Good riddance: the death of online gaming’s monthly subscription model | Ars Technica
Or so says Ars Technica.
Or so says Ars Technica.
No, Yes, Yes, No, YesMore of the existing stuff like the Brit Ship? The Forged Metal tool? New Mounts? More stable slots? More house/bank storage?
I think they should sell everything in the store short of Pink scrolls and existing accounts.I was actually hoping for more suggestions to give the devs more ammo in the argument to go F2P. If there is more variety in the store and more people want to purchase the items then it will be a faster/smoother transition, if it ever happens.
Nothing. What is the point of having a game where you just buy everything for RL $. That's really stupid and lame.And now for the rest of us: If UO were to go F2P, what would you be willing to purchase from the store in the F2P model?
Thank you! I'm glad someone else has some common freaking sense.Most don't realize that people spend more money on "F2P' games then on subscription based games. Nickel and dime ya to death. No thanks.
See my post in the other threads about F2P.... I'm all for it if it's done right but our economy is Fudged as it is the LAST thing I want is a bunch of scripters going F2P and mass scripting gold farming, wood and ingots. We have enough of that as is... I based my "idea" on F2P off of putting those who want F2P on other shards..... limiting the amount of crap they can store and move to paid shards and keeping skills lower so they can't farm the higher end woods and ores.I was actually hoping for more suggestions to give the devs more ammo in the argument to go F2P. If there is more variety in the store and more people want to purchase the items then it will be a faster/smoother transition, if it ever happens.
Sigh... They make more money because 200k people spending an average 5 dollars a month is more than 50k spending an average 13 dollars a month. If UO went free it would still have a subscription option which would give you all content anyway.Thank you! I'm glad someone else has some common freaking sense.
The reason all these companies are changing to this model is because..... THEY MAKE MORE MONEY.
And where does that money come from............ us!
I really don't understand why people support an idea that's going to cost them more money for less content than they have right now.
Don't allow free accounts access to any facet but fel. Scripting problem solved.See my post in the other threads about F2P.... I'm all for it if it's done right but our economy is Fudged as it is the LAST thing I want is a bunch of scripters going F2P and mass scripting gold farming, wood and ingots. We have enough of that as is... I based my "idea" on F2P off of putting those who want F2P on other shards..... limiting the amount of crap they can store and move to paid shards and keeping skills lower so they can't farm the higher end woods and ores.
If you don't do something to limit that sort of thing then you may as well just start handing the Script farmers and sale sites a big fat check because that's exactly what will happen.
And where do these 200k people come from?Sigh... They make more money because 200k people spending an average 5 dollars a month is more than 50k spending an average 13 dollars a month.
At least you and I agree on this, unlike the OP who apparently thinks playing a game involves buying anything and everything available in the game for RL $. That is just dumb and really what is the point of playing A GAME if you want to just buy everything from an online store instead of earning it in the game. Pay to Win?Store should be mainly cosmetic stuff and burden easing stuff like it is now (just more of it), with access packs for people who don't pay a sub fee.
Somehow the gullible miss that little detail. Apparently the word "Free" shuts down their wits and they can't manage to wonder how the Game Companies pay the bills by offering free games.I really have to give the marketing people of the online gaming community credit. They've convinced the dumb sheep of the world that ideas like this are good. It ends up costing the dedicated players more every month, yet here we are with another bozo supporting the idea of paying more for the same game he's already playing.
That $13 a month killing you?I just want to play the game I enjoy most without committing to a sub.
This post disgusts me.
Aye right mate, get off your high horse.Cool
Aye right mate, get off your high horse.
*response withheld out of respect to ROC and an aversion to high water pressure*Do not make me break out the water hose...
Feel free to pm me.*response withheld out of respect to ROC and an aversion to high water pressure*
True... but if no one buys anything, the supposed F2P game gets shut down. There isn't a company out there that's running their games as a charity to the public.For most people if you buy anything it is less than the regular subscription cost.
Remember: You don't have to buy it all!
Well, let's adjust your suggestions so that they would actually fit a more realistic F2P model for UO:Let me ask all of those wanting a F2P model. If the following restrictions were in place on any account not paying a monthly subscription would it still be what you want?...
If you're paying $13 a month now, under F2P you'll be paying that or more. It's happened to me with other MMORPGs that went F2P. I believe that if UO went F2P, that those of us who wanted houses, wanted more than say 50 items in our bankboxes, wanted to be able to use mounts, wanted to use anything outside of Tram, wanted to mine colored ore or chop colored wood, would be paying the full subscription.Sigh... They make more money because 200k people spending an average 5 dollars a month is more than 50k spending an average 13 dollars a month. If UO went free it would still have a subscription option which would give you all content anyway.
If F2P were the solution, I'd be all for it.Anyway, I don't think that most people asking for F2P want it because they want to spend less money. They want it because UO is a ghost town, and they want to see more players.
If you could go back to whoever originated the term, I guarantee it came out of marketing.There is no free to play. In the FTP model you must pay to compete or see the next best thing. Anyone that thinks free is really free... *censors self*
I totally agree with your changes and fully admit to giving a very harsh version of F2P because I really wonder how many of the F2P proponents are thinking that they can profit from this by having no sub fees on all their extra accounts and still get to keep everything they currently have.Well, let's adjust your suggestions so that they would actually fit a more realistic F2P model for UO:
Being (apparently) one of the few supporters of the F2P model for UO, I don't believe that at all, and in fact, I don't think any one else that supports the idea thinks this. We aren't idiots. We know what the F2P model is and how it works. If UO had a free to play model I would still have a paid subscription, which I am fully sure it would still offer.I totally agree with your changes and fully admit to giving a very harsh version of F2P because I really wonder how many of the F2P proponents are thinking that they can profit from this by having no sub fees on all their extra accounts and still get to keep everything they currently have.
