Annnd this is where you lost everyone that follows this thread.and threads like it.
What incentives were added, besides power scrolls exactly?
Dungeon Khaldn and all associated content. At the time introduced? Unique content, quite a big deal. Largely failed in terms of its intended goal.
Power Scrolls and associated champ spawn content, succeeded in its intended goal to a minor degree, but it kinda wore off after nearly 60 Publishes (and the removal of all meaningful disincentives for being red) and is now a source of complaints.
Double resources. Largely failed.
Faction Artifacts which are, in case you've forgotten, far above its non-Faction equivalent and available only in Felucca. I guess this succeeded in terms of giving Fellies equipment far above what was available exclusively in Trammel, though Imbuing balanced this out somewhat, and it sure as Hell failed in terms of increasing overall player interest in Factions and in Felucca. All that happened was that Fellies took the artifacts and never looked back at Factions again, instead using the Artifacts in Yew Gate and Champ Spawn fighting. No new people brought in as far as I can tell.
Several Champ Spawn Artifacts are available only in Felucca, through the Abyssal Infernal or Primeval Lich champ spawns, or through the Harrower. (And yes despite the rare use of these at EM events, these do count as Felucca content.) These largely failed and in fact have been, bizarrely, the source of Fellie complaints. (I'll never forget, after years of complaints about how all Champ Spawns are just choke point fighting, the complaints about the Abyss Champ Spawns as NOT having choke points.)
There is way more content than people realize, of all sort, available exclusively in the Primeval Lich champ spawn, which shows thought and imagination and is largely ignored.
I have listed all these before in numerous similar thread.
They are either ignored or are scoffed at as not being "real" incentives.
If "real incentive" is defined as 'something I happen to like,' discussion over, as that's just a personal preference.
If "real incentive" is defined as "something that works" in terms of luring more victims to Fel, then discussion over, because it misses the point. People do not want to PvP and be subject to the things Fellies constantly accuse each other of in Global Chat.
*shrugs*
As in all such discussions, reality is a secondary consideration. As such I'm really at a disadvantage, as I try my best to deal exclusively in reality.
The UO team needs to learn that loudness does not equal popular playstyle.
-Galen's player