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Hail Storm nerf in pub 76

NBG

Lore Master
Stratics Veteran
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Spell got nerfed to spread damage across all targets in the area intead if a set damage to each targert in the area.

Basically it got nerfed to be like magery's meteor\chained.....
While Wither is still a set damage to each target. Why was this change necessary? another PvP adjustment that hurts PvM?
 

Berethrain

Slightly Crazed
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It is overdue, mysticism needs tweaked a bit.

I hope they target that rising collosus next, it seem to hit as hard as a greater dragon and much harder than any other summoned creature.
 

Flutter

Always Present
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I'm glad they nerfed it.

Love you though NBG!
 

MalagAste

Belaern d'Zhaunil
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Perhaps they should finish the job and nerf Wither too... long overdue.
 

Martyna Zmuir

Crazed Zealot
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If this truly is a fix for PvP, then they seriosuly need to apply code so a spell knows to treat NPCs and PCs differently. Thus a PvP change doesn't automatically nerf PvM.

Being able to be cast through walls did need changed though.

I hope they target that rising collosus next, it seem to hit as hard as a greater dragon and much harder than any other summoned creature.
Or they could buff the other summons until they are actually useful. Elementals & demon = waste of mana. EVs are barely worth the mana, but something is wrong with them now - I watched several just stand there while mobs moved around them.
 

MalagAste

Belaern d'Zhaunil
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Wither is fine, 1 hailstorm doing flamestrike dmg to everyone sucked
Don't care about PvP.... in PvM Hailstorm is actually one of the few useful spells that don't cost more mana then they are worth.... wither on the other hand is cheap and overpowered in PvM... so if you are going to nerf Hailstorm based on PvP then nerf wither based on PvM and stop all the gimpers using it to do mass damage and score all sorts of things in PvM at EM events.... just saying. Fair is fair... like a trade off.

In PvM Wither is not fine.
 

frostbolt

Seasoned Veteran
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Stratics Legend
Or they could buff the other summions until they are actually useful. Elementals & demon = waste of mana. EVs are barely worth the mana, but something is wrong with them now - I watched several just stand there while mobs moved around them.
magery summons were tuned for things that came out like 3 expansions ago. In other words they are obsolete. They need some serious buffing, because as far as things go mage summons are pretty useless in the revamped dungeons, and for anything else that matters pvm.
 

MalagAste

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Technically the Rising Colossus takes up all 5 slots.... I think that is more than fair.... Yes it hits hard but 2 EV's do plenty of damage as well, besides which all summons get dispelled within seconds of casting when it matters anyways.
 

CovenantX

Crazed Zealot
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UNLEASHED
The reasons Wither is fine without splitting damage is because you can't hold it, it doesn't hit invisible targets & it's only a small area surrounding the caster.. no one mentions any of the downfalls to wither when comparing it to target-able AoE spells... long overdue "FIX" to hailstorm. next they just need to look at protection + stone form =]
 

Berethrain

Slightly Crazed
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Stratics Legend
Or they could buff the other summons until they are actually useful. Elementals & demon = waste of mana. EVs are barely worth the mana, but something is wrong with them now - I watched several just stand there while mobs moved around them.
A few could be improved but the rising collosus still needs nerfed. You wouldn't expect all summons to be equivalent and 2 evs are no where near equivalent of a collosus.

When people complain about a overpowered spell being nerfed in pvm it means they can no longer do massive amounts of damage to kill boss or peerless in a matter of minutes.


:violin:
 

Driven Insane

Sage
Stratics Veteran
A few could be improved but the rising collosus still needs nerfed. You wouldn't expect all summons to be equivalent and 2 evs are no where near equivalent of a collosus.
Good cause 2 EV's are still only 4 slots, while the colussus is 5. RC is the only useful summoned tank left in this game.

Should a sampire and GD be the only viable tanks in this game?

When people complain about a overpowered spell being nerfed in pvm it means they can no longer do massive amounts of damage to kill boss or peerless in a matter of minutes.
Even using a RC and Hail Storm. I don't think anyone is killing a peerless in a matter of minutes.

Don't lie to further your weak arguement.
 

Flutter

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Even using a RC and Hail Storm. I don't think anyone is killing a peerless in a matter of minutes.

.
Idk about using RC and hail storm but yes people can kill peerless in a few minutes pretty easily.
 

Phangs_of_Phage

Journeyman
Stratics Veteran
Good cause 2 EV's are still only 4 slots, while the colussus is 5. RC is the only useful summoned tank left in this game.

