The whole Mon-Sun thing isn't that great of an idea.The point of arguement here is that, we cannot trace back on WHY they implemented faction aritfacts
Because faction artifacts been up here 4 years!!!
The main point is, we solve the majority problem.
People crying imbalance, imbalance, imbalance, but I tell you, where is the imbalance if we remove RANK requirement for the faction artifacts in which everyone can then be using it?
#2. We fix factions and make it more participation NOT by removing faction artifacts, or asking people to wake up 24/7 to steal sigil or maintaining points to wear their artifact, this is a TOTALLY wrong approach with so many substitutes out there. And those substitues DOESNT EVEN need you to freakin go into 20 minutes stat loss.
#3. To solve factions, it is to create new content and purpose for guarding/raiding base.
Remove the stupid idea of stealing sigil and guarding for 10 hours boredom. Make it a fixed raid and guarding war for ALL and every faction members to participate.
Say for example, every 1-2 night 2 hours
Monday night: battle ground Britain, TB tries to control Britain, other factions try to kill the faction warlord, etc...
Wednesday night: trinsic
Thursday night: minoc
Saturday night: Yew
etc....
Then create opportunities and a community which could even include "ROLEPLAY" in the faction system that:-
Not only the pvp gods or thief gods can survive / important in this system, make it so that EVERY single players whether a trammie, a smith, a newbie would be able to contribute to this participations and systems.
Of course, UO is a game, dont try to make it in a routine of part time or even full time job. If ppl dont want to play, then dont play. But Pub 75 is asking people to freakin online 24/7 and maintain their kill points to the highest to make sure they themselves can stay on the top in order to avoid dropping armour.. WTF, this kind of limitations will just bring chaos and decline of participations to the system and never an increase.
Personally I think EA should do what they did with the arenas and take ideas from free shards that are worth while. Arenas like that have been around for over 7 years on some free shards. One aspect that I liked on a free shard was the faction robe you get when you join factions, became more powerful the more towns you owned. Something like that would give me reason to guard sigs if I had a robe with a lot of extra dci IE a conjurers garb that was buffed and scales the more towns you own. Perhaps even being able to choose a hci version or an sdi, just something like that.