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TURN OFF City Loyalty/Virtue Status DECAY

NBG

Lore Master
Stratics Veteran
Stratics Legend
Good details on what was causing the issue and how it will be fixed.

Definitely a huge improvement on what you guys are doing before. Props and hope you guys will follow this model of disclosure to resolve player's issue with existing game bugs!

You sir will receive the first ever like given from my account (not a big deal but I been holding it for the right time and I think this effort deserve it) :thumbup: :thumbup: :thumbup:


(sorry I am still not over this issue but.....)
Now, why can't you guys do the same thing from the start with the cure quest and disclose winning condition while addressing player concerns by updating quest reward distribution accordingly.
 
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Martyna Zmuir

Crazed Zealot
Stratics Veteran
Stratics Legend
Nice changes Phoenix, good to see someone was listening!

Could we ask for one addition to these changes? Many of us would like to see our "score" along the love/hate loyalty continuum, so we can actually see our progress. The loyalty titles are nice, but this is (currently) the only system hidden from view. Since we are the only ones who ever see these titles, there is less of an "immersion" factor to worry about.
 
T

Tazar

Guest
Nice changes Phoenix, good to see someone was listening!

Could we ask for one addition to these changes? Many of us would like to see our "score" along the love/hate loyalty continuum, so we can actually see our progress. The loyalty titles are nice, but this is (currently) the only system hidden from view. Since we are the only ones who ever see these titles, there is less of an "immersion" factor to worry about.
I agree - even if it is not a hard number but just a bar that shows the progress to the next level would be nice.
 
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Lord Frodo

Stratics Legend
Stratics Veteran
Stratics Legend
UNLEASHED
We have identified a couple of issues with point decay and are working to have a solution published to shards early next week. The issues are these:

1> The rollover times day-to-day were not working as expected
2> The buffer of 36 hours is insufficient
3> If you miss a day of decay bypass, the bypassed decay may catch up and hit you all at once (subject to some caps)

In addition, the City Loyalty system actually requires a certain amount of decay in order to function correctly.

Each city has "Love", "Hate", and "Notoriety" ratings for the player. Each of these three values is a pool. How the city regards you depends on the ratio of your Love or Hate to the total value of all three pools. Furthermore, gaining Love from a city converts some of that city's Hate for you into Notoriety. Gaining Hate from a city converts some of that city's Love for you into Notoriety. So, essentially, the more Notoriety you have, the harder it is to get the more extreme levels of both positive and negative regard. Those who are consistently loved or hated by a city have the easiest time getting the strongest ratings from that city.

Each pool decays at a different rate. Hate decays slowest, Love is in the middle, and Notoriety decays the fastest. By freezing all decay, the beneficial effects of loss of Hatred and Notoriety are lost.

Furthermore, we also believe that the decay rates for city loyalty values are too high, and we will cut all of the decay rates in half.

To address this, we are working on making and testing the following changes:

1> The buffer will be increased to 40 hours from 36, and will use a different method to track the daily rollover for decay. Before doing point decay for loyalty and virtues, the system will check to see if the player has logged in or logged out in the last 40 hours of real time.
2> If the "moons align" to prevent decay, the the decay timers will be correctly updated. This will prevent a "catch-up" of missed decay.
3> For City Loyalty, the decay prevention will now only work for the city's Love. Notoriety and Hatred values from cities will always decay. The decay prevention will instead only prevent cities' Love for you from decaying.
4> All City Loyalty decay rates will be halved.

If the moons align, we will have these changes live by early next week.
Thank You Very Much. Reading what you had to do to hopefully get this to work properly looks like it was no easy task to figure out. Glad we were able to give you such a nice head scratcher to get that gray matter into overdrive. I would also like to thank you for telling us what was involved in fixing this. Great job to all that worked (banged heads on walls) on this.:thumbup:
 

Frarc

Stratics Legend
Alumni
Stratics Veteran
Stratics Legend
We have identified a couple of issues with point decay and are working to have a solution published to shards early next week. The issues are these:

1> The rollover times day-to-day were not working as expected
2> The buffer of 36 hours is insufficient
3> If you miss a day of decay bypass, the bypassed decay may catch up and hit you all at once (subject to some caps)

In addition, the City Loyalty system actually requires a certain amount of decay in order to function correctly.

