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Lady Storm

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Woodman & Joey P while I too like to know what I am going to be going up against in the game you must admit there is a point where hints crosses into deep info that will spoil the suspence of finding the hidden goodies for one's self. Your couriosity is good but to a point. Your making it sound like if you dont know this info that its not worth your time to play. Being the child who was so courious that he knew all his christmas presents even before they were wrapped cause you demanded to see them kind of makes for a dull christmas morning at your house.
There is some reasons behind keeping some of the info secret, such as keeping one step ahead of the scripters, and abuseive players of the system. We have all seen the outcome of this.
I have the same e-mails but you dont see me running back to play them.....
And I am not saying I too wouldnt love to get a heads up on some changes that would drive me crazy later.... but I do understand some things are best not told unless they are completely 100% going to be in an update. Too many things were told only to fail Q&A and be taken out of a publish last minute.
 
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Joey Porter

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Woodman & Joey P while I too like to know what I am going to be going up against in the game you must admit there is a point where hints crosses into deep info that will spoil the suspence of finding the hidden goodies for one's self. Your couriosity is good but to a point. Your making it sound like if you dont know this info that its not worth your time to play. Being the child who was so courious that he knew all his christmas presents even before they were wrapped cause you demanded to see them kind of makes for a dull christmas morning at your house.
There is some reasons behind keeping some of the info secret, such as keeping one step ahead of the scripters, and abuseive players of the system. We have all seen the outcome of this.
I have the same e-mails but you dont see me running back to play them.....
And I am not saying I too wouldnt love to get a heads up on some changes that would drive me crazy later.... but I do understand some things are best not told unless they are completely 100% going to be in an update. Too many things were told only to fail Q&A and be taken out of a publish last minute.
I do see your point but I am not looking for spoilers.

Just confirmation that there is a plan, this is generally where we are in this plan and "hey look, we are at least trying to attrack/bring back new players."

All of that could be accomplished fairly easily, with very little cost, and without giving away TMI.
 
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Woodsman

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while I too like to know what I am going to be going up against in the game you must admit there is a point where hints crosses into deep info that will spoil the suspence of finding the hidden goodies for one's self. Your couriosity is good but to a point. Your making it sound like if you dont know this info that its not worth your time to play.
Lady Storm, you and I have obviously had a misunderstanding, and maybe it is my fault and I would like to apologize if it is. I do want to point out that you are, unfairly in my view, trying to lump the live arc in with everything else and just apply a blanket statement to it, and you are using the threat of scripters and griefers to shroud discussion of the things that all other MMORPG teams talk about (outside of Mythic).

It's very unfair of you to do that, and I ask that you step back and separate the live arc from everything else and I ask that you don't try and hang the threat of griefers or scripters over things like the high resolution graphics upgrade.

Let me make this crystal clear to you: I do not want the live arc spoiled. It should remain a secret. Are you surprised? You shouldn't be. The live arc has absolutely no bearing on whether UO will be around in 5 years or not, just as a live arc in 2007 had no bearing on UO being around in 2012. We have live arcs every year.

What I want to know about are the big things, like the high resolution graphics update and the other things that will not only keep UO going, but help UO grow. I want to be able to go out and tell people I play with, that maybe thinking of quitting, "hey, go check this out, this is why you should stick around." I want to be able to tell people that I used to play with "hey, look at what the producer or community person said, you should come back to UO, this is big news."

If things aren't done to communicate the big plans for keeping UO going to past, present and potential players, there won't be any live arcs for us to be surprised by. Unless you want to play on a 3rd party shard.

You seem to respect Jeff Skalski, so I'm going to leave you with his words from September of 2011:
I hear everyone from Stratics and the other UO forums that the communication level has been poor. It's one of several items I'll be discussing with our Community team as we work on ways we can improve that for everyone.
 
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Lady Storm

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Woodman you misunderstand my point
and i too am sorry if i am not clear in making it understandable

Some people want to know every detail of whats coming... yes thats all well and good but where does that leave them? hollow for one thing it is a sad thing so mnay have this need to know the whole thing that it leaves nothing for the sheere thrill of it.

I do understand the want to know where the hell the game is heading...if there are any real plans to revamp the player base and pull in new blood.... or that things will be changing to the scope of major revamps... I would love to know if they would be doing the graphics for 2d and 3d look we all kow the client would benifit from modernization...

If I listed all the reasons friends left uo we would be here all night typing........................ the list is that long.

