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[UO Herald] Publish 75.0 Comes to All Shards - 03/27

Saint of Killers

Sage
Stratics Veteran
Stratics Legend
The decay rate sounds absolutely borked. Devs need to fix that obv.

The % of people that actually "earned" the right to wear high end faction artifacts is probably less than 5%. The rest of the field just joined a faction, killed a point mule, obtained rank 10, and never looked back.
 

SlobberKnocker

Slightly Crazed
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Stratics Legend
Wow take away someones toys and they really lose it. I don't think factions should just be about toys. I think it should be about taking and holding cities. Somehow along the way that got morphed. I think a large part of that was the arties and then the borken ranking system. They have now fixed the ranking system. Its a nerf to some folks but it will not kill factions it will simply make it less about Yew Gate and spawning and more about those that like that. Now the artifacts are going to actually be rewards for those players that do that. Its to bad its hurting you but hey thats what nerfs always do. If you have ever cheered for a nerf now you know why they were so against it. The only players that are going to leave factions over this are ones that probably shouldn't have been there in the first place. Its totally valid to want to run spawns and protect them and even raid them. But thats not factions. Factions isn't just supposed to be pvp its supposed to be war where taking towns and controling the cities of fel is the goal. It should not be about toys or cross sharding or anything else. To those that were able to use it to do that. I am glad you were able to and many of you are great. I am sorry this came on relatively fast. Lynk and Flutter I hope you can still find fights on your shards and your always more then welcome to ask me for help on Chesy I will do what I can to keep you in the fight so that we still have that going on.
respectfully speaking mirt, but this is so not about toys.

i agree with you that factions should be about defending your alliance be it sl com tb min and the towns however the dev's have done an abysmal job of content in regards to that end of the game. theres no point of stealing sigils and holding brit castle for 10 HOURS. the only benefit being to place vendors and a horse breeder. the only reason anyone does it now is for the horse breeder if your crew has new members that need one.

your also missing the point about playing factions in gate fighting but more importantly raiding spawn or a harry. STaT loss wins fights, plain and simple. It also provides a challenge once stated if you stand in there with 1/2 your template power and still go back and fight more. have you ever done this?? f5 for flamestrike no longer applies when your stated. your on chessy. watch pain fight ld or dota. people come back and fight in stat all the time. so you join factions and wear the items but there are consequences to dying.

the point system while out of whack still provided a level playing field due to the fact that anyone who wanted to join factions for pvp could attain rank 10 and be balanced with anyone else in factions, even a guy who never gave this type of gameplay a go could compete.

now your logging on and checking your chars to see what items you can wear and what you cant i.e., it is now a grind.

the low population of uo in regards to pvp let guys make characters across the shards in a relative cheap manner and allowed people to go elsewhere and look for fights if their main shard was inactive. now a good mage will need to spend upwards of 100 million gold if he wants to equip himself with a competitive suit on each shard he desires to play.
 

Lynk

Grand Poobah
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Stratics Legend
The decay rate sounds absolutely borked. Devs need to fix that obv.

The % of people that actually "earned" the right to wear high end faction artifacts is probably less than 5%. The rest of the field just joined a faction, killed a point mule, obtained rank 10, and never looked back.
After certain d-bags on shards see-sawed to get points into the billions, then EVERYONE had to mule it up.
 

Mirt

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respectfully speaking mirt, but this is so not about toys.

i agree with you that factions should be about defending your alliance be it sl com tb min and the towns however the dev's have done an abysmal job of content in regards to that end of the game. theres no point of stealing sigils and holding brit castle for 10 HOURS. the only benefit being to place vendors and a horse breeder. the only reason anyone does it now is for the horse breeder if your crew has new members that need one.

your also missing the point about playing factions in gate fighting but more importantly raiding spawn or a harry. STaT loss wins fights, plain and simple. It also provides a challenge once stated if you stand in there with 1/2 your template power and still go back and fight more. have you ever done this?? f5 for flamestrike no longer applies when your stated. your on chessy. watch pain fight ld or dota. people come back and fight in stat all the time. so you join factions and wear the items but there are consequences to dying.

the point system while out of whack still provided a level playing field due to the fact that anyone who wanted to join factions for pvp could attain rank 10 and be balanced with anyone else in factions, even a guy who never gave this type of gameplay a go could compete.

now your logging on and checking your chars to see what items you can wear and what you cant i.e., it is now a grind.

the low population of uo in regards to pvp let guys make characters across the shards in a relative cheap manner and allowed people to go elsewhere and look for fights if their main shard was inactive. now a good mage will need to spend upwards of 100 million gold if he wants to equip himself with a competitive suit on each shard he desires to play.
I would be all for giving more rewards to those that held the towns. In fact I suggested that those factions that can hold lets say 60 or 70% should all get the level 10 arties and those factions without a town should be all level 1. That would give the incentive the better gear if you hold towns, almost no gear if you hold none. Then its setting yourself up for success later I think that would be a nice additon becuase lets be honest once a nerf is in its for life. Maybe you will get a bit more expansion but there is no way the Devs are going to undo this. I think we should move forward on what would make the other part of factions exciting.
 

SlobberKnocker

Slightly Crazed
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Stratics Legend
mirt,

main point is they 1/2 assed it here. they gave some cryptic response that points needed to be wiped but gave us nothing on the other side which is what your mentioning and which is something faction guys would probably embrace. and dont even consider seige on this because they are and have been totally hosed as a result of factions.
 

Mirt

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mirt,

main point is they 1/2 assed it here. they gave some cryptic response that points needed to be wiped but gave us nothing on the other side which is what your mentioning and which is something faction guys would probably embrace. and dont even consider seige on this because they are and have been totally hosed as a result of factions.
I don't think the point scaling mattered that much becuase it really just reduced each shard by the same amount. I do agree that fixing the brackets so that they work again is a huge change since its been broken for years. Thats why I keep calling it a nerf. Its a loss of something. Now we should be plugging ideas for making the towns more worthwhile. Maybe some benifits for hold a faction post. Things like that.
 

slayer888

Lore Keeper
Stratics Veteran
Stratics Legend
Mirt, let me show you the scene of after PUB 75.

Is it helping factions overall? Picture can speak:-

#1. Formosa is purely dead with no faction enemies walking around so I head to Asuka

As refer to below pictures

The last picture shows that basically, everyone is playing under blues now!!!!

Is it helping factions? Uhhhhhh you go figure it out yourself :)

after pub 75.JPG after pub 75 2.JPG after pub 75 2.JPG after pub 75 4.JPG
 

Attachments

Mirt

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Nerfs always do that. Thats why I am saying that now is the time to talk about what else can be done to give factions more of a boost. Things like making the towns worth something. Maybe checking out the timer on stat loss. Things like that. Once a nerf goes in howling about it gets nowhere. Constructive ideas go somewhere.
 

slayer888

Lore Keeper
Stratics Veteran
Stratics Legend
Nerfs always do that. Thats why I am saying that now is the time to talk about what else can be done to give factions more of a boost. Things like making the towns worth something. Maybe checking out the timer on stat loss. Things like that. Once a nerf goes in howling about it gets nowhere. Constructive ideas go somewhere.
Ok since you like constructive ideas, I give you this:-

#1. Remove rank requirement for factions totally, make it fair ground for everyone to use the similar gears to pvp it out!
#2. Make factioners in Trammel incur 20-30 mins Stat loss or even 40 mins stat loss upon death by monsters/npc
#3. Make certain area in trammel have the auto unequip faction artifacts
#4. Make faction artifacts loses its bonus or even make it "cursed" upon entering the Trammel ruleset. It returns to have the bonus and insured again as soon as travel back to Felucca ruleset again.
#5. Make controlling towns and guarding bases a meaning to everyone. Make Random events happen for any controlled towns.
#6. Appoint town for each factions:-

Britain = TB
Trinsic, Moonglow = CoM
Yew, Skara = SL
Vesper, Minoc = Minax

Monday = Britain base guarding, every night at 8pm of the shard local time, battle for 2 hours, corruption of the town, depends on TB successfully defend the Faction Warlord which spawns as NPC inside the faction stronghold. TB cannot attack it. Only opposing factions can. If Faction Warlord doesnt die within the 2 hours, TB controlled Britain for 1 week, and is able to customize different aspect of the game, in which everyone can participate even crafters, pvmers, bards, etc...! Moreover, interuptions also can be done by other opposing faction members.

