It gets old seeing people being so critical in UHall of every little thing that EA/Mythic publishes or adds as a feature that may not be liked by people "that have been playing since beta". With that said,I would like to throw down a gauntlet of sorts. Think you can produce and develop a game that plays better than UO? Show us. Yes,I am being serious.I'd be more than happy to be a tester for you and nit pick your game to death as much as you (general/plural) seem to enjoy to do the same to UO. Post here when you got a sample level or a newby area ready to play in ohh...about a year to 18 months? I'll be waiting.
Would freaking love to, but it's against the stratics TOS to promote my own stuff here...but since you challenged I'll play with fire a little...It's been a while since i've gotten an infraction for talking about other games. Why not just come over to TIGSource though where such games get made by 1-2 man teams on a regular basis? I play quite a few that I could only wish had the userbase of UO. (Makin the game isn't the issue, marketing afterwards and getting a playerbase tends to be, without a large enough playerbase in a MMO users get bored and leave)
This may be hard to believe for someone on the "outside" but with all the libraries and engines available out there, if you're willing to abide by their restrictions, even a MMO is quite easy to develop these days....hell, as a matter of fact, here, the engine that EA used to develop Star Wars: The Old Repblic is free to use and basicly drag & drop
HeroEngine. Unfortunately it's platform restricted though, only can be developed or played from Win7, but it is there for those that could want to use it. (Yep, EA, probably quite wisely seeing their track record, didn't develop the vast majority of the new Star Wars game themselves, they bought a copy of an existing engine anyone can use, then had someone draw some wookie art and copy the levelup grind from WoW)
Once I get the isometric renderer added to the current "incarnation" of my general purpose game engine as well it would also be a simple matter to clone the UO client entirely in it (should be putting up a "tutorial" video of how to make a simple physics based platformer in it in a week or so, it's not public release at the moment and I'm just cleaning it up enough to have it more usable for LD23). Granted that's not really what it's for, though it was designed for a RPG and does have working network code, but it is there as a possibility if you would like to front the cash to fund it