As I've said in the many threads about this topicRegardless of how any of us feel, the odds are that its coming as the game loses more player over the years, so my advice is to come to terms with it.
Or be even more disatisied once it happens and leave.So, I think I'm done talking about this. Regardless of how any of us feel, the odds are that its coming as the game loses more player over the years, so my advice is to come to terms with it.
I think a lot more people would support it if they were sure it would bring in more revenue and if that revenue would be invested into UO. As it stands, EA doesn't treat UO right under a subscription model, and most people don't think that would change if UO brought in more revenue, it would just be more money EA can siphon off somewhere else.Being (apparently) one of the few supporters of the F2P model for UO, I don't believe that at all, and in fact, I don't think any one else that supports the idea thinks this. We aren't idiots. We know what the F2P model is and how it works. If UO had a free to play model I would still have a paid subscription, which I am fully sure it would still offer.
This is from another thread, but it's appropriate here:As I've nearly engraved into the Stratics hard drives, the only model in which F2P would work for UO is one where housing required a monthly fee, and unpaid monthly fees would cause the house to become unusable for up to 90 days at which point it would poof. You could even prorate it based on the type/size of house, all the way to subscription level for the larger house sizes including castles, keeps, et cetera.
What happens if castle owners found themselves paying $15 or $20?Knowing EA, if UO went F2P, and the charged for extras such as housing, an x would probably run $14.99 per month, with keeps and castles being priced higher...
Exactly. LOTRO and DDO, with both I felt I HAD to subscribe, because if I did the content any other way, it quickly added up, and SWTOR is clearly focused on getting people to subscribe.As for the subscription model being dead... I actually think that's hysterical because the ENTIRE GOAL of the F2P model is to convince you to subscribe to the game, and, barring that, buy trinkets from time to time that equal or exceed what the monthly fee would run.
Thats one way of coming to terms. If you wont play a f2p mmo, expect to have an mmo free future, because they are all going that way.Or be even more disatisied once it happens and leave.
At least there would be no need to pack up a house or two full of stuff in this case.
<shrugs> There's always standalone games of which I've a variety of old ones, and can always put the money I would be forking out in F2P costs into upgrading my computer and buying new games provided my laptop won't handle them.Thats one way of coming to terms. If you wont play a f2p mmo, expect to have an mmo free future, because they are all going that way.
I'm sure that's a major factor. I think too in further analysis that having a PvP subscription (access to Felucca) would be necessary just to keep the shards from being overrun by the [please bear with me as I try not to chuckle] hundreds of thousands of PvPers from the free shards. Now, while I'm mocking the actual number, I do think that the free shard influx might be an issue in an F2P solution, and while I'm sure someone will pipe up to extoll the virtue of having thousands of free-playing PvPers, all I see is bandwidth being paid for by other people paying for it... not that I'm against PvP, but if it truly would be that big of a draw, it would need a value assigned to it, if only to cover the expense of that portion of the game.I totally agree with your changes and fully admit to giving a very harsh version of F2P because I really wonder how many of the F2P proponents are thinking that they can profit from this by having no sub fees on all their extra accounts and still get to keep everything they currently have.
I don't want to cast any particular stones, but while I think it's fair to say you and those you know DO know how the model is, there are PLENTY of people -- on this forum as well as out in the general gameplaying world -- who do not understand the F2P model, and who are completely shocked that a "free" game charges for anything. And sadly, many of them are above teenage years.Being (apparently) one of the few supporters of the F2P model for UO, I don't believe that at all, and in fact, I don't think any one else that supports the idea thinks this. We aren't idiots. We know what the F2P model is and how it works. If UO had a free to play model I would still have a paid subscription, which I am fully sure it would still offer.
Truthfully, I don't see that working. I think the max level they could expect would be the present subscription model. Without tossing a TON more into UO to make it worthwhile before initiating such a price jump, I don't see it happening. Now, conversely, enough reason, yeah, maybe. I think they'd have to grandfather existing subscribers though. Not a big deal though.What happens if castle owners found themselves paying $15 or $20?
Yep.Exactly. LOTRO and DDO, with both I felt I HAD to subscribe, because if I did the content any other way, it quickly added up, and SWTOR is clearly focused on getting people to subscribe.
For the millionth time..... IT'S NOT FREE.Right now my stance is if there not going to do anything then yeah make it free.
I am sure there are people who don't get it, because there are some really shockingly ignorant people running around the webs, but I think most "gamers" know and understand the model. Its been around long enough, and been prevalent enough for people to be fully familiar with it. Anyway, if people being so shocked and appalled by micro-transactions was so wide spread then I would imagine F2P would be a colossal failure, which it's not.I don't want to cast any particular stones, but while I think it's fair to say you and those you know DO know how the model is, there are PLENTY of people -- on this forum as well as out in the general gameplaying world -- who do not understand the F2P model, and who are completely shocked that a "free" game charges for anything. And sadly, many of them are above teenage years.
Oh... really? It's creativity that keeps wow going eh? I had no idea.People should be bloody happy WoW isn't F2P, because they're creative enough to cause people to spend much more than $14.99/month.
For the millionth time.... WE KNOW. Good lord.For the millionth time..... IT'S NOT FREE.