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I have a question for the Ask & Answer....

Kylie Kinslayer

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Is there anyway the bots from that site nobody is supposed to name (that allows you to search vendors in UO) to be kicked OUT of general chat, and every other chat for that matter? I mean please, something needs to be done...... Spamming sites etc is one thing, but someone needs to stop these bots from "carrying on a conversation"
 
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W

Woodsman

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They used to do simple detective work and kick those people and all of their associated accounts out of the game. I remember when the UO teams used to be proud of booting these people out and they would brag on websites how much gold was removed from the game, how many bans there were, etc.
 

Specialshoes

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They used to do simple detective work and kick those people and all of their associated accounts out of the game. I remember when the UO teams used to be proud of booting these people out and they would brag on websites how much gold was removed from the game, how many bans there were, etc.
And they had a spreadsheet!
 

cazador

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And they had subscriptions too...ban the scripters associated with those bots..shut the servers down too!
 

wanderer1origin

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And they had subscriptions too...ban the scripters associated with those bots..shut the servers down too!
probably get 10 re subbed per every bot announced and deleted, you are pushing a lost cause argument game will die unless players come back and play, bots wont cant subsidies this!
 

cazador

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probably get 10 re subbed per every bot announced and deleted, you are pushing a lost cause argument game will die unless players come back and play, bots wont cant subsidies this!
honestly the bots don't really bother me..yes they break the rules..yes dupers have killed the economy but this shoulda been bitten in the ass years ago when EA was fully aware of bots/scripted by implementing its own software that's detectable and monitored for people being unattended..and they should have been selling items per a EA store years ago just like those other sites..there are tons of people who would and do but their suits just because they don't farm/script and just want to play EA/OSI should have jumped on board and made the $ then..5.99 for a 120 magery..sure beats the competitors pricing and heck I know atleast 10 people off hand who buy gold/items for much more..if you can't beat em join em..
 

Petra Fyde

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Actually, I played for 4 hours yesterday without seeing a post from the bot.
 

Kylie Kinslayer

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Actually, I played for 4 hours yesterday without seeing a post from the bot.
*imitates the Jamaica commercial from years ago*

Come to Atlantic mon.... lol

Betcha you will see on average 4 an hour most of the time ;)
 

Kylie Kinslayer

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yeah, they're back :( Only place free of them is Siege.
Don't get me wrong... I know the GM's and higher ups are almost fighting a losing battle when it comes to that stuff. As soon as they can the bots they find, new ones are created shortly after that :sad4:
 

CovenantX

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It doesn't seem like there is any real way of stopping "bots" from advertising 3rd party sites, I mean, even in MMOs that have PunkBuster - still have "bots" advertising for in-game items/currency for real life $$$. it happens in most if not ALL MMOs, It happens in Diablo 3 where anyone can legally sell gold via the RMAH, and that doesn't stop 3rd party sites from being advertised over general chat and such.

yeah, they're back :( Only place free of them is Siege.
Well I would assume the reason Siege is "free" of them, is because you cannot Sell to npc vendors. (unless this has changed since I last played siege?)

It's truly a never-ending-battle.
 
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Ron Silverbeard

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Pretty simple solution:

- If you register for a trial, you will need age verification in form of adding your CC Details
- If you get caught, they block your CC for future registration possibilities including payment with this CC for their REAL accounts
- Scan the systems out of all their accounts payed with this CC and ban them
- Start over if they register with a new CC (if they dumb enough, they use one with the same Name on it lol)

Yes i know, what about new players who want to take a look at the game and dont have a CC - well, sorry but, welcome to 2012...thats HARSH from me i know, but its reality...
 
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CovenantX

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Instead of starting a new thread, I'm going mention the changes here, that happened back in 2007 (Publish 46)

Changes I think should be removed -

Publish 46

1) Weapon Special Moves now require Weapon Skill and Tactics of appropriate skill levels.
(i.e., 70 in each skill for primary weapon special moves, 90 in each skill for secondary weapon special moves).

