play there, are more concerned with doing nothing :( invites them if you ask what is the boss, what is the lot, etc.
By this I learned to face these bosses alone or simply stay displaying my armor, or even my new hairstyle, in Luna.
Not that they're wrong, no one makes of his time playing whatever you want, however I prefer to be fighting bosses spawn.:devil:
 

mspossi

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Agree with Lynk's recommendation. Improve the loot with thew new loot system, add new replicas and other boss drops, and add an elemental spawn to the mix. Leave everything else alone. I would love to see an increase in the drop percentage of 120 scrolls per champ since everyone binds up their lesser scrolls.
Hello, I agree with you, it makes more than a year that I can not find a power scroll Magery 120. :(
take into consideration that I do at least two a day do spawn your account, and I know why this kind of power sroll this costing the eyes of the face.:wall:
 

Thimotty

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You're playing an MMO, not a single player game.
It is MMO only if there are enough players which is not the case!

It is natural to assume that some of the highest tiers of end-game content should require a party of players to participate in. Doing so should actually be encouraged and rewarded by the game mechanics itself; perhaps that aspect needs to be enhanced on the whole actually to increase the desire to party up.
Actually it is "natural to assume" that i should be able to play all content i'm paying for! The lack of population is not my fault and therefore i should be not limited by this!

Lots of people forget this is not a free game. We pay for it!
 
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Ashlynn_L

Lore Master
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Stratics Legend
Yes we pay for it. But I am not paying for a UO dev console where I can just type player.placeatme latestartifactorrewardnumber599 which is what some people seem to think the subscription fee entitles them to.

On a related note, I was under the impression they wanted to try and breathe more life in to the champion spawns so it got more people doing them again, or made the rewards more valuable for those that are doing them. I believe there has been a sort of "powerscroll" inflation where they have only come down in price. There was a stopgap measure with the ability to combine them but it wasn't something that was going to last.

If handled right, such revamps could be a good thing for spawners and those who raid them, right? So said players should make their voices heard regarding such improvements (I only do them rarely in recent years admittedly).
 

Orgional Farimir

Lore Keeper
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Stratics Legend
Personally I think the should decrease the number of champ spawns. If they want to make it harder just condense the number of spawns to scout and they will be raided more often.
 

RuSini Neb

Journeyman
Stratics Veteran
I facepalm every time I read someone bring up this point, tbh.

You're playing an MMO, not a single player game. It is natural to assume that some of the highest tiers of end-game content should require a party of players to participate in. Doing so should actually be encouraged and rewarded by the game mechanics itself; perhaps that aspect needs to be enhanced on the whole actually to increase the desire to party up.
Come play on my shard where there are two major guilds both cramed full of jackasses, now try to do your champs not in one of those guilds ( $100 says you end up soloing )
 

cazador

Grand Inquisitor
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Stratics Legend
Personally I think the should decrease the number of champ spawns. If they want to make it harder just condense the number of spawns to scout and they will be raided more often.
Every trammy who sneaks in spawns at 6am on island just put you on their sh*t list haha..but I do agree
 

Edward Striker

Adventurer
Stratics Veteran
I facepalm every time I read someone bring up this point, tbh.

You're playing an MMO, not a single player game. It is natural to assume that some of the highest tiers of end-game content should require a party of players to participate in. Doing so should actually be encouraged and rewarded by the game mechanics itself; perhaps that aspect needs to be enhanced on the whole actually to increase the desire to party up.

You bring up a good point about this being an MMO, but I must correct you, it’s a massively multiplayer online role-playing game (MMORPG). With that said, I don’t see much role-play either.

High Seas Adventure added an aspect that I was looking forward to, Ships! I don’t see much soloing there? In fact it’s kind of a letdown because it takes so many players to run a ship. So when I hear someone unhappy that they are having a hard time soloing a champ spawn or that it might be harder for them, I just shake my head and smile.

We as players need to work together and quite with the “I” syndrome. This game was never intended to be a single player game, hence its title of massively multiplayer online role-playing game (MMORPG).
As for spawns themselves, I stopped doing them for the most part because I dislike working my ass off at one only to be raided by a group at the last moment and have what I worked so hard for taken away, but hey that’s UO also!

