S
Sevin0oo0
Guest
Sometimes that's what I feel like I'm playing
I think it's also a Dev tactic where your ability to hit, or be hit, can be adjusted globally, how far is too far? Where there's certain RP aspects of using Heavy Metal (Lance, Hally, etc), there also exists the great whiff inhibitor factor. A near 5sec weap, and you miss 5 times in a row, many times only resulting in the player's death, and the player saying "Screw That Weapon", as it heads for the great Dust Pile in the Sky. It might be practical in certain aspects, regular gameplay is not one of them. Revenants come to mind, if I don't have a hit dispel weapon, I usually just take a nap until it goes away, not like I get anything if I kill it.
Perhaps a slower weapon should inherit a HCI bonus?
I also think weapon mastery skills should be considered in a player's DCI. With tweaked out gear and template, how often should a mongbat, or similar, really hit - same % as Valorite or Frostwood? I'm just saying something seems askew in DC/HC for players and mobs alike.
EDIT: I totally forgot Archers! and I apologize for my selfish dexxer self
While I'm not as skilled as the above and can only dream of missing 3-4 times, as mine is closer to 5-6. I can understand every swing shouldn't connect to provide combat realism, sometimes it's just plain irritating tho. I've had many times, in the midst of auto-attack, where I can cast a spell, Nature's Fury, and it hits before I do, How is this even possible?You know what though...Theres one thing that has been driving me crazy. This might not be a big deal to any of you but it really gets to me. Why do i miss so much? Something is wrong with that! I have 120 Fencing and 100 Tactics but for some reason, i will sometimes miss 3-4 times in a row. Perhaps this would not bother me as much if i was fighting some tough monsters but it's just mud pies and earth eles. Meanwhile, sometimes these monsters seem to be able to hit me without missing and i have 100 parry and 80 bushido.
I don't quite understand why this character who has perfected his weapon can miss and get hit so frequently by monsters that have <100 skill in everything. Now i know that mud pies and earth eles do not pose much of a threat but this happens everywhere. In fact, it almost seems like when the monsters think they have a chance to defeat me, they do so by making me defeat myself. It almost seems that every time i die while fighting routine monsters it is due to the fact that suddenly i am unable to land a blow and the monsters goes into some super mode when they can bypass my defense.
I think it's also a Dev tactic where your ability to hit, or be hit, can be adjusted globally, how far is too far? Where there's certain RP aspects of using Heavy Metal (Lance, Hally, etc), there also exists the great whiff inhibitor factor. A near 5sec weap, and you miss 5 times in a row, many times only resulting in the player's death, and the player saying "Screw That Weapon", as it heads for the great Dust Pile in the Sky. It might be practical in certain aspects, regular gameplay is not one of them. Revenants come to mind, if I don't have a hit dispel weapon, I usually just take a nap until it goes away, not like I get anything if I kill it.
Perhaps a slower weapon should inherit a HCI bonus?
I also think weapon mastery skills should be considered in a player's DCI. With tweaked out gear and template, how often should a mongbat, or similar, really hit - same % as Valorite or Frostwood? I'm just saying something seems askew in DC/HC for players and mobs alike.
EDIT: I totally forgot Archers! and I apologize for my selfish dexxer self