Exceptions to the Tactics requirement are the following:
Wrestling special moves.
Shadow strike since it already requires 80 Stealth to perform.
Infectious Strike since it already requires Poisoning skill to be effective

2) Can no longer stack using a weapon special move and casting a spell or activating a skill ability

Other changes that (IMO) would maintain balance in all skills/templates that were affected by Publish 46, but would allow for an extreme amount of effective pvm/pvp templates to be created once more.
if the above changes were reverted.

- Fixed an issue that allowed special moves to automatically hit when a spell landed.
- Using a special move within 3 seconds of the previous special move costs double mana.
- Evasion can now only be activated once every 20 seconds.
- Dexterity below 80 reduces the chance to parry.
- Death Strike damage now scales based on the average of Hiding/Stealth from 30% to 100% of normal damage.
- Death Strike will now cause 50% less damage when using a ranged weapon.


Character Creation has always been one of the things in this game that has kept me hooked for so many years.
I always tell myself I want to make a Tank-Mage to pvp with, then I think back to this change, and it's discouraging to make older/outdated templates that use to make this game more fun.

I just don't see why reverting the first two changes would hurt/imbalance the game at all. (it's not like tactics will become useless, just not Required for a character to be "useful")

Are there any plans to make more (or outdate) templates worth building again, other than adding more skills to UO?
 

Basara

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How about restoring the INTENDED "humans get JOAT towards special moves for cost reduction" and "+1 ingot per item from Salvage bags" that were REMOVED AS BUGS (WTF???) in recent years.

The first nerf has pretty much guaranteed that the only time you see human characters anymore are as Role-players or the occasional leather gatherer (as the human bonus for resources stacks with the Harvester's blade, resulting in 20-30% more leather than an elf using a Butcher's War Cleaver). Having the Tactics penalty is penalty enough. Similarly, the fact that the Bushido and Ninja templates are BUILT to have 300+ for special move cost reduction has pretty much eliminated non-SE-based templates. In one NERF to fix a non-existing bug, the game went from Ultima Online to "Samurai Elf Necromancers Online", and all later changes did was make it to where some of the Samurai Necromancers were Gargoyles with Throwing and Mysticism instead of Parry and a melee weapon skill.

The second was implied to be intended, unless there's ANOTHER easter egg involving the Salvage Bag that was never discovered.


For that matter, the changes to Chivalry were done to GUT the whole premise of the skill. If you were going to make Chivalry skill be important for effect, it should have been SKILL PLUS KARMA for the effects, not replacing Karma-only with Skill-only. Without the karma aspect, you might as well not even CALL IT Chivalry. And, yet, similar changes were not made to Necromancy. And, if you aren't going to undo the JOAT nerf, at least add Chivalry to the list that adds to the special move cost reduction.

Oh, and devs, Constantly grouping Chivalry with Necromancy, Magery, Spellweaving and Mysticism would be like grouping Magery with Fencing, because of the Mage Weapon property (to a lesser extent, Bushido & Ninjitsu fall into this as well, but at least they DO affect special move costs. Many of their skills are really just "extra special moves"). Just because some aspects of it were meant to let it act as a quasi-Priest template in a game where religion was considered pretty much a non-starter (the Virtues replacing worship of gods), doesn't change that it's primarily a combat booster. Chivalry and Bushido are in many ways as opposed as Chivalry and Necromancy.

Chivalry: for personal humility and the good of the people
Bushido: for personal honor & power above all else to the point of ignoring the good of the many
Ninjitsu: For clan above all else, but with personal humility ("we don't exist"), and dirty tricks are central to taking the fight to power. Traditionally, the needs of the peasants were placed just under that of the clan, as they were (by legend) created to defend the people from the excesses of the followers of Bushido.
Necromancy: For personal power and reveling in Evil. Honor and the needs of the people are irrelevant.

That's a fairly obvious 2-axis opposition chart. The 4 skills should be incompatible past a certain skill level. Necromancy is the opposite of Chivalry, too dishonorable for Bushido and to disrespectful of the dead for Ninjitsu. Ninjitsu is the opposite of Bushido, not flashy enough and too physical for Necromancers, and too dishonorable for Chivalry. Bushido is to Chivalry what Pride/Hythloth is to Humility.
 
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