Tuesday = Trinsic
etc........

Anyways, there are lots of idea to revamp factions, it needed some new contents. But messing with people armours ALL OVER again or asking people to maintain kill points 24/7 isnt gonna help factions.

Please understand this logic.
 

Martyna Zmuir

Crazed Zealot
Stratics Veteran
Stratics Legend
Here is an idea... Remove faction artifacts completely, since they seem to be the crux of the argument. Everyone plays on what they can farm, nobody has silly unfair advantages over other factioneers or in PvM.

Make it about PvP skill, not the gear.
 

slayer888

Lore Keeper
Stratics Veteran
Stratics Legend
Here is an idea... Remove faction artifacts completely, since they seem to be the crux of the argument. Everyone plays on what they can farm, nobody has silly unfair advantages over other factioneers or in PvM.

Make it about PvP skill, not the gear.
Then what's the difference of everyone wearing the same sets of artifacts on the field and pvp it out?

Its the exact same thing as you just said. PERIOD.

By telling us to remove faction artifacts is just telling majority to quit faction.

Recall back the fact in 2007, what's faction looks like? Supposely it was DEAD RIGHT? RIGHT RIGHT RIGHT?????????????

Why UO implement faction arties in 2008????????????????????????

Because factions is so populated so that they have to implement faction arties in 2008?? HUH?

So what happened after they implemented faction arties in 2008? Do you see an increase in PVP fights within FACTION??????????????????

Ok, above questions and fact of answers already tell you the result. You don't need to argue anymore further.

Faction artifacts = increase participations of PVP fights in faction.

Period. Done. Its done.

They fix nothing in this patch but destroyed factions. Period. Finish. The end. Thank you DEV for destroying factions so that pvp in factions is going downhill! THANKS AGAIN!!!
 

Mirt

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At this point I have to say the best method is to just remove the arties altogether. Make upper tier factioners get something else. Maybe the ability to summon a buffed faction monster or something. But it seems that anything else isn't going to satisfy and they keep yelling at the nerf.
 

Tina Small

Stratics Legend
Stratics Veteran
Stratics Legend
At this point I have to say the best method is to just remove the arties altogether. Make upper tier factioners get something else. Maybe the ability to summon a buffed faction monster or something. But it seems that anything else isn't going to satisfy and they keep yelling at the nerf.
Maybe the devs are planning to beef up faction crafting and folks will be able to craft their own faction artifacts. Who knows. No information or feedback, as usual.
 

Mirt

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Maybe the devs are planning to beef up faction crafting and folks will be able to craft their own faction artifacts. Who knows. No information or feedback, as usual.
At this point do you even blame them? I mean its just howling coming change it back. We hate the brackets. This is why I am glad that they are trying to squash bugs faster the longer they leave them the more people expect them to always get things.
 

Berethrain

Slightly Crazed
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Stratics Legend
Yeah it is what happened last time. The fix isn't horrible, it does leave the initial incentive to pvp again to wear the higher artifact which is a good thing in my opinion. The thing I dislike is that the players that were on top stayed on top, including those who abused the system to get us to the point of where we were after the double and triple points bonus.

The devs really have had some good ideas, and some really bad ones. I think if they weighed the results of a patch more and listened to the players things would start to improve even better.
 

Martyna Zmuir

Crazed Zealot
Stratics Veteran
Stratics Legend
Sorry, but simply saying "PERIOD" doesn't make you right.

With the artifacts, you pretty much had to be in factions to PvP on a "level" playing field. If you weren't in factions you "missed out" on all the leet gear and were playing at a disadvantage. This is also the reason that PvMers wanted the artifacts, they made you significantly more powerful.

The artifacts were added to factions in a poorly thought out attempt to revitalize the system, just another example of the disconnect suffered by the last several dev teams. Players got used to the added power and are now suffering withdrawl.

Since the Devs pulled one of thier usual knee-jerk over reactions and swung the nerf bat at 99% of factioneers, creating a massive rank disparity, its just better to remove artifacts completely. If not, then they need to make them useless outside Fel or update regular artfacts to match their faction counterparts.

Unless you're saying that PvPers now completely rely twinked gear...which is just...sad.
 

Mirt

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Yeah it is what happened last time. The fix isn't horrible, it does leave the initial incentive to pvp again to wear the higher artifact which is a good thing in my opinion. The thing I dislike is that the players that were on top stayed on top, including those who abused the system to get us to the point of where we were after the double and triple points bonus.

The devs really have had some good ideas, and some really bad ones. I think if they weighed the results of a patch more and listened to the players things would start to improve even better.
In this case the inital idea was a point wipe and that didn't go over well. So instead they did a point scale. I think it ends up being worse but thats just me.
 

Berethrain

Slightly Crazed
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Stratics Legend
In this case the inital idea was a point wipe and that didn't go over well. So instead they did a point scale. I think it ends up being worse but thats just me.
Yeah, I agree. The scaled version of the patch was worse. If they stuck to the initial reasonings of faction gear as an incentive, wiping points would have outweighed the scaled version. But they listened to those who wanted to keep wearing the faction gear simply because it is more convenient to suit most/all of their characters with no need to participate and even less reasoning to do so with a lower decay rate.
 

Martyna Zmuir

Crazed Zealot
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Stratics Legend
I think if they weighed the results of a patch more and listened to the players things would start to improve even better.
This.

While they listened to feedback somewhat, it appears that many of their decisions are being made without actually knowing how real players use the system(s). This is why a proper dialogue with the players is necessary.
 

Gorbs

Sage
Stratics Veteran
Stratics Legend
At this point I have to say the best method is to just remove the arties altogether. Make upper tier factioners get something else. Maybe the ability to summon a buffed faction monster or something. But it seems that anything else isn't going to satisfy and they keep yelling at the nerf.
You might be onto something. I suspect they're implementing a change whereby a faction controlling a town will allow members of that faction to purchase town banners with their silver. They obviously want to ensure that no one is wasting their silver on something useful in the mean time.
 

Cetric

Grand Poobah
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UNLEASHED
In this case the inital idea was a point wipe and that didn't go over well. So instead they did a point scale. I think it ends up being worse but thats just me.
Yea, if you think about it, the point mules still have their really really high point totals, thus screwing up the rankings.
 

Berethrain

Slightly Crazed
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Stratics Legend
I questioned this before it was brought live to all shards in the Factions thread, though it seemed to have went unnoticed.
 

