Having the faction items allow me to customize different chars much more easier and bring it over to pvp or pvm actions more efficiently.
What? Factions enables people who aren't otherwise financially able to partake in PvP.Faction equipment was not intended for pvm. If you want to pvm, I'd suggest that you play in trammel.
No more kill shots giving millions of points so you can deck all of your characters out in faction gear.
If you dont want to suit your characters, close the accounts and let everyone else who wants to keep points play factions.
No more free rides.
They got rid of the triple and double points being rewarded, so people won't be able to farm points like they did in the past.Won't the points just get way out of hand in like a week anyways.
Remember the last point wipe? In a week people had a million points on most shards on ATL people had like 200 million.
Anyways I doubt this will ever happen anyhow.
You can't afford to suit characters, but you can afford to waste transfer tokens for pointless duels? Com'on dont give me that.he's still upset over the duel he lost and then backed out of buying me a transfer token to get back to a real shard.
No, I've already spent money on those 36 or so suits spread across multiple servers (and that isn't including my GL suits).You can't afford to suit characters, but you can afford to waste transfer tokens for pointless duels? Com'on dont give me that.
Yet, you tell us this:What? Factions enables people who aren't otherwise financially able to partake in PvP.
If you (or they) can't afford to make a suit, they probably shouldn't be playing that many servers.No, I've already spent money on those 36 or so suits spread across multiple servers (and that isn't including my GL suits).
I've already spent a fortune remaking the suits after imbuing came out.
I am in the process of spending another fortune rebuilding to account for some new properties with shame loot / reforging.
I'll be pissed if they make points a pain in the ass to upkeep.
I play on 9 or so servers with 2 or 3 characters per server. This game is so ****ing dead that in order for me to log on and find quick PvP or a Raid, i need to be on all of these servers.
If I am going to have to buy 9 -12 new ornys and crimmies just to PvP I won't even bother.
No, I've already spent money on those 36 or so suits spread across multiple servers (and that isn't including my GL suits).
I've already spent a fortune remaking the suits after imbuing came out.
I am in the process of spending another fortune rebuilding to account for some new properties with shame loot / reforging.
All of this money is spent around 3 fcr on a crystalline, or the increased dci on folded steel, or increased resists on totem, or 10 DI on mace and shield.
Removing my ability to us these items not only requires me to purchase the artifacts in question, but also requires me to completely re-do my suit to account for it.
The amount of gold required for me to remake these suits is astronomical
Holy **** man, please pay attention.Lynk, I really have no intentions on making this personal against anyone. If you want to that's fine, but no matter how you put it you were complaining.
No where did I say "boy I'm mad that I had to spend so much money to make suits on all the servers I play on".
What? Factions enables people who aren't otherwise financially able to partake in PvP.
I'll be pissed if they make points a pain in the ass to upkeep.
If I am going to have to buy 9 -12 new ornys and crimmies just to PvP I won't even bother.
How on earth do you justify this horribly mislead opinion? Have you played UO lately? It is dead.In fact if people stopped playing 10 different shards at any given time, and started playing 1 or 2 all the time, they'd find factions would be more lively and they'd spend less time suiting X amount of characters.
Common sense.How on earth do you justify this horribly mislead opinion? Have you played UO lately? It is dead.
Uh.. yea, no ****. If you're suggesting that there is a shard merger then I would agree.Common sense.
Let's see here, which one of the following options would have the most action:
1. A group of players spread over 10 shards.
2. A group of players spread over 1 or 2 shards.
I'll give you three guesses, I'm sure you'll need all three.
This is only true if EVERYONE does that and not only that, but everyone migrates to one server.
In fact if people stopped playing 10 different shards at any given time, and started playing 1 or 2 all the time, they'd find factions would be more lively and they'd spend less time suiting X amount of characters.
It wasn't really the point I was getting at, though faction arties shouldn't dictate where/how you play to begin with. But I digress.Berethrain's posts reference what could be a better situation if everyone could manage to do so collectively.
1. Then why did you come and "raid" and die on your character Tank?If you want people to try to raid your joke of a defense, there needs to be incentive to own towns. As it is no one cares, there is no incentive. Changing the rank requirements will do absolutely nothing for your mission.
Wrong. We still wouldn't know about the decay rate at this moment. That is first point.The character management seems like a false argument, since you are still able to obtain more points with a 1% decay rate instead of the old 10% making it easier to maintain them.
I'm not sure why anyone would be in favor of keeping millions of points around if they actually pvped other than they have to get more points initially to wear the same arties?
Doesn't seem very rational to me if what they're saying is true.
What do you mean we dont know about the decay rate? Where do you think the 1% came from?Wrong. We still wouldn't know about the decay rate at this moment. That is first point
I'm not sure what your point is, it was like this from the start based on a scaled percentage of points.2nd point is that now all ranking is based on anyone with 1+ points. Anyone with 0 point = rank 1 forever and do not count forth the ranking system.