Should a sampire and GD be the only viable tanks in this game?



Even using a RC and Hail Storm. I don't think anyone is killing a peerless in a matter of minutes.

Don't lie to further your weak arguement.
I can kill Mel in under 4 mins on my mystic build. Under 6 mins if you include the satyers. Can easly replace mystic with taming/lore for the Gdrag if they decide to nerf collosus.

Hailstorm needed to be fixed. Good change. Should bring more diversity back in pvp, also puts it more on par with magery spells.
 

frostbolt

Seasoned Veteran
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Stratics Legend
I can kill Mel in under 4 mins on my mystic build. Under 6 mins if you include the satyers. Can easly replace mystic with taming/lore for the Gdrag if they decide to nerf collosus.

Hailstorm needed to be fixed. Good change. Should bring more diversity back in pvp, also puts it more on par with magery spells.
ha ha ha. no

Mel-100000 HP
Mels lowest resist is fire not cold. and the difference between the two is around 15-20 points. Why would you even be casting hailstorm on Mel?
flamestrike with slayer -250 hp per hit

To kill mel with a mystic u need to keep about 3 energy fields up and have colossus up at all times.
#- the tree branch
0- mel
x- colosus
8- mystic mage
|- energy fields

##ox|||##8###

First lets assume that you only had to cast flame strike. And lets assume it takes 1 second to cast each flame strike, and Mel doesn't actually do anything but stand there.

100000/250= 400 flame strikes required
400/60 = 6.6 minutes required of just flame striking.

Or if u have spellweaving. it would take a total of 4.6 minutes till you get to 30% and then another minute of WOD to drop to 0

This is how long it takes if Mel just stood there doing absolutely nothing.

Now lets take into consideration that collosus has to be kept up at all times, energy field has to be kept up at all times, and that your positioning becomes less favorable over time as Mel eventually works its way closer to the other end of the map where you stand which is a side result of what happens as energy fields expire and the fact that Mel moves forward a step sometimes when the colosus dies. Sometimes this would add 5-10 minutes to the whole process as you have to reposition Mel on the other end without getting killed.

Its more accurate to say that you can kill Mel and all spawn if all things are completely in your favor in about 15-20 minutes. More if an energy field placement gets screwed up and it does happen, since in some cases the energy field will not extend across the entire branch.

4 min to kill a mel? its not mathematically possible even if Mel just stood there and doesn't attack. quit exaggerating. Its not even possible if your flame strike did 300 damage. Note that i'm not even calling you out on the fact that you said "less" than four minutes here, and giving you the benefit of rounding up to a full 4 minutes not including satyrs and spawns, and the fact that you will also be spending several moments getting rid of the undead that Mel animates from the left over Satyr corpses.

Even if you somehow fit discordance onto your template, and that's pushing it considering that you would need
120 focus,
120mysticism,
120magery,
120eval int
60/40 ss and necro

to make it work, you still can't kill Mel in four minutes flat because there are other factors involved outside of just casting flame strike.

Removing Eval int and just going pure mysticism would actually make it take LONGER, nothing in mysticism hits for quite as much as you can with flame strike. And i've found that casting bombard is more efficient than casting hailstorm on Mel anyway. lower cast time, more overall damage. Mel's second lowest resist is physical.

And you were ALWAYS able to solo mel with a greater dragon + heals. It just takes close to like a frickin hour.
 

Driven Insane

Sage
Stratics Veteran
The amount of BS in this thread amazes me.

Go ahead kill Mel in 4 minutes solo using whatever temp you want. Please post the video showing you doing it, otherwise quit lying.
 

Flutter

Always Present
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I don't know about 4 min but you can do it in about 10 if you dual client and bring your discorder in with you.
 

Dan123The123Man

Lore Master
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Stratics Legend
Technically the Rising Colossus takes up all 5 slots.... I think that is more than fair.... Yes it hits hard but 2 EV's do plenty of damage as well, besides which all summons get dispelled within seconds of casting when it matters anyways.
If this is fair then when I use 4 or 5 pixies then I would expect the same thing please lol. Not 4 or 5 pets that struggle killing the weakest things in the game and die in one hit because they only have what 15 health? If their health can't be increased then how about giving them some real damage for christ sake, and actually making them useful in pvm (pve)?
magery summons were tuned for things that came out like 3 expansions ago. In other words they are obsolete. They need some serious buffing, because as far as things go mage summons are pretty useless in the revamped dungeons, and for anything else that matters pvm.
You wanna talk about mage summons being useless in PvM?