I cant blame Bonnie for keeping things under wraps .... it might be for uo's own good some is hidden from us.... players take alot forgranted and get ideas of things then next thing you know they are 99.9% quit and gone..........poof all over a misconseption of whats been said will happen. Getting them baqck will take an act of congress or worse.
 

Tina Small

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Someone asked not long ago why I get to ranting and raving about UO stuff sometimes and this was the answer I gave, because even though it is "just a game," it is still a product and a service that I pay each month to use:

I want my money’s worth and to feel like I’m paying for a product that is produced and managed by professionals who know their business and care about their customers!​
I pay almost $1100/year to keep 7 accounts open (I’m paying monthly because I’m so apt to quit at any time) and since about 2010, I've felt less and less each month that I am paying for a quality product. I am at the point where even if I could use additional items from the game code store, such as a Britannian ship or two or upgrades to a couple of accounts to get more storage and the garden beds, I'm unwilling to pay anything extra above the minimum to keep accounts open every month because I don't have a strong sense at this point that I will continue playing long enough to make those extra purchases worth what I paid for them. I am also not getting any strong vibes from the dev team that UO will even be around in six to nine months' time, since they refuse to talk about UO's future in anything other than the vaguest of terms and they have apparently cancelled any plans to try to attract new or returning players. As Uriah Heep pointed out elsewhere, EA has a history of dumping games shortly after introducing features to compel players to dump extra cash into them. I have little faith that they wouldn't try the same thing with UO, in spite of many of its remaining players having been their faithful customers for 15 years.​
I have no idea anymore where the game is headed in general, nor do I have sufficient information to know if there’s any reasonable expectation for me to enjoy this product even two to three months from now.​
I have no idea anymore whether updates to the product (i.e., “new content”) will simultaneously come with significant cutbacks (e.g., virtue and township loyalty decay), or whether those updates will be so buggy that no one dares to take advantage of them for fear of losing things, or whether those updates will require such an investment of time to utilize that no one except a scripter would be able to stand doing it for the length of time required to make using the product update meaningful.​
I also have no idea if my ability to use product updates (e.g., live events) will be constrained by such updates only being made available at times that are mostly only convenient for people who don’t have reasonable family and job obligations.​
In addition, I have no sense of whether product updates for this product that derives much of its essence from being a product used simultaneously and cooperatively by a multitude of customers will have a reasonable chance of appealing to the majority of existing customers, or whether such updates will just drive away more of them. I also see no visible effort being made on the part of the manufacturer to attract customers to replace those that have aready left. I also have no way of confirming that product updates will not just serve to pit more and more customers against each other, as they struggle to get the manufacturer (EA) to focus on what each group wants and feels is needed to help the product survive. I truly despise the idea that players must compete with each other to get the developers to spend apparently severely restricted resources to provide new content or fixes for the things they each enjoy in UO.​
I also have no assurance, no recent examples, that make me feel as if I’m paying for development/fix-up work that’s well-diversified and not primarily focused on catering to only a handful of customers.​
Lastly, as a consumer, I’m also very disappointed and concerned by the fact that most of the information I need to have to enjoy using the product is compiled and posted, not by the manufacturer of the product, but instead by dedicated but still unpaid volunteers on third-party websites that could potentially disappear without a moment’s notice and that would apparently be impossible for the manufacturer to replace to any degree within any kind of reasonable timeframe.​
 
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Woodsman

Guest
Some people want to know every detail of whats coming...
Joey and I are not in that crowd. From Joey's posts, I can tell he is like me and not concerned with the day-to-day things.
I do understand the want to know where the hell the game is heading...if there are any real plans to revamp the player base and pull in new blood.... or that things will be changing to the scope of major revamps... I would love to know if they would be doing the graphics for 2d and 3d look we all kow the client would benifit from modernization...
This is kind of it in a nutshell for me. These are the things that all other MMORPGs talk about in order to attract and retain people. I may seem like a pessimist, but I have kept 100+ people in my ICQ list who have quit UO, on the off chance that somebody will lay out a future for UO and I can hit them all up and tell them they should think about resubscribing. If the UO team announced something big, or expanded on the bigger things that they've announced and then stopped talking about, I would send messages and emails to those UO players I know who have quit, urging them to come back.

I would even stop playing Siege and start opening up accounts again on my old shard and placing houses and being ready to help friends come back.
I cant blame Bonnie for keeping things under wraps .... it might be for uo's own good some is hidden from us....
It's not doing UO a lick of good to keep things secret.