They were supposed to have implemented this yesterday. Go read patch notes for pub 75.#1. the decay rate they mentioned is 1%, but this 1% is still unknown, we never know what will happen. 1% can still mean 1 point decay per day even you only got 5-6 points. We cannot find out the answer for this until we play 5-6 more days on this
What? Go up and read Tina's post. It gives the scale on how it has always been figured. Minus those with 0 score of course.#2. Wrong, totally wrong.
Note: As stated above ranking brackets are based on total active(players with points) faction members. However Factions has two methods of ranking players:Maybe some analysis might help. I've pulled together various bits and pieces of information and present it below for your review!
To start with, the original notes for Publish 75 said:
However, on Friday, March 16th, Bleak posted in the Test Center forum the following very important modifications that I'm not sure everyone is aware of yet:
- All faction scores will be reset to 0.
- All Faction members will return to Rank 1.
- Faction score now decays at a rate of 1% (rounded down) of score per day. Scores of 199 or below will decay 1 point per day. Scores of 200 to 299 lose 2 points per day, etc.
- Players with 0 Faction score will always be assigned Rank 1 and are no longer counted in Faction membership totals when determining the size of ranking brackets.
Assuming that nothing has changed from past years, the percentiles for determining faction rank are as shown below:
- All faction scores will be scaled down instead of wiped.
- All faction members’ rankings will be updated to reflect the new scaled points.
- Faction score now decays at a rate of 1% (rounded down) of score per day. Scores of 99 or below will have a scaling chance to decay 1 point per day. The closer the score is to 0 the smaller the chance is of having point decay.
- Players with 0 Faction score will always be assigned Rank 1 and are no longer counted in Faction membership totals when determining the size of ranking brackets.
The various faction artifacts are listed below, showing which ranks can wear them and the property which makes them better than the non-faction version of the same artifact. (This is information from UOGuide, so I hope it's accurate. EA never provided any official list of the artifacts and their rank requirements in the notes for Publish 59. )
- Rank 1 - Below 20%
- Rank 2 - 20% to 39%
- Rank 3 - 40% to 49%
- Rank 4 - 50% to 59%
- Rank 5 - 60% to 69%
- Rank 6 - 70% to 79%
- Rank 7 - 80% to 89%
- Rank 8 - 90% to 94%
- Rank 9 - 95% to 99%
- Rank 10 - 99.1% to 100%
Here are some other faction rank-related perks/privileges:
- Rank 10 only – Mace and Shield Reading Glasses (with 10% Damage Increase); Ornament of the Magician (with 3 Mana Regeneration); and Inquisitor’s Resolution (with resists of 10%, 10%, 20%, 10%, 10%).
- Ranks 9 and 10 – Clainin’s Spellbook (with 10% LMC); Crystalline Ring (with FCR 3); Folded Steel Reading Glasses (with 10% DCI); and Order Shield – Museum of Vesper Replica (with no -1 FC penalty).
- Ranks 7 through 10 – A Primer on Arms Damage Removal (with 10% HCI); Spirit of the Totem (with 20%, 10%, 10%, 10%, 10% resists); Tome of Lost Knowledge (with 3 Mana Regeneration); Wizard’s Crystal Reading Glasses (with resists of 10%, 10%, 10%, 10%, 10%).
- Ranks 4 through 10 -Crimson Cincture (with +5 Dexterity); Heart of the Lion (with 20%, 15%, 15%, 15%, 15% resists); Hunter’s Headdress (with 10%, 10%, 15%, 10%, 10% resists); Ring of the Vile (with 10% Hit Chance Increase).
- All Ranks – Fey Leggings (with 15%, 11%, 10%, 4%, 22% resists); Kasa of the Raj-In (with 10% DCI); Rune Beetle Carapace (with 8%, 6%, 17%, 6%, 17%); and Stormgrip (with 10% HCI).
I set up a spreadsheet on Google which includes the percentile and faction ranking calculations and scores for 50 fictional faction characters with faction scores of 1 or more.You can find it here: Welcome to Google Docsfree to make your own copy of it and play around with the faction scores to see how percentile rankings work and how I think the faction ranking system works. Just make sure each faction score you add is 1 or more, since the updated method for calculating percentiles and faction ranks is going to EXCLUDE all characters who have a faction score of 0 or less. It's definitely interesting to see how the percentiles and ranks work out when you have the majority of characters with very low positive scores and a few large ones at the top.
- Ranks 2 through 10 - Can ride a faction war horse.
- Ranks 6 through 10 - Can run for office in elections for the Commanding Lord of a faction.
Perhaps someone can ask Bleak how the scores for inactive characters are going to be included in the calculations, i.e., will they be scaled according to the new publish changes and included in the calculations if the character is on an account that has been closed for less than 90 days (or some other arbitrary period), and after that will they not be included in the calculations?Also, how and when will decay of points for these characters take place? It would also be nice if he or Jeff Skalski could tell players how soon we will once again be able to view current faction leaderboard information to see who is hogging all the points and makes a worthy target!(Just kidding!)
