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New Healing looting rights changes suck

Winker

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Uhh, no offense but you have the Trammy perspective worrying about being raided lol. its not about risk. Its about the FACT that champ spawns were put into place as a large group mechanic. Time/gear should not change or diminish that. A dead shard should also not be a factor. It is painfully obvious if you are able to look at it with an unbiased perspective.
Champs have always been able to be done by the solo player, since the days they came into the game. it just takes longer for one person to do them thus rasing the risk of being raided by 2 or more people and losing it.

So yeah groups may be able to do them faster, but since they came out, solo players have been doing these for a long long time. Guess it just took you a while to catch on!

They can still be done solo if you change your template to a grag thrower-sampire with slayer weapons
 

Picus at the office

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I disagree. Nothing in the evolution of the game makes it reasonable/logical for 1 or 2 people to chain champs.

Hinder players effort? Seriously? You can put together an extremely effective champ solo template/suit in no time at all.
Champs were able to be solo'd for a long time before sampires, lets not forget about the old days of peace necro's whom stomped any champ they felt like doing. I did piles of baracoon spawns solo with bandages, resist and a soulseeker.

And it is a hindering of a player who put together a effective temp/suit. Why on earth do the dev's wish to punish the players who evolve the game, this is two steps back and none forward.
 

Kellgory

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There are many things in UO that were never intended to be soloed, peerless bosses are one example, but as more items, skills, and special features were introduced into the game people realized that with the right template and set-up they could pretty much do things solo. During certain hours on some shards there might only be a couple people on that will do spawns, so the healing changes will hurt them, unless they have multiple accounts or find another person to do spawns with them. I would say the should remove the healing check in spawn areas, but that would require then to program perameters and who knows what we would get as a final result.
 

LordDrago

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yep, it makes absolutely no sense whatsoever. NONE.

Okay, MAJOR GRIPE from me on this

:yell:


I was just at a raid in Skara for the current story arc. I have no char loyal to Skara so figured I would go help out folks and cast heals etc. I did not get hit nor flagged by a raider, and I did not cast an offensive spell. Well, guess what happens? If you heal those that are getting their butts handed to them, you get loyalty to that city too. WTF?!?!?

I can't even help folks in a story arc because of this "change" without a negative impact on me? :lame:

*ends rant*

Ok... so since I ranted, and to try and maintain the constructive critism part... I understand why the healing stuff was done, I don't like it personally but ok, whatever. But PLEASE turn the stuff OFF when it pertains to gaining loyalty on the current arc.
To be honest though, this actually does make sense to me. You were helping the people helping Skara. So in essence, you were helping Skara and were thus awarded with loyalty.

All of this makes me wonder: If this current system were in place originally, how many people would be complaining if it were turned off? For some reason, I believe a lot of the "issues" we are having with the new system is just that, it is different from what we are used to, and involves us changing our play styles to accomodate the new rules.
 

Cetric

Grand Poobah
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UNLEASHED
The healing change wasn't quite that well thought out, but regardless, you shouldn't be able to do a champ solo/2/3 people. they should be more difficult. Makes me wonder if they ever redo despise/deceit/destard with the new loot table and revamps mobs, what a champ spawn might be like.
 

Goldberg-Chessy

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Stratics Legend
Uhh, no offense but you have the Trammy perspective worrying about being raided lol. its not about risk. Its about the FACT that champ spawns were put into place as a large group mechanic. Time/gear should not change or diminish that. A dead shard should also not be a factor. It is painfully obvious if you are able to look at it with an unbiased perspective.
Champs have always been able to be done by the solo player, since the days they came into the game. it just takes longer for one person to do them thus rasing the risk of being raided by 2 or more people and losing it.

So yeah groups may be able to do them faster, but since they came out, solo players have been doing these for a long long time. Guess it just took you a while to catch on!

They can still be done solo if you change your template to a grag thrower-sampire with slayer weapons
Whoa. Back up a bit.

I never said they couldnt be done solo at any time. I simply said they were put into place as a large group mechanic(why else have an elaborate & specific multi-player scroll distribution?)The fact that the Devs as usual didnt test it out well enough to realize they made it too simple is besides the point.

