But another online Ultima game IS a potential competitor for EA development funds.
If UO doesn't get a fair share of funds, it's not because of another game, it's because EA is being EA. UO is probably very profitable given how small the team is. If EA is squeezing every last drop out of UO's bottom line, it's not going to matter whether there are other games with Ultima in their name or not, it's going to come down to how well the UO producer can sell the need for more funds, and/oor what the head of BioWare Mythic wants to do.
Paul Barnett, if you go back what was leaked a couple of years ago and what he's posted, had to pitch the Ultima Forever game to a lot of people way up the corporate ladder, and he had to continue selling them on it once it was underway. He made a lot of trips to various locations, showed early stages of the game to a lot of people.
UO needs somebody who can do for UO what Barnett did for UF (and keep in mind that Barnett was not even the producer or associate producer). UO needs somebody to get out there and sell the plans that can bring in new players and sell the need for more developers and more improvements, and UO needs somebody who can sell such plans both to current and potential new players, as well as to upper management within BioWare.
The worry I picture is this game does well, they start making a few more, and decided they want something more expansive. Then they may want to try to move all the "Ultima" fans to the new more modern Ultima product.
UO's biggest problem is still the lack of players. UO is most likely making millions in profit (otherwise EA would have shut it down). There comes a point at which UO becomes unprofitable and then EA most certainly will pull the plug, but until then, as long as it's making millions in profit, BioWare will keep it going.
Thanks to Star Wars not doing as well as they wanted it to, UO is probably safe as long as it makes a hefty profit in comparison to its expenses.