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Despise, Player suggested changes collection thread

NBG

Lore Master
Stratics Veteran
Stratics Legend
I figure with all the posts with regard to frustration caused by the new revised dungeon Despise, we should keep all the known issues found by player in one thread. Please just stick to listing what you think should be improved, we can only hope that Devs might take a look. There is no need to shoot down others' suggestions or start arguments over opposing view. If the Devs are reading, they can determine which changes are actually reasonable and does not directly change the purpose of the revamp done for the dungeon.


Here are my Suggestions.

1. Call to Arms - Can we have a popup message when this occurs displaying number of Players and pet levels then we can decide if we wish to join or not.....

2. Pet Aggro - Can we just have both good and evil wisp controlled monsters ignore opposing alignment player or controlled monsters. (This will pretty much prevent most of the possible grief play encounter, how ever it does not cover luring)

3. Pet control - The feature of using wisp object in pack to set and control pets is a new way to play and I do find it interesting but could there be an option to just set the pet on pure follow where it does nothing but follow you? Maybe a Passive mode.

4. Pet speed - Could the following speed of the pet be increased? The follow AI is not working too well and if the pet is too slow to follow, pet tend to get stuck a lot. if they lag too much behind.

5. Instance reset - Please at least reset the Call to Arms area if all members that joined to call has died before letting new players in. (this way, someone does not end up joining and lose their trained pet when there is no way to know when it will end. Maybe add information in the Call to Arm message on the timer remaining)
- They could even turn level 3 into staging area where players to meetup in on the island and enter fresh instances.
(New small area that is still big enough for a big group of players) - even rotating between 2 instances should be
sufficient

There is really no need to implement commands like tamers, the controlled pets are more like walking a monster on a leash and the monster will attack any opposing alignment (with change, hopefully it will only attack opposing monsters that have not been controlled. I do understand the intent behind the wisp controlled monsters setup and it definitely does not need to be turned into be a tamer for a couple hours.
 
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Felonious Monk

Sage
Stratics Veteran
Stratics Legend
Good to see a constructive post.
At this point I bet the team has a large list of bug reports to act upon. Biggest question is how long to will take to implement.
As you know the mods of this forum let most of us throw quite a hissy fit before appropriately locking the thread.
Time will tell.....
 

Phangs_of_Phage

Journeyman
Stratics Veteran
Pets should disappear when released. This will prevent players from leveling a creature to 15 then releaseing it on other players with opposite karma.
 

Merus

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
My thoughts:

When a pet has the same karma as its controller it should be immune to other player/pets attacks.

Increase pet AI. Pets should be able to walk around a marshmallow sitting in their path. Pets should not flag other creatures with no clear path (like the taming path check) and the archers should not run were they can not still shoot at their target (like to the other side of a wall).

Pets should receive the benefits of bard songs like tamed pets do.

Despise spawn should be scaled based on the number of players/level of pets (like Doom).

Damage amounts should be shown from pet attacks.

Pets with healing skill should not heal the boss or it's wisp.

Healing skill should actually work to heal a pet.

Despise should have a context menu from the wisp to show currently conscripted pets/level.
 
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Merus

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
Pets should disappear when released. This will prevent players from leveling a creature to 15 then releaseing it on other players with opposite karma.
I would agree with this with a timer... Something like 15 seconds so if you accidentally release instead of conscript you can get it back.
 
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