Have you ever TRIED using summon Fiend OR Summon Fey in PVM (spellweaving spells)? The damn things are so weak they do like no damage and die in one hit with whatever your fighting. Ur lucky to kill a wandering healer with them :-/. Those two summoning spells have got to be one of if not the most useless spells in PvM, because they can't kill diddly sheit on their own.
 

frostbolt

Seasoned Veteran
Stratics Veteran
Stratics Legend
You wanna talk about mage summons being useless in PvM?

Have you ever TRIED using summon Fiend OR Summon Fey in PVM (spellweaving spells)? The damn things are so weak they do like no damage and die in one hit with whatever your fighting. Ur lucky to kill a wandering healer with them :-/. Those two summoning spells have got to be one of if not the most useless spells in PvM, because they can't kill diddly sheit on their own.
Too bad pvpers wont agree with you to buff summon fey/fiend because it would be "op in pvp".
 

Dan123The123Man

Lore Master
Stratics Veteran
Stratics Legend
Too bad pvpers wont agree with you to buff summon fey/fiend because it would be "op in pvp".
Oh no not at all, but then again the 5 slot rising colossus is fine the way it is because after all it does take 5 slots -_-. So since summon fey or fiends require 1 slot a piece when I summon 5 shouldn't their power at minimum be equivilent to a 5 control slot rising colossus? Those things hit like damn trucks and fey on the other hand hit AND Die like mongbats.

Here is a superb idea... Make the damn pixies and Fiends from Summon Fey and Summon Fiend have PACK INSTINCT. That way the more you have the more damage and health they have. If not more damage then allow them to cast more higher circle spells then what they currently cast by having the pack instinct, and don't make them die in one friggin hit like a mongbat.

As far as PvM... No caster NPC mob in this game (as far as I know) makes an effort to stay away from it's enemy and casts on them. An example would be evil mages. Evil mages will walk up to you and give you an upper cut and jab you to death while casting. Have no idea why they do this since they are mages and not melee but those are just an example of the mechanics in this game. Thats just another example though as well to how completelly useless the two spells currently are in pvm. They can't even kill other casters without being PUNCHED to death by them first.

Sure they can kill wandering healers but not without having to re summon a whole **** load before they kill the healer.
 

Dan123The123Man

Lore Master
Stratics Veteran
Stratics Legend
Hunter Moon, i'm just trying to figure out which side of the boat I need to be on. You have to admit, the summon fey and fiend spells are currently completely useless in PvM. They have no pack instinct and die when blown over by the wind. I'm all for supporting the idea for PvM and PvP but currently they are just to weak of spells to be of any use in PvM. Even the magery summons (earth elemental, air ele, water ele, deamon, EV) are all more effective then the spellweavers summons. If not raise their health then make them have pack instinct or something to make having all 5 out at a time to be worthwhile.
 

darkvulf

Adventurer
Stratics Veteran
Hunter Moon, i'm just trying to figure out which side of the boat I need to be on. You have to admit, the summon fey and fiend spells are currently completely useless in PvM. They have no pack instinct and die when blown over by the wind. I'm all for supporting the idea for PvM and PvP but currently they are just to weak of spells to be of any use in PvM. Even the magery summons (earth elemental, air ele, water ele, deamon, EV) are all more effective then the spellweavers summons. If not raise their health then make them have pack instinct or something to make having all 5 out at a time to be worthwhile.
no, that is ridiculous
 

darkvulf

Adventurer
Stratics Veteran
You are constantly making posts to make your one template better, over and over again. Pick a new template if you know its so bad.
 

Dan123The123Man

Lore Master
Stratics Veteran
Stratics Legend
You are constantly making posts to make your one template better, over and over again. Pick a new template if you know its so bad.
Goto UHall, press F5 and scroll down. Did I not post concerns dealing with bard templates as well? Quit trying to make my threads one sided when infact i'm taking both sides (PvP AND PvM) into consideration. You; however, always seem to be so concerned and hooked on pvp that you don't even take the time to consider both sides.

(notice how the archer tamer that uses a rune beetle in PvP didn't reply to the beetle slayer spellbook idea) - Talk about one sided right there.
 

darkvulf

Adventurer
Stratics Veteran
you said you want pixies to have more health and do more damage, so really you want pixies to be like air elementals, which is again ridiculous. 5 air elementals? i think not.