Once again though we have players taking everything for granted. Some people are all mad now because they feel entitled to doing them solo? Thats just silly. And what is anyone talking about when they try to justify doing a champ solo by saying there is raid risk? There is risk of raid/pk/attack in every inch of felucca no matter what you are doing. That is an invalid argument.
Thats as silly as Sampires crying awhile back because of JOAT changes. Made absolutely no difference in the end but what a commotion. Sampires still do way too many high powered monsters solo with ease.
 

Orgional Farimir

Lore Keeper
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Stratics Legend
The healing change wasn't quite that well thought out, but regardless, you shouldn't be able to do a champ solo/2/3 people. they should be more difficult. Makes me wonder if they ever redo despise/deceit/destard with the new loot table and revamps mobs, what a champ spawn might be like.
I would be OK with them leaving the "toughness" of the champ spawns alone so 1-2 people can do them, but make it so the spawns can be scouted in 5 minutes instead of 25. That way there is more risk for the solo spawners since the spawns would be scouted more often.
 

CovenantX

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UNLEASHED
stop thinking about it from a Trammel perspective. don't forget about the PvP aspect.
This seems to be a problem here on stratics, There aren't enough people (that pvp) to support their own opinions about fel related issues/improvements, and they (people who never go to fel) complain every time something isn't available in tram.

PvPers can't have anything new to fel it seems. :wall:
 

Picus of Napa

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UNLEASHED
1. Bull****, at best, to say this was done to help one player on Sonoma. Does that mean there is only one player in the game, and on that particular shard to boot, who primarily heals? No. There's plenty of people who prefer to heal, I am blessed to know, and have been healed by, several on Great Lakes. There is no good reason to not reward those people every bit as much as the damagers.

2. The champ spawn thing was known awhile ago, was posted about, and was clearly intended. One can disagree with it of course but to play it up as though it was something you had just discovered is a tad disingenuous.

3. The system before this appeared to, at least for some drops if not all, favor the heaviest damager, which was almost always going to be a Sampire. Furthermore, another way to make one's self the heaviest damager is to make sure everyone else stays as dead as possible for as long as possible. Competition like this doesn't really make one strive to be better, it makes you try and make sure everyone else sucks worse than you do.

4. How many times have we complained that there's no incentive to do things cooperatively in this game anymore? Now there is, and we whine about it.

5. To say there should be one system for the EM events and another for Fel works in the opposite direction of increased simplicity and understandability. Note how in other contexts the use of multiple systems for the same or similar ends is considered a detriment of UO, not a positive.

-Galen's player
The one player on Sonoma was a joke...
 

Poo

The Grandest of the PooBah’s
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i think the new system is good.

that im from Sonoma Shard is kinda..... eerie..... but i DONT rock the EM events, so it cant be for me.

but ya, i personaly think that a Protector should be protecting.
not wearing 4 or 5 hats.

healer, evil omen dropper, discorder, fielder.

nope, i like it.

protect or play.
dont like it, dont protect.

death to the 2 man champ spawn!!!!

burn the witch!!!!
 

Viper09

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I don't know what the problem is. No one has yet experienced the illusive stealth healers intentionally screwing with spawns or the ridiculous "healer raid" ruining the spawns, both arguments which really seemed to be the only whines among the people who hadn't even tested it. All we have is one person complaining that with two people they got a few less scrolls than the max.
 

Orgional Farimir

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I don't know what the problem is. No one has yet experienced the illusive stealth healers intentionally screwing with spawns or the ridiculous "healer raid" ruining the spawns, both arguments which really seemed to be the only whines among the people who hadn't even tested it. All we have is one person complaining that with two people they got a few less scrolls than the max.
No what we have here is a majority of spawners complaining about the PROTECTOR not being able to PROTECT.



Kinda ironic isn't it?
 

Airhaun

Seasoned Veteran
Stratics Veteran
Stratics Legend
I have to throw in my opinion on this as well. The change is way to inhibiting to stay silent or apathetic. The change is terrible. It actually has shaken my confidence in the developer's ability to create and guide the future of Ultima Online. How could they implement something so ludicrous?

Logic and reason dictates a revert back to the way spawning/protecting was before the last patch. The change is so dramatic and negative response so clear developers can't help but get the message.
 

Poo

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I have to throw in my opinion on this as well. The change is way to inhibiting to stay silent or apathetic. The change is terrible. It actually has shaken my confidence in the developer's ability to create and guide the future of Ultima Online. How could they implement something so ludicrous?