When the game websites start writing their articles about UO's anniversary, and they encounter this secrecy, you know what's going to happen? They are going to assume nothing is happening and UO is in maintenance mode, and that's what they are going to write. And people are going to read that, and they won't bother coming back or trying out UO.

That's assuming they even see those stories about UO, because Blizzard is releasing the next expansion for WOW just a few days before UO's anniversary, and Guild Wars 2 launches at the end of this month.

The time to be talking about UO is right now, because next month, all anybody will be talking about is World of Warcraft and Guild Wars 2.
 
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Flutter

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It's really pretty simple.
EM events do not content make.
Or
EM events are not game content. They are events.

If you do not hype up your game you are lost in the mix. A game like UO without all the bells and whistles of modern games absolutely NEEDS to have hints of the future. Advertisements of what is to come. A solid idea of what is they have planned. And, especially, things for current users to look forward to. Excitement. Buzz.


Also, I do find it interesting that some people in this thread are on a first name basis with "Bonnie", while the rest of us call her by her in-game name, "Mesanna".
 
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MalagAste

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They could say... Things such as...

We are currently working really hard to finish Publish XYZ we hope to have it released by the end of... ABC... We hope you are going to like it. We are preparing for our big anniversary and hope to have everything in place for the anniversary and don't worry we have your gifts lined up and can't wait to give them to you... around XXX... Keep working on those Cures.

But instead we get SILENCE..... so we sit and we wonder.... does anyone actually WORK there? Are they doing anything? When is the next publish??? Are we going to get one anytime soon??? Will they be giving us something for the anniversary and will I get it around that time or will I be waiting till Oct???

Simple things to say "Hey, we know you are anxious but we are working and we'll have something new and fun for you soon."... Go a LONG way... Totally ignoring us may just make us go away... permanently.
 
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Woodsman

Guest
They could say... Things such as...

We are currently working really hard to finish Publish XYZ we hope to have it released by the end of... ABC... We hope you are going to like it. We are preparing for our big anniversary and hope to have everything in place for the anniversary and don't worry we have your gifts lined up and can't wait to give them to you... around XXX... Keep working on those Cures.

But instead we get SILENCE..... so we sit and we wonder.... does anyone actually WORK there? Are they doing anything? When is the next publish??? Are we going to get one anytime soon??? Will they be giving us something for the anniversary and will I get it around that time or will I be waiting till Oct???

Simple things to say "Hey, we know you are anxious but we are working and we'll have something new and fun for you soon."... Go a LONG way... Totally ignoring us may just make us go away... permanently.
Exactly. UO teams used to regularly keep us informed about the bigger things, and let us know that they had things in development.

We're about 8 weeks or so away from the anniversary, and outside of a banner on UOHerald.com that mentions the anniversary, and that rotates with other banners highlighting a two year old mini-expansion and a 3 year old expansion, you would not know it.

What I really don't get is the guy who runs Mythic came out of marketing. I could expect this kind of behavior from somebody who came out of accounting or HR, but marketing? I've actually read bits and pieces of speeches the guy has given and he plays up social networking, and yet the games under his control fail miserably at social networking, or even just communicating with their customers.

Some day I hope we find out why Mythic MMORPG players/customers are treated the way they are.
 

Lady Storm

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Well .............. I do understand all your wants I really do and I too do wish for more open talk on things we know are comming like the date and all. It's a quesstion of EA's pollicy... we forget they work for the main company and can easly be axed if they bauck the system and its rules. That COO on the stock report didnt look like the kind of man who would be friendly to a personell who didnt do what is expected of them. I dont know what can be talked about.... in that respect. We might be asking them to put their job on the line for it.... even if we are due some respect for paying for play. EA is not known for its player friendlyness.
 

LordDrago

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I am quite dissappointed that we are still discussing a lack of communications flowing from EA/Mythic and the devs. If they have not realized this is an issue, have not done anything to resolve the problem, and/or do not have any plans to rectify it...

We are not even talking about something that requires an MBA, PHD in Communications, a high IQ (or even a higher than average IQ.) COMMUNICATE WITH US!!! Let us know what is going on!!!

TBH, I get better information via e-mails regarding the additions to, new programs in, and expansions in my area of a gym to which I cancelled my membership 3 years ago.
 

