Ok, I know that these things should to to UO Hall, but I value chessy input and all them can do their own thing. Yeah, nuff said.
So, I got a char and I'm tweaking his template here and there. The char is pvp based and I keep running into "well maybe this" issues. So, here's a chance for people to put in their 2 cents.
Current temp:
120 Swords
120 Arch (actually just transferred, training up, but will be 120)
120 Heal
115 Tact
110 Bush
81 Poison
50 something med
So I HATE not having resist on the guy, but kinda like the poisoning. So for now, lets work with a non-resist dexxer and see what we can do. My ideas were 1) drop tact to 90, put bush to 120 (when i find a scroll) and put parry to 70. 2) same thing, but put enh pots to 70. 3) leave bush alone and put some anat on the guy.
I looked up the meditation and with good mana regen, it really doesn't do much. like .3 or .4 mana a second... maybe worth it, I dunno. I have some more ideas too, imbuing jewlery and the like, but I'd love to hear your thoughts. Readyyyyyy GO!
So, I got a char and I'm tweaking his template here and there. The char is pvp based and I keep running into "well maybe this" issues. So, here's a chance for people to put in their 2 cents.
Current temp:
120 Swords
120 Arch (actually just transferred, training up, but will be 120)
120 Heal
115 Tact
110 Bush
81 Poison
50 something med
So I HATE not having resist on the guy, but kinda like the poisoning. So for now, lets work with a non-resist dexxer and see what we can do. My ideas were 1) drop tact to 90, put bush to 120 (when i find a scroll) and put parry to 70. 2) same thing, but put enh pots to 70. 3) leave bush alone and put some anat on the guy.
I looked up the meditation and with good mana regen, it really doesn't do much. like .3 or .4 mana a second... maybe worth it, I dunno. I have some more ideas too, imbuing jewlery and the like, but I'd love to hear your thoughts. Readyyyyyy GO!