Each city has "Love", "Hate", and "Notoriety" ratings for the player. Each of these three values is a pool. How the city regards you depends on the ratio of your Love or Hate to the total value of all three pools. Furthermore, gaining Love from a city converts some of that city's Hate for you into Notoriety. Gaining Hate from a city converts some of that city's Love for you into Notoriety. So, essentially, the more Notoriety you have, the harder it is to get the more extreme levels of both positive and negative regard. Those who are consistently loved or hated by a city have the easiest time getting the strongest ratings from that city.

Each pool decays at a different rate. Hate decays slowest, Love is in the middle, and Notoriety decays the fastest. By freezing all decay, the beneficial effects of loss of Hatred and Notoriety are lost.

Furthermore, we also believe that the decay rates for city loyalty values are too high, and we will cut all of the decay rates in half.

To address this, we are working on making and testing the following changes:

1> The buffer will be increased to 40 hours from 36, and will use a different method to track the daily rollover for decay. Before doing point decay for loyalty and virtues, the system will check to see if the player has logged in or logged out in the last 40 hours of real time.
2> If the "moons align" to prevent decay, the the decay timers will be correctly updated. This will prevent a "catch-up" of missed decay.
3> For City Loyalty, the decay prevention will now only work for the city's Love. Notoriety and Hatred values from cities will always decay. The decay prevention will instead only prevent cities' Love for you from decaying.
4> All City Loyalty decay rates will be halved.

If the moons align, we will have these changes live by early next week.
Thank you!
 

Nimuaq

Lore Master
Stratics Veteran
Stratics Legend
We have identified a couple of issues with point decay and are working to have a solution published to shards early next week.
Who exactly come up with the idea of the grinding quests of the Awakening and who designed In the Shadow of Virtue before that? I know you added other methods to gain loyalty, and you wouldn't if the original design wasn't this boring in the first place, so I see the first act as a waste of developer time and resources. You can read an analysis of the Awakening, according to what I can see here and I would like to know if you think that is an unfair assessment.

Also, many Japanese players refer to the dungeon Despise as the "Pokemon" dungeon, I like the current design, even with the griefing, but I still want to ask if Pokemon was influential in the design of that dungeon?
 
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Parnoc

Certifiable
Governor
Stratics Veteran
Stratics Legend
27 Sept 5:40 AM All 9 characters, moons align. Loyalty decay repair publish today
28 Sept 8:20 AM All 9 characters, moons align. No decay, loyalty status maintained.
29 Sept 6:25 AM All 9 characters, moons align. No decay, loyalty status maintained.
30 Sept 7:15 AM All 9 characters, moons align. No decay, loyalty status maintained.
1 Oct 6:45 AM All 9 characters, moons align. No decay, loyalty status maintained.
2 Oct 8:45 AM All 9 characters, moons align. No decay, loyalty status maintained.
3 Oct 6:40 AM All 9 characters, moons align. No decay, loyalty status maintained.
4 Oct 5:50 AM All 9 characters, moons align. No decay, loyalty status maintained.
5 Oct 7:30 AM All 9 characters, moons align. No decay, loyalty status maintained.

Thank you very much devs!!!! The fix is very much appreciated.
 

Cyrah

Certifiable
Stratics Veteran
Stratics Legend
Working for me as well. Thank you very much Vex. ( I remember :) )
 

Cyrah

Certifiable
Stratics Veteran
Stratics Legend
:( It did not continue working. Two failed. I logged them right back in and they passed. Nothing was different, same time frame.
 

Parnoc

Certifiable
Governor
Stratics Veteran
Stratics Legend
:( It did not continue working. Two failed. I logged them right back in and they passed. Nothing was different, same time frame.
Not a problem at all with mine, so far everything is great. Sure you didn't just forget those two on the previous day? I've done that several times, get distracted in the middle of the set and forget to go back and do it. But I sure hope, with all this work, whatever is coming for city loyalty is worth our effort.
 
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Olahorand

Slightly Crazed
Stratics Veteran
Stratics Legend
no chance to login every day on several chars/several shards. So this "solution" is none for me.
 

Spellbound

Lore Master
Stratics Veteran
Stratics Legend
UNLEASHED
no chance to login every day on several chars/several shards. So this "solution" is none for me.
I've logged in daily between 7am and 10:30am MST since last publish by going from house to bank, dropping in or taking out some gold and returning home. Today, one of my nine characters dropped back to adored from venerated. Ugh!
 
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