Cetric

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I questioned this before it was brought live to all shards in the Factions thread, though it seemed to have went unnoticed.
The problem was, with test center, most of us that do actually test things had no way of knowing that this is the scenario, where everyone completely lost rankings.

Love the idea of like 1-10pts rank 2, 11-20, rank 3, 21-30, rank 4, etc etc though.
 

Promathia

Social Distancing Since '97
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Lol @ the Devs not doing a complete point wipe. My point mules already have pointed up my chars/guildies

What a mess.

Wipe the points, end of story
 

Berethrain

Slightly Crazed
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Stratics Legend
Yeah, I understand. There was no way of knowing how they were going to scale the points and I don't believe they ever said how they were going to do it.

Then all of a sudden it was published and everything dropped out with a huge points/rank differential.
 

Viper09

Grand Poobah
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Stratics Legend
Well I remember a lot of people complaining about wiping all the scores when it was first announced. So those who complained endlessly about that probably lead them to do the scale instead.

A wipe would have been much better. Everyone would have been on equal ground.
 

Berethrain

Slightly Crazed
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Stratics Legend
Yeah, those were my thoughts. Though instead of losing a little more gear, and having the option of competing for the higher gear, they lost the vital gear anyways, and now have little to no chance to compete for rank 10 gear.

Kind of funny to me how that worked out and makes me wonder if they wish they had said anything at all.
 

slayer888

Lore Keeper
Stratics Veteran
Stratics Legend
Sorry, but simply saying "PERIOD" doesn't make you right.

With the artifacts, you pretty much had to be in factions to PvP on a "level" playing field. If you weren't in factions you "missed out" on all the leet gear and were playing at a disadvantage. This is also the reason that PvMers wanted the artifacts, they made you significantly more powerful.

The artifacts were added to factions in a poorly thought out attempt to revitalize the system, just another example of the disconnect suffered by the last several dev teams. Players got used to the added power and are now suffering withdrawl.

Since the Devs pulled one of thier usual knee-jerk over reactions and swung the nerf bat at 99% of factioneers, creating a massive rank disparity, its just better to remove artifacts completely. If not, then they need to make them useless outside Fel or update regular artfacts to match their faction counterparts.

Unless you're saying that PvPers now completely rely twinked gear...which is just...sad.
LOL, howcome you can think that other is incorrect, while your point is correct?

Just your statement:-
If you weren't in factions you "missed out" on all the leet gear and were playing at a disadvantage.

1. Who restricted you to be in faction? ARE YOU ON A TRIAL ACCOUNT?????????????????????????????
2. Who bad man call you don't join faction?
3. Did UO restrict you and not allow you to join faction?

What is your problem honestly? You can bring this stupid point here into the arguement?!?! HUHHHHHHHHHHHHHHHHHHHHHHH

With the artifacts, you pretty much had to be in factions to PvP on a "level" playing field.

1. When everyone is wearing the same / similar sets of artifacts, that is not called a level pvp playing field?
2. So in your point of view, some players wearing rank 10 artifacts to fight some people wearing only Rank 1 artifacts is called fair pvp playing field?

LOL, so your word = right, my word = wrong. VERY FUNNY indeed

This is also the reason that PvMers wanted the artifacts, they made you significantly more powerful.

1. Why do you seperate PVMERS and PVPERS? So meaning you don't have PVMER char?
2. So because PVMERs can wear the artifacts and its time to screw up the pvpers so that they cannot wear altogether?? So who play factions afterwards? LOL

The artifacts were added to factions in a poorly thought out attempt to revitalize the system, just another example of the disconnect suffered by the last several dev teams. Players got used to the added power and are now suffering withdrawl.

I really dont know whether the system is poorly thought or not. But statistics and FACT, the TRUTH, HISTORY, tell us that

2007, pvp in factions is dead, basically can be given a big fat "0"
2008 after faction artifacts implemented, every single pvpers joined factions for the artifacts and pvp on the field!

Since the Devs pulled one of thier usual knee-jerk over reactions and swung the nerf bat at 99% of factioneers, creating a massive rank disparity, its just better to remove artifacts completely. If not, then they need to make them useless outside Fel or update regular artfacts to match their faction counterparts.

Why you can be so biased? UO already put in the artifacts for 4 years which majority of the pvpers are using it, even you said PVMER are using it. So the scale of affect is huge in the range for factions.

Why can't you be open minded and then think reverse to minimize the damage?

Why not we open artifacts to everyone to solve the problem instead of needing to remove it totally so no one gets it?

It seems to me that, if they open artifacts to everyone, no one would be affected except those jealous trammies/bllues that dont wear faction OR SCARED to join factions to pvp would. :)
 

Martyna Zmuir

Crazed Zealot
Stratics Veteran
Stratics Legend
Your arguments make very little sense and are a tad redundant. slayer888 or Fayled Dhreams in disguise? o_O

However, since reading comprehension doen't appear to be your strong suit...

LOL, howcome you can think that other is incorrect, while your point is correct?

Just your statement:-
If you weren't in factions you "missed out" on all the leet gear and were playing at a disadvantage.

1. Who restricted you to be in faction? ARE YOU ON A TRIAL ACCOUNT?????????????????????????????
2. Who bad man call you don't join faction?
3. Did UO restrict you and not allow you to join faction?

What is your problem honestly? You can bring this stupid point here into the arguement?!?! HUHHHHHHHHHHHHHHHHHHHHHHH
This particular part of your post makes zero sense. You obviously completely missed the point here.


With the artifacts, you pretty much had to be in factions to PvP on a "level" playing field.

1. When everyone is wearing the same / similar sets of artifacts, that is not called a level pvp playing field?
2. So in your point of view, some players wearing rank 10 artifacts to fight some people wearing only Rank 1 artifacts is called fair pvp playing field?

LOL, so your word = right, my word = wrong. VERY FUNNY indeed
1. If everyone is wearing the same uber artifacts the field is level. Conversely, if nobody has the uber artifacts the field is level. With the system as it is in Pub 75, only an extreme minority will have high level artifacts - thus, this extreme minority will dominate PvP (faction and not) AND be more powerful than anyone else in PvM.

2. No. This is where the poor reading comprehension fails you.

This is also the reason that PvMers wanted the artifacts, they made you significantly more powerful.

1. Why do you seperate PVMERS and PVPERS? So meaning you don't have PVMER char?
2. So because PVMERs can wear the artifacts and its time to screw up the pvpers so that they cannot wear altogether?? So who play factions afterwards? LOL
1. PvPers constantly separate themselves from PvMers, you know "Trammies" You do play UO, right?

2. Poor reading comprehension. Again. How many times have PvP changes screwed over the PvMers? If factions is going live or die due to artifacts, factions is seriously, seriously flawed.

The artifacts were added to factions in a poorly thought out attempt to revitalize the system, just another example of the disconnect suffered by the last several dev teams. Players got used to the added power and are now suffering withdrawl.

I really dont know whether the system is poorly thought or not. But statistics and FACT, the TRUTH, HISTORY, tell us that

2007, pvp in factions is dead, basically can be given a big fat "0"
2008 after faction artifacts implemented, every single pvpers joined factions for the artifacts and pvp on the field!
Every single PvPer joined factions? Every. Single. One? You've talked to them all, have you? Hyperbolic crap.

If you're going to just start making things up, at least make them believable.

People PvP because they want a challenge that AI controlled mobs just can't deliver...or they enjoy causing other players grief. *shrugs* If they PvP just for the artifacts, then there is a problem. A sad, sad problem.

