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Anyone know how much data UO uses an hour?

Uvtha

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Thinking about getting some kind of mobile broadband for my laptop so I could play UO at work, wondering how much data I would need. I assume its pretty low.

Anyone have any idea?
 

DJAd

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I was using a 3G usb stick when I went on holiday recently. I had 1GB of data allowance and this was gone within two evenings of playing UO!
 

Uvtha

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I was using a 3G usb stick when I went on holiday recently. I had 1GB of data allowance and this was gone within two evenings of playing UO!
Well that's a bummer. So much for that thought.
 

DJAd

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It does depend thou, I mean that was a good 5+ hours per evening!

I'd like to accurately measure as at first I was thinking the same as you, it won't be that much....
 

Basara

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If the game still exchanged data at the rate of a 56kbps modem, 1 GB should have been good for 16-18 hours (about 1 MB per minute, combined up/down at 56kbps each - rough numbers). So two evenings at 5+ hours sounds about right, with the other data that probably was being sent back and forth.
 

Storm

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wouldn't it depend a lot on what you are doing? if you are just sitting at the bank or if you are running around the world fighting doing whatever?
 

Uvtha

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wouldn't it depend a lot on what you are doing? if you are just sitting at the bank or if you are running around the world fighting doing whatever?
Nothing too extensive, light monster hunting, crafting etc. Something I could stop paying attention to easily. Probably not worth 35 bucks a month + the modem cost, :(
 
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R Traveler

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I had something starting from 100kb/hour standing at silent location doing nothing and up to 10-20mb/hour doing champ spawn or idoc hunting.
 

DJAd

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Probably not worth 35 bucks a month + the modem cost, :(
Can you not get a "pay as you go" option?

I went back to the UK and picked up a USB dongle and then I could just topup whenever I needed again. I could also choose how much data I wanted to topup.
 

Uvtha

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Can you not get a "pay as you go" option?

I went back to the UK and picked up a USB dongle and then I could just topup whenever I needed again. I could also choose how much data I wanted to topup.
Yeah, but it would end up way more expensive. And I'm a broke ass. :(
 
S

Sevin0oo0

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wouldn't it depend a lot on what you are doing?
Would it also depend on which client? Legacy client, i would think, have less demand.
in the old dial-up days, there were often good write-ups on speeding things up to help fight the lag monster. - turning off "extras" like sparkly effects, some sounds. the less the client needs to interact, the less data transfer needed.
Sounds like a legitimate 'Ask-A-Dev' question. Bare bones legacy vs a max demand - should not be difficult to get a 'rough ideal' of demand since they Have to be be able to determine their Server side demands to figure their own bandwidth requirements.
In this changing era of IP portability, there's no reason why it shouldn't be listed in the minimum resources list.

Additionally, there's the legal 3rd party app usage to be considered, altho Assist would be mostly client-side only operated, but guessing any would have pretty low overhead since they're just issuing text (speak) commands.
 

Shakkara

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When I still did something that shouldn't be named at this forum, each active client burned 4 Kbyte per second on average, up an down so 8kbyte total per second, so that'd be a little under 30MB per hour. Idle clients were less than 1kbyte/sec.

But the thing-that-shouldnt-be-named doens't use encryption, and encryption makes everything a bit bigger.
 
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Lord Obsidian

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The numbers given above are about the same for me:
  • Standing idle in the middle of nowhere with no dynamic objects (basically, the network "keep alive"): 40 Bytes/s (~140KB/hour)
  • Running around in Luna as fast as possible, stepping on all house stairs to load the full house content: 5'000+Bytes/s (~17'500KB/hour)
(total traffic measured "on wire" / up & down)
I assume these are both extremes, so the ususal gameplay killing some monsters in a not too overcrowded area will be around 4'000KB+/hour - it really depends on how many moving monsters and objects are within the viewing range...

The use of UOAssist should not add any mentionable extra traffic (except for the update request at startup!), as it is hooked into the usual UO network stream primarily supporting the client/UI.
CC or EC should also make no difference trafficwise. Turning off some effects in EC does not alter the datastream, it only reduces the CPU/GPU load.
 
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Shamus Turlough

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The numbers given above are about the same for me:
  • Standing idle in the middle of nowhere with no dynamic objects (basically, the network "keep alive"): 40 Bytes/s (~140KB/hour)
  • Running around in Luna as fast as possible, stepping on all house stairs to load the full house content: 5'000+Bytes/s (~17'500KB/hour)
(total traffic measured "on wire" / up & down)

I assume these are both extremes, so the ususal gameplay killing some monsters in a not too overcrowded area will be around 4'000KB+/hour - it really depends on how many moving monsters and objects are within the viewing range...

The use of UOAssist should not add any mentionable extra traffic (except for the update request at startup!), as it is hooked into the usual UO network stream primarily supporting the client/UI.
CC or EC should also make no difference trafficwise. Turning off some effects in EC does not alter the datastream, it only reduces the CPU/GPU load.
Using those numbers, you would be looking at ~4.5gb a month throughput for UO.
 

