There are better ways of phrasing that. Someone has taken the time and trouble to attempt to create a mapping program that is supported, where the existing two aren't. The fact that it runs poorly on your game set up would probably be of interest if you included details of the machine's configuration and the specific problem you are encountering.
A number of other posters are already providing feedback to help the author improve his creation.
That's nice... Sorry but I tell it how it is. That person wasted his or her time. And to be honest... I don't see why UOCartographer is not supported. It runs perfect but it's not supported that makes no sense at all... It's like they only support bad things...There are better ways of phrasing that. Someone has taken the time and trouble to attempt to create a mapping program that is supported, where the existing two aren't. The fact that it runs poorly on your game set up would probably be of interest if you included details of the machine's configuration and the specific problem you are encountering.
A number of other posters are already providing feedback to help the author improve his creation.
There are better ways of describing your difficulty as well. This is Not a brand new program that was created last weekend, try several months ago, and in use by many users, To the OP, isn't it odd no one else is reporting this issue? it may be something unique to your pc, or may be something not related to uomapper.There are better ways of phrasing that.
When I said they are 'not supported' I meant by the people who developed them. In this context 'supported' refers to technical support for the program. No one supplies technical support for uoam and uocartographer because the developers have moved on and left the game.That's nice... Sorry but I tell it how it is. That person wasted his or her time. And to be honest... I don't see why UOCartographer is not supported. It runs perfect but it's not supported that makes no sense at all... It's like they only support bad things...
The developer is not releasing the source code, so while it's not "impossible" for other people to modify it is 10000x harder (all you can see is memory addresses, none of the actual variable names, etc). The code to interface with UOAssist is quite simple though, I released this a while back to show anyone interested how to do it, in the hopes that someone would use it to build a full featured map program. openuomap - Free mapping program for Ultima Online - Google Project Hosting (I have no interest myself, I don't even use UOAM so it's useless to me, and without being paid to do so I don't really have the time).Just saying. And I agree with Petra.... there are far better ways of saying it could use some assistance. Perhaps you are good enough at coding and all that you could fix it? If not I suggest you keep your opinions to yourself..
I personally couldn't make any such program therefore leave that to those who can and thank those that do for their work and and am glad that they do things for the benefit of others.
Ok, but who needs this don't working peace of ****?UOCartographer is 1000000x better...
I'm sorry you're having issues. Why didn't you contact me or submit a bug so we could address this?Garbage. UOCartographer is 1000000x better...
Even with my beastly cpu i lock up while fighting trying to run uomapper...
How, exactly, is it a "remote exploit waiting to happen"? If you have discovered a security hole, why have you not reported it? I don't understand this desire to bash software you didn't create without a.) offering the developer the opportunity to address your concerns by voicing them to the the developer or b.) making some attempt to validate and prove your claims. Please, use the contact form on the Ultima Mapper website and let me hear your concerns. I'm always open to these discussions.Mapper, as is, is riddled with security holes and some pretty nasty bugs, I would hazard a guess the developers didn't really expect EA to come out and approve it this fast, especially seeing as it has no real working server software yet. (I would advise anyone thinking of installing the server to hold off for now, the current server software is a remote exploit waiting to happen)
The developer is not releasing the source code, so while it's not "impossible" for other people to modify it is 10000x harder (all you can see is memory addresses, none of the actual variable names, etc). The code to interface with UOAssist is quite simple though, I released this a while back to show anyone interested how to do it, in the hopes that someone would use it to build a full featured map program. openuomap - Free mapping program for Ultima Online - Google Project Hosting (I have no interest myself, I don't even use UOAM so it's useless to me, and without being paid to do so I don't really have the time).
You would be wrong. As I've stated previously, I've been working on the app since November, and it was submitted to EA in January. Many of the bugs reported thus far were issues created by the recent patch. Valid reproducible bugs to-date:I would hazard a guess the developers didn't really expect EA to come out and approve it this fast
I would ensure that they have done the following:Mapper seems to atleast be tracking more consistently, but it still randomly stops for a bunch of guildmates (That plus its so annoying how moving the map unchecks center on player).
Once the Tilt Map gets put in, ill be having my guild use it (As the tracking issues are a bit more stable...)