Since the Devs pulled one of thier usual knee-jerk over reactions and swung the nerf bat at 99% of factioneers, creating a massive rank disparity, its just better to remove artifacts completely. If not, then they need to make them useless outside Fel or update regular artfacts to match their faction counterparts.

Why you can be so biased? UO already put in the artifacts for 4 years which majority of the pvpers are using it, even you said PVMER are using it. So the scale of affect is huge in the range for factions.
Wait a sec, who is biased here? :rolleyes: You're hilarious.

Factions have been around since December 2000, artifacts weren't introduced till October 2008. Aftifacts were added because EA couldn't wrap their minds around the real problems with factions - let alone fix them. So they dangled some shiny objects in front of our faces as a band-aid. People came to rely on the artifacts, base their suits off them, freebased them in the bases like crack. If you didn't have them you couldn't compete in PvP. It got to the point that even non-PvPers came to rely on them. Hell, I have several characters who rarely set foot in Fel that relied on them.

Would I like to keep them on all my chars? Yes. Am I going to thow a fit about it and berate random people? No, I have "berating about the event" market cornered currently.

But seriously, are you that much of an addict that you can't adapt? Don't PvPers want the combat to rely on skill (of the player, not the character) to matter more than the gear? Remember, you "all" hate AoS itemization... Or is that just a steaming pile?

Why can't you be open minded and then think reverse to minimize the damage?

Why not we open artifacts to everyone to solve the problem instead of needing to remove it totally so no one gets it?
Had you actually bothered to read my other posts on the subject, I am in favor of the artifacts being available to everyone. I think it's idiotic that factions requires uber leet gear to be an attractive system to players. Artifacts are the crutch propping up a crappy, meaningless system. "Owning" towns is completely pointless. Why not rail against the Devs to give the system some actual meaning?

Another option is removing them from the equation entirely. YOU don't like that option, we get that. No, really, we do. Apparently you are the one having issues being "open minded."

It seems to me that, if they open artifacts to everyone, no one would be affected except those jealous trammies/bllues that dont wear faction OR SCARED to join factions to pvp would. :)
I'm just going to giggle here. Plenty of "trammies" are in factions. Plenty of "trammies" wore artifacts. Again, factions shouldn't completely rely on a pile of uber artifacts to give the system the illusion of viability.

PvP in UO isn't about to disappear if factions falls on its face. Hell, if it did fall the Devs might finally pay attention to the real issues keeping more people from even trying PvP. And really, isn't that just a tad bit more important?
 

slayer888

Lore Keeper
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Stratics Legend
Your arguments make very little sense and are a tad redundant. slayer888 or Fayled Dhreams in disguise? o_O

However, since reading comprehension doen't appear to be your strong suit...



This particular part of your post makes zero sense. You obviously completely missed the point here.




1. If everyone is wearing the same uber artifacts the field is level. Conversely, if nobody has the uber artifacts the field is level. With the system as it is in Pub 75, only an extreme minority will have high level artifacts - thus, this extreme minority will dominate PvP (faction and not) AND be more powerful than anyone else in PvM.

2. No. This is where the poor reading comprehension fails you.



1. PvPers constantly separate themselves from PvMers, you know "Trammies" You do play UO, right?

2. Poor reading comprehension. Again. How many times have PvP changes screwed over the PvMers? If factions is going live or die due to artifacts, factions is seriously, seriously flawed.



Every single PvPer joined factions? Every. Single. One? You've talked to them all, have you? Hyperbolic crap.

If you're going to just start making things up, at least make them believable.

People PvP because they want a challenge that AI controlled mobs just can't deliver...or they enjoy causing other players grief. *shrugs* If they PvP just for the artifacts, then there is a problem. A sad, sad problem.



Wait a sec, who is biased here? :rolleyes: You're hilarious.

Factions have been around since December 2000, artifacts weren't introduced till October 2008. Aftifacts were added because EA couldn't wrap their minds around the real problems with factions - let alone fix them. So they dangled some shiny objects in front of our faces as a band-aid. People came to rely on the artifacts, base their suits off them, freebased them in the bases like crack. If you didn't have them you couldn't compete in PvP. It got to the point that even non-PvPers came to rely on them. Hell, I have several characters who rarely set foot in Fel that relied on them.

Would I like to keep them on all my chars? Yes. Am I going to thow a fit about it and berate random people? No, I have "berating about the event" market cornered currently.

But seriously, are you that much of an addict that you can't adapt? Don't PvPers want the combat to rely on skill (of the player, not the character) to matter more than the gear? Remember, you "all" hate AoS itemization... Or is that just a steaming pile?



Had you actually bothered to read my other posts on the subject, I am in favor of the artifacts being available to everyone. I think it's idiotic that factions requires uber leet gear to be an attractive system to players. Artifacts are the crutch propping up a crappy, meaningless system. "Owning" towns is completely pointless. Why not rail against the Devs to give the system some actual meaning?

Another option is removing them from the equation entirely. YOU don't like that option, we get that. No, really, we do. Apparently you are the one having issues being "open minded."



I'm just going to giggle here. Plenty of "trammies" are in factions. Plenty of "trammies" wore artifacts. Again, factions shouldn't completely rely on a pile of uber artifacts to give the system the illusion of viability.

PvP in UO isn't about to disappear if factions falls on its face. Hell, if it did fall the Devs might finally pay attention to the real issues keeping more people from even trying PvP. And really, isn't that just a tad bit more important?
You don't answer people question, and you then call people not making sense.

Ok. Let me tell you, all that you've discussed is not making sense.

Done, finish.

You still don't get the point.

Every factioners using the same level of artifacts have problem?

Every person have the SAME OPPORTUNITY to join faction to wear the artifacts. I honestly, dont know what the heck you're argue about.

YES based on fact:-

2000-2007 = factions no artifacts, what happens to 2007 then?

There is no participation in factions right? This is a fact, dont try to twist it with your non sense

2008 = faction artifacts, what happens to the participation then? Do you see a decline in participations in factions pvp or increase?

Just answer above fact.

So, you mean that, a system without faction artifacts is performing much better than a system with faction artifacts because the participation of the "no" faction artifacts have LESS participation than the one "with" faction artifacts?

Who is the non sense here?

Again, this is fact, dont try to twist it with your non sense.

And I am not any other person, don't try to use your non sense to guess. :)
 

Martyna Zmuir

Crazed Zealot
Stratics Veteran
Stratics Legend
*sighs*

Did factions get a boost when the artifacts were introduced? Yes. Did that boost last? No.

People went to Fel, joined a faction, farmed mobs for silver, bought uber artifacts, used idiotic mechanics to get ungodly kill points, then turned their back on factions. Thats "success," right? The faction system was abused to get more of an advantage in PvM then it was to actually PvP. Why was this? Its because the artifacts were so OP that if you didn't have them you were now at a significant disadvantage. Hell, the faction Orny, Crimmy, or Mace & Shield alone are massively unbalancing.

Lets go back to why the artifacts were introduced in the first place... Factions was wearing thin; the system was tired and stale. Instead of fixing the problems, or making the system dynamic, meaningful, and fun...they threw balance to the winds and decided to unbalance the rest of the game by giving a minority player group extremely shiny toys. Toys most everyone would want.

