I listened to the interview twice, and read his January or February producer's letter, and what struck me was that the team is focused on current players, rather than trying to grow UO. They even said new players are not a focus.and when the recent rash of "I quit" posts popped up and started filling up the forum, it was right after Skalski's interviews with Sosaria Reels and UOForums.com. There were a couple of days especially when UHall looked like a UO haters convention, and it just seemed like the worst possible timing. I began to realize, I'd feel guilty if I didn't say something. This year is the game's fifteenth anniversary, [/b]
Hannes, you said this in March of 2011, and it stayed with me:and I'm tempted to say the best thing Mythic could do is distance itself completely from Stratics and focus on other fan networks.
People justify this by saying they're just venting. Or that it's not their responsibility to encourage more business for Mythic.
I may disagree with you about Stratics and fansites and people complaining on them (I think fansites are where people should be complaining and venting), but you were dead on about successful MMOs not outsourcing community management to fansites. Ultima Online and Dark Age of Camelot are the only two North American MMORPGs that do this. Even Warhammer Online has official forums on BioWare.com.As much as I've enjoyed Stratics over the years, I completely-and-wholeheartedly dislike the fact that non-subscribers, who are not invested in Ultima Online whatsoever, can post freely on the game's "official" community forums, and have been doing so for many years. The Stratics forums are poisonous. UHall alone is a public relations disaster. Trolls from free shards, disgruntled former players, disgruntled former employees, players seeking to raise interest in competing MMORPGs, people who haven't played the game in years can log into these forums and write ranting screeds against the current state of the game. And they do. With abandon. Successful MMOs with decent community standards do not outsource community management to random strangers on the Internet.
1) I think both. There a lot of stupid posts and a good handful of simply obnoxious posters, but there are on occasions very good ideas, and very valid complaints and critiques. How much our input effects the game I don't know. That's a hard thing to judge, since there are many schools of thought on how games should be designed."Compare and contrast" threads and "I quit" threads are deleted (not locked, but deleted) on professionally maintained MMO forums by stewards who care about the public image of their games.
An example of a "compare and contrast" thread would be the Diablo III thread, whose sole purpose is to rabble rouse, considering its context ("A nail in the coffin?"). "I quit" threads need no introduction. As if it weren't enough to send a few PMs, some folks decide to include the entire community in a going away speech laced with parting shots. Both of these types of threads are a form of trolling called bait. Hundreds of them are likely written every year, allowed to stay on the boards and even openly supported by moderators. Recently, a thread popped up that counter-trolled the people writing these threads, making fun of them very directly. That thread was locked pretty quickly. And rightly so. What isn't constructive is the double standard that was perpetuated by doing so, when that moderator and many others continue to participate in bait threads right alongside the community.
You can defend this style of posting as much as you like. But it is destructive for the game. Complaints can be aired in a responsible manner alongside constructive discourse, but moderators should shepherd that process along to prevent a few bad seeds from treating the forum like a free-for-all shooting gallery, a reputation well-earned by Stratics--a reputation I wish would change this fifteenth anniversary. I understand that people are upset by this change and that change over the years, but en masse the unrelenting trolling and baiting--some of it going back over a decade--has been more destructive than any of those changes. Your grievances are valid, but that shouldn't be carte blanche to avenge your favorite publish era by hurting the game's chances today. More importantly, you lose the credibility to persuasively complain about the devs harming your game when you participate in behavior that harms your game.
Yeah the tone set by the current producers seems to be more keeping UO afloat. I've posted here in UHall recently: If you want a dying playerbase, you build the game to cater to a dying playerbase. You will reap what you sow. And just like in sports. You need to play to win. If you play not to lose, you will likely lose.I listened to the interview twice, and read his January or February producer's letter, and what struck me was that the team is focused on current players, rather than trying to grow UO. They even said new players are not a focus.
I think it's odd that some high-profile posters/players are quitting UO, but on the other hand at 15 years old, UO needs a direction, and keeping existing players happy is not a direction, and I wonder if subconsciously that is making some people upset . I find it hard to believe they (the UO team) are completely happy with the number of players currently playing UO, but going by the producer's letter and the interview with Stratics, they don't seem concerned, going so far as to say that new players are not a focus.
There is nothing subconscious about it with me - I want UO to be here in 5 years. If that means they have to do things to UO that I don't agree with to bring in new players, I'll happily bite my tongue and cheer them on. I thought Trammel and Age of Shadows were really bad for UO, but I accept the fact that they obviously succeeded since UO grew after those expansions were launched. Here in 2012 I'm willing to accept more change if it brings in new players.
