I like your last sentence, "If it became so easy to build a permanent suit then UO is going to get boring really fast because PvM will be dead."!
Well, I play UO ONLY because PVM IS DEAD !
That can sound weird but I dont like pvm at all, and Im really happy that there are still a few games where you can play it without doing any pvm. Actually, I have a Thunter but I don't use it because the chances to get a good item is too low. Now, its better to use runic and barbed kits to get some uber stuff. Unfortunally, there isnt any runic tinkering tool so its impossible to make jeweleries and a few weapons like a cleaver
![Thumbs Down :thumbdown: :thumbdown:](/data/images/smilies/thumbdown.gif)
In my opinion, to make thunter interesting again, devs should change the intensity and nbr of properties of the items.
Here is an example of loot system:
Each items has % chances to have some better properties following that chart
The item should get some extra special hues
![Thumb Up :thumbup: :thumbup:](/data/images/smilies/thumbsup.gif)
Plain map : 50% chances that the item is plainly crafted : 1-3 properties. 10% up to 100% intensity
Adeptly map : 40% chances that the item is adeptly crafted :2-3 properties 25-100% intensity
Expertly map : 30% chances that the item is expertly crafted : 2-4 properties 40-100% intensity
Cleverly map : 20% chances that the item is cleverly crafted : 3-4 properties 50-100% intensity
Deviously map : 10% chances that the item is deviously crafted : 4-5 70-100% intensity
Ingeniously map : 5% chances that the item is ingeniously crafted : 5 properties 85-100% intensity
That would be so sweet to have a system like that