So deal with it or move on, it’s that simple, because if you haven’t noticed by now, UO constantly changes, it has from day one all the way to its 15th anniversary and it will continue to do so I hope for another 15 years!

So get out there, have fun and play!
 

SlobberKnocker

Slightly Crazed
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Stratics Legend
love czadors suggestions. im o.k. with making spawns more of a ''challenge'' however challenge to me is not adding a gazillion hit points to the mob's which i think sometimes is how the dev's fall back on it which is imho the easy way out.
 

Picus at the office

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I'd like to some changes in the spawns and a reason for doing the "other" spawns that no one bothers with anymore(spiders etc) and I'd love to see a reason to loot the stuff. I'm not to sure if they should add, modify or what ever to the old spawns but some refreshing would be nice.

As for raids, do they still happen ever?
 

Madrid

Slightly Crazed
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Leave Champion Spawns the hell alone. If it ain't broke don't fix it.

You want to add more content fine but don't tweak something that doesn't need to be tweaked.
 

Obsidian

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But they are broke, and for the most part pointless to do.
I actually think quite the opposite. For the reward and time required to complete a champ, compared against the potential risk, Champs are the best encounter in the game. I still spend more time doing champs than any other activity in UO. I love building characters and I always need power scrolls. And yes, raids do still happen, but less frequent than several years ago. My only wish is that the replica drop rate would increase. I've done hundreds of Baracoons with friends and alone. I still have never gotten a pair of +4 Int Boots. I've gotten tons of slimes, but I'd gladly trade in 10 of those for 1 pair of boots.
 

Orgional Farimir

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I actually think quite the opposite. For the reward and time required to complete a champ, compared against the potential risk, Champs are the best encounter in the game. I still spend more time doing champs than any other activity in UO. I love building characters and I always need power scrolls. And yes, raids do still happen, but less frequent than several years ago. My only wish is that the replica drop rate would increase. I've done hundreds of Baracoons with friends and alone. I still have never gotten a pair of +4 Int Boots. I've gotten tons of slimes, but I'd gladly trade in 10 of those for 1 pair of boots.

Champs are fun, but that doesn't mean they aren't broken. Now adays very few people do the champs for the scrolls. Yes there are a few people that do it for scrolls because the are starting on a new shard, building new characters or what not, but new players don't do the spawns for the scrolls because there are no new players.

I agree with you on the drops it needs fixed. There is only 1, maybe 3, good drops. The LT. Sash, and maybe the +4 boots, and glads collar. I say maybe on the glads collar because of imbuing and maybe on the +4 int boots because of the resist boots.

To fix the champ spawns they need to make it harder, so a sampire can not solo them, add better drops so it is worthwhile to do Neira, coon, or the spider spawn, and decrease the number of spawns in T2A. Back in the "good 'ole days" there was a need for so many spawns because the population of UO, and Fel in general, was a lot higher. Now it makes no since at all for it to take 20 mins to run all of the spawns to find nothing. What really stinks is the fact that a team of 2 sampires can do a rikky spawn in less than 20 mins if they know what they are doing. So no one could be working Destard when I check it, but by the time I am finished scouting all of the spawns 2 sampires can get Destard done and their characters back in to GZ.
 

Kylie Kinslayer

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To fix the champ spawns they need to make it harder, so a sampire can not solo them
Ummm, no. they need to do some tweaking that cuts the sampire down some imho. Why spend loads of time fixing U,V,W,X,Y.Z when all you have to "fix" is S. Just sayin'

Maybe a little tweaking needs to be done to spawns, but I sure do not want to see them wind up being like the creatures in Covetous, Wrong etc. Where it takes you a ton of time to kill each monster, you would need an Army just to get it to advance. As low as the population is these days most of the shards would not even have enough folks at peak play time to complete it even if everyone on the shard showed up. IF they are dead set on doing something I hope they get them more like the Abyssal/Primeval spawns. Increase the level size of the spawn, allow "locked down" things to unlock and be snagged etc.
 

