Looping sounds? Don't think I ever ran into that one before..Ugh. Please. No more sounds that can end up looping forever.
Well not for many many years anyway..
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Looping sounds? Don't think I ever ran into that one before..Ugh. Please. No more sounds that can end up looping forever.
Many crafters and vendor owners do it to offer a service to those who need it, not to get rich from it.Personally, I don't see the issue with "resellers". I think people need to simply get over them. Yes, they exist, big deal. Once you sell an item for your established price, what is done with that item is none of your business. You've made your profit.
When you've spent hours upon hours crafting with the intent of supplying the needs of multiple training characters, and have a regular clientelle who drop by secure in the knowledge that they will find what they need on your vendors, it is totally disheartening when a re-seller discovers your shop. Within minutes of stocking you find yourself the owner of multiple totally empty vendors, your reputation for reliability destroyed and your regular customers disappointed. I stopped stocking vendors on Europa because I wanted to supply the needs of players, not be slave labour for a re-seller. My only vendors are now on Siege, where it doesn't happen. I will respond to buying requests in chat or by icq, but I won't have in game vendors on Europa again....
Personally, I don't see the issue with "resellers". I think people need to simply get over them. Yes, they exist, big deal. Once you sell an item for your established price, what is done with that item is none of your business. You've made your profit.
It would be nice if they could somehow code it so that crafted, non-stacking items could not be resold on a vendor once it´s been bought from one.Having some sort of reseller protection is therefore vital, even if it's just a timer so that anything bought off a vendor can't be resold on a vendor for a week, and (if resources) can't be stacked with other stuff of the same type until the timer wears off (the latter so they can't just peel off all but 1 item, stack it with untimed stuff, and toss the one with the timer).
You would still be able to resell items within my proposal.not being able to resell an item you recently bought is definitely not free trade.
Reselling has been a part of this game from the moment the very first vendor went live on a shard somewhere within UO.If you have a buyer for an item you don't have, and want to be an ass and make a profit on some other guy's item (rather than show the buyer where to get it), buy it yourself and sell it by trade window. Most of these suggestions only serve to slow down resale, by an enforced turn-around time or requiring it to change hands by other methods.
We have been passionate about the scripters. Frequently and vocally. Sadly there seems to be no easy answer to them. I wish there was.I wish some of you were much more passionate and vocal about the scripters, because when all is said and done, the scripters are the bigger threat than people buying and selling from others. The scripters are doing more harm to the economy than any resellers ever did. Hell, the scripters with their search engines are making it very easy for rsellers.
If you notice in the Q&A, the scripting question was sidestepped, by calling them "goldspammers" instead of what they are, exploiters, scripters, violators of EA's TOS. Those gold spammers got that gold from scripting.
I wish you all would latch onto that, rather than trying to get something people have wanted for years killed off before it ever happens.
Sure, they could Bind on Account everything bought through a player run vendor... and then completely TRASH the concept of an ingame economy in the process. What happens if I go buy a popular Artifact weapon, use it for a while, then decide that I like my custom-built Imbued weapon better? Then what... I'm stuck with the Artifact? Wouldn't it serve me better to be able to RESELL the Artifact (regardless of profit or loss)? Once I've bought the Artifact, it's not yours... it's MINE. What I do with it is NONE OF YOUR CONCERN.They could just add an option that would give us the choice to set our vendors so that anything they sell can't be resold.
Exactly ^^^^. Once the UO Vendor Search goes into effect I plan to put 2nd tier armor and weapons on my vendors so that new players will have access to decent armor/weapons while they build their chars... The folks currently ripping us off in Luna/Zento will have NO desire to buy out my vendor simply because there's not enough in it for THEM to do so... The search system will make the game much more "affordable" to the "average" player...I am so confused. If you sell an item for the price you want what does it really matter to you what they do with it after it is gone? As for New Players what great items are you selling so cheap that a reseller would buy you out every day? .... SELL YOUR STUFF FOR WHAT YOU THINK IT IS WORTH AND LET OTHERS DO WHAT THEY WANT WITH IT. Just keep your vendor stocked everyday and you will be supprised how much of your stuff makes it out to the player base.... PLZ tell me what it is you are selling (don't just say Armor, Weps) that is being bought and resold at such an alarming rate or that is so great and cheap that resellers are camping your vendor.