Flutter

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3.141592653589793238462643383279502884197169 39937510582097494459230781640628620899862803 48253421170679821480865132823066470938446095 50582231725359408128481117450284102701938521 10555964462294895493038196442881097566593344 61284756482337867831652712019091456485669234 60348610454326648213393607260249141273724587 00660631558817488152092096282925409171536436 78925903600113305305488204665213841469519415 11609433057270365759591953092186117381932611 79310511854807446237996274956735188575272489 12279381830119491298336733624406566430860213 94946395224737190702179860943702770539217176 29317675238467481846766940513200056812714526 35608277857713427577896091736371787214684409 01224953430146549585371050792279689258923542 01995611212902196086403441815981362977477130 99605187072113499999983729780499510597317328 16096318595024459455346908302642522308253344 68503526193118817101000313783875288658753320 83814206171776691473035982534904287554687311 59562863882353787593751957781857780532171226
806613001927876611195909216420198


Oh wait... no... that's pi.

I don't know. Sorry.
 

Kylie Kinslayer

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Thinking about getting some kind of mobile broadband for my laptop so I could play UO at work, wondering how much data I would need. I assume its pretty low.
I tried Verizon's mobile broadband a few years ago (truckdriver and had to go back over the road -coast to coast). They had the 5G bundle then. Personally I exceeded that in 2 weeks with just UO and ICQ and occasionally using mapquest. I quickly paid the cancellation fee and did without.
 

Lord Obsidian

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3.141592653589793238462643383279502884197169 39937510582097494459230781640628620899862803 48253421170679821480865132823066470938446095 50582231725359408128481117450284102701938521 10555964462294895493038196442881097566593344 61284756482337867831652712019091456485669234 60348610454326648213393607260249141273724587 00660631558817488152092096282925409171536436 78925903600113305305488204665213841469519415 11609433057270365759591953092186117381932611 79310511854807446237996274956735188575272489 12279381830119491298336733624406566430860213 94946395224737190702179860943702770539217176 29317675238467481846766940513200056812714526 35608277857713427577896091736371787214684409 01224953430146549585371050792279689258923542 01995611212902196086403441815981362977477130 99605187072113499999983729780499510597317328 16096318595024459455346908302642522308253344 68503526193118817101000313783875288658753320 83814206171776691473035982534904287554687311 59562863882353787593751957781857780532171226 806613001927876611195909216420198

Oh wait... no... that's pi.
I'm going to let this go as a rough estimate.
 

Uvtha

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When I still did something that shouldn't be named at this forum, each active client burned 4 Kbyte per second on average, up an down so 8kbyte total per second, so that'd be a little under 30MB per hour. Idle clients were less than 1kbyte/sec.

But the thing-that-shouldnt-be-named doens't use encryption, and encryption makes everything a bit bigger.
Yeah if It were 30mb an hour that would most likely meet my needs actually. I was thinking I would use it like 60 hours a month give or take. A good portion of that would be idle, or hidden while a pet ate something. Etc. I only use the CC as well.

I dunno... The real problem is the contracts really. I don't expect to keep this boring ass job much past new years if there is any justice, and I don't think there are any non year long contracts that aren't by the MB, which are absurd ripoffs.

Thanks for all the input though folks, good info! Good to know no matter what. :D
 

LordDrago

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I had AT&T mobile for a while, and for about 2 yrs, they never cut me off when I went over my 5 Gigabyte limit. Then, they started enforcing it. Sometimes I would make it most of the month, other times I would hit my limit after 2 days..so I finally dropped them. I switched to Clear, and have an unlimited data plan again...and haven't looked back. I have it as a wifi so my laptop, notepad, kindle, and phone, plus my daughters laptop, notepad, and phone all operate on it with no problems.
 

Shakkara

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Yeah if It were 30mb an hour that would most likely meet my needs actually. I was thinking I would use it like 60 hours a month give or take. A good portion of that would be idle, or hidden while a pet ate something. Etc. I only use the CC as well.

I dunno... The real problem is the contracts really. I don't expect to keep this boring ass job much past new years if there is any justice, and I don't think there are any non year long contracts that aren't by the MB, which are absurd ripoffs.

Thanks for all the input though folks, good info! Good to know no matter what. :D
Don't forget to bring an up to date client though, the patches can be quite big :)
 
S

Sevin0oo0

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guessing the possibility of using 'Hotspots' not an option? or dropping into unsecured routers, neither of which count against the data plan i believe
 

LordDrago

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3.141592653589793238462643383279502884197169 39937510582097494459230781640628620899862803 48253421170679821480865132823066470938446095 50582231725359408128481117450284102701938521 10555964462294895493038196442881097566593344 61284756482337867831652712019091456485669234 60348610454326648213393607260249141273724587 00660631558817488152092096282925409171536436 78925903600113305305488204665213841469519415 11609433057270365759591953092186117381932611 79310511854807446237996274956735188575272489 12279381830119491298336733624406566430860213 94946395224737190702179860943702770539217176 29317675238467481846766940513200056812714526 35608277857713427577896091736371787214684409 01224953430146549585371050792279689258923542 01995611212902196086403441815981362977477130 99605187072113499999983729780499510597317328 16096318595024459455346908302642522308253344 68503526193118817101000313783875288658753320 83814206171776691473035982534904287554687311 59562863882353787593751957781857780532171226
806613001927876611195909216420198


Oh wait... no... that's pi.
I don't know. Sorry.
mmmmmmmmmmmmmmmmmmmmmm pi!!!!!!!!!!!!!!!!!!!!!
 
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