Ice is outside the scope of the current revamp:Could you put in Ice there too??
Jeff stated in his Producer Letter that they want to revamp the 7 original Dungeons of Sins (also known as Anti-Virtue Dungeons).We're planning to continue to revamp the rest of the sins dungeons every other publish, so let us know which one you like to see next.
I think difficulty of a dungeon is the crux of the problem. A loot revamp is all we really needed, whereas difficult, bunched up mobs really prevent enjoyment for solo and even group play. What's the point, for example, of five-ten Wind Elementals in one little area, with a Diseased Blood Elemental? A group isn't going to take on that section of Shame when they can group-on a Crazed or Burning mage for better loot.As for some of the other dungeons I think something could be done to make them more useful however they don't necessarily need to be "harder"... just more interesting and fun.
i would dont touch the PS dungens ... as it will affect the felucca/pvp dungensSince Jeff would like to know which dungeon we would like to see for the next dungeon to revamp... let's vote!![]()
read the producer note, seems already confirmed that all the sins dungeons will be revampedi would dont touch the PS dungens ... as it will affect the felucca/pvp dungens
Btw i dont pvp or do champs/harrower anymore but some stuff should remain as they are for felucca
As a VET you are right. We already know what our Char needs to do when we go into Shame with a new Char.the new creatures are not that hard on the first levels, and having uber creature at the last levels is a must
If you try a new character shame is really balanced. First level is easy then will grow harder... You need sampires and gd only on the deep of it. The first 3 levels can be easily done with any kind of character.
Obviously you can't wander around naked and killing monsters with your spit like is now on despise![]()
I've tested shame with a new character and I don't see any death trap...As a VET you are right. We already know what our Char needs to do when we go into Shame with a new Char.
As a NEW PLAYER who does not know all the ins and outs Shame is a death trap.
DESPISE needs to remain as is until UO builds a dungeon for NEW PLAYERS to train in.
DID YOU NOT SEE THE PART ABOUT A VET KNOWING THE INS AND OUTS? YOU ARE A VETI've tested shame with a new character and I don't see any death trap...
you can easily create a new character, press warrior and go to shame.
Obviously you could die, but the death is part of the game. There is no fun at all without a bit of challenge...
This because you think I go in and outDID YOU NOT SEE THE PART ABOUT A VET KNOWING THE INS AND OUTS? YOU ARE A VET
NEW PLAYERS (non-VETS MAKING A NEW CHAR) WILL NOT HAVE A PLACE TO TRAIN IF THEY REDO DESPISE.
IS THAT BETTER? PLEASES REREAD MY OP AS YOU ARE NOT A NEW PLAYER.
Lord Frodo is right that a Vet player may not have problems in Shame.I've tested shame with a new character and I don't see any death trap...
you can easily create a new character, press warrior and go to shame.
Obviously you could die, but the death is part of the game. There is no fun at all without a bit of challenge...
I dont think so. The creatures have much HPs but they are not hard to fight. Thats the reason why most fights are long and boring. No real challenge. There is no problem for me with my MystMage or Bard (i have no sampire and with GD its a boring long kill) and if you are with a group they go down like flies. <- Shame Lvl5. If the creatures to hard, than go one Lvl up until you are ready..... The Trammel dungeons should be easier for new players and groups. Making the creatures harder is just crazy. Not everyone is a sampire or has a greater dragon.
Not to be taken lightly...There is no fun at all without a bit of challenge...
If pvm chars have also to do pvp to survive, then is right to force pvp chars to do pvm to survivethey need to stay away from dungeons with champ spawns.. as im sure they will find a way to screw those up..
well about the big boss, they just have to make the monsters summoned with the keys to be one of them so there will be 3 boss for 3 different levels... maybe adding a key on each of the 3 bosses that allow to summon the final uber vet eater bossI like the dungeon revamp so far. They should add another floor, new rooms and definitely add an extreme boss at the end that is in the bottom of these dungeons. Something that needs several people, like a mage to freeze it, an archer to hit it between the eyes, a vampire to suck its' life, some type of combination.
The loot system seems to be a bit off but I think it's a major improvement of what we had, going from worthless loot to at least being hopeful to finding something you can use.
I'm sure new players will find the armour and weapons to be adequite rewards.
But I feel the dungeons are missing something, some type of goal, for example: the relic fragments. This is something that will keep me going back but I feel there should be more goals like this. For example: the gold, you will notice that people will pick up the gold and pick up the relic item. If you could add more types, such as resource, I think the revamp would be better.
I was thinking, for example: the minor arty, major arty and the drops you get in Virtue Dungeons could get some kind of rework. One of the things I was thinking for Doom that would trump current loot, would be, complete suits.
This type of goal would keep you working until you had the complete suit. So, I was thinking maybe, for the dungeons, they could do something similar. That would be another reason to hunt in those dungeons.
For example: Shame could get its' own suit and weapons. Its' suit could be tailored for a certain skill type. Something that is similar to the random drop system we have now but deals more with skill and template type for MODs.
For example: Let's say Shames' suit was an Archer/Pally, we'll name the suit, The Paladin Suit of Archery.
Now, each piece of this suit would drop with random properties, like a minor arty. It would have static properties. The helm would always have a plus archery skill or a plus paladin skill and you could have either a plus 5 up to a rare plus 20 and then have the resistances random as well.
So, each dungeon would have more reason to hunt in them and have more of a theme, plus the system could be expanded into NPCs and Doom as well as Ilshnar drops, which to me the suits are way to far and in between. The suits should be obtainable, not some kind of end game promise that never happens and they should also be useful not something you sell to a rare collector because it has dust on it.
the very problem of magic characters is that there is no source of reagents... even if you can easily find lrc, there is no way to keep fighting without going in and out constantly to restock your reagents until you don't get a full equip... :/How about none, as "revamp" to the current devteam, as with previous ones, seems to mean dipping some monsters in a dye tub and setting their HP and damage to levels designed to be tanked by a greater dragon for at least 10 minutes, then packing them so tightly there's no respite :/ I agree with the above also, that the changes to the dungeons feel very unprofessional, the monster placement is seemingly random and not thought through, and they simply reused existing art recoloring it.
I would have preferred a loot revamp and maybe buffing a few of the mobs that were supposed to be harder, as is now shame is utterly ridiculous and crowded as hell even on level 1 (though i suppose it wouldn't be so bad if they cut the mobs down to like....a third of what they are now, and make at least the ones on level 1 so that they're not retardedly hard to kill on newer or non-combat based characters).