And this ^^^^..... The Vendor Search system is going to have a net positive effect AGAINST price gougers simply because their prices will be open for everyone to see and beat. There will be no more having to buy from that vendor because it's the only one you've found with a certain item in the past 5 hours of looking (when you could have been... playing).
why would anyone harass players for selling items more than you sold them for? it's their fault for selling them under what current price dictates.Well in my opinion the best way to combat a re-seller is to sell the stuff outside their shop from a packy... telling everyone not to buy from the person as they are "shady"... You can sell from wherever you want... as a vendor yourself.... personally that's what I'd do.... they can't stop you from doing it either.... I think they will take the hint after awhile.
Would be nice if we could pick and choose who we sell things to but we can't.... I honestly would love to be able to ban folk from buying things at a vendor but you can't. I'd also like to be able to set up a vendor for Guild/Alliance members only but you can't do that either... Or give guild/alliance discounts.
Honestly I have only ever had one vendor in all my UO life and it hardly ever sells anything at all... I'm still trying to figure out the vendor system in Magincia but keeping it stocked with pets is becoming a challenge.
Sometimes you just have to make it happen yourself. Have this youtube link playing in the background and put it in a one-vid play list and have it on loop.A very trivial request I know, but...
The sound of seagulls when I fish would be very cool.
I agree with Dermott on this. The price gougers may try to take advantage of the system to begin with, but it will not take other players long to see a pattern with certain shops. They will soon get a bad reputation and players will quit buying their inflated product. Also, with a vendor search implemented, I would imagine that there will be more shops opening up. Resellers would have to spend more and more time buying everyone out....
The Vendor Search system is going to have a net positive effect AGAINST price gougers simply because their prices will be open for everyone to see and beat. There will be no more having to buy from that vendor because it's the only one you've found with a certain item in the past 5 hours of looking (when you could have been... playing).
Because some people try to corner the market and destroy sales for most folk and then price control items so that NO player can afford them but the VERY wealthy.... and being if you run off a player whos play style is to be a jack ass to other players then so be it.... I'd rather have a few less of them playing anyway. Greedy SoB's are ruining UO in my opinion.... so if that's their playstyle then I personally would rather they did leave and play somewhere else.why would anyone harass players for selling items more than you sold them for? it's their fault for selling them under what current price dictates.
current price is what people are willing to pay for them. the economy shifts constantly where gold becomes worth less cash, therefore prices go up. it's not some scheme by resellers to make more money. it's just people with a constant grasp on how much value UO gold has at a given moment.
trying to hinder this does nothing but hinder people's play-style, and they will find elsewhere to do so.
Cool,Sometimes you just have to make it happen yourself. Have this youtube link playing in the background and put it in a one-vid play list and have it on loop.
[youtube]xyA5c-ajXyg[/youtube]
Hopefully this is blunt enough to sink in: Reselling has been occurring since 1997.Hopefully this is blunt enough to sink into the "I've got to have 99,000,000,000,000,000,000,000,000 gold stuffing my bank boxes, packers, backpacks, and castles on my accounts or the game is no fun!" minds of Reseller's.
This is the wrong thought process. What you should be asking is why do these people aim to "win" the game while others roll over and play dead at the first thought of competing? If you think that it is hard in the slightest to add a few 000's to your bank box I can then understand why you might think that people are out to screw you but in reality it's not hard at all. Even the easiest thing in the game can add some major coin to your bank balance which is just playing the game and killing stuff. Or it could be playing the vendor game and selling stuff for a better price than what you bought it for. Or it could be farming up kits and making items to sell for stupid prices. It could be farming power scrolls and gold from champ spawns. It could be hunting for that 500 mil item in cov level 3. It could be anything better than trying to screw the entire player base over just so you can sell some rune books for 500 gpThe pro-reseller, charge all the market can bear and then price gouge some more, players are sure sounding off here. Take away their fun of piling up gazillions of game gold in the bank, take away their ability to screw over so many Players by hoarding stuff and jacking up the price far beyond what things are worth, not let them have fun griefing so many other players by forcing them to buy what they need to have at greedy ******* ludicrous prices? Why are we lousy, no good, etc, etc, bleeps trying to destroy their fun of ruining the fun of so many others!?
Simple reason, we want less people discouraged from playing the game due to asinine prices that require them to spend their couple hours a day or less playtime gathering gold for weeks on end to be able to afford required items. We want any Newbies that decide to try the game to be able to stop by a vendor with their life savings of 10,000 gold from the half dozen hours they had to play in their first week or two of playing UO and see prices they can afford, not prices with so many zeroes added on that they know they will have to play for nearly a year to be able to build up enough gold for what they need.