Logic and reason dictates a revert back to the way spawning/protecting was before the last patch. The change is so dramatic and negative response so clear developers can't help but get the message.
no where in your post did you do anything but complain about your lack of trust in the dev's.

not once did you put forth a argument as to why this is so bad.

so one has to assume your just hating on this because your lazy.
you hate because now you cant use your protector to help you with the boss so it takes you an extra 2 minutes.

and that is not a good argument for change or lack of faith in the dev team for putting forth this change.

haters gonna hate because the protector has to protect.
ya thats right, someone had to say it.
(flashed sonoma gang sign :thumbsup:)
 

Poo

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Oh groan, not this BS "if you disagree with me you must be paid by EA" argument again. Such stale logic and a cheap attempt to counter opinions you don't like. While I don't agree with most people who argue against this change at least they can put some real thought behind their opinion and contribute to the discussion.

:thumbsup:
 

Winker

Babbling Loonie
Stratics Veteran
Stratics Legend
I kept my mate alive with healing lastnight while he killed a red, i got no Justice from the kill, but he did, and he got gold from his victums insurance. There was no way he was killig the red without me cross healing him, but i got nothing for my effort!

So i guess it only works when your at EM events, play in tram or when you do champs/Harrys. This change is Poorly thought out and hated by many.
 

Petra Fyde

Peerless Chatterbox
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My interpretation of that event would be slightly different. I'd say the changes apply to pvm events - such as killing the spawn at a champ.
 

Orgional Farimir

Lore Keeper
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As stated before the problem is simple. The protector CAN NOT protect.

The PROTECTOR can not PROTECT against reds and blues because if he does he will go red and not be able to use the "justice" virtue at all, thus losing all off the protection scrolls.

The PROTECTOR can not PROTECT against the champ because he can not heal the champ killer with out losing scrolls.

So what happens is while the PROTECTOR is "PROTECTING" he has to sit off to the side with his thumb up his arse and do NOTHING while other people are auctually PROTECTING the spawn. I don't know about everyone else, but I don't pay $13.00 a month for a game where I sit around with my thumb up my arse.
 

Petra Fyde

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My take on this - which may not be accurate.
The healing changes as they stand benefit:

  • Guilds doing a 'dungeon run'
  • groups doing a peerless
  • groups participating in an EM event
  • groups participating in a global event
  • groups/guilds doing a champion spawn with a non-participating protector
The healing changes cause a problem for:

  • Small groups doing a champ spawn with a participating protector.
Therefore rather than revert the healing change, re-examine the role of the protector to allow him to take a more active role without being penalised?


I admit to being not 100% sure how 'protection' worked. I had not realised the protector only got a scroll if he took no part in the event. I fail to see how that makes him a 'protector' at all. He's doing nothing to qualify for the title.
 

Orgional Farimir

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My take on this - which may not be accurate.
The healing changes as they stand benefit:

  • Guilds doing a 'dungeon run'
  • groups doing a peerless
  • groups participating in an EM event
  • groups participating in a global event
  • groups/guilds doing a champion spawn with a non-participating protector
The healing changes cause a problem for:

  • Small groups doing a champ spawn with a participating protector.
Therefore rather than revert the healing change, re-examine the role of the protector to allow him to take a more active role without being penalised?


I admit to being not 100% sure how 'protection' worked. I had not realised the protector only got a scroll if he took no part in the event. I fail to see how that makes him a 'protector' at all. He's doing nothing to qualify for the title.
The way it use to work in the "good ole days" (last month) is the protector uses the justice virtue and protects any blue character who is doing damage to the champion boss. The protecter could discord the champ, heal the blue hitting the champ, use the bard masteries on the blue, do anything he wanted to as long as he stays blue and does not do any direct damage to the champion. If this happened the protecter would get 6 protection scrolls. Once protection scroll for ever scroll that drops in the backpack of a person who was protected.

Now if they protector dicords the champ, heals a player who is doing damage to the champion, or anything like that the protector will get scrolls not just for protecting, but they can get a direct scroll from the champion too.

So if the protector gets 2 direct scrolls from the champion then that is 2 protection scrolls lost because no one is protecting the protector.


I hope I did a decent job explaining it, and didn't make it more confusing, but I am typing this in a hurry before I go to work.
 

LordDrago

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As stated before the problem is simple. The protector CAN NOT protect.

