I was just thinking after reading another thread... Why is it that there are "Mage Weapon" properties on items that basically convert the persons magery skill into combat skill or view it as combat skill along with magery skill. I can understand why "Mage Weapon" wouldn't affect Mysticism, Chivalry, or Necromancy... But why don't these caster classes have their own property that would count towards the spell class along with a combat skill IE: Mysticism, Necromancy, Chivalry?
EDIT:
I think what Mervyn suggested is a good idea because it would mean templates that don't use Magery and use Mysticism, Chivalry, Necromancy alone would be able to have a "combat skill" by using a "Use Best Casting Skill" weapon.
It would also allow both melee and ranged dexer clases as well as caster classes to create a variety of different templates using mysticism, necromancy, or chivalry cause they wouldn't need to waste 120 in that combat skill, because they would save 120 skill points to use it elsewhere."
EDIT:
I think what Mervyn suggested is a good idea because it would mean templates that don't use Magery and use Mysticism, Chivalry, Necromancy alone would be able to have a "combat skill" by using a "Use Best Casting Skill" weapon.
It would also allow both melee and ranged dexer clases as well as caster classes to create a variety of different templates using mysticism, necromancy, or chivalry cause they wouldn't need to waste 120 in that combat skill, because they would save 120 skill points to use it elsewhere."