I would ensure that they have done the following:
- Make sure Mapper is running as admin
- Make sure both the client and UOA are fully patched up-to-date (some users had to force UOA to check for updates)
Yup, It was working fine about 3 days ago, but in the middle of a fight myself and others had it just stop tracking during the fight (not all at once of course). Working fine right now (Except it wasnt showing the correct facet, I had to change facets before it tracked it correctly. That is something that just cant happen if I expect to have a pvp guild use it. Also something that doesnt work when 90% of the time we are on reds...)
The facet tracking issue is a problem with UOA, and nothing I can do about that. UOCart had the same issue.Yup, It was working fine about 3 days ago, but in the middle of a fight myself and others had it just stop tracking during the fight (not all at once of course). Working fine right now (Except it wasnt showing the correct facet, I had to change facets before it tracked it correctly. That is something that just cant happen if I expect to have a pvp guild use it. Also something that doesnt work when 90% of the time we are on reds...)
I have never had an issue like that in UOCart...Or anyone in my guildThe facet tracking issue is a problem with UOA, and nothing I can do about that. UOCart had the same issue.
This issue should only happen when you are on a facet different than the previous one when attaching to a client. Once you switch facets, it's fixed, because UOA then (finally) sends the facet update message (which it only does when you change facets, not when an app attaches or when you connect). I could change the facet selection in the right-click menu to be preserved while tracking.I have never had an issue like that in UOCart...Or anyone in my guild
And how would a guild full of reds remedy this issue? Seems switching facets fixes it...but obviously cant do that
I swear that has never happened to me in UOCart. In fact I just tried it, and it updated correctly. *shrugs*This issue should only happen when you are on a facet different than the previous one when attaching to a client. Once you switch facets, it's fixed, because UOA then (finally) sends the facet update message (which it only does when you change facets, not when an app attaches or when you connect). I could change the facet selection in the right-click menu to be preserved while tracking.
the bug tracker disn't exist when i first tested it, and i haven't read each and every post in that multi-page thread as it came out so i was unaware of it's existance. While the server software technically runs it's far too insecure to run on a real server. Posted up a small bug list, I stopped looking after what i found in a hour as I couldn't run it as is, so i don't guarantee that's all there is. Personally i'd take the server software down until it's fixed a bit better, or at least put a "use at your own risk" disclaimer, for those that don't care but still want to run it for the time being.How, exactly, is it a "remote exploit waiting to happen"? If you have discovered a security hole, why have you not reported it? I don't understand this desire to bash software you didn't create without a.) offering the developer the opportunity to address your concerns by voicing them to the the developer or b.) making some attempt to validate and prove your claims. Please, use the contact form on the Ultima Mapper website and let me hear your concerns. I'm always open to these discussions.
The server software is 100% working. If you've read the other thread, many people have it working (including me, and I host it for a large guild).
The marker system is currently undergoing a rewrite to fix a few different bugs and add some much-needed functionality at the same time.Greetings,I wanted to say first thank you for making a new map program to be utilized for the community since the map tiles are broken and uoam no longer works. I would like to report a bug well two actually dealing strictly with SOS, I have gone to add SOS to markers since there is no input and mark ability for sos.. I went into add marker, deleted out the x/y coords, and inputed the coords from the sos map itself. Well it changed the coords for me when i saved and put on other side of map. So then i right clicked and edited the sos coords. Still same problem. Moved another part of map. So was like let me grab a sextent and go do this very old school. So i did so, now this is the other bug. The map is off about 5 to 9 degrees on the E/W coordinates. I am not good at screen shotting but i had mapper up, the red dot on top left gave me my position, i verified by putting mouse over myself and i was a whole 5 to 9 degrees off from the coords entirely, i was popping up sextant, was able to do the sos via sextant but map coords were wrong. I can gladly duplicate this as well.If you are able to correct this problem and add ability - when i input coords for a sos that it will mark the spot on map or give me option to mark spot on map so i am able to go to that spot. Also entering coordinates in like i said was placing dots all over the place wrong.Computer is up to date with patches as of this night, using windows 7 in admin mode, uoassist was being used in admin mode.Standing by to test again..V/rLord B
It will be soon enough. Both the markers and overlays are going to an open format (XML), so you'll be able to do all sorts of neat things, such as draw polygons on the map, etc.MadMartyr, Back In the day I'd use a Japanese program that would draw a faint 8x8 grid across the map BMP's of UOAM (or any bmp for that matter), often useful in resource mining in x-ray mode. That's probably not possible with your, is it? [just askin, no complaints here]
That Grid was banned by UO.MadMartyr, Back In the day I'd use a Japanese program that would draw a faint 8x8 grid across the map BMP's of UOAM (or any bmp for that matter), often useful in resource mining in x-ray mode. That's probably not possible with your, is it? [just askin, no complaints here]
You may want to submit your ideas to UO befor doing a lot of different thing to your program. Just because you have an approved program with UO does not mean you can do what you want with it, just ask the maker of UIOAsist.It will be soon enough. Both the markers and overlays are going to an open format (XML), so you'll be able to do all sorts of neat things, such as draw polygons on the map, etc.