Orgional Farimir

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Ummm, no. they need to do some tweaking that cuts the sampire down some imho. Why spend loads of time fixing U,V,W,X,Y.Z when all you have to "fix" is S. Just sayin'

Maybe a little tweaking needs to be done to spawns, but I sure do not want to see them wind up being like the creatures in Covetous, Wrong etc. Where it takes you a ton of time to kill each monster, you would need an Army just to get it to advance. As low as the population is these days most of the shards would not even have enough folks at peak play time to complete it even if everyone on the shard showed up. IF they are dead set on doing something I hope they get them more like the Abyssal/Primeval spawns. Increase the level size of the spawn, allow "locked down" things to unlock and be snagged etc.
I would be okay with something like that. And I agree they don't need to make the spawn like the new creatures in the dungeons. It is sad when the "hardest" spawn (except for oaks) can be done solo in 30-45 minutes.

I also agree they need to fix the sampire, but that would anger a LOT more of the paying population, so I doubt that would happen.
 

Picus of Napa

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To fix the champ spawns they need to make it harder, so a sampire can not solo them, add better drops so it is worthwhile to do Neira, coon, or the spider spawn, and decrease the number of spawns in T2A. Back in the "good 'ole days" there was a need for so many spawns because the population of UO, and Fel in general, was a lot higher. Now it makes no since at all for it to take 20 mins to run all of the spawns to find nothing. What really stinks is the fact that a team of 2 sampires can do a rikky spawn in less than 20 mins if they know what they are doing. So no one could be working Destard when I check it, but by the time I am finished scouting all of the spawns 2 sampires can get Destard done and their characters back in to GZ.
Changes like this are only "ok" if the game has the poplulation such that a group is often out doing stuff. Sadly on 90% of the shards this is not the case. If you greatly reduce the chance for the average guild member of a average sized guild who might only be able to get 1-3 guys on a night to finish a spawn then what is the chance they/he/she are going to bother with the new content. I'm not saying it has to be easy, it should be a challange, but it also needs to be able to be completed. If there is only a few or one person on we/they can't block off the game content just cause a sampire can do it.
 

Obsidian

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Changes like this are only "ok" if the game has the poplulation such that a group is often out doing stuff. Sadly on 90% of the shards this is not the case. If you greatly reduce the chance for the average guild member of a average sized guild who might only be able to get 1-3 guys on a night to finish a spawn then what is the chance they/he/she are going to bother with the new content. I'm not saying it has to be easy, it should be a challange, but it also needs to be able to be completed. If there is only a few or one person on we/they can't block off the game content just cause a sampire can do it.
Agree whole heartily. I fly solo some times and occassionally have a friend or two. When I play on quiet shards I'm most often alone... And that is when I most need to finish the spawn for the 6 scrolls because I am trying to build up characters. The devs should not make it impossible to complete for a small group or even a solo spawner.
 

cazador

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Agree whole heartily. I fly solo some times and occassionally have a friend or two. When I play on quiet shards I'm most often alone... And that is when I most need to finish the spawn for the 6 scrolls because I am trying to build up characters. The devs should not make it impossible to complete for a small group or even a solo spawner.
With this I agree..but if that's the case a gump should come up so you may challenge a specific tiered champ..if you input your solo it puts the difficulty at a rate for you to complete it..with of course a lessened loot..the more people higher difficulty you choose you get a higher end loot table..
 

Obsidian

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With this I agree..but if that's the case a gump should come up so you may challenge a specific tiered champ..if you input your solo it puts the difficulty at a rate for you to complete it..with of course a lessened loot..the more people higher difficulty you choose you get a higher end loot table..
Toggling the spawn for scrolls or artifacts but not both is an interesting concept. The drop rate for 120s would need to increase as would the drop rate for the unique, shared, and deco drops. Those should increase from 30% total to 50% total with the chance as 10%, 15%, and 25% respectively.
 

Picus of Napa

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I'd be wary of such a method, there are ways for those of us with 2+ accounts to game that system, lets not forget about all the semi-afk spawn scripts. Even for those of us who arn't all that against some of the benifits of said programs we need to be on guard.
 

Gorbs

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I'm a broken record, but want to keep reminding that any changes should be about making the encounters more fun (or rewarding) to encourage people to do them. Some of the newer content is interesting the first few times you do it, but to be honest, I've spent an hour or more in despise waiting for the call to arms and certainly didn't enjoy sitting there watch my temporary minion slay mobs for single putrid hearts.
 