One of the college football teams I follow has a coach known for playing not to lose, and he lost too many games with that strategy. That's a very apt analogy.Yeah the tone set by the current producers seems to be more keeping UO afloat. I've posted here in UHall recently: If you want a dying playerbase, you build the game to cater to a dying playerbase. You will reap what you sow. And just like in sports. You need to play to win. If you play not to lose, you will likely lose.
True. The free shards do give UO a longevity independent of EA.Rest assured, UO will be around in 5 years whether EA is behind the wheel or not. I'd say don't bite your tongue and cheer on changes that you don't like. It's counter-productive and it sounds like you've played long enough and contributed long enough to the community to have a rightful say about it's development.
As I remember the intention was to draw back former players, of which there are many. Some of those are actually returning, evidenced on these boards
Older players have 1. more disposapal income on average, 2. more free time - especially those of us who's children are grown up. There was a 3, but I decided against posting it.
Also - boosters and expansions cost money, the current trend of introducing a little new content with story arc related events and a slew of bug fixes possible suits current players better?
More players, yes. New players? Not necessarily.
As a returning player myself after "quitting" maybe 5 years ago, I returned to find what seemed to me to be half or less of the population of when I left. In fact, I was shocked at the rate of the decline so much that I checked the forums for "doomsdaying." I was surprised I didn't find more than I did.
Are you saying the downward trend is turning around? I haven't found any reason to believe so, other than by the logic that those who have stuck with it this long have less likelihood of leaving permanently. I would highly doubt that any of the recent efforts by the current Dev team have curbed the decline by any significant amount.
Boosters and expansions are supposed to have a net positive gain "cost"-wise. If they don't, then something went wrong.
But yeah you should make vet players happy before trying to make new players happy. Make the vet players happy, and they'll bring new players with their enthusiasm. Other than that, there will have to be BIG changes to this game before many new players find a reason to play. I don't agree that those changes need to be primarily upgrading graphics, but I've been wrong before.
Yes that has been my biggest problem too, anyone that joined didn't know how to make their own fun without being led to itThat said.. most of the people I talk into trying the game have the same complaint.. "It's too hard" , "Wheres the little arrow that tells me where to go next?"
I just shake my head sadly and wish them well.
I didn't when I started, but I had friends and active Guild leaders that showed me the ropes, did outings towards experiencing most aspects of UO, without of which I'd probably quit, if I ever played at all, and I think devs know that. New players need established friends, not a greater Haven experience. Friends get you in, and friends keep you in. Needless to say... I feel Jeff's taking the right direction in getting UO to float higher, which then allows him 'time' to work on other areas, further increasing the success of the game.anyone that joined didn't know how to make their own fun without being led to it
LOL! do that here pleaseOn a different forum that I frequent, if you do things like ignore rules, spam, or create posts w/o looking for similar ones, your username is turned pink and this becomes your avatar:
The number of people who have never played UO is far larger than the number of people who have played it and left. If the majority of those people who had played UO and left were going to come back, they would have already done so. World of Warcraft loses more people in a week than currently play UO, and those WoW players would probably love a sandbox system and a really cool housing system. The problem is they don't know UO exists or they look at it, and the lack of serious future plans is a deterrent.As I remember the intention was to draw back former players, of which there are many. Some of those are actually returning, evidenced on these boards
Older players have 1. more disposapal income on average, 2. more free time - especially those of us who's children are grown up.
Also - boosters and expansions cost money, the current trend of introducing a little new content with story arc related events and a slew of bug fixes possible suits current players better?
More players, yes. New players? Not necessarily.
Don't forget that it was around the time that the housing timers were being turned on. Many people had suspended payment of their accounts while housing timers were turned off.I can only trust in that Jeff said subscriptions were up - though that was before the current faction problem.
True, and I apologize if I phrase things negatively at times.I'd love to ask people to phrase things in a more positive way - sort of instead of 'uo will die if you don't do this' something more like 'I believe UO would thrive if you did this'.
Tell people UO is dying often enough and you will be helping to kill it.
I could have saved myself a whole lot of forum posting over the course of three nights, if I had just thought to type something like this.I'd love to ask people to phrase things in a more positive way - sort of instead of 'uo will die if you don't do this' something more like 'I believe UO would thrive if you did this'.