The PROTECTOR can not PROTECT against reds and blues because if he does he will go red and not be able to use the "justice" virtue at all, thus losing all off the protection scrolls.

The PROTECTOR can not PROTECT against the champ because he can not heal the champ killer with out losing scrolls.

So what happens is while the PROTECTOR is "PROTECTING" he has to sit off to the side with his thumb up his arse and do NOTHING while other people are auctually PROTECTING the spawn. I don't know about everyone else, but I don't pay $13.00 a month for a game where I sit around with my thumb up my arse.
It seems the "simple" fix then is to get rid of "protectors" as they are currently defined. have the justice virtue give a small chance of an extra scroll for each person with a given level or something else along this line.
 

phantus

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The way it use to work in the "good ole days" (last month) is the protector uses the justice virtue and protects any blue character who is doing damage to the champion boss. The protecter could discord the champ, heal the blue hitting the champ, use the bard masteries on the blue, do anything he wanted to as long as he stays blue and does not do any direct damage to the champion. If this happened the protecter would get 6 protection scrolls. Once protection scroll for ever scroll that drops in the backpack of a person who was protected.

Now if they protector dicords the champ, heals a player who is doing damage to the champion, or anything like that the protector will get scrolls not just for protecting, but they can get a direct scroll from the champion too.

So if the protector gets 2 direct scrolls from the champion then that is 2 protection scrolls lost because no one is protecting the protector.


I hope I did a decent job explaining it, and didn't make it more confusing, but I am typing this in a hurry before I go to work.
In essence the complaint is about greed. There are 6 guaranteed scrolls that drop from every champ. If all those whose get damage(and now healing and bard) rights who are eligeable for a scroll are protected the "protector" gets a scroll as well.

Greed is the motivator here. These small groups want all 12 scrolls and if they can't have them then they want the rules changed no matter how many it affects or what limitations it places on the game. They are interested in their own and nothing more.

The healing change is good and hopefully the devs will put in some provision so all this vocal minority will get the medicated wipes that they require without gutting the system or making it worthless.
 

Winker

Babbling Loonie
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In essence the complaint is about greed.
When i want to be greedy, i will be soloing my champs as i normaly do. 6 scrolls to me, for being greedy. :banana:

I really dont mind soloing a champ and only getting 6 scrolls and a guard sash all for me. Its not that hard! I try to get at least one solo champ done a day, most days i get 2 done.

This change just drives home its better to solo things now than ask a friend to help. Lets face it, almost everything is do-able by the solo player these days. Although that said i do strugle to do Lord Oaks on my own
 

Xalan Dementia

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Ok heres how it is, Protectors are for PVP, they should only help the champ killers by guarding the spawn from other players. We all know this. The problem that people havent really stated is what happens when your raided?

Example= 2 pvmers killing a champ, 1 protector waiting in the wings. A raid rolls in and starts attacking the pvmers. The protector chases and kills the Raiders, he comes back to find the 2 pvmers dead. So now the protector has to choose between ressing the pvmers and losing scrolls or having the pvmers run out for a res or run in another char to res. So the problem is when the protector is the only one around to res pvmers.
 

Goldberg-Chessy

Crazed Zealot
Stratics Veteran
Stratics Legend
My take on this - which may not be accurate.
The healing changes as they stand benefit:

  • Guilds doing a 'dungeon run'
  • groups doing a peerless
  • groups participating in an EM event
  • groups participating in a global event
  • groups/guilds doing a champion spawn with a non-participating protector
The healing changes cause a problem for:

  • Small groups doing a champ spawn with a participating protector.
Therefore rather than revert the healing change, re-examine the role of the protector to allow him to take a more active role without being penalised?


I admit to being not 100% sure how 'protection' worked. I had not realised the protector only got a scroll if he took no part in the event. I fail to see how that makes him a 'protector' at all. He's doing nothing to qualify for the title.
The way it use to work in the "good ole days" (last month) is the protector uses the justice virtue and protects any blue character who is doing damage to the champion boss. The protecter could discord the champ, heal the blue hitting the champ, use the bard masteries on the blue, do anything he wanted to as long as he stays blue and does not do any direct damage to the champion. If this happened the protecter would get 6 protection scrolls. Once protection scroll for ever scroll that drops in the backpack of a person who was protected.