Hopefully this is blunt enough to sink into the "I've got to have 99,000,000,000,000,000,000,000,000 gold stuffing my bank boxes, packers, backpacks, and castles on my accounts or the game is no fun!" minds of Reseller's. If it's not, someone else will have to give it a try. Apparently they are screaming $$KA-CHING$$, $$KA-CHING$$, $$KA-CHING$$, $$KA-CHING$$ so loudly to themselves anything contrary to their obsessive need can't sink in.
The Devs will need to decide, do they want to provide a way around the griefing resellers so that new or just-play-to-have-fun paying customers won't get disgusted with all the zeroes added to prices and take their monthly fees to another game, or do they want to leave things as they are and watch those players leave, lowering UO's bottom line that much closer to the point the beancounters at EA decide to pull the plug. Their call.
Pulled that one out of somewhere dark... <g>The real people who are hording the gold in this game are the people talking every day in the rares forum. Tell them why reselling is a bad idea, you wish to invent a issue to reduce thier gold and spread it around to the masses. I believe that similar experiments have taken place in such notable places as Russia circa 1917.
Here's a problem... define "reasonable" such that everyone will agree with it. At some point you're going to hit a grey area that people will start DISAGREEING and that's when problems start.Hopefully this is blunt enough for the 40-watters to understand -
Reselling is well and fine if it's done within reasonable game play
This has been done with Reagents since DAY ONE. People used to recall with pack horses from NPC shop to NPC shop buy EVERYTHING out and resell them for 2x+ the cost. There wasn't a problem then and there isn't a problem now. I fought through it working up an Alchemist (much more reagent burning than a mage at the time) back prior to UO:R. And population doesn't matter. If the resource spawns, it CANNOT be cornered. Secondly, with a global search, people can undercut the vendors in question as well as flag those vendors for others NOT to buy from due to people selling at too high of a price. It's the market at work.; when it's done to corner the market and artificially inflate prices 100-400% over market value (as he of the many burning houses did with resources and bods) on shards where the population is so low there's no way to set up anything resembling competition, it's an extreme detriment to the game.
And here we get into more convoluted ideas that's going to do nothing but make the economy in UO worse than it already is. I would suggest that the people in favor of price fixing take a look at some economic history on what happens when governments try to fix prices of goods. I'll give you the short version... NOTHING GOOD. Maybe some people want to play in a tightly controlled "you must play by our hard and fast rules (regardless that previously the actions we are banning were 100% OK) or you can't play our game" system, but if UO changes to something like this, then it's not for me.A short cool-down timer or quick-resale charge before placing an item BACK on a vendor by someone who wasn't the previous seller won't hurt the game, or the genuine reseller's bottom line in the slightest. After all, most resellers buy stuff to restock their own vendors when they find it (and put into storage for a few days), NOT just when their vendors are already empty for immediate resale. There is ALREADY a timer on items for the ORIGINAL SELLER to put them back on their vendors, where if certain parameters are met, an extra fee is charged (to prevent the old "pull stuff to prevent fees" dodge). Having something that affects the buyer isn't that much of a stretch.
A good compromise example would be the following (requires some changes to commodity deeds).
- 1. Only single items and commodity deeds would be affected, BUT.....
- Stackable items that can be deeded cannot be sold on vendors except as singles, or when deeded.
- Commodity deeds will now charge 1 GP for each item deeded (which would be a decent gold sink even for non-vendors). Frankly, compared to game and RL comparable systems, 5 GP for the whole deeding transaction has been ludicrously low from its inception. The charge could be when filling the deed, though it could be made an even bigger gold sink if it occurred both when filling and when breaking the deed.
- If the item or deed has been on ANY vendor in the last 24 hours, it will have to be cashed in and redeeded, or the standard Vendor Penalty will be charged when placed back on a vendor, just as if it was an item that had been pulled off a vendor and replaced after the normal grace period.
- (optional) If the deed ends up being donated to a community collection, you get extra points equal to the gold value of the fee in #3 (so, 60,000 mandrake would cost 60,000 to deed, but you get an extra 4,000 points for the deed (60,000/15) when you donate it to the mage NPC at the library). In this way, someone deeding for easier donation doesn't lose their investment in the deed.