Tell people UO is dying often enough and you will be helping to kill it.
Because most of those "I QUITE" threads turn into something that is well beyond their intended purposes (assuming their intended purpose was to simply say goodbye).While most "I QUIT" threads eventually get locked, I see it as a last chance to say good bye to online and in-game friends that you've never met.
Personally, I think you folks over there do a terrific job at riding the line between trying to keep these boards free for expression of speech, and trying to maintain a level of control over the general tone of the boards.No, I don't play any other games but UO, which I love and support through these boards and the site to the best of my ability.
I can see why the thread in question contained requests for clarification. I do not see why people chose to turn it into a dev bashing fest deriding the problem being fixed while having no real knowledge of the true scope of the problem.
Nobody could have said it better. We should come up with some highland music to celebrate our Mods!Personally, I think you folks over there do a terrific job at riding the line between trying to keep these boards free for expression of speech, and trying to maintain a level of control over the general tone of the boards.
The bottom line is that as much as we all would like everyone to post constructively (and I think most do most of the time), we're all subject to tempers and emotions - especially when it's on the topic of something we care about, and have invested years into.
As a dev, I don't like the dev bashing that sometimes happens, but I understand it. In my opinion all the work you moderators have put into these boards have really paid off. You guys might not see it in dealing with the day to day stuff, but from my point of view, the difference is VERY noticeable.
-Grimm
(Sent from my iPad using Tapatalk HD)
Personally, I think you folks over there do a terrific job at riding the line between trying to keep these boards free for expression of speech, and trying to maintain a level of control over the general tone of the boards.
The bottom line is that as much as we all would like everyone to post constructively (and I think most do most of the time), we're all subject to tempers and emotions - especially when it's on the topic of something we care about, and have invested years into.
As a dev, I don't like the dev bashing that sometimes happens, but I understand it. In my opinion all the work you moderators have put into these boards have really paid off. You guys might not see it in dealing with the day to day stuff, but from my point of view, the difference is VERY noticeable.
-Grimm
(Sent from my iPad using Tapatalk HD)
"Compare and contrast" threads and "I quit" threads are deleted (not locked, but deleted) on professionally maintained MMO forums by stewards who care about the public image of their games.
An example of a "compare and contrast" thread would be the Diablo III thread, whose sole purpose is to rabble rouse, considering its context ("A nail in the coffin?"). "I quit" threads need no introduction. As if it weren't enough to send a few PMs, some folks decide to include the entire community in a going away speech laced with parting shots. Both of these types of threads are a form of trolling called bait. Hundreds of them are likely written every year, allowed to stay on the boards and even openly supported by moderators. Recently, a thread popped up that counter-trolled the people writing these threads, making fun of them very directly. That thread was locked pretty quickly. And rightly so. What isn't constructive is the double standard that was perpetuated by doing so, when that moderator and many others continue to participate in bait threads right alongside the community.
You can defend this style of posting as much as you like. But it is destructive for the game. Complaints can be aired in a responsible manner alongside constructive discourse, but moderators should shepherd that process along to prevent a few bad seeds from treating the forum like a free-for-all shooting gallery, a reputation well-earned by Stratics--a reputation I wish would change this fifteenth anniversary. I understand that people are upset by this change and that change over the years, but en masse the unrelenting trolling and baiting--some of it going back over a decade--has been more destructive than any of those changes. Your grievances are valid, but that shouldn't be carte blanche to avenge your favorite publish era by hurting the game's chances today. More importantly, you lose the credibility to persuasively complain about the devs harming your game when you participate in behavior that harms your game.
A guy walks into his favorite restaurant one day. The same restaurant he loves & has been going to for over 14 years.Do I hate threads like that? Sure I do
Do I wish I could just delete on sight? You bet!
Am I tired of being derided as a 'cheerleader' for trying to steer such threads into calmer waters? oh yes
Have I tried over, and over, and over to tell people 'if you're going to criticize do it constructively?'. More times than I can count.
Have I got an inbox full of vitriolic pms from people who's posts I've moved and threads I've locked because I 'muzzle anyone who speaks out against the devs'? Yes, I have, and so have most of my moderators.
You say we allow to much of it - we have in boxes full of pm's calling us 'facists' for trying our level best to curb it.
I will, however, concede that perhaps the option to move such threads to Spiels and Rants has been underused of late and will take steps to rectify that.