Artifacts are a crutch, a band-aid on the real problems. Factions is still horribly broken with or without them. The fact that you believe factions will die if artifacts remain as they are right now is proof of that...fact.
 

slayer888

Lore Keeper
Stratics Veteran
Stratics Legend
*sighs*

Did factions get a boost when the artifacts were introduced? Yes. Did that boost last? No.

People went to Fel, joined a faction, farmed mobs for silver, bought uber artifacts, used idiotic mechanics to get ungodly kill points, then turned their back on factions. Thats "success," right? The faction system was abused to get more of an advantage in PvM then it was to actually PvP. Why was this? Its because the artifacts were so OP that if you didn't have them you were now at a significant disadvantage. Hell, the faction Orny, Crimmy, or Mace & Shield alone are massively unbalancing.

Lets go back to why the artifacts were introduced in the first place... Factions was wearing thin; the system was tired and stale. Instead of fixing the problems, or making the system dynamic, meaningful, and fun...they threw balance to the winds and decided to unbalance the rest of the game by giving a minority player group extremely shiny toys. Toys most everyone would want.

Artifacts are a crutch, a band-aid on the real problems. Factions is still horribly broken with or without them. The fact that you believe factions will die if artifacts remain as they are right now is proof of that...fact.
WHAT THE HECK!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

YOU STILL DONT GET THE POINT.

What do you mean by giving a minority of player group extremely shiny toys??

#1. If everyone have the same opportunities of wearing artifacts, where is the minority?
#2. If everyone can wear the same/similar artifacts, where is the inbalance?
#3. Artifacts are overpowered? There are over 20 pcs of artifacts out there with the extreme level as per faction artifacts. And that 20pcs of artifacts are worth over the 10 or 20 or 30 or 40 of millions that only the riches can purchase or the nerds who is lucky enough to get their hands on. So those minority who own these artifacts are VERY FAIR. But majority of people who own the exact same faction artifacts is UNFAIR?

DUDE, make up your mind.

Just remember the fact:-

#1. UO developed faction artifacts in the first place in 2008 is because the participation of faction is WEAK.
#2. UO developed faction artifacts in 2008 and the participation rate INCREASED
#3. UO faction nowadays still have enough participation (although declined compared that to 2008), but the main point is NOT faction arifacts, its the freakin lack of new content, boredom system with no new surprise that caused this.

GEEZZ..
 

Martyna Zmuir

Crazed Zealot
Stratics Veteran
Stratics Legend
WHAT THE HECK!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

YOU STILL DONT GET THE POINT.

What do you mean by giving a minority of player group extremely shiny toys??

#1. If everyone have the same opportunities of wearing artifacts, where is the minority?
#2. If everyone can wear the same/similar artifacts, where is the inbalance?
#3. Artifacts are overpowered? There are over 20 pcs of artifacts out there with the extreme level as per faction artifacts. And that 20pcs of artifacts are worth over the 10 or 20 or 30 or 40 of millions that only the riches can purchase or the nerds who is lucky enough to get their hands on. So those minority who own these artifacts are VERY FAIR. But majority of people who own the exact same faction artifacts is UNFAIR?
Again, reading comprehension fail. Notice that many of the words in my post were written in the past tense? Difficult concept, I know.

1. PvPers are a minority in UO, relative to the "trammie" population. Faction artifacts were specifically targeted at them without much care as to how it would imbalance the rest of the game.
2. If everyone can wear them, which includes "trammies" there isn't one. If they are kept for the tiny fraction (L10) of an already small minority, notsomuch. Again, conversely, if "everyone" can have them, do they even have a point?
3. Uhm. No. Thats just laughable. Faction Crimmy > regular Crimmy. Faction Orny > regular Orny. etc. There are only a few SA artifacts approaching faction artifact power silliness.


*points at avatar*

*points at name*

*sighs*

Just remember the fact:-

#1. UO developed faction artifacts in the first place in 2008 is because the participation of faction is WEAK.
#2. UO developed faction artifacts in 2008 and the participation rate INCREASED
#3. UO faction nowadays still have enough participation (although declined compared that to 2008), but the main point is NOT faction arifacts, its the freakin lack of new content, boredom system with no new surprise that caused this.

GEEZZ..
1. Faction artifacts were thrown into the system because the Devs of that time were either too lazy or too unimaginative to fix the actual problems plaguing factions.
2. Of course "they will come" if you give out shiny OP toys for very little effort. That's kinda a "duh." This doesn't equate into the artifacts being a good decision, since you can plainly see that faction activity dropped off again (significantly prior to Pub 75)?
3. Oy. Vey. Torpedo your own case much? Artifacts haven't driven people away, the fact that factions sucks has driven them away. The point, if you'd let it sink in, is that artifacts are not the answer, they are a crutch. They've been used as the sole draw to factions for 4 years now. This isn't a good thing.
 

slayer888

Lore Keeper
Stratics Veteran
Stratics Legend
Again, reading comprehension fail. Notice that many of the words in my post were written in the past tense? Difficult concept, I know.

1. PvPers are a minority in UO, relative to the "trammie" population. Faction artifacts were specifically targeted at them without much care as to how it would imbalance the rest of the game.
2. If everyone can wear them, which includes "trammies" there isn't one. If they are kept for the tiny fraction (L10) of an already small minority, notsomuch. Again, conversely, if "everyone" can have them, do they even have a point?
3. Uhm. No. Thats just laughable. Faction Crimmy > regular Crimmy. Faction Orny > regular Orny. etc. There are only a few SA artifacts approaching faction artifact power silliness.




*points at avatar*

*points at name*

*sighs*



1. Faction artifacts were thrown into the system because the Devs of that time were either too lazy or too unimaginative to fix the actual problems plaguing factions.
2. Of course "they will come" if you give out shiny OP toys for very little effort. That's kinda a "duh." This doesn't equate into the artifacts being a good decision, since you can plainly see that faction activity dropped off again (significantly prior to Pub 75)?
3. Oy. Vey. Torpedo your own case much? Artifacts haven't driven people away, the fact that factions sucks has driven them away. The point, if you'd let it sink in, is that artifacts are not the answer, they are a crutch. They've been used as the sole draw to factions for 4 years now. This isn't a good thing.
1. PvPers are a minority in UO, relative to the "trammie" population. Faction artifacts were specifically targeted at them without much care as to how it would imbalance the rest of the game.
- So you finally don't make sense again. You bring up trammie population and then you compare to pvpers. You got some problem? How is it imbalance the rest of the game? Trammie is in Trammel working pvm, and pvper is in faction fighting and kicking each others butt. So by kicking each others butt will affect the Trammie activities of Trammel working pvm? UHHHHHH sir! Moreover, I dont understand your main point "specifically targeted at them without much care", I have been saying this:-

1. If EVERYONE, Trammie, noobie, Felucca, top pvp god, wearing the same set of artifacts, WHERE IS THE IMBALANCE?

OH MY FGOD, I dont know how many times I have to repeat this in order to lighten you up.

2. If everyone can wear them, which includes "trammies" there isn't one. If they are kept for the tiny fraction (L10) of an already small minority, notsomuch. Again, conversely, if "everyone" can have them, do they even have a point?
- There isnt one? MY GOODNESS, thats why my main point is to propose remove the RANK requirement of the faction artifacts. Secondly, enhance the gameplay of factions by inputting purpose of controlling towns/raidings!!!! You're not listening are you?