Now if they protector dicords the champ, heals a player who is doing damage to the champion, or anything like that the protector will get scrolls not just for protecting, but they can get a direct scroll from the champion too.

So if the protector gets 2 direct scrolls from the champion then that is 2 protection scrolls lost because no one is protecting the protector.


I hope I did a decent job explaining it, and didn't make it more confusing, but I am typing this in a hurry before I go to work.
Like everyone else, it seems I am not 100% sure of how the new system works.
But based upon what you just described the protector can still do everything he did in the past. He can protect, he can heal, he can discord, etc...
But now he can also get a direct scroll or 2 which would cause the loss of the associated protection scrolls? (so why are people in this thread stating that the protector can no longer protect btw? Are they so spoiled that they cant handle 2 less scrolls every 15 minutes?)
If that is so what is the issue? Sounds ok to me as far as champ spawns are concerned. I dont participate in em events so not sure about those.
2 people run a 15-20 minute spawn on a dead shard and only get 10 scrolls instead of 12? Sounds more then fair to me. Little less reward for sneaking off a spawn on a busy shard? No big deal. Dont think that champ spawns were ever meant to be done in secret anyways so who cares? There are plenty of other things to do for huge gain that were meant for 1 or 2 people.
As stated earlier the fact that a champ can be run so quickly by 1 or 2 players is out of whack anyway and needed some tweaking. This is probably not the intended or best tweak but it is by no means a big issue.
And it also has the intended upsides for events.

IMO champ spawns were quite obviously put into place as a group pvp system. There is no pvp involved when 1 or 2 people are sneaking around and running them every 15-20 minutes.
 

Picus at the office

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What happens if your main shard is one of these "dead" shards and this means you are not "sneaking" off to farm but more playing the game with the few other players on that shard? I happen to run one of the three/four larger guilds on Napa and there are many times where less then 4 of us are on and more often then not only one person wants to champ, what then?

Just a reference that people have been champing for a very long time solo here is a old story about myself http://uothief.com/misadventures/ep003.html that was done many, many years back.
 
P

PitrGri

Guest
What happens if your main shard is one of these "dead" shards and this means you are not "sneaking" off to farm but more playing the game with the few other players on that shard? I happen to run one of the three/four larger guilds on Napa and there are many times where less then 4 of us are on and more often then not only one person wants to champ, what then?
Then you play Kingdoms of Amalur, Reckoning?
 

Goldberg-Chessy

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What happens if your main shard is one of these "dead" shards and this means you are not "sneaking" off to farm but more playing the game with the few other players on that shard? I happen to run one of the three/four larger guilds on Napa and there are many times where less then 4 of us are on and more often then not only one person wants to champ, what then?

Just a reference that people have been champing for a very long time solo here is a old story about myself UO Thief | Episode 003: Picus vs. Chad Sexington that was done many, many years back.
Nothing much different happens except now you get less scrolls if I am reading this correctly right?

You are still able to do the spawn solo or with just 1 other person like before. The actual level of difficulty did not change one bit right? You are still able to pull in some pretty valuable items by yourself. Thats not bad IMO.

Whats the big deal? How is it possible that any vet player doesnt realize that things change in Uo? And have been drastically changing/evolving since day 1?

Either way I am confused though since in your own words you are on what I referrred to as a 'dead shard' so what is the need to obtain these items over and over? Nobody to sell them to if the shard is dead right? Hrmmm, something does not add up here. Either your shard isnt that dead and you are simply whining or you are x-sharding too easily obtained high value items for great profit. Either way its wrong and no reason to complain about the new changes.
 

Viper09

Grand Poobah
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No what we have here is a majority of spawners complaining about the PROTECTOR not being able to PROTECT.



Kinda ironic isn't it?
Not at all what I picked up from the OP here. The protector trying to avoid getting red really seems like an existing problem from before this publish though. Could easily be fixed by allowing reds to use the virtue system imo.
 

Orgional Farimir

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In essence the complaint is about greed. There are 6 guaranteed scrolls that drop from every champ. If all those whose get damage(and now healing and bard) rights who are eligeable for a scroll are protected the "protector" gets a scroll as well.

Greed is the motivator here. These small groups want all 12 scrolls and if they can't have them then they want the rules changed no matter how many it affects or what limitations it places on the game. They are interested in their own and nothing more.