O'Brien

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I am quite dissappointed that we are still discussing a lack of communications flowing from EA/Mythic and the devs. If they have not realized this is an issue, have not done anything to resolve the problem, and/or do not have any plans to rectify it...

We are not even talking about something that requires an MBA, PHD in Communications, a high IQ (or even a higher than average IQ.) COMMUNICATE WITH US!!! Let us know what is going on!!!

TBH, I get better information via e-mails regarding the additions to, new programs in, and expansions in my area of a gym to which I cancelled my membership 3 years ago.
I think the only reason why we would seemingly be kept in the dark is because the game really is just on life support. If you have nothing big planned, you have nothing to communicate. What are they going to say? "Well, we haven't told you more than we have because what we have already told you is pretty much it, beyond a few storyline twists, things to get loyalty on, changes that half of you won't like, and such."
 

LordDrago

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I think the only reason why we would seemingly be kept in the dark is because the game really is just on life support. If you have nothing big planned, you have nothing to communicate. What are they going to say? "Well, we haven't told you more than we have because what we have already told you is pretty much it, beyond a few storyline twists, things to get loyalty on, changes that half of you won't like, and such."
Possibly...but if this is not the case, thenn why no communication. Some people have argued that perhaps higher ups have ruled that the dev team should not let out information. If this is true, then let us know. Failure to do so is allowing our imaginations to run wild, and I say that no good will come of this.


EA/MYTHIC/DEVS: UO IS NOT FIGHT CLUB!!!!! THE 1ST RULE OF UO IS NOT "DO NOT TALK ABOUT UO"!!!!!!!
 

Tina Small

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When the game websites start writing their articles about UO's anniversary, and they encounter this secrecy, you know what's going to happen? They are going to assume nothing is happening and UO is in maintenance mode, and that's what they are going to write. And people are going to read that, and they won't bother coming back or trying out UO.

That's assuming they even see those stories about UO, because Blizzard is releasing the next expansion for WOW just a few days before UO's anniversary, and Guild Wars 2 launches at the end of this month.

The time to be talking about UO is right now, because next month, all anybody will be talking about is World of Warcraft and Guild Wars 2.
I don't know how many people quite remember this, but almost exactly two years ago, Cal wrote a newsletter for UO that was apparently distributed to several online gaming sites and a few of them actually wrote some articles about it. You can find it here, if you want to: UO Newsletter - August 2010 . It discusses the New Player Token and the additional templates added to the Advanced Character Token; mentions a price drop for the Stygian Abyss expansion and how all subscriptions had received a free upgrade through to the ML expansion; provides a teaser for the arenas; and describes the availability of player memorials. I think some players and ex-players might have also received the newsletter via e-mail, but for some reason, the newsletter never had its own UO Herald announcement and quite a few active players were rather in the dark about it for quite a while.

If we assume that Kai might be working on a similar newsletter at this point, what do you think we can do as players to try to help it get more exposure if any of the online gaming sites pick it up and write articles about UO? Do you think it would help if, as we become aware of those articles, as many of us as possible signed up on those sites and posted comments on those sites about the articles? Do people who read the articles generally scan through the comments as well? Should we perhaps be petitioning Grakulen and Pokket from mmorpg.com via Twitter to come back and do another Wayback Wednesday episode for UO? He did mention he would like to come back and I think he said he'd be using the classic client the next time if he did.

I just wonder what we as players can do to help make sure UO's 15th Anniversary receives some positive attention from outside parties and that attention perhaps gets a few ex-players to reactivate accounts and maybe even gets a few neophytes to give UO a try.

It's very, very disappointing to have the feeling that there's absolutely nothing being done by EA at this point to highlight this anniversary other than putting up some new graphics on the official website. So many of us, I'm sure, have had high hopes that by now the excitement and anticipation for the anniversary would be at almost fever pitch and everyone would be busy helping a flood of new/returning players get acclimated and ready for something "really good" to happen.

But where we're at right now is, in my opinion, one of UO's absolute lowest points. I can't ever remember feeling so disillusioned and concerned about UO's future, not even after we saw that over-hyped and severely edited video from Cal, Mesanna and Supreem early last year.

How do we as players generate excitement and anticipation for this upcoming anniversary when we're being treated like mushrooms? Jeff tried to butter us all up last year as he came on board by making it sound like we had him awestruck with our zeal for UO. But that zeal seems to be just fizzling by the day (just look at the forums here and on other UO fan sites and see how inactive many of them have become) and it feels like no one at EA even cares.