3. Uhm. No. Thats just laughable. Faction Crimmy > regular Crimmy. Faction Orny > regular Orny. etc. There are only a few SA artifacts approaching faction artifact power silliness.
- OH MY GOODNESS, how many faction artifacts are actually being used nowadays which is hard to obtain:-
orna
folded steel glass
inquistor glove
mace and shield glass

OK, then you said there are only a few SA artifacts that is same as faction artifact power? With so many mods, how do you freakin get the medium here. Can faction artifacts get 9 mods? Can faction aritfacts have 10 ssi on it? Can faction artifacts get the 10 lmc there on a piece? You try to compare the "EXTRA 1 bonus" and cry about the powerful of this faction artifacts? And then you call yourself making sense and not being biased.

But by the way, if everyone wearing faction artifacts, what does it affect you??? LOL I REALLY COULDNT UNDERSTAND AT ALL. How does it hurt you? Honestly? So you cannot sell an orna for overpriced 30 or 40 or 50 mil each? WTF dude.

But again the main point is that, when EVERYONE even trammie,noobie,felucca,top pvp god CAN wear these, where is the imbalance?


1. Faction artifacts were thrown into the system because the Devs of that time were either too lazy or too unimaginative to fix the actual problems plaguing factions.
- Just answer 1 question, did faction artifacts attracted players back into the system?

2. Of course "they will come" if you give out shiny OP toys for very little effort. That's kinda a "duh." This doesn't equate into the artifacts being a good decision, since you can plainly see that faction activity dropped off again (significantly prior to Pub 75)?
- WTF do you mean of course "they will come", I am trying to propose ideas to make factions more fair and make factions more activities and participations, you come up here and whine about if everyone wear the same artifacts, it will be imbalance!

OH CRAP, in this case, UO should make sure not every single person is 120 swordsmanship, or 120 magery, everyone should be different! Some must be 119 swordmanship, and some must be capped at 119.1 and so on and so forth to be more fair!! That's how you sounds like.

3. Oy. Vey. Torpedo your own case much? Artifacts haven't driven people away, the fact that factions sucks has driven them away. The point, if you'd let it sink in, is that artifacts are not the answer, they are a crutch. They've been used as the sole draw to factions for 4 years now. This isn't a good thing.

YES, the main point is factions have no new content and not interesting that driven people away, and not the artifacts. So why do you keep on talking about the artifacts? You've proven yourself wrong and proven me right here.

You said its been 4 years, and people been using these. So now you said, everyone have to recustomize all of their armour, and not use any faction artifacts, perhaps its better to just quit faction altogether!

Since 1. Factions got nothing new to play
2. Since that now we cant use the arties, and we can find replacement outside, why still bother with the 20 mins Stat loss

Instead of we pluck another button and say:-

1. OK EVERYONE can use the same artifacts with no requirement, either yo're a pig, a dog, a newbie, a trammei or whatever you name

2. OK we revise faction with PURPOSE of guarding and defending bases. Make random events for controlled towns that it can involve EVERY single player participations (crafters, pvmers, trammies, noobies, pvp gods, etc..)

Which is better? Geez... and you said you're making sense.. I want to puke!
 

Martyna Zmuir

Crazed Zealot
Stratics Veteran
Stratics Legend
Let me put this simply. Again.

Reading. Comprehension. You. Fail.

1. PvPers are a minority in UO, relative to the "trammie" population. Faction artifacts were specifically targeted at them without much care as to how it would imbalance the rest of the game.
- So you finally don't make sense again. You bring up trammie population and then you compare to pvpers. You got some problem? How is it imbalance the rest of the game? Trammie is in Trammel working pvm, and pvper is in faction fighting and kicking each others butt. So by kicking each others butt will affect the Trammie activities of Trammel working pvm? UHHHHHH sir! Moreover, I dont understand your main point "specifically targeted at them without much care", I have been saying this:-

1. If EVERYONE, Trammie, noobie, Felucca, top pvp god, wearing the same set of artifacts, WHERE IS THE IMBALANCE?

OH MY FGOD, I dont know how many times I have to repeat this in order to lighten you up.
I'm not sure whats confusing you so. I'm beginning to think it's properly constructed, punctuated and capitalized sentences...

I'll break this down even simpler for you. I'll try to keep the syllable count low.

If everyone has the artifacts, why bother with them at all? You are very stuck on having them no matter the cost, I believe you called it bias. Others are open to dropping them entirely since they do not actually add anything at this point.

It is very doubtful that Mythic will make artifacts easier to get. Very. Doubtful.

2. If everyone can wear them, which includes "trammies" there isn't one. If they are kept for the tiny fraction (L10) of an already small minority, notsomuch. Again, conversely, if "everyone" can have them, do they even have a point?
- There isnt one? MY GOODNESS, thats why my main point is to propose remove the RANK requirement of the faction artifacts. Secondly, enhance the gameplay of factions by inputting purpose of controlling towns/raidings!!!! You're not listening are you?
Artifacts don't truly "enhance" factions. If everyone played without them, the combat would be the same.

3. Uhm. No. Thats just laughable. Faction Crimmy > regular Crimmy. Faction Orny > regular Orny. etc. There are only a few SA artifacts approaching faction artifact power silliness.
- OH MY GOODNESS, how many faction artifacts are actually being used nowadays which is hard to obtain:-
orna
folded steel glass
inquistor glove
mace and shield glass

OK, then you said there are only a few SA artifacts that is same as faction artifact power? With so many mods, how do you freakin get the medium here. Can faction artifacts get 9 mods? Can faction aritfacts have 10 ssi on it? Can faction artifacts get the 10 lmc there on a piece? You try to compare the "EXTRA 1 bonus" and cry about the powerful of this faction artifacts? And then you call yourself making sense and not being biased.
Please. Most SA artifacts are CRAP.

But by the way, if everyone wearing faction artifacts, what does it affect you??? LOL I REALLY COULDNT UNDERSTAND AT ALL. How does it hurt you? Honestly? So you cannot sell an orna for overpriced 30 or 40 or 50 mil each? WTF dude.
You keep coming back to this straw man as if it has any validity.

But again the main point is that, when EVERYONE even trammie,noobie,felucca,top pvp god CAN wear these, where is the imbalance?
Because everyone can already have the regular version of these items? And no, I, nor anyone I know, sells high-end artifacts.

Faction. Artifacts. Are. A. Crutch.

Are you that bad a PvPer that you need these artifacts so desperately?

1. Faction artifacts were thrown into the system because the Devs of that time were either too lazy or too unimaginative to fix the actual problems plaguing factions.
- Just answer 1 question, did faction artifacts attracted players back into the system?
BRIEFLY.

2. Of course "they will come" if you give out shiny OP toys for very little effort. That's kinda a "duh." This doesn't equate into the artifacts being a good decision, since you can plainly see that faction activity dropped off again (significantly prior to Pub 75)?
- WTF do you mean of course "they will come", I am trying to propose ideas to make factions more fair and make factions more activities and participations, you come up here and whine about if everyone wear the same artifacts, it will be imbalance!
Bloody hell.

Getting people back into factions has no "easy" fix. However, there are some things that would help:

1) fixing bases and base exploits, moving TB out of Britain
2) make owning a town meaningful without giving OP pixel crack
3) more ways to gain points

There have been dozens more listed over the years, I don't feel like digging to find them all. You can do that.

OH CRAP, in this case, UO should make sure not every single person is 120 swordsmanship, or 120 magery, everyone should be different! Some must be 119 swordmanship, and some must be capped at 119.1 and so on and so forth to be more fair!! That's how you sounds like.
...

Uhm.

That's too stupid to even respond to.