Nice, personal insults against people who don't agree with you in an official UO Herald thread! Can we keep the personal attacks out so that yet another official UO Herald thread doesn't get locked?Hopefully this is blunt enough for the 40-watters to understand -
Besides the problems that Dermott pointed out, namely that it's hard to truly corner a market on stuff that constantly spawns, there is another, much bigger problem: Scripters, or gold spammers as some call them.Reselling is well and fine if it's done within reasonable game play; when it's done to corner the market and artificially inflate prices 100-400% over market value (as he of the many burning houses did with resources and bods)
How about rather than pushing a convoluted system that is going to screw with UO's sandbox (whatever is left of it) and piss off legitimate players, how about pushing for things to bring new players in?on shards where the population is so low there's no way to set up anything resembling competition, it's an extreme detriment to the game.
You're absolutely right, MalagAste.... Must admit my first thought was something like: "Oh yea, but they'd never devote the coding hours to that...." But the more I think about it, they already have the code for "friending" people - so it would be just an extension of that to a vendor.... Very doable.... I vote YES !... Would be nice if we could pick and choose who we sell things to but we can't.... I honestly would love to be able to ban folk from buying things at a vendor but you can't. I'd also like to be able to set up a vendor for Guild/Alliance members only but you can't do that either... Or give guild/alliance discounts...
Petra... I have a tremendous amount of respect for what you do here - and that is not meant as flattery, but a simple acknowledgement of your skills as a moderator.... But I have to respectfully disagree with you on this one. You are absolutely correct when you say that "This thread is going around in circles.", but it's a subject that there is a great amount of interest in here on Stratics, as I'm sure you would agree. Please refrain from locking it due to a discussion that many here wish to continue to have....This thread is going around in circles. I hate having to lock Herald posts, can we get back to discussing this week's answers and drop this hot potatoe for now?
Personally I don't care about number 1 anymore but number 2 is of such a hugh importance that I can't stress enough about how depressing it is to see the lack of direction for getting new blood into this game.If there were only two questions in the next Q&A, I would ask these:
1. Why won't you all deal with the scripters that everybody knows about that and that many of us report often? I'm not just talking about the gold spamming trial accounts, but the people behind those accounts who run the bots that feed the search engines, and who have billions in gold and who knows what in resources to sell across the many shards.
2. What are you all doing to bring in new players?
How about restraining the need some have to price gouge and lessen the sense of futility new and low playtime players experience on seeing the huge prices so that more of those that do come try this game hang around?How about rather than pushing a convoluted system that is going to screw with UO's sandbox (whatever is left of it) and piss off legitimate players, how about pushing for things to bring new players in?
So many of the problems UO has these days trace their roots to a lack of players.
Many don't have the four or five hour long playtime sessions needed to build the NPC reagent vendors up to 999, much less the additional hours waiting on the vendors to restock each time. When I restock plant reagents it's an all day process between the stock buildup and the actual buying process. I'll pay someones higher vendor price for reagents just to avoid the boring all day process of doing it myself....
This has been done with Reagents since DAY ONE. People used to recall with pack horses from NPC shop to NPC shop buy EVERYTHING out and resell them for 2x+ the cost.
Sleep through history class in high school?And here we get into more convoluted ideas that's going to do nothing but make the economy in UO worse than it already is. I would suggest that the people in favor of price fixing take a look at some economic history on what happens when governments try to fix prices of goods. I'll give you the short version... NOTHING GOOD.
Yeah, you "oh-so-evil" (nice description! ) Resellers would just love the decently priced vendors to not be in the new search system wouldn't you? Then those that used the search system would only find your over-priced vendors and not be able to easily find the decently priced vendors.The easier answer is usually the better answer... in this case the Opt In/Out for those who think they want to keep their vendor out of the sights of the oh-so-evil resellers. ...
They came in to try UO, checked out a vendor after a few days to see about buying things to make playing more fun, saw the asinine huge prices compared to the amount of gold they get hunting, said "Oh yeah, riiigght....", and went to another game.1. Where are all of these newbies missing out (on empty shards no less), and 2. What does a "reseller" need with "newbie gear"?
We are pushing for things to bring in new players, and like with this situation, trying to remove a problem that makes them leave. If you want to see new players come and stay, then stop jacking prices up so high that new players see those prices and leave.How about rather than pushing a convoluted system that is going to screw with UO's sandbox (whatever is left of it) and piss off legitimate players, how about pushing for things to bring new players in?
So many of the problems UO has these days trace their roots to a lack of players.