It makes it very difficult to try to remain positive here and elsewhere when you feel like the people who run the game you love so much have all but shut you out. You send in your subscription fee and kinda hope maybe sometime soon, someone official will slip you a virtual party horn and hat and say, "Here, help us make some excitement! Let's get this party started!" But no, we're all just sitting here, wondering and waiting...and waiting...and waiting. And every day that goes by with this unbearable silence finds fewer and fewer of us actually logging in and more and more of us thinking about hitting the "Cancel" button on the account management site so we can save a few bucks to put towards things like back to school and holiday shopping. It's all very sad and not at all where I thought we'd all be at this point.
 

Madrid

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I think the only reason why we would seemingly be kept in the dark is because the game really is just on life support. If you have nothing big planned, you have nothing to communicate. "
O'Brien nailed it.

I guess it's a step up of from telling lies and propaganda (i.e. high resolution graphics from 2 years ago) and then getting the "We have to put that on the back burner for awhile".

It's not rocket science. With all these "cutbacks" or "layoffs" however you want to characterize them coupled with the "ZERO PLAN" for UO's future one can only draw one conclusion.

We're talking about a game which losts it's lead producer Calvin Crowner and it took over 2 months for the new producer Jeff "Tweety Bird" Skalaski just to pop in and say "Greetings! I'm your new producer".

The writing is on the wall folks!:(
 
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Woodsman

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It's a quesstion of EA's pollicy... we forget they work for the main company and can easly be axed if they bauck the system and its rules.
It's a question of EA policy? If it's a question of EA policy, then why did Jeff Skalski say this in September of last year?.
I hear everyone from Stratics and the other UO forums that the communication level has been poor. It's one of several items I'll be discussing with our Community team as we work on ways we can improve that for everyone.
If Jeff Skalski says the level of communication is poor and that he is going to work to improve it, then I have to accept his word that it's up to him and the UO team and the community people, and not EA policy.

Plus the Ultima Forever team has given out like 15 or 20 interviews about Ultima Forever, talking about all kinds of aspects of it, including future plans. That shoots down the EA policy theory.
 
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Woodsman

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I think the only reason why we would seemingly be kept in the dark is because the game really is just on life support. If you have nothing big planned, you have nothing to communicate. What are they going to say? "Well, we haven't told you more than we have because what we have already told you is pretty much it, beyond a few storyline twists, things to get loyalty on, changes that half of you won't like, and such."
It maybe that. The Warhammer Online people were complaining last week of not being told anything and they complained that one of the previous community people lied to them.

Our community manager had an awesome response that was to the point and honest:
No problem, I can lie to you, too.

"The future is going to be awesome, but we can't talk about it yet."

I wish there were things to communicate for WAR, but at the moment there isn't much. I don't want to invent things or repeat empty sentences just to show presence.
Some people don't like Kai, but I do because he's honest about things.
 

Tina Small

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Some people don't like Kai, but I do because he's honest about things.
I like Kai too. I appreciated very much his efforts to get some discussion about UO's future going during the Wayback Wednesday episode.
 

Flutter

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lol @ "It's a question of EA policy"
That's laughable. Do people just make this **** up?
There are other EA titles. Does this (made up) "EA Policy" only apply to Ultima Online for some reason?
If you don't stand for something you will fall for anything.
 

LordDrago

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lol @ "It's a question of EA policy"
That's laughable. Do people just make this **** up?
There are other EA titles. Does this (made up) "EA Policy" only apply to Ultima Online for some reason?
If you don't stand for something you will fall for anything.
This.

And if somehow it was EA policy, then just let us know. As I said before, not saying anything is:
1. speaking volumes
2. letting our imaginations run wild, and right now, our imaginations are a runnaway train heading towards an unfinished bridge over Eastwood Ravine.
 

HD2300

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I think the only reason why we would seemingly be kept in the dark is because the game really is just on life support. If you have nothing big planned, you have nothing to communicate. What are they going to say? "Well, we haven't told you more than we have because what we have already told you is pretty much it, beyond a few storyline twists, things to get loyalty on, changes that half of you won't like, and such."
O'Brien nailed it.

I guess it's a step up of from telling lies and propaganda (i.e. high resolution graphics from 2 years ago) and then getting the "We have to put that on the back burner for awhile".