Kylie Kinslayer

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I'm a broken record, but want to keep reminding that any changes should be about making the encounters more fun (or rewarding) to encourage people to do them.
Agreed. I am far from a PvP'er, I learned a good bit ago my reflexes are just too slow to be effective at it. However, there should be things at the Fel champs that do NOT drop at the Ilsh spawns. The Devs seem to be attempting to draw folks to that aspect which is good (anything that may get more players is good to me) and doing that would be another step in that right direction.
 

Merus

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What I would like to see is a marginal difficulty based increase to champ spawns (similar to Doom). For most shards a solo or twoman spawn should still be doable. The difficulty should increase as the number of players in the champ spawn zone increases but the drop rate should also get an incremental boost. This would mean spawns would still be doable, but there would be some additional challange as well as reward opportunity for completing them with a larger group.

The drops need to be reworked, as has been stated, most aren't valuable anymore.
 

puni666

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Give barracoon a frigging bow at least. He's suppose to be the "boss" and he has no idea how to retaliate against a ranged player? The hell kind of crap is that?
 

puni666

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Ummm, no. they need to do some tweaking that cuts the sampire down some imho. Why spend loads of time fixing U,V,W,X,Y.Z when all you have to "fix" is S. Just sayin'

Maybe a little tweaking needs to be done to spawns, but I sure do not want to see them wind up being like the creatures in Covetous, Wrong etc. Where it takes you a ton of time to kill each monster, you would need an Army just to get it to advance. As low as the population is these days most of the shards would not even have enough folks at peak play time to complete it even if everyone on the shard showed up. IF they are dead set on doing something I hope they get them more like the Abyssal/Primeval spawns. Increase the level size of the spawn, allow "locked down" things to unlock and be snagged etc.
Make the leech from Vampiric Embrace scale to the players Spirit Speak skill. 5% Life leech per 20 points of Spirit Speak. Yes that means 100-120 skill will give a bonus beyond what we can attain now. Remember it currently does NOTHING for the current build unless you use curse weapon.. and that's only for the duration...
 

Kylie Kinslayer

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Make the leech from Vampiric Embrace scale to the players Spirit Speak skill. 5% Life leech per 20 points of Spirit Speak. Yes that means 100-120 skill will give a bonus beyond what we can attain now. Remember it currently does NOTHING for the current build unless you use curse weapon.. and that's only for the duration...
Good idea. I also like the idea of having special wep moves having the same penalty of someone using garlic when casting a spell and in vampire form. Hit 'em where it hurts :D
 

Lady Michelle

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That’s a great contribution you made to this thread. Thank you for your input on the local Banking system.
Well that is how you sound when you say
i can solo every single champ they need to be made harder
like its a day of sitting at the bank for you. So yes I did put my input in sorry it went over your head.
 

Winker

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Well that is how you sound when you say like its a day of sitting at the bank for you. So yes I did put my input in sorry it went over your head.
I speek the trurth i can and do solo every single champ and IMHO they are far to easy. So easy they are no longer worth doing.

Again you have made another great contribution to this thread. Thank you for your input.
 

Lady Michelle

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I speek the trurth i can and do solo every single champ and IMHO they are far to easy. So easy they are no longer worth doing.

Again you have made another great contribution to this thread. Thank you for your input.
Your welcome!!!! Never said you couldn't solo them yes for you they are easy to do, and may not be no longer worth doing. Like its sitting at a bank, but for others who don't solo them may feel differently.
 

Winker

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Your welcome!!!! Never said you couldn't solo them yes for you they are easy to do, and may not be no longer worth doing. Like its sitting at a bank, but for others who don't solo them may feel differently.

FYI I find sitting at the bank to be very useful, so much so I normally leave one char from one of my accounts there all day every day. Cant say I feel the same way about the champ spawns.
 

Black Majick

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I say leave it be. Nothing wrong with them IMO. If really want a challenge play a character other than a sampire. I do it from time to time just to spice things up. Go in with a regular old melee dexer or take in a nox mage and have some fun. Stop demanding that something made harder because you can beat it. Maybe other people cant and still like the excitement of doing it.
 
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