Grimm,
Since we can now get a few FX tiles via the Primeval Lich champ spawn, I have a request...
In the EC, we get both the particle effect and the CC effect sprite. However, these aren't aligned properly. The EX particle effect usualy hovers well above the CC version, making decoing using them somewhat awkward.
A great example of this is the hovering wisp. In the EC the particle effect is HIGH above the sprite.
Could the particle effects be better aligned with the sprites? Preferably, the particles behind the sprite. (This will make sure any EM items don't break, as a few have use the hovering wisp as the base item)
I'd also like to see the moongate particle effects toned down a bit and put behind the CC moongate sprite. The current particle effect overwhelms the sprite and EC users lose out on seeing the special colors, etc. that the gate may be (colors other than red or blue, obviously.)
Thanks.
Since we can now get a few FX tiles via the Primeval Lich champ spawn, I have a request...
In the EC, we get both the particle effect and the CC effect sprite. However, these aren't aligned properly. The EX particle effect usualy hovers well above the CC version, making decoing using them somewhat awkward.
A great example of this is the hovering wisp. In the EC the particle effect is HIGH above the sprite.
Could the particle effects be better aligned with the sprites? Preferably, the particles behind the sprite. (This will make sure any EM items don't break, as a few have use the hovering wisp as the base item)
I'd also like to see the moongate particle effects toned down a bit and put behind the CC moongate sprite. The current particle effect overwhelms the sprite and EC users lose out on seeing the special colors, etc. that the gate may be (colors other than red or blue, obviously.)
Thanks.