It's not rocket science. With all these "cutbacks" or "layoffs" however you want to characterize them coupled with the "ZERO PLAN" for UO's future one can only draw one conclusion.

We're talking about a game which losts it's lead producer Calvin Crowner and it took over 2 months for the new producer Jeff "Tweety Bird" Skalaski just to pop in and say "Greetings! I'm your new producer".

The writing is on the wall folks!:(
I agree. Ultima's future is ultima4ever. UO is in maintenance mode.

The Art team is "SHARED". Which means they work on ultima4ever all the time, except for once every 3 months when one or two of them will work on some event graphics for UO for a week.

I dont blame Jeff for the failure of enhanced graphics. When Jeff said "We have to put that on the back burner for awhile" it was at that time he knew he was being fed a bunch of bs.
 

UODeckard

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I agree. Ultima's future is ultima4ever. UO is in maintenance mode.
I can't say anything about the status of UO. You need to ask the UO team. As for U4E it's a completely different game and the indications are they will keep both going as long as they are able to. U4E may appeal to some UO fans, but it was not designed with UO players in mind. They are not going to shut down UO and expect UO players to switch.
I The Art team is "SHARED". Which means they work on ultima4ever all the time, except for once every 3 months when one or two of them will work on some event graphics for UO for a week.
This is not true. U4E has been in development since early 2010. If the UO team were only allowed to have artists occasionally then High Seas, theme packs, all of the vet rewards and holiday gifts, and over two years of events would not have happened.
 

HD2300

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This is not true. U4E has been in development since early 2010. If the UO team were only allowed to have artists occasionally then High Seas, theme packs, all of the vet rewards and holiday gifts, and over two years of events would not have happened.
This is a recent quote from Kai at [UO Herald] Ultima Forever: Quest for the Avatar Announced | Stratics Forums Post #27
"While some people work on several projects (e.g. part of the artist, the sound department, or the community team), developers and engineers usually work on one project only. When we speak about team, we refer to the people exclusively taking care of one game, DAoC, WAR, WoH, U4E, and UO."
 
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Flutter

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This is a recent quote from Kai at [UO Herald] Ultima Forever: Quest for the Avatar Announced | Stratics Forums Post #27
"While some people work on several projects (e.g. part of the artist, the sound department, or the community team), developers and engineers usually work on one project only. When we speak about team, we refer to the people exclusively taking care of one game, DAoC, WAR, WoH, U4E, and UO."
That doesn't mean that we don't have an artist working on UO. lol That just means that artists sometimes work on more than one project. (Not that we only occasionally have an artist working on UO)
 

TheGrimmOmen

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I can't say anything about the status of UO. You need to ask the UO team. As for U4E it's a completely different game and the indications are they will keep both going as long as they are able to. U4E may appeal to some UO fans, but it was not designed with UO players in mind. They are not going to shut down UO and expect UO players to switch.
This is not true. U4E has been in development since early 2010. If the UO team were only allowed to have artists occasionally then High Seas, theme packs, all of the vet rewards and holiday gifts, and over two years of events would not have happened.
We do get additional art support from a couple of sources, including the Mythic Art department. But personally I've only worked on one title, UO.

-Grimm
 

HD2300

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This is a recent quote from Kai at [UO Herald] Ultima Forever: Quest for the Avatar Announced | Stratics Forums Post #27
"While some people work on several projects (e.g. part of the artist, the sound department, or the community team), developers and engineers usually work on one project only. When we speak about team, we refer to the people exclusively taking care of one game, DAoC, WAR, WoH, U4E, and UO."
Kai, will the new Art Lead, who has already worked on 3 part uo events, continue as a shared artist or will he only work 100% of the time on Ultima Online?
 

Flutter

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Kai, will the new Art Lead, who has already worked on 3 part uo events, continue as a shared artist or will he only work 100% of the time on Ultima Online?
Good question.
 

Samaira

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I miss 5 on Friday (though most of the time the questions were rubbish). When I left we had Jeremy posting regularly in here, as well as dev team members like Draconi and CatHat (god I miss CatHat!) engaging on an almost daily basis with the Stratics community. It's beyond sad. Tina has it right - this is a product and/or service that we pay for. We, as customers, are entirely within our rights to expect, nay, demand better service.

Never thought I'd say it, but I miss the old and oft-spoken "Soon(TM)". At least it was a response.

Oh, and welcome, Onifrk. If you do happen to venture in here, remember your flame-proof suit!
 
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