Nexus
Site Support
Administrator
Moderator
Professional
Stratics Veteran
Stratics Legend
Wiki Moderator
UNLEASHED
I'll bite, here's what I think needs fixed, but don't see how it's possible for some of them.
1.) The game has gone stagnate. Everything has gotten too routine, global events are either collect X item and turn into Y NPC or Uber-Monsters are attacking something. On top of it there are months of drawn out story fed into each global event that ends in pretty much following one of the two above formats. Unfortunately this is something I don't seeing being "fixable", there simply aren't enough devs left to really cause some random chaos. The EM's could fill this role but they don't or they aren't allowed. Randomly popping into a town and spreading some chaos from time to time would liven things up a bit, but then we'd have to hear from the cadre of bank sitters that have been coddled by years of being "safe" in side guard zones. Even having a system that invades a random town or towns inside a random time frame would liven things up, but who knows if that will happen.
EM events can be fun, but honestly they never should have started handing out rewards. Now they are a point of dissonance among an already increasingly fragmented player base. Just look at the replies here and in other threads, there are accusations of favoritism, and grief from the community. Not only that but the events they run typically follow set patterns, either they are RP events or they result in players facing a 1 hit kill monster, which is no better than the global events.
2) Divided Community. This is something I don't think will ever be fixed though it could be. But as the game slowly hemorrhages more subs over the years we're winnowing away towards set groups of players. We have the Hard Core PvP community which itself is being divided between the Faction and Non-Faction players, the RP community, and pretty much everyone who's left. One of the sad facts of UO is it being one of the first, it had no one to look towards for what works and doesn't. Other games divide those communities between servers from the start. UO doesn't and now it's another item to cause discord among the player base, I play other MMO's and I typically play on PvE servers, know what I don't see? The trash talking in the general chat among the PvP junkies. Do I see trash talk? Yes but it's more often than not humorous jabs that get carried a bit too far. To best preserve UO I'd re-designate certain servers as PvP or PvE servers then give everyone (X) amount of time to do a free X-fer to the one they prefer, then enforce the designation. Play on a PvE server fine, it's PvE only everywhere, PvP server, then Trammel, Malas, Tokuno, and everywhere else is opened to Reds, and you are free game outside of town and Factions is active everywhere. Oh and no X-fer between PvP and PvE servers.
3) The game is dated. There aren't the resources available for a large scale update to either client, so this won't change that I can see. I've had people tell me I'm crazy but honestly UO can't be marketed on "Community and History". They've tried doing that via plugs on game sites during interviews, and through word of mouth for years and it's not working. EA needs to swallow it's pride and say it's time to try something different. I'd do a hybrid F2P system where F2P accounts would have to buy Power Scrolls, Stat Scrolls, Alacrity and Trans scrolls, House deeds for a specific sized house, Age restriction lifted Vet rewards, Arties with a No Wear modifier, as well as adding crafting packs, such as materials and Runic Tools, as well as other goodies like Soul Stones, and past per-order gifts to a UO Game Store. They could even add a purchase for an additional house slot for accounts so you could have one per shard. Having a "Free to Play" system would bring back many of those that are playing of Free Shards, and the store would be a consistent source of income in addition to what they gain from subbies. If nothing else it would give a bit more cash flow from UO and hopefully extend the games life a bit.
1.) The game has gone stagnate. Everything has gotten too routine, global events are either collect X item and turn into Y NPC or Uber-Monsters are attacking something. On top of it there are months of drawn out story fed into each global event that ends in pretty much following one of the two above formats. Unfortunately this is something I don't seeing being "fixable", there simply aren't enough devs left to really cause some random chaos. The EM's could fill this role but they don't or they aren't allowed. Randomly popping into a town and spreading some chaos from time to time would liven things up a bit, but then we'd have to hear from the cadre of bank sitters that have been coddled by years of being "safe" in side guard zones. Even having a system that invades a random town or towns inside a random time frame would liven things up, but who knows if that will happen.
EM events can be fun, but honestly they never should have started handing out rewards. Now they are a point of dissonance among an already increasingly fragmented player base. Just look at the replies here and in other threads, there are accusations of favoritism, and grief from the community. Not only that but the events they run typically follow set patterns, either they are RP events or they result in players facing a 1 hit kill monster, which is no better than the global events.
2) Divided Community. This is something I don't think will ever be fixed though it could be. But as the game slowly hemorrhages more subs over the years we're winnowing away towards set groups of players. We have the Hard Core PvP community which itself is being divided between the Faction and Non-Faction players, the RP community, and pretty much everyone who's left. One of the sad facts of UO is it being one of the first, it had no one to look towards for what works and doesn't. Other games divide those communities between servers from the start. UO doesn't and now it's another item to cause discord among the player base, I play other MMO's and I typically play on PvE servers, know what I don't see? The trash talking in the general chat among the PvP junkies. Do I see trash talk? Yes but it's more often than not humorous jabs that get carried a bit too far. To best preserve UO I'd re-designate certain servers as PvP or PvE servers then give everyone (X) amount of time to do a free X-fer to the one they prefer, then enforce the designation. Play on a PvE server fine, it's PvE only everywhere, PvP server, then Trammel, Malas, Tokuno, and everywhere else is opened to Reds, and you are free game outside of town and Factions is active everywhere. Oh and no X-fer between PvP and PvE servers.
3) The game is dated. There aren't the resources available for a large scale update to either client, so this won't change that I can see. I've had people tell me I'm crazy but honestly UO can't be marketed on "Community and History". They've tried doing that via plugs on game sites during interviews, and through word of mouth for years and it's not working. EA needs to swallow it's pride and say it's time to try something different. I'd do a hybrid F2P system where F2P accounts would have to buy Power Scrolls, Stat Scrolls, Alacrity and Trans scrolls, House deeds for a specific sized house, Age restriction lifted Vet rewards, Arties with a No Wear modifier, as well as adding crafting packs, such as materials and Runic Tools, as well as other goodies like Soul Stones, and past per-order gifts to a UO Game Store. They could even add a purchase for an additional house slot for accounts so you could have one per shard. Having a "Free to Play" system would bring back many of those that are playing of Free Shards, and the store would be a consistent source of income in addition to what they gain from subbies. If nothing else it would give a bit more cash flow from UO and hopefully extend the games life a bit.