The team seems to be really into boosting plate and/or other forms of metal armor (they have mentioned it about 3 times now, twice in addresses or letters to us and judging by pictures and word of mouth at least once at the party).
So let's consolidate the various ideas.
The trick is to give plate or metal armor in general a boost without nerfing something else; without making it the only kind of armor worth having. (They wish, it would appear, to avoid what happened when the "new leathers" were introduced years ago, when armor made from the new leathers quickly overtook all other forms of armor due to the great AR without a dex penalty.)
In voice chat the other day my alliance-mates put forth what they described as the most-often stated idea, and that involved boosting the base total resists of metal armor to be on par with leathers and (presumably) wood.
I don't craft so I may be expressing this poorly or misunderstanding it. (If so, someone will correct me, I'm confident.) But it seems that the metal armors come with lower resists naturally, thus messing with one's ability to Imbue them properly later on. So while you could Imbue up a worthwhile metal armor suit, it's more-difficult and your base pieces have to start from a lesser position.
Am I understanding this right?
If so, that explains some of the frustration some folks had with me when I brought up the (potential) awesomeness of Plate pieces from a Valorite Hammer. We were using different metrics. Sure you could use the highest-end crafting tool in the game and you might get something awesome. But if you want the certainty of Imbuing you start from a disadvantaged position.
-Galen's player
So let's consolidate the various ideas.
The trick is to give plate or metal armor in general a boost without nerfing something else; without making it the only kind of armor worth having. (They wish, it would appear, to avoid what happened when the "new leathers" were introduced years ago, when armor made from the new leathers quickly overtook all other forms of armor due to the great AR without a dex penalty.)
In voice chat the other day my alliance-mates put forth what they described as the most-often stated idea, and that involved boosting the base total resists of metal armor to be on par with leathers and (presumably) wood.
I don't craft so I may be expressing this poorly or misunderstanding it. (If so, someone will correct me, I'm confident.) But it seems that the metal armors come with lower resists naturally, thus messing with one's ability to Imbue them properly later on. So while you could Imbue up a worthwhile metal armor suit, it's more-difficult and your base pieces have to start from a lesser position.
Am I understanding this right?
If so, that explains some of the frustration some folks had with me when I brought up the (potential) awesomeness of Plate pieces from a Valorite Hammer. We were using different metrics. Sure you could use the highest-end crafting tool in the game and you might get something awesome. But if you want the certainty of Imbuing you start from a disadvantaged position.
-Galen's player