Overall it took a few steps forward but it also took a step or two back.
Step forward: Groupings of similar mods on items
Step back: Some groupings not quite right, SDI following DI
Step forward: Some usefull mods appearing by themselves, Luck, DCI, MR
Step back: The randomness of having ANY mod appear by itself is gone, SSI, FC/FCR, HCI
Step forward: Introducing new mods on items that previously didn't have them, DEX/INT/STR/DCI/HCI on armor
Step back: Having LMC 1 appear on a weapon that takes up a valuable imbuing slot so that it could have actually been useful.
Step forward: making uber items have limited use/life brittle, CBR, Cursed
Step back: -100 luck, brittle, CBR, cursed on a piece of armor with 3 enhance potions, was it that uber?
Ok I'm done doing the hokey pokey, anyone else wanna dance?
Step forward: Groupings of similar mods on items
Step back: Some groupings not quite right, SDI following DI
Step forward: Some usefull mods appearing by themselves, Luck, DCI, MR
Step back: The randomness of having ANY mod appear by itself is gone, SSI, FC/FCR, HCI
Step forward: Introducing new mods on items that previously didn't have them, DEX/INT/STR/DCI/HCI on armor
Step back: Having LMC 1 appear on a weapon that takes up a valuable imbuing slot so that it could have actually been useful.
Step forward: making uber items have limited use/life brittle, CBR, Cursed
Step back: -100 luck, brittle, CBR, cursed on a piece of armor with 3 enhance potions, was it that uber?
Ok I'm done doing the hokey pokey, anyone else wanna dance?