With the scaling of points in the upcoming publish versus wiping all of them, it would seem that there is still a good possibility for many faction characters who actually have any amount of faction points to still be able to wear more than just the basic faction artifacts, assuming points for inactive characters are appropriately included/excluded, scaled, and made subject to decay.Hopefully this change will spur those who want to use the artifacts to actually participate in faction PvP, instead of using some gimpy method to get their points and then rarely giving the whole subject of faction PvP and maintaining rank another thought again.
Edited to add info on rank requirements for riding a war horse and for running for office as CL.
BerathrainThey were supposed to have implemented this yesterday. Go read patch notes for pub 75.
What? Go up and read Tina's post. It gives the scale on how it has always been figured. Minus those with 0 score of course.
As far as the patch, I don't see it as a bad thing. In fact, I think it's good. Your scenario sticks to a player base that remains at 0 score for the entirety. This isn't rational. Plus this enourages those with 0 score to actually participate more in factions. In reality, only crafters etc should remain at 0 points. Those that aren't that good and can't achieve at least a handful of points never had to worry about achieving rank 10 anyways.
The more people that participate in factions and earn points the broader range of ranks will be earned.
Your only worry here seems to be the loss of rank 10 faction gear. Sad really.
Bleak, honestly, not trying to do any attacks on you. But I hope you would kindly take out a calculator and do a simple math yourself and with your team on what you guys did WRONG in the calculations.Note: As stated above ranking brackets are based on total active(players with points) faction members. However Factions has two methods of ranking players:
1.Factions with 20+ members are ranked based on the percentage of total active members within the faction which is the norm for most shards. 2.Factions with less than 20 active members are ranked based on the highest score in the faction. In this case the closer a player is to the highest score the higher their rank will be. If a faction has 10 members and all of them have a score of 10 then all of them will be ranked 10.
Then how can you sit there and tell me we won't know for days?1. I know it has already been implemented yesterday
This encourages those with 0 score to participate more in factions, to die more and what? I don't get your point honestly. Participate into faction will automatically gain in kill points from 0 to positive????? So from your statement, you're saying that, those without the time to guard sigil for 10 hours and those without the skills to pvp, to be always not able to wear higher artifacts? And you call this fair?
I hear things are more fair in trammel, you may be interested. As far as math it wasn't an error. The ranks will still increase, just not all will hit rank 10.Person B = rank 7, hes always the loser, and he becomes Rank 4 and Rank 1, and loses his Rank 7 armours. And he still continue to participates in faction and fight his way up even he loses his armour? Urg... your biased logic doesnt work and your calculations of math seems to have some issue.
Isn't that the idea? If people are participating this much that's a good thing and the faction gear incentive worked.. Assume your word is true, that more participation is going in, and people work hard enough to the top. So the previously, Rank 10 member upon the next day loses their hard working armour, and gotta re-adjust again.
#1. You still dont know who I am. and you talk about me being a Trammie. More biased opinion please?Thanks for clearing that up Bleak.
Then how can you sit there and tell me we won't know for days?
Again, your argument takes worst case scenario. You're trying to tell me that everyone with 0 points will not ever gain a point and all they will do is die if they participate. I know you have been in factions at least a little while, but if it's in your case you've not managed to acquire a couple of points in that time frame, then my friend, either your shard is extremely inactive or factions just isn't for you.
And yes those without skill will not be able to wear the highest faction gear. It isn't supposed to be fair, it's supposed to be an incentive to participate. This was the reasoning all along.
I hear things are more fair in trammel, you may be interested. As far as math it wasn't an error. The ranks will still increase, just not all will hit rank 10.
Could they broaden it out a bit? Sure. I think rank 10 would be ok with top 10% instead of 1%.
If a person always loses in your scenario he probably wouldn't have been rank 7. But even at rank 1 you're still able to wear faction gear.
My "biased logic" simply doesn't work for those who think they should be handed everything in terms of "fairness". So should an opposing faction player stop and let you kill them if they gain a lot more points than you do? That'd be "fair" right? Or maybe they should take off some of their gear since you don't want to take time to put a suit together that doesn't consist of faction gear?
I had 32 million points on a mage that hasn't even been in factions for a month. You know how much faction gear I lost after the patch? NONE. I'm now a sentinel. When I came back, you know how much gold I had in the bank? 300k.
Right now I have 5 characters in factions, you know how much gear the rest of them lost? None.
Isn't that the idea? If people are participating this much that's a good thing and the faction gear incentive worked.
On the other hand, if everyone gets the same gear there's not much other incentive than bragging rights to be rank 10. (Though that's enough for me)
Hence less participation and more people like you using faction gear in trammel.