3. Oy. Vey. Torpedo your own case much? Artifacts haven't driven people away, the fact that factions sucks has driven them away. The point, if you'd let it sink in, is that artifacts are not the answer, they are a crutch. They've been used as the sole draw to factions for 4 years now. This isn't a good thing.

YES, the main point is factions have no new content and not interesting that driven people away, and not the artifacts. So why do you keep on talking about the artifacts? You've proven yourself wrong and proven me right here.
You don't read what you type, do you... Nor what others have said. I believe it is you who has the death grip on the artifacts.

The world isn't as black and white as you seem to think it is. I've never said I disagreed with everything you've said. This why adequate reading comprehension is a good thing.

You said its been 4 years, and people been using these. So now you said, everyone have to recustomize all of their armour, and not use any faction artifacts, perhaps its better to just quit faction altogether!
That's entirely possible. Again, perhaps factions has to fail for it to get the fixes/changes/additions it actually needs/deserves. For the Devs to bother leaving their cloistered ivory tower and slumming it long enough to hold a proper discussion with the people who actually play their game. Until that happens, all we're likely to see is further belated, idiotic decisions formed in a vacuum.

Since 1. Factions got nothing new to play
2. Since that now we cant use the arties, and we can find replacement outside, why still bother with the 20 mins Stat loss

Instead of we pluck another button and say:-

1. OK EVERYONE can use the same artifacts with no requirement, either yo're a pig, a dog, a newbie, a trammei or whatever you name

2. OK we revise faction with PURPOSE of guarding and defending bases. Make random events for controlled towns that it can involve EVERY single player participations (crafters, pvmers, trammies, noobies, pvp gods, etc..)

Which is better? Geez... and you said you're making sense.. I want to puke!
The second #2 is better. Far, far better.


I'm going to bed now. Perhaps someone else is bored enough to talk to you.
 

slayer888

Lore Keeper
Stratics Veteran
Stratics Legend
Let me put this simply. Again.

Reading. Comprehension. You. Fail.



I'm not sure whats confusing you so. I'm beginning to think it's properly constructed, punctuated and capitalized sentences...

I'll break this down even simpler for you. I'll try to keep the syllable count low.

If everyone has the artifacts, why bother with them at all? You are very stuck on having them no matter the cost, I believe you called it bias. Others are open to dropping them entirely since they do not actually add anything at this point.

It is very doubtful that Mythic will make artifacts easier to get. Very. Doubtful.



Artifacts don't truly "enhance" factions. If everyone played without them, the combat would be the same.



Please. Most SA artifacts are CRAP.



You keep coming back to this straw man as if it has any validity.



Because everyone can already have the regular version of these items? And no, I, nor anyone I know, sells high-end artifacts.

Faction. Artifacts. Are. A. Crutch.

Are you that bad a PvPer that you need these artifacts so desperately?



BRIEFLY.



Bloody hell.

Getting people back into factions has no "easy" fix. However, there are some things that would help:

1) fixing bases and base exploits, moving TB out of Britain
2) make owning a town meaningful without giving OP pixel crack
3) more ways to gain points

There have been dozens more listed over the years, I don't feel like digging to find them all. You can do that.



...

Uhm.

That's too stupid to even respond to.



You don't read what you type, do you... Nor what others have said. I believe it is you who has the death grip on the artifacts.

The world isn't as black and white as you seem to think it is. I've never said I disagreed with everything you've said. This why adequate reading comprehension is a good thing.



That's entirely possible. Again, perhaps factions has to fail for it to get the fixes/changes/additions it actually needs/deserves. For the Devs to bother leaving their cloistered ivory tower and slumming it long enough to hold a proper discussion with the people who actually play their game. Until that happens, all we're likely to see is further belated, idiotic decisions formed in a vacuum.



The second #2 is better. Far, far better.


I'm going to bed now. Perhaps someone else is bored enough to talk to you.
Ok, keep it short and in focussed with the factions topic, don't feel like going around talking smack to each others:-

1. Main point is whats wrong with everyone able to have the same opportunites on the artifacts upon joining faction?
2. Once they have #1 solved, there is #2, #3 and #4 where they can participate FREELY and that is interesting enough to catch their attentions.

Not by telling everyone to take off their armour now and kiss good bye faction, this is not the solution.

It has nothing to deal with faction artifacts. Faction artifacts is not the key that is destroying factions, but Pub 75 is.
 

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
its not faction artifacts but pub 75. Ok, but pub 75 does nothing but screw with points making it so not everyone can use artifacts. That's all points really matter for, artifacts. That's all you were complaining about, artifacts. So yes, it is about artifacts.
 

slayer888

Lore Keeper
Stratics Veteran
Stratics Legend
its not faction artifacts but pub 75. Ok, but pub 75 does nothing but screw with points making it so not everyone can use artifacts. That's all points really matter for, artifacts. That's all you were complaining about, artifacts. So yes, it is about artifacts.
Its faction that is dead that have make the idea from UO the implementation of faction artifacts, its faction artifacts that revived some part of the faction pvp activities. Its Pub 75 that caused kill point systems screwed up that make people armour dropped off by the system and pointless to stay in factions pvp anymore.

Finish. My version seems better than yours.
 

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
Your focus on them really just makes them seem like a crutch in factions, that if you don't have it you can't PvP. I never got the whole "faction artifacts" thing in the first place. Since imbuing though faction artifacts have little appeal to me now. It just seems to give better equipment. I'm actually quite surprised everyone seems to be so reliant on them.
 

slayer888

Lore Keeper
Stratics Veteran
Stratics Legend
Your focus on them really just makes them seem like a crutch in factions, that if you don't have it you can't PvP. I never got the whole "faction artifacts" thing in the first place. Since imbuing though faction artifacts have little appeal to me now. It just seems to give better equipment. I'm actually quite surprised everyone seems to be so reliant on them.
Get the point straight.

2005, 2006, 2007 or maybe 2003 and 2004, faction was pretty much over, everyone starts getting their arse on some runic/ML suits for pvp and pvm.

Which until 2008, they created faction artifacts. Then the participations of factions went up. Because people want new content and faction artifacts are the new content that can help their equipment. 2008 to now = how many years?

Its 4 years, and people been using those artifacts to continously create new characters and new accounts to customize their new templates around the artifacts, because to be honest, its the most efficient way to get a head start on making a competitive suit. With this in mind, everyone just do this, join faction, get the artifacts and match the different suits that will best match together with the faction artifacts for their new chars/templates.

The point is not reliant or not. The point is that the system they implemented for faction now is totally wrong. You can't ask people to work 24/7 to maintain their points to keep their armour on. Its simply telling 90+ % of the people to just quit faction and be done with it.

Then back to the original topic, what's it fixing for the faction? It sounds destroying the faction more than fixing if the participation rate is largely decline due to this Pub 75.

Moreover, I 've been saying over and over again, if I am to imbue/reforge/SA artifacts/ or whatever to make a suit competitive enough to a faction artifact combined suit, there is NO REASON for me to join into faction AT ALL. So in another words, its death to faction again.
 

Speaking the Truth

Lore Keeper
Stratics Veteran
Stratics Legend
Sorry, but simply saying "PERIOD" doesn't make you right.

With the artifacts, you pretty much had to be in factions to PvP on a "level" playing field. If you weren't in factions you "missed out" on all the leet gear and were playing at a disadvantage. This is also the reason that PvMers wanted the artifacts, they made you significantly more powerful.