The healing change is good and hopefully the devs will put in some provision so all this vocal minority will get the medicated wipes that they require without gutting the system or making it worthless.
It is about getting the same "payout" for the same amount of work. If you work in a job that gets bonuses or commision and they try to cut your bonus by 25% would't you do everything in your power to stop it?

It isn't like people are asking for 16 scrolls to drop instead of 12. People aren't asking to make the champ spawns easier so they can do more per day.

The ONLY thing we the PAYERS asked, and sadly they did not listen, is to NOT CHANGE IT. It was not broke, not one person EVER complained about how champ spawns worked.

Now lets go with your claim that it is "greed" that is the driving factor the majority of players not wanting this change. Isn't all of UO about greed. Just look at the Peerless, and a majority of the new SA bosses you need to get "keys" to get in AND the only way to get in with a person who has the set of keys is to be in a party. That is so you can controll who gets the drops from the peerless run you are doing. Isn't that greed?
 

Raptor85

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It's not a "payout" for work, to keep the "job" analogy it's like the company giving extra disability pay for employees with special needs who need to, say, hire a sign language interpreter to help them at work....except for years it's been abused and people who had no need to hire anyone had been paying themselves to be their own "interpreter" using the bonus.

The justice bonus was NEVER MEANT to be 6 free scrolls, and it's essentially exploiting the system that allows players to use it as such. (I mean, comeon, think about how you're doing it, you're creating a alt character and murdering yourself until you get enouch counts to be red, then using your own character to kill him repeatedly to get justice points...you really think that was the intended use of that system?) It was meant as a payment system to pay people for protecting you without reducing what you recieve, and the pay works in such a way that if you get nothing they get nothing. It's a way to hire another player to help you, which from all the talk here about people getting raided and losing all their scrolls I can't really understand why more people DONT use it as intended, and bring along a few pvp'ers to help protect the spawn. (You know...like we used to way back when spawn groups weren't pure pvm characters and could actually fight off attackers, and 10v10+ skirmishes weren't uncommon in spawn areas).

Your job as protector is to act as a guard, not to continually heal up your tank so he can do a little extra damage and not worry about his health himself. If you're doing this, you're not filling the role as protector and I'm not entirely sure why you think you should still get the reward for doing so, the fact that you could before was purely oversight in the scroll/artifact dropping system, this patch fixes that bug.

And for those saying "but then if something happens to them i can't even res them!!" that's not true, a single res or a few heals will NOT get you a scroll, just like a raiding party will never get a scroll drop from just 1-2 hits on the boss (except for WOD hits, of course, but that's an outlier, there's nothing that counts that much in healing as you can't heal someone over their hp cap...) the only way you're going to get a scroll through healing is to be sitting there healing them for the entire fight, in which case...yes..you definitely helped with killing the boss and you SHOULD get a scroll drop yourself.
 

Goldberg-Chessy

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In essence the complaint is about greed. There are 6 guaranteed scrolls that drop from every champ. If all those whose get damage(and now healing and bard) rights who are eligeable for a scroll are protected the "protector" gets a scroll as well.

Greed is the motivator here. These small groups want all 12 scrolls and if they can't have them then they want the rules changed no matter how many it affects or what limitations it places on the game. They are interested in their own and nothing more.

The healing change is good and hopefully the devs will put in some provision so all this vocal minority will get the medicated wipes that they require without gutting the system or making it worthless.
It is about getting the same "payout" for the same amount of work. If you work in a job that gets bonuses or commision and they try to cut your bonus by 25% would't you do everything in your power to stop it?

It isn't like people are asking for 16 scrolls to drop instead of 12. People aren't asking to make the champ spawns easier so they can do more per day.

The ONLY thing we the PAYERS asked, and sadly they did not listen, is to NOT CHANGE IT. It was not broke, not one person EVER complained about how champ spawns worked.

Now lets go with your claim that it is "greed" that is the driving factor the majority of players not wanting this change. Isn't all of UO about greed. Just look at the Peerless, and a majority of the new SA bosses you need to get "keys" to get in AND the only way to get in with a person who has the set of keys is to be in a party. That is so you can controll who gets the drops from the peerless run you are doing. Isn't that greed?
1) It is about greed and anything motivated by greed cannot be discussed with any rationality. Peerless are a whole different system and do not apply here at all. 6 scrolls btw is more then enough considering it is an abused system.