:next:
 

Phangs_of_Phage

Journeyman
Stratics Veteran
ha ha ha. no

Mel-100000 HP
Mels lowest resist is fire not cold. and the difference between the two is around 15-20 points. Why would you even be casting hailstorm on Mel?
flamestrike with slayer -250 hp per hit

To kill mel with a mystic u need to keep about 3 energy fields up and have colossus up at all times.
#- the tree branch
0- mel
x- colosus
8- mystic mage
|- energy fields

##ox|||##8###

First lets assume that you only had to cast flame strike. And lets assume it takes 1 second to cast each flame strike, and Mel doesn't actually do anything but stand there.

100000/250= 400 flame strikes required
400/60 = 6.6 minutes required of just flame striking.

Or if u have spellweaving. it would take a total of 4.6 minutes till you get to 30% and then another minute of WOD to drop to 0

This is how long it takes if Mel just stood there doing absolutely nothing.

Now lets take into consideration that collosus has to be kept up at all times, energy field has to be kept up at all times, and that your positioning becomes less favorable over time as Mel eventually works its way closer to the other end of the map where you stand which is a side result of what happens as energy fields expire and the fact that Mel moves forward a step sometimes when the colosus dies. Sometimes this would add 5-10 minutes to the whole process as you have to reposition Mel on the other end without getting killed.

Its more accurate to say that you can kill Mel and all spawn if all things are completely in your favor in about 15-20 minutes. More if an energy field placement gets screwed up and it does happen, since in some cases the energy field will not extend across the entire branch.

4 min to kill a mel? its not mathematically possible even if Mel just stood there and doesn't attack. quit exaggerating. Its not even possible if your flame strike did 300 damage. Note that i'm not even calling you out on the fact that you said "less" than four minutes here, and giving you the benefit of rounding up to a full 4 minutes not including satyrs and spawns, and the fact that you will also be spending several moments getting rid of the undead that Mel animates from the left over Satyr corpses.

Even if you somehow fit discordance onto your template, and that's pushing it considering that you would need
120 focus,
120mysticism,
120magery,
120eval int
60/40 ss and necro

to make it work, you still can't kill Mel in four minutes flat because there are other factors involved outside of just casting flame strike.

Removing Eval int and just going pure mysticism would actually make it take LONGER, nothing in mysticism hits for quite as much as you can with flame strike. And i've found that casting bombard is more efficient than casting hailstorm on Mel anyway. lower cast time, more overall damage. Mel's second lowest resist is physical.

And you were ALWAYS able to solo mel with a greater dragon + heals. It just takes close to like a frickin hour.
I never said I used hailstorm and I never said what template I run. How about for a moment... just a moment you assume i have 85+ sdi and carry 60 necro and 100 SS on my template for wraith form, corpse skin and evil omen. She drops very fast with 600+ damage flamestrikes... mystic is mearly used for the summon. Lets not forget 1200 dmg word of deaths. Since thats not effected by slayers throw ona 30 sdi book vs the fallen mystic
 

Phangs_of_Phage

Journeyman
Stratics Veteran
The casters need their own type of 'greater dragon',yes?
Really magery summons should be rescalled. Maybe beef demons up and make them 5 control slot pets. bump earthys down to 1 control and weaken them some. or something I dunno, I agree RC is powerful but it is also 5 control slot. I disagree with how week magery summons are
 

Phangs_of_Phage

Journeyman
Stratics Veteran
Dan just forgot to mention that pixes cast at the speed of a gheal, not an 8th circle spell that uses 30 mana with max lmc.
 

frostbolt

Seasoned Veteran
Stratics Veteran
Stratics Legend
frostbolt

I know your a bad player and probably didnt know that Mel is effected by fey slayers. Once again PvPers teaching these pvmers how to PvM. Rofl.
I never said I used hailstorm and I never said what template I run. How about for a moment... just a moment you assume i have 85+ sdi and carry 60 necro and 100 SS on my template for wraith form, corpse skin and evil omen. She drops very fast with 600+ damage flamestrikes... mystic is mearly used for the summon. Lets not forget 1200 dmg word of deaths. Since thats not effected by slayers throw ona 30 sdi book vs the fallen mystic
HAHAHAHAHAHAH, can anyone believe this guy? 600+ damage flame strikes, 1200 WOD.