Yes, there was a program that is taboo, I have several versions of it, which can be used while AFK to perform various automatic functions. This one cannot. The one I was referring to draws a faint 1px-wide grid, permanently, on any .bmp and nothing else, similar in nature to an overlay or markers, such as the ore icons, and other user added. While possibly being designed with UO in mind with a matching 8 Pixel wide theme, that is it's only function, purely an art function, or Deco, so to speak. It does not 'find' anything, nor offer any automatic interactions. Not unlike changing to x-ray, or no-statics mode templates which UOAM had. It also has a different name than the banned one commonly thought of.That Grid was banned by UO.
I await something better made by you sir.Garbage. UOCartographer is 1000000x better...
Even with my beastly cpu i lock up while fighting trying to run uomapper...
Drawing a grid, ANY grid, on a UOAM map was illegal - not any specific program. I'm pretty sure the same is still true for UM (and UOC, for that matter). What is "cosmetic" to you, to the devs is "exposing an underlying part of the game code", and therefore a bannable offense.Yes, there was a program that is taboo, I have several versions of it, which can be used while AFK to perform various automatic functions. This one cannot. The one I was referring to draws a faint 1px-wide grid, permanently, on any .bmp and nothing else, similar in nature to an overlay or markers, such as the ore icons, and other user added. While possibly being designed with UO in mind with a matching 8 Pixel wide theme, that is it's only function, purely an art function, or Deco, so to speak. It does not 'find' anything, nor offer any automatic interactions. Not unlike changing to x-ray, or no-statics mode templates which UOAM had. It also has a different name than the banned one commonly thought of.
I know of the now Reverted changes that assist endured, not even remotely similar. As Devs are not unaware of scripting method issues affecting their work, if there is a problem with something they approved, it won't last long, just as they have acted swiftly in the past.
Jesus man. Don't hurt the poor guy's feelings because there are a few mistakes.Garbage. UOCartographer is 1000000x better...
Even with my beastly cpu i lock up while fighting trying to run uomapper...
Thanks Basara, that had a very strong ring of truth to it, going back many years, (not doubting you) I know someone said it, I just can't place who did. Since 'markers', even custom ones weren't illegal, by simply placing many to resemble a grid could be construed as illegal i suppose, even if I walked and counted every tile. seems a little silly. Back before the ores rotating, I'd mark every single tile along a mountainside with its color ore, typically always 8 tiles long, illegal since i saw patterns in 8 tile squares? . It's all a non-issue for me, i think my mining days are over anyways, but thanks again for taking me back to the old days.Drawing a grid, ANY grid, on a UOAM map was illegal,... and therefore a bannable offense.
It sounds like you were initially suffering from the issue(s) that many were experiencing when UOA wasn't behaving properly due to the patch problems.Ok, I had everything shutdown while I was posting...I start it up (run admin as UOA, load UO, run admin as Mapper) and it correctly loads my character's location. I move around with the tiller feature it and updates it. I still however can't "add" markers. I'm not sure why. I enter the coors, name and facet (try to select a cat. to add to but it won't let me) then I hit ok but it doesn't close the options screen nor does it add. I'm not sure if I'm doing something wrong or not....
I had the same problem. Not sure why, but you can't use the pull down feature on the "Add To:" instead you have to type it and let it find it that way. Then it should save. That worked for me.I still however can't "add" markers. I'm not sure why. I enter the coors, name and facet (try to select a cat. to add to but it won't let me) then I hit ok but it doesn't close the options screen nor does it add. I'm not sure if I'm doing something wrong or not....
Excellent. Thanks for cross-posting. I've played many hours of UO with UOAM, and am glad you've found a workaround to keep a long-running staple of the community functional.just in case some people didn't know - I posted a perfectly working copy of automap in the UOAM thread on the uhall (it's the exact one I use myself - has the changes to new haven and hythloth in trammel too)
in case you need something to run until mapper is good enough or you just prefer automap