How about restoring the INTENDED "humans get JOAT towards special moves for cost reduction" and "+1 ingot per item from Salvage bags" that were REMOVED AS BUGS (WTF???) in recent years.
The first nerf has pretty much guaranteed that the only time you see human characters anymore are as Role-players or the occasional leather gatherer (as the human bonus for resources stacks with the Harvester's blade, resulting in 20-30% more leather than an elf using a Butcher's War Cleaver). Having the Tactics penalty is penalty enough. Similarly, the fact that the Bushido and Ninja templates are BUILT to have 300+ for special move cost reduction has pretty much eliminated non-SE-based templates. In one NERF to fix a non-existing bug, the game went from Ultima Online to "Samurai Elf Necromancers Online", and all later changes did was make it to where some of the Samurai Necromancers were Gargoyles with Throwing and Mysticism instead of Parry and a melee weapon skill.
The second was implied to be intended, unless there's ANOTHER easter egg involving the Salvage Bag that was never discovered.
For that matter, the changes to Chivalry were done to GUT the whole premise of the skill. If you were going to make Chivalry skill be important for effect, it should have been SKILL PLUS KARMA for the effects, not replacing Karma-only with Skill-only. Without the karma aspect, you might as well not even CALL IT Chivalry. And, yet, similar changes were not made to Necromancy. And, if you aren't going to undo the JOAT nerf, at least add Chivalry to the list that adds to the special move cost reduction.
Oh, and devs, Constantly grouping Chivalry with Necromancy, Magery, Spellweaving and Mysticism would be like grouping Magery with Fencing, because of the Mage Weapon property (to a lesser extent, Bushido & Ninjitsu fall into this as well, but at least they DO affect special move costs. Many of their skills are really just "extra special moves"). Just because some aspects of it were meant to let it act as a quasi-Priest template in a game where religion was considered pretty much a non-starter (the Virtues replacing worship of gods), doesn't change that it's primarily a combat booster. Chivalry and Bushido are in many ways as opposed as Chivalry and Necromancy.
Chivalry: for personal humility and the good of the people
Bushido: for personal honor & power above all else to the point of ignoring the good of the many
Ninjitsu: For clan above all else, but with personal humility ("we don't exist"), and dirty tricks are central to taking the fight to power. Traditionally, the needs of the peasants were placed just under that of the clan, as they were (by legend) created to defend the people from the excesses of the followers of Bushido.
Necromancy: For personal power and reveling in Evil. Honor and the needs of the people are irrelevant.
That's a fairly obvious 2-axis opposition chart. The 4 skills should be incompatible past a certain skill level. Necromancy is the opposite of Chivalry, too dishonorable for Bushido and to disrespectful of the dead for Ninjitsu. Ninjitsu is the opposite of Bushido, not flashy enough and too physical for Necromancers, and too dishonorable for Chivalry. Bushido is to Chivalry what Pride/Hythloth is to Humility.