Obviously WOD isn't affected by slayers books. a 1200 damage WOD isn't even possible rofl with or without evil omen, given the max sdi you can equip.
The base damage of flame strike is nowhere near high enough to get to 600 damage with evil omen and 85 sdi +slayer.

without a slayer flame strike hits Mel around the 100 range.

come back when you can make up believable numbers. scrub. Or stop using examples of the private server you obviously play on where everything has negative resists.


i would pay gold to hear/learn how this is done. takes me the better part of 45 min on my thrower.

im quite sincere on this.
he won't teach you because he is making it up.

I bet he is gona say he hits the slasher for over 500 points of damage with a demon slayer or something ha ha ha.
 

Phangs_of_Phage

Journeyman
Stratics Veteran
O
i would pay gold to hear/learn how this is done. takes me the better part of 45 min on my thrower.

im quite sincere on this.
I use my thrower on slasher. Wraith form. make sure you have the 300 wep skill points for the mana reduction on AI so you can constantly do this. to accomplish this i run 120 throw 110 swords (for champ spawns) and 70 bushido. Also you need to carry invis and confusion pots to break target with slasher. If your properly stocked hes not too rough.
 

frostbolt

Seasoned Veteran
Stratics Veteran
Stratics Legend
O
I use my thrower on slasher. Wraith form. make sure you have the 300 wep skill points for the mana reduction on AI so you can constantly do this. to accomplish this i run 120 throw 110 swords (for champ spawns) and 70 bushido. Also you need to carry invis and confusion pots to break target with slasher. If your properly stocked hes not too rough.
That's how every other thrower does it, now tell us how your armor ignore does 2x-3x more damage than everyone elses.

Oh wait i remember now, its only possible because you probably play on a private shard. Since you got all angry when i called you out on that the last time you kept talking about how everyone plays on them.
 

Phangs_of_Phage

Journeyman
Stratics Veteran
15 SDI glasses, pendant of magi, crystaline ring, 12 sdi brace, spellwoven breeches, 5 sdi orb, rangercloak (3 sdi). protector of battle mage, and the 10 on mystic book swapped for a 30 sdi book for WOD.

so for flamestrike.... 84 SDI on flamestrikes +corpse skin + evil omen+ slayer
for WOD. 104 SDI + evil omen...

Oh lets not forget arcane empowerment!!!
 

Phangs_of_Phage

Journeyman
Stratics Veteran
That's how every other thrower does it, now tell us how your armor ignore does 2x-3x more damage than everyone elses.

Oh wait i remember now, you probably play on a private shard. Since you got all angry when i called you out on that the last time you kept talking about how everyone plays on them.
No not really I do about 250-280 a throw. 150 Str strength while cursed so um maybe your just bad. And no, I dont play pvt shards. You can find me on atl, LS, chessy, legends, and baja. If you got chars on any of those i'll fight you wearing nothing but 2/6 casting jewels and show you how bad you are :)
 

frostbolt

Seasoned Veteran
Stratics Veteran
Stratics Legend
15 SDI glasses, pendant of magi, crystaline ring, 12 sdi brace, spellwoven breeches, 5 sdi orb, rangercloak (3 sdi). protector of battle mage, and the 10 on mystic book swapped for a 30 sdi book for WOD.

so for flamestrike.... 84 SDI on flamestrikes +corpse skin + evil omen
for WOD. 104 SDI + evil omen...

Oh lets not forget arcane empowerment!!!
only 104 sdi? Your WOD wouldn't hit for close to 1200.

My calculations took into consideration of Mel having 0 resists, your corpse skin does not even matter. flame strike does not hit for 600 with 84 sdi , evil omen, and slayer
 

Phangs_of_Phage

Journeyman
Stratics Veteran
15 SDI glasses, pendant of magi, crystaline ring, 12 sdi brace, spellwoven breeches, 5 sdi orb, rangercloak (3 sdi). protector of battle mage, and the 10 on mystic book swapped for a 30 sdi book for WOD.

so for flamestrike.... 84 SDI on flamestrikes +corpse skin + evil omen+ slayer
for WOD. 104 SDI + evil omen...

Oh lets not forget arcane empowerment!!!
The downside is since the suit is almost all arties there is no room for LRC on it really. so ya got to carry regs... which is easy enough but... meh
 

frostbolt

Seasoned Veteran
Stratics Veteran
Stratics Legend
Ok guy, I guess i dont make all my money by farming her for crimmies then
Ok guy you can still "farm" if you are killing it in a believable time frame. Don't make up numbers that are impossible given game mechanics/available gear and more people might believe your feats.
 
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