The artifacts were added to factions in a poorly thought out attempt to revitalize the system, just another example of the disconnect suffered by the last several dev teams. Players got used to the added power and are now suffering withdrawl.

Since the Devs pulled one of thier usual knee-jerk over reactions and swung the nerf bat at 99% of factioneers, creating a massive rank disparity, its just better to remove artifacts completely. If not, then they need to make them useless outside Fel or update regular artfacts to match their faction counterparts.

Unless you're saying that PvPers now completely rely twinked gear...which is just...sad.
No one missed out on anything. It is open to anyone that joined. Also leet gear, its got a few more resists on some pieces, 3 mr on the onry. The only thing that was really huge was the crystaline but then you give up EP. Acting as if this gear is the be all end all is absurd.

Anyone that tries to say they got killed because someone is wearing faction armor, is just reaching for excuses because they got killed and want to pout about it. The whole point of the artifacts is to facilitate pvp. Risk Vs Reward. Should they have 3 resists extra on some pieces? Sure why not, it's helping to bring in pvp for those that want some free armor that's a little better than its original version.

Since it's suppose to be incentive for pvp, I don't care if everyone can wear everything, so long as it's in fel where the pvp takes place.

Also it's hardly "twinked" gear. The only good part about it was it was free, I would have used all these items just the same even if they didn't have slightly more intensity.

Lastly you're talking about added power, it has nothing to do with "Added power". My issue is some of us like to pvp. We join factions on every shard we play. I have characters on many shards. Now I have to make new suits for my 20+ chars that are spread out and get X fers for these suits? Again this has nothing to do with added power, its the fact that it was free and the people who really like to pvp can't now. I don't have the time to sit there and farm enough gold to buy all those x fers and re make all these suits. I'm sure many people are on the same boat who just play casually and were all set to be able to just log in pvp a little log out. Now that's been taken away. Really puts a damper on things.
 

slayer888

Lore Keeper
Stratics Veteran
Stratics Legend
No one missed out on anything. It is open to anyone that joined. Also leet gear, its got a few more resists on some pieces, 3 mr on the onry. The only thing that was really huge was the crystaline but then you give up EP. Acting as if this gear is the be all end all is absurd.

Anyone that tries to say they got killed because someone is wearing faction armor, is just reaching for excuses because they got killed and want to pout about it. The whole point of the artifacts is to facilitate pvp. Risk Vs Reward. Should they have 3 resists extra on some pieces? Sure why not, it's helping to bring in pvp for those that want some free armor that's a little better than its original version.

Since it's suppose to be incentive for pvp, I don't care if everyone can wear everything, so long as it's in fel where the pvp takes place.

Also it's hardly "twinked" gear. The only good part about it was it was free, I would have used all these items just the same even if they didn't have slightly more intensity.

Lastly you're talking about added power, it has nothing to do with "Added power". My issue is some of us like to pvp. We join factions on every shard we play. I have characters on many shards. Now I have to make new suits for my 20+ chars that are spread out and get X fers for these suits? Again this has nothing to do with added power, its the fact that it was free and the people who really like to pvp can't now. I don't have the time to sit there and farm enough gold to buy all those x fers and re make all these suits. I'm sure many people are on the same boat who just play casually and were all set to be able to just log in pvp a little log out. Now that's been taken away. Really puts a damper on things.
Now you're speaking the truth for many :)
 

Quickblade

Lore Master
Stratics Veteran
Stratics Legend
UNLEASHED
I might have a solution to all the problem with factions right now.
First of all, 10 ranks is too much, do you see any artefacts rank 2,3,5,6 or 8 ? No. That's 5 useless ranks, so Devs need to remake all the factions artefacts within 5 ranks.
Rank 1 would be 1-10 kill points,
Rank 2 would be 11-20,
Rank 3 would be 21-30,
Rank 4 woiuld be 31-40,
and finally Rank 5 which would consist of the arties level 9 and 10 currently would need between 41-50 kill points,

Then the cap on kill points would need to be capped at 100 and re-fix the current scale decay rate because it is broken.
Poeple over 50 kill points would count toward the rank 5 bracket.
But really 10 ranks is too much unless they release others artefacts rank 2,3,5,6 or 8.
 

G.v.P

Stratics Legend
Stratics Veteran
Stratics Legend
I think this thread is going places, or IBTL? Find out on the next episode of "Rocky and Bullwinkle."
Martyna Zmuir, English is most likely not slayer888's main. No, I'm not asking you to go to Yew Gate and wait for him to switch languages, just saying be civil.

Lot of interesting ideas in the bazillion threads post-publish, hopefully the devs will sift through since we obviously can't in-game yet.
 

Speaking the Truth

Lore Keeper
Stratics Veteran
Stratics Legend
I might have a solution to all the problem with factions right now.
First of all, 10 ranks is too much, do you see any artefacts rank 2,3,5,6 or 8 ? No. That's 5 useless ranks, so Devs need to remake all the factions artefacts within 5 ranks.
Rank 1 would be 1-10 kill points,
Rank 2 would be 11-20,
Rank 3 would be 21-30,
Rank 4 woiuld be 31-40,
and finally Rank 5 which would consist of the arties level 9 and 10 currently would need between 41-50 kill points,

Then the cap on kill points would need to be capped at 100 and re-fix the current scale decay rate because it is broken.
Poeple over 50 kill points would count toward the rank 5 bracket.
But really 10 ranks is too much unless they release others artefacts rank 2,3,5,6 or 8.
What about low population shards where it's a lot if you have 20 points because there isn't enough people? So if they never get killed by 5 other people you never can get points off them. You can't have a static number like that.
 

Quickblade

Lore Master
Stratics Veteran
Stratics Legend
UNLEASHED
What about low population shards where it's a lot if you have 20 points because there isn't enough people? So if they never get killed by 5 other people you never can get points off them. You can't have a static number like that.
Alright that's true, since I play Catskills which is a low population shard I understand completly, then no statics number but my idea of 5 ranks brackets instead of 10 would help having the highter faction artefacts.
 

Berethrain

Slightly Crazed
Stratics Veteran
Stratics Legend
What about low population shards where it's a lot if you have 20 points because there isn't enough people? So if they never get killed by 5 other people you never can get points off them. You can't have a static number like that.
They can modify it based on a minimum amount of factions as they do now. for factions with 20 + players the points are static. Those with less, are scaled off the highest kill points.
 

shadowspirit

Lore Keeper
Stratics Veteran
Stratics Legend
they broke the cavern of the discarded, was fun playing there now its been virtually empty
 

NuSair

Crazed Zealot
Stratics Veteran
Stratics Legend
In my own disturbed, bias, tainted view the problem is that you had people abusing both the point system and the faction artifact system. You had people with millions and billions of points and you characters who never saw faction play running around as rank 10 with all faction artifacts. But of which greatly abuse the system. Just because a problem has existed for years is not a reason to not correct it. I applaud that they took the bold step to try and fix it. And the day they give 0 tolerance to scripting/cheat programs, I just might get into pvp again. (I really like the idea of them running a 'scripting' shard, if you want to run those programs, fine, but do it there- everywhere else is ZERO tolerance).

Something had to be done about the abuse of the system. They need to find a way to make it so the character is actively participating in factions to use the gear. There have been some good ideas posted here already. What you have to do is look past how it affected your individual character and see what is best for the game overall.

And while not perfect and maybe not the best way, at least they are trying something,.
 
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