Have you visited1Up.com's website today? They posted an interesting article about Ultima Online.
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"It's actually this near-total anarchy that most sets UO apart from what came after. Nobody had done anything quite like this before, and it shows. While today MMOs have become mostly formulaic and carefully manage player progression, interaction, class balancing, and just generally make sure that the entire experience is a known quantity, Ultima Online faced no such constraints. There was no "common sense" when it came to this sort of thing, and while the kitchen-sink approach of providing everything one would expect from a single-player RPG and then letting a few thousand people play with it at once had occasionally disastrous consequences, it also led to the kind of freedom and surprise that one doesn't often encounter in a modern MMO."
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