2) Your employee bonus analogy is out of context & makes no sense at all.

3) Nobody ever complained about champ spawns? Are you kidding me? Ghost cams, Trammies wanting their cut, broken bridge, not enough 120's falling, stealthing thieves,etc...
What you meant to say is that you never complained about getting 12 scrolls every 15-20 minutes with just one other person or worse yet, someone alone multi-clientting. How about we address that issue also?
 
G

goldenpower

Guest
Anyone remember "Paint for Protection?"
I do remember savage kin paint having some role but I can't remember exactly what it was. please explain this in detail.

edit: I just looked it up. you would use savage kin paint to prevent barracoon from turning you into a rat.

so as galen says, in the early days of champ spawns it was not guild vs. guild. when the champ spawned usually people would attack it in hope of getting a scroll no matter what guild they were in. the reds would be fighting each other and trying to attack blues. but the blues far outnumbered the reds.

I remember we would literally kick people out of our guild if they were on their blue char attacking barracoon instead of helping try to raid. that's how it was back then and how the original champ spawn guilds formed. the most hardcore players ended up taking over and I think the current state of play is just much more sophisticated than it originally was.

if you put a bunch of newb players into UO to do champs it would start out the same way, everyone would sort of work together at first but eventually start fighting then eventually start forming groups to dominate. it's probably what Evocare had in mind. I remember being on Test Center w/ Evocare prior to Publish 16 and he would spawn champs and let us kill them and talk about it with everyone. I bet to this day he is happy to see it is still an integral part of UO.
 

Bazer

Slightly Crazed
Alumni
Stratics Veteran
Stratics Legend
Heck i really dont have a problem with this myself, just have a stealther archer protect, and have em protect the healer and the person doin the damage, and just have em steatlh around till boss is almost readlined, havent had any problems doing this.
 

Nyses

Lore Keeper
Stratics Veteran
Stratics Legend
I don't spawn too much any more (compared to what I used to do), but I have gone and done a few "solo" champ spawns since the change, and I got all 12 scrolls, no problem.

I took in my trusty Sampire, and dual cliented to also take in my trusty stealth/disco protector. I do not heal with my protector, just discord. The same thing could be accomplished with a thrower or a tamer, and the protector. If you need heals from the protector, you should maybe rethink your champ killing strategy, or weapons.
 
E

Epic of Legends

Guest
Quit complaining. Just jack up your scroll prices. I for one love the change. Got two medusa statues out of it. Not to mention, it helps the new players get rights easier. Adapt. Learn to solo coon. It's really not that complicated. :)
 

Mervyn

Babbling Loonie
Stratics Veteran
Stratics Legend
There are a lot of things that suck in this game, this is one of the more minor things, I can see how it's a vague annoyance, but seriously guys, aren't there bigger fish to fry?

I tell you the truth
 
V

Vyal

Guest
wow so many tears over 2 scrolls, you guys crack me up. Who even does spawns for scrolls anymore?
Once you have 500 mill, houses filled with 120's & all the items you could ever want.

Unless it's a Harrower who cares?
 

CovenantX

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
Who even does spawns for scrolls anymore?
Once you have 500 mill, houses filled with 120's & all the items you could ever want.

Unless it's a Harrower who cares?

Precisely. This change mostly affects the people who do spawns at server up & other "dead times" to avoid being raided. (Oh no, PvP!? *logs off*)

If you need healing on the character killing the champ with, (enough to consider losing out on scrolls), you might want to invest in a better template or suit.

My problem with this healing thing, is when people start raiding with healing spells, instead of trying to kill you. Blue's wanna get scrolls, and give the spawners murder-counts if they do anything?
 

Raptor85

Certifiable
Stratics Veteran
Stratics Legend
My problem with this healing thing, is when people start raiding with healing spells, instead of trying to kill you. Blue's wanna get scrolls, and give the spawners murder-counts if they do anything?
Is that really any different than blues raiding your spawn and just starting to attack the boss ignoring you? Same as that though unless they're there the ENTIRE spawn, you're taking a lot of damage, and there's not many of them (too many trying to heal a few people would really reduce the chance) their chances of walking away with a single scroll are slim.

Attacking the boss with a blue would actually be MORE effective anyways, WOD outclasses any heal they could possibly do by a mile, could easily get a scroll chance with WOD spawn